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| repo_name
stringclasses 515
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:: FPCImpreg
<<nobr>>
<<set _bonus = random(6,20)>>
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.analCount += _bonus+1>>
<<set $analTotal += _bonus+1>>
<<else>>
<<set $activeSlave.vaginalCount += _bonus+1>>
<<set $vaginalTotal += _bonus+1>>
<</if>>
You call her over so you can
<<if $activeSlave.mpreg == 1>>
<<if ($activeSlave.anus > 2)>>
fuck her gaping, fertile asshole.
<<elseif ($activeSlave.anus is 2)>>
use her whorish, fertile asshole.
<<elseif ($activeSlave.anus == 1)>>
use her tight, fertile asshole.
<<elseif ($activeSlave.anus == 0)>>
take her fertile, virgin asshole.
<</if>>
<<else>>
<<if ($activeSlave.vagina > 2)>>
fuck her gaping, fertile cunt.
<<elseif ($activeSlave.vagina == 2)>>
use her whorish, fertile cunt.
<<elseif ($activeSlave.vagina == 1)>>
use her tight, fertile cunt.
<<elseif ($activeSlave.vagina == 0)>>
take her fertile, virgin pussy.
<</if>>
<<if ($activeSlave.vaginaTat == "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<<elseif ($activeSlave.vaginaTat == "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do to her.
<<elseif ($activeSlave.vaginaTat == "degradation")>>
The tattoos on her abdomen ask you to, after all.
<</if>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood.
<<elseif $activeSlave.clit > 2>>
Her huge clit is impossible to miss.
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>
Her pierced lips and clit have her nice and wet.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>
Her pierced clit has her nice and moist.
<</if>>
<</if>>
<<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>>
She cries with joy and presents her virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. She sobs with happiness when she feels your hot seed, knowing that her first time will always be special to her. She spends the rest of the day cherishing her stomach. This new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance she's pregnant.@@
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus = 1>>
<<else>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<set $activeSlave.devotion += 15>>
<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She cries with joy and presents her fertile <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for breeding. She sobs with happiness when she feels your hot seed. She spends the rest of the day considering her own stomach with pride. This new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0)>>
She accepts your orders without comment and presents her virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. She gasps in shock when she feels your hot seed. She spends the rest of the day struggling with roiling emotions. Since she is already well broken, this new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance she's pregnant.@@
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus = 1>>
<<else>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>>
She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, this new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus = 1>>
<<else>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.vagina == 0)>>
As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as your cock opens her fresh, tight hole. Afterward, she clutches her stomach and sobs, horrified by the knowledge that she's probably carrying her rapist's child. The rape @@.mediumorchid;decreases her devotion to you@@ and @@.gold;fills her with fear.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus = 1>>
<<else>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<elseif ($activeSlave.amp == 1)>>
You set her limbless torso on the end of the couch, face down, with her hips up in the air. This way, you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigBreasts($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's pinned in place by the weight of her ridiculous tits, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigButt($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's stuck under her ridiculous ass, you get an amazingly soft rear to pound, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigDick($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's anchored in place by the weight of her ridiculous cock, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigBalls($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's anchored in place by the weight of her ridiculous balls, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif ($activeSlave.fetish is "submissive") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, she begs you to use her unworthy body to make a new slave.
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you bend the disobedient slave over your desk and take her hard from behind. Her breasts slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away. She begs you not to cum inside her, knowing she's fertile, and sobs when she feels you fill her with semen despite her pleas.
<<elseif $activeSlave.devotion <= 20>>
She obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you purchase. The pounding is hard and fast, and she gasps and whines. You reach a hand down to maul her breasts. She begs you not to cum inside her, knowing she's fertile, but soon loses track of her fears as she enjoys herself. She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum; she realizes what you've done with a gasp and a worried look.
<<else>>
She skips over smiling and gives you a quick kiss. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, her kisses grow urgent and passionate. She clings to you as she rides the downslope of her orgasm. She kisses you and promises to do her best to use her womb to make a good slave for you.
<</if>>
You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is carrying your child.
<<if random(1,100) >= 1>>
<<set $activeSlave.preg = 1>>
<<if ($activeSlave.drugs == "super fertility drugs")>>
<<if (($masterSuitePregnancyFertilitySupplements == 1) && (($activeSlave.assignment == "serve in the master suite") || ($activeSlave.ID == $Concubine.ID)))>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType = random(20,29)>>
<<else>>
<<set $activeSlave.pregType = random(10,29)>>
<</if>>
<<else>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType = random(10,29)>>
<<else>>
<<set $activeSlave.pregType = either(3, 4, 4, 4, 5, 5, 5, 10, 10, 20)>>
<</if>>
<</if>>
<<elseif ($activeSlave.drugs == "fertility drugs")>>
<<if (($masterSuitePregnancyFertilitySupplements == 1) && (($activeSlave.assignment == "serve in the master suite") || ($activeSlave.ID == $Concubine.ID)))>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType = random(4,5)>>
<<else>>
<<set $activeSlave.pregType = either(2, 2, 3, 3, 3, 3, 4, 4, 5, 5)>>
<</if>>
<<else>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType = random(2,5)>>
<<else>>
<<set $activeSlave.pregType = either(1, 1, 2, 2, 3, 3, 4, 4, 5, 5)>>
<</if>>
<</if>>
<<else>>
<<set $activeSlave.pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>>
<</if>>
<<set $activeSlave.pregSource = -1>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $activeSlave.breedingMark != 1>>
Rumors spread about you fucking your slaves pregnant; the Societal Elite are @@.red; very displeased@@ by these rumors.
<<set $failedElite += 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>>
Society @@.green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is her rear.
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>>
Society @@.red;is disgusted@@ by this degenerate form of reproduction.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
Society @@.green;approves@@ of your putting a new slave in her; this advances the idea that all slaves should bear their masters' babies.
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>>
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/npc/fPCImpreg.tw
|
tw
|
bsd-3-clause
| 12,281 |
:: FRival
<<nobr>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.rivalryTarget>>
<<set _rival = $slaves[_i]>>
<<break>>
<</if>>
<</for>>
You call $activeSlave.slaveName to your office and let her know you'll be abusing _rival.slaveName together.
<<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She looks overjoyed at the prospect of getting to hurt someone.
<</if>>
_rival.slaveName sees $activeSlave.slaveName as she enters and looks worried.
<<if (_rival.anus == 0) && (_rival.vagina < 0)>>
Since she's a sissy bitch and an anal virgin, you tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. _rival.slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>_rival.race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting _rival.slaveName's limp dick instead of her ass.
<<set _rival.oralCount++, $oralTotal++>>
<<elseif (_rival.anus == 0) && (_rival.vagina == 0)>>
Since she's a virgin, you tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. _rival.slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>_rival.race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting _rival.slaveName's poor pussy instead of her ass.
<<set _rival.oralCount++, $oralTotal++>>
<<elseif (_rival.anus == 0) && (_rival.vagina > 0) && ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1) && ($activeSlave.dickAccessory !== "chastity")>>
You tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to use the bitch. _rival.slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace == 1>>_rival.race <</if>>butt in front of her as she lines her turgid dick up with _rival.slaveName's pussy. She sinks in with a sigh and begins to enjoy herself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on her side.
<<set _rival.vaginalCount++, _rival.oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus == 0) && (_rival.vagina > 0) && ($activeSlave.dick > 0)>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to use her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces _rival.slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides _rival.slaveName with her ass instead. _rival.slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment.
<<set _rival.oralCount++, _rival.vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>>
<<elseif (_rival.anus == 0) && (_rival.vagina > 0)>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces _rival.slaveName's face against her slick cunt, ignoring her reluctance. _rival.slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can.
<<set _rival.oralCount++, _rival.vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>>
<<elseif (_rival.anus > 0) && (_rival.vagina < 0) && ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1) && $activeSlave.dickAccessory !== ("chastity")>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor _rival.slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing _rival.slaveName's anus. Of the three phalli present, _rival.slaveName's is the only one that's soft as she cries her way through a brutal double anal rape.
<<set _rival.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus > 0) && (_rival.vagina == 0) && ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1) && $activeSlave.dickAccessory !== ("chastity")>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor _rival.slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing _rival.slaveName's anus. _rival.slaveName buys continued vaginal virginity by taking a brutal double anal rape.
<<set _rival.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus > 0) && (_rival.vagina < 1) && ($activeSlave.dick > 0)>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces _rival.slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides _rival.slaveName with her ass instead. _rival.slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment.
<<set _rival.analCount++, _rival.oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>>
<<elseif (_rival.anus > 0) && (_rival.vagina < 1)>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces _rival.slaveName's face against her slick cunt, ignoring her reluctance. _rival.slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can.
<<set _rival.oralCount++, _rival.analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>>
<<elseif (_rival.anus > 0) && (_rival.vagina > 0) && ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1) && $activeSlave.dickAccessory !== ("chastity")>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard. You squeeze _rival.slaveName's buttocks together and then spread them again, forcing her anus to wink invitingly. You stop _rival.slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her cock up her ass. Once she's set, off the two of you go, with poor _rival.slaveName gasping and grimacing as she gets it rough in both holes.
<<set _rival.vaginalCount++, _rival.analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus > 0) && (_rival.vagina > 0) && ($activeSlave.dick > 0)>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean, since her cock is useless. To make it clear, you push two fingers into _rival.slaveName's butt, finger fucking her asshole until $activeSlave.slaveName takes over. Once she's set, off the two of you go, with poor _rival.slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName uses as many fingers as she can, always at least one more than _rival.slaveName would like.
<<set _rival.vaginalCount++, _rival.analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus > 0) && (_rival.vagina > 0)>>
You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop _rival.slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her fake cock up her ass. Once she's set, off the two of you go, with poor _rival.slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in _rival.slaveName's ear, pinches her nipples, and generally adds humiliation above and beyond being double penetrated by her owner and her rival.
<<set _rival.vaginalCount++, _rival.analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>
<<else>>
Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves.
<</if>>
<<if $slaves[_i].ID == _rival.ID>>
<<set $slaves[_i] = _rival>>
<<else>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == _rival.ID>>
<<set $slaves[_i] = _rival>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if passage() !== "Slave Interact">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set _rival = null>>
<</nobr>>\
|
teruterubouzu/fc
|
src/npc/fRival.tw
|
tw
|
bsd-3-clause
| 12,677 |
:: FSlaveImpreg
<<nobr>>
<<set $nextButton = "Back">>
<<set $nextLink = "Slave Interact">>
<<set $impregnatrix = 0>>
<<set $eligibility = 0>>
//$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.//
<</nobr>>
__Select an eligible slave to serve as the semen donatrix:__
<<for $i = 0; $i < $slaves.length; $i++>>\
<<if ($slaves[$i].dick > 0)>>\
<<if ($slaves[$i].balls > 0)>>\
<<if ($slaves[$i].pubertyXY == 1)>>\
<<if canBreed($activeSlave, $slaves[$i])>>\
<<if ($slaves[$i].dickAccessory != "chastity")>>\
<<if ($slaves[$i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "]]]">>
<<set $eligibility = 1>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</for>>\
<<if ($eligibility == 0)>>\
//You have no slaves capable of inseminating others.//
<</if>>\
|
teruterubouzu/fc
|
src/npc/fSlaveImpreg.tw
|
tw
|
bsd-3-clause
| 905 |
:: Fucktoy Workaround [silently]
<<set $slaves[$i].assignment = "please you", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/npc/fucktoyWorkaround.tw
|
tw
|
bsd-3-clause
| 134 |
:: Import Slave [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Slave Interact">>
//Paste the code into the text box and click Apply//
<br><br>
<span id = "import">
</span>
<<set $tempSlave = "">>
<<textbox "$tempSlave" $tempSlave>>
<<link "Apply">>
<<if (def $tempSlave) && ($tempSlave !== "")>>
<<set $tempSlave = eval('({' + $tempSlave + '})')>>
<<set $tempSlave.ID = $IDNumber>>
<<set $IDNumber += 1>>
<<AddSlave $tempSlave>>
<<replace #import>>
''Slave imported successfully!''
<br><br>
<</replace>>
<<unset $tempSlave>>
<<else>>
<<replace #import>>
''Slave not imported!''
<br><br>
<</replace>>
<</if>>
<</link>>
<br><br>
<<link "Continue">>
<<goto "Slave Interact">>
<</link>>
|
teruterubouzu/fc
|
src/npc/importSlave.tw
|
tw
|
bsd-3-clause
| 735 |
:: Remove activeSlave [silently]
<<set _ID = $activeSlave.ID, _SL = $slaves.length>>
<<if (def _i) && (_i < _SL) && ($slaves[_i].ID == _ID)>>
<<set _x = _i>>
<<else>>
<<for _x = 0; _x < _SL; _x++>>
<<if _ID == $slaves[_x].ID>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _ID == $PC.pregSource>>
<<set $PC.pregSource to 0>>
<</if>>
<<if $activeSlave.reservedChildren > 0>>
<<set $reservedChildren -= $activeSlave.reservedChildren>>
<</if>>
<<if $PC.mother == _ID>>
<<set $PC.mother = $missingParentID>>
<<if $PC.father == _ID>>
<<set $PC.father = $missingParentID>>
<</if>>
<<set $missingParentID-->>
<</if>>
<<if $PC.father == _ID>>
<<set $PC.father = $missingParentID>>
<<set $missingParentID-->>
<</if>>
<<if $PC.sisters > 0>>
<<if areSisters($PC, $activeSlave) > 0>>
<<set $PC.sisters-->>
<</if>>
<</if>>
<<if $PC.daughters > 0>>
<<if $activeSlave.father == -1 || $activeSlave.mother == -1>>
<<set $PC.daughters-->>
<</if>>
<</if>>
<<if _x < _SL>>
<<for _y = 0; _y < _SL; _y++>>
<<if _ID == $slaves[_y].pregSource>>
<<set $slaves[_y].pregSource = 0>>
<</if>>
<<if $activeSlave.daughters > 0>>
<<if $slaves[_y].mother == _ID>>
<<set $slaves[_y].mother = $missingParentID>>
<</if>>
<<if $slaves[_y].father == _ID>>
<<set $slaves[_y].father = $missingParentID>>
<</if>>
<<if $incubator > 0>>
<<for _z to 0; _z < $tanks.length; _z++>>
<<if _ID == $tanks[_z].mother>>
<<set $slaves[_z].mother = $missingParentID>>
<</if>>
<<if _ID == $tanks[_z].father>>
<<set $slaves[_z].father = $missingParentID>>
<</if>>
<</for>>
<</if>>
<<set $missingParentID-->>
<</if>>
<<if $activeSlave.mother > 0 || $activeSlave.father > 0>>
<<if $activeSlave.mother == $slaves[_y].ID || $activeSlave.father == $slaves[_y].ID>>
<<set $slaves[_y].daughters-->>
<</if>>
<<set $missingParentID-->>
<</if>>
<<if $activeSlave.sisters > 0>>
<<if areSisters($activeSlave, $slaves[_y]) > 0>>
<<set $slaves[_y].sisters-->>
<</if>>
<</if>>
<<if $slaves[_y].ID == $activeSlave.relationTarget>>
<<set $slaves[_y].relation = 0, $slaves[_y].relationTarget = 0>>
<</if>>
<<if $slaves[_y].milkSource != 0>>
<<if $slaves[_y].milkSource == _ID>>
<<set $slaves[_y].milkSource =0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>>
<</if>>
<</if>>
<<if $slaves[_y].cumSource != 0>>
<<if $slaves[_y].cumSource == _ID>>
<<set $slaves[_y].cumSource = 0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>>
<</if>>
<</if>>
<<if $slaves[_y].ID == $activeSlave.relationshipTarget>>
<<set $slaves[_y].relationship = 0, $slaves[_y].relationshipTarget = 0>>
<</if>>
<<if $slaves[_y].ID == $activeSlave.rivalryTarget>>
<<set $slaves[_y].rivalry = 0, $slaves[_y].rivalryTarget = 0>>
<</if>>
<</for>>
<<if _ID == $Recruiter.ID>><<set $Recruiter = 0>><</if>>
<<if _ID == $HeadGirl.ID>><<set $HeadGirl = 0>><</if>>
<<if _ID == $Bodyguard.ID>><<set $Bodyguard = 0>><</if>>
<<if _ID == $Lurcher.ID>><<set $Lurcher = 0>><</if>>
<<if _ID == $retiree.ID>><<set $retiree = 0>><</if>>
<<if _ID == $fighterTwo.ID>><<set $fighterTwo = 0>><</if>>
<<if _ID == $Madam.ID>><<set $Madam = 0>><</if>>
<<if _ID == $DJ.ID>><<set $DJ = 0>><</if>>
<<if _ID == $Milkmaid.ID>><<set $Milkmaid = 0>><</if>>
<<if _ID == $Schoolteacher.ID>><<set $Schoolteacher = 0>><</if>>
<<if _ID == $Attendant.ID>><<set $Attendant = 0>><</if>>
<<if _ID == $Nurse.ID>><<set $Nurse = 0>><</if>>
<<if _ID == $Collectrix.ID>><<set $Collectrix = 0>><</if>>
<<if _ID == $Stewardess.ID>><<set $Stewardess = 0>><</if>>
<<if _ID == $Wardeness.ID>><<set $Wardeness = 0>><</if>>
<<if _ID == $Concubine.ID>><<set $Concubine = 0>><</if>>
<<if _ID == $personalAttention>>
<<if $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<elseif $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<for _y = 0; _y < $fighterIDs.length; _y++>>
<<if _ID == $fighterIDs[_y]>>
<<set _dump = $fighterIDs.deleteAt(_y), _y-->>
<</if>>
<</for>>
/% Remove from facility array if assigned %/
<<switch $slaves[_x].assignment>>
<<case "learn in the schoolroom" "get treatment in the clinic" "rest in the spa" "work in the dairy" "be confined in the arcade" "live with your Head Girl" "be confined in the cellblock" "serve in the club" "serve in the master suite" "work as a servant" "work in the brothel">>
<<removeJob $activeSlave $activeSlave.assignment>>
<</switch>>
<<set _Tcount = $slavesOriginal.length>>
<<for _y = 0; _y < _Tcount; _y++>>
<<if $slavesOriginal[_y].ID == _ID>>
<<set _dump = $slavesOriginal.deleteAt(_y)>>
<<break>>
<</if>>
<</for>>
<<set _dump = $slaves.deleteAt(_x), _SL--, $activeSlave = 0>>
<</if>>
|
teruterubouzu/fc
|
src/npc/removeActiveSlave.tw
|
tw
|
bsd-3-clause
| 4,921 |
:: Rest Workaround [silently]
<<set $slaves[$i].assignment = "rest", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/npc/restWorkaround.tw
|
tw
|
bsd-3-clause
| 125 |
:: RG AS Dump [silently]
<<set _SL = $slaves.length, _ID = $activeSlave.ID>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>
<<if $activeSlave.analArea < $activeSlave.anus>>
<<set $activeSlave.analArea = $activeSlave.anus>>
<</if>>
/* RECRUITERS */
<<if $familyTesting == 1>>
<<if $activeSlave.canRecruit == 1>>
/*<<set $recruiters.push($activeSlave)>>*/
<</if>>
<<else>>
<<if ($activeSlave.relation == 0)>>
<<if random(1,100) <= 5>>
<<set $activeSlave.recruiter = "twin">>
<<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>>
<<set $activeSlave.recruiter = "mother">>
<<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>>
<<set $activeSlave.recruiter = "daughter">>
<<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>>
<<set $activeSlave.recruiter = "older sister">>
<<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>>
<<set $activeSlave.recruiter = "young sister">>
<</if>>
<</if>>
<</if>>
<<if $applyCareerBonus == 1>>
<<set _seed = 2>>
<<if $PC.career == "capitalist">>
<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>
<<elseif $PC.career == "mercenary">>
<<set $activeSlave.trust += 10>>
<<elseif $PC.career == "slaver">>
<<set $activeSlave.devotion += 10>>
<<elseif $PC.career == "medicine">>
<<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = 55>>
<<elseif $PC.career == "celebrity">>
<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>
<<elseif $PC.career == "servant">>
<<set $activeSlave.trust += 10>>
<<set $activeSlave.devotion += 10>>
<<elseif $PC.career == "gang">>
<<set $activeSlave.health += 5>>
<<if $activeSlave.combatSkill < 1>>
<<set $activeSlave.combatSkill += 1>>
<</if>>
<<elseif $PC.career == "escort">>
<<if $activeSlave.entertainSkill < 60>>
<<set $activeSlave.entertainSkill += 20>>
<</if>>
<<if $activeSlave.whoreSkill < 60>>
<<set $activeSlave.whoreSkill += 20>>
<</if>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20, _seed-->>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20, _seed-->>
<</if>>
<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20, _seed-->>
<</if>>
<<elseif $PC.career == "wealth">>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20, _seed-->>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20, _seed-->>
<</if>>
<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<<else>>
<<set $activeSlave.devotion += 10>>
<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>
<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20, _seed-->>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20, _seed-->>
<</if>>
<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<</if>>
<<set $careerBonusApplied = 1>>
<</if>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>><<break>><</if>>
<</for>>
<<if _i < _SL>>
<<set $slaves[_i] = $activeSlave>>
<<elseif def $activeSlave.slaveName>>
<<AddSlave $activeSlave>>
<</if>>
<<goto $returnTo>>
|
teruterubouzu/fc
|
src/npc/rgASDump.tw
|
tw
|
bsd-3-clause
| 4,326 |
:: Servant Workaround [silently]
<<set $slaves[$i].assignment = "be a servant", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/npc/servantWorkaround.tw
|
tw
|
bsd-3-clause
| 136 |
:: Commit Starting Girl [nobr]
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>>
<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 10000) || 200>>
<<set $careerBonusApplied = 0>>
<<set $originOveride = 0>>
<<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>>
<<set $showStartingGirlsExplanation = 0>>
<<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>>
<<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>>
<</if>>
$activeSlave.slaveName has been added to your starting stable of slaves. You now have ¤$cash remaining.
<br>
<<if $cash >= $minimumSlaveCost>>
<br>
<<link "Add another slave, starting from a new slave">>
<<StartingGirlsWorkaround>>
<<goto "Starting Girls">>
<</link>>
<br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]]
<<if $createRelatedSlave == 1>>
<br>
//Add another slave, related to the previous slave://
<br>
<<if $familyTesting == 1>>
//Use "based on the previous slave" and the available .father and .mother controls to create your family//
/*
[[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $missingParentID, $activeSlave.mother = $missingParentID, $startingSlaveRelative = "twin"]]
<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
<<else>>
<br>
[[Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $missingParentID, $activeSlave.mother = $missingParentID, $startingSlaveRelative = "sister"]]
<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>
<br>
[[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.birthsTotal += 1, $startingSlaveRelative = "daughter"]]
<</if>>
<</if>>
*/
<<else>>
[[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
<<else>>
<br>
[[Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
<<if $activeSlave.actualAge <= 24>>
<br>
[[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
<</if>>
<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>
<br>
[[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget to $activeSlave.ID+1, $startingGirlCopied = 1]]
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.relation == 0>>
<br>[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]]
<</if>>
<</if>>
<br>[[Stop adding slaves and take control of the arcology|Acquisition]]
|
teruterubouzu/fc
|
src/npc/startingGirls/commitStartingGirl.tw
|
tw
|
bsd-3-clause
| 3,698 |
:: More customization options
<<nobr>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.origHColor = $activeSlave.hColor>>
<<set $activeSlave.origEye = $activeSlave.eyeColor>>
<</nobr>>\
\
''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">>
''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">>
''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">>
''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">>
//This will not alter name or race//
''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">>
//This will not apply phenotypes//
''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">>
//This will also set pubic and underarm hair color//
''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">>
Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">>
//Use complete, capitalized and punctuated sentences//
Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">>
//For best results, use complete, capitalized and punctuated sentences.//
<<if $originOveride == 0>>
[[Origin Override|More customization options][$originOveride = 1]] //Will keep your custom origin from being overwritten.//
<<else>>
[[Disable Override|More customization options][$originOveride = 0]] //Will unlock origin and allow slavegen to overwrite it.//
<</if>>
Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">>
//Use complete, capitalized and punctuated sentences.//
Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">>
//Use a short phrase//
<<nobr>>
''Natural skin distinctiveness:'' $activeSlave.markings.
[[None|More customization options][$activeSlave.markings = "none"]]
| [[Freckles|More customization options][$activeSlave.markings = "freckles"]]
| [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]]
| [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]]
| [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]]
<</nobr>>\
<<nobr>>
<<if $activeSlave.anus > 0>>
<br>
''External appearance of anus:''
<<if $activeSlave.analArea <= $activeSlave.anus>>
Recently stretched to current size.
<<elseif $activeSlave.analArea - $activeSlave.anus == 1>>
Used to current size.
<<else>>
Very broad.
<</if>>
[[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]]
| [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]]
| [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]]
<</if>>
<</nobr>>
<<nobr>>
''Natural breast shape:'' $activeSlave.boobShape.
[[Normal|More customization options][$activeSlave.boobShape = "normal"]]
| [[Perky|More customization options][$activeSlave.boobShape = "perky"]]
| [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]]
| [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]]
| [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]]
| [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]]
<</nobr>>
[[Continue|Starting Girls]]
|
teruterubouzu/fc
|
src/npc/startingGirls/moreCustomOptions.tw
|
tw
|
bsd-3-clause
| 3,844 |
:: Starting Girls [nobr]
<<if $showStartingGirlsExplanation == 1>>
You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have ¤$cash; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market.
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($seeDicks != 0 || $makeDicks == 1)>>
Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@
<</if>>
<<if $slaves.length == 1>>
You have one slave already committed.
<<elseif $slaves.length > 1>>
You have $slaves.length slaves already committed.
<</if>>
<<else>>
You have ¤$cash remaining and have
<<if $slaves.length == 1>>
one slave already committed.
<<elseif $slaves.length > 1>>
$slaves.length slaves already committed.
<</if>>
<</if>>
<<if $startingGirlCopied == 1>>
<<if $familyTesting == 1>>
<<if $startingSlaveRelative == "sister">>
<<set $activeSlave.actualAge -= 5>>
<<set $activeSlave.actualAge += random(0,10)>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.birthWeek = 0>>
<<elseif $startingSlaveRelative == "daughter">>
<<set $activeSlave.mother = $activeSlave.ID>>
<<set $activeSlave.father = $missingParentID+1>>
<<set $activeSlave.actualAge -= random(16,24)>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.birthWeek = 0>>
<</if>>
<<set $missingParentID -= 1>>
<<else>>
<<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>>
<<if _tempSlave.relation != 0>>
<<if _tempSlave.relation == "sister">>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.actualAge -= 5>>
<<set $activeSlave.actualAge += random(0,10)>>
<<elseif _tempSlave.relation == "mother">>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.actualAge -= random(16,24)>>
<<elseif _tempSlave.relation == "daughter">>
<<set $activeSlave.relation = "mother">>
<<set $activeSlave.actualAge += random(16,24)>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<elseif _tempSlave.relation == "twin">>
<<set $activeSlave.relation = "twin">>
<</if>>
<<set $activeSlave.relationTarget = _tempSlave.ID>>
<</if>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $IDNumber++>>
<<if $activeSlave.attrKnown == 0>>
<<set $activeSlave.attrXX = random(0,100)>>
<<set $activeSlave.attrXY = random(0,100)>>
<<set $activeSlave.energy = random(1,90)>>
<</if>>
<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fetishKnown == 0>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>>
<</if>>
<<set $startingGirlCopied = 0>>
<<elseif $archetyped == 1>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>>
<</if>>
__You are customizing this slave:__
<br>
<<if $activeSlave == 0>>
<<StartingGirlsWorkaround>>
<</if>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.foreskin = 0>>
<</if>>
<<if ($activeSlave.balls == 0)>>
<<set $activeSlave.scrotum = 0>>
<</if>>
<<if ($activeSlave.vagina == -1)>>
<<set $activeSlave.vaginaLube = 0>>
<</if>>
<<if ($activeSlave.ovaries == 0)>>
<<set $activeSlave.preg = 0>>
<</if>>
<<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1) || 18>>
<<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51) || 0>>
<<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100) || 0>>
<<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100) || 0>>
<<if $activeSlave.father == -1>>
<<if $PC.dick == 0>>
<<set $activeSlave.father = 0>>
<<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>>
<<set $activeSlave.father = 0>>
<</if>>
<<if $saveImported == 1>>
<<set $activeSlave.father = 0>>
<</if>>
<</if>>
<<if $activeSlave.mother == -1>>
<<if $PC.vagina == 0>>
<<set $activeSlave.mother = 0>>
<<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>>
<<set $activeSlave.mother = 0>>
<</if>>
<<if $saveImported == 1>>
<<set $activeSlave.mother = 0>>
<</if>>
<</if>>
/* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */
<<if $originOveride == 0>>
<<if $PC.career == "capitalist">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">>
<<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">>
<<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">>
<<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin = "You acquired her in the last stages of your career as a successful venture capitalist.">>
<<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">>
<</if>>
<<elseif $PC.career == "mercenary">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "A trip to a brothel after a mission resulted in an unexpected surprise years later.">>
<<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin = "You acquired her in the last stages of your career as a noted private military contractor.">>
<<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<</if>>
<<elseif $PC.career == "slaver">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">>
<<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">>
<<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "Your slaving troope kept several girls as fucktoys, you sired her in your favorite.">>
<<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">>
<<else>>
<<set $activeSlave.origin = "You enslaved her personally during the last stages of your slaving career.">>
<<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">>
<</if>>
<<elseif $PC.career == "engineer">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "You sired her in yourself after a arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "You concieved her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<else>>
<<set $activeSlave.origin = "You received her as a gift from an arcology owner impressed by your work.">>
<<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<</if>>
<<elseif $PC.career == "escort">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">>
<<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">>
<<set $activeSlave.customTat = "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">>
<<set $activeSlave.customTat = "She has your name angrily tattooed on her right shoulder.">>
<<else>>
<<set $activeSlave.origin = "She was a fellow escort you were popular with.">>
<<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast. She got the tattoo after staring in a porno with you.">>
<</if>>
<<elseif $PC.career == "gang">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite abit of alchohol to come to terms with drunkenly knocking yourself up.">>
<<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score.">>
<<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was born from one of your sex toys you knocked up.">>
<<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">>
<<else>>
<<set $activeSlave.origin = "You captured her during your transition to the arcology">>
<<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">>
<</if>>
<<elseif $PC.career == "servant">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">>
<<set $activeSlave.customTat = "She has your master's brand on her left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">>
<<set $activeSlave.customTat = "She has your master's brand on her left breast.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was another of your late master's servants. Your master permited you to knock up her mother.">>
<<set $activeSlave.customTat = "She has your master's brand on her left breast.">>
<<elseif $PC.vagina == 1>>
<<set $activeSlave.origin = "She was another of your late master's servants. She helped you give birth to his child.">>
<<set $activeSlave.customTat = "She has your master's brand on her left breast.">>
<<else>>
<<set $activeSlave.origin = "She was another of your late master's servants.">>
<<set $activeSlave.customTat = "She has your master's brand on her left breast.">>
<</if>>
<<elseif $PC.career == "medicine">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was concieved after a successful experiment in hermaphrodite self-reproduction.">>
<<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "She was concieved after a botched birth control expirement early in your career.">>
<<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "She is the product of an affair with a cute nurse who assisted you in more ways than one.">>
<<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<else>>
<<set $activeSlave.origin = "You kept her after her owner failed to pay your bill for performing surgery on her.">>
<<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<</if>>
<<elseif $PC.career == "celebrity">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was concieved after a night of partying and a drunken bet. She nearly killed your career.">>
<<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "She was concieved after a night of partying and a torn condom. She nearly killed your career.">>
<<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "She was concieved after a night of partying and a torn condom.">>
<<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<else>>
<<set $activeSlave.origin = "She was one of your groupies during your celebrity career.">>
<<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">>
<</if>>
<<elseif $PC.career == "wealth">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">>
<<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">>
<<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">>
<<set $activeSlave.customTat = "She has a small tattoo of a poor hand of cards on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.customTat = "She has a small tattoo of a winning hand of cards on the nape of her neck.">>
<</if>>
<<else>>
<<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.customTat = "She has the silhouette of an arcology tattooed on the nape of her neck.">>
<</if>>
<</if>>
<<if $activeSlave.fetish == "mindbroken">>
<<if $activeSlave.amp != 1>>
<<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">>
<<else>>
<<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a human onahole.">>
<</if>>
<</if>>
<<set $activeSlave.father = Number($activeSlave.father) || 0>>
<<set $activeSlave.mother = Number($activeSlave.mother) || 0>>
<<if ($activeSlave.anus > 2 && $activeSlave.analSkill <= 10) || ($activeSlave.anus == 0 && $activeSlave.analSkill > 30)>>
<<set $activeSlave.analSkill = 15>>
<</if>>
<<if $activeSlave.vagina < 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<elseif ($activeSlave.vagina > 2 && $activeSlave.vaginalSkill <= 10) || ($activeSlave.vagina == 0 && $activeSlave.vaginalSkill > 30)>>
<<set $activeSlave.vaginalSkill = 15>>
<</if>>
<<if ($activeSlave.intelligence + $activeSlave.intelligenceImplant > 2) && $activeSlave.entertainSkill <= 10>>
<<set $activeSlave.entertainSkill = 15>>
<</if>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>>
<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 10000) || 200>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.canRecruit = 0>>
<span id="slaveinfo">
<<set $saleDescription = 1>>
<<include "Long Slave Description">>
<<set $saleDescription = 0>>
</span>
<br> ''<<link "Refresh">><<goto "Starting Girls">><</link>>''
| <<link "Randomize career">>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career = $veryYoungCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career = $youngCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
| <<link "Randomize name">>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
| [[More customization options]]
| <<link "Start over with a random slave">>
<<set $fixedNationality = $nationalities.random()>>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
<br><br>''Devotion:''
<span id="devotion">
<<if $activeSlave.devotion < -95>>@@.darkviolet;Utterly hateful.@@
<<elseif $activeSlave.devotion < -50>>@@.darkviolet;Hateful.@@
<<elseif $activeSlave.devotion < -20>>@@.mediumorchid;Resistant.@@
<<elseif $activeSlave.devotion <= 20>>@@.yellow;Ambivalent.@@
<<elseif $activeSlave.devotion <= 50>>@@.hotpink;Accepting.@@
<<elseif $activeSlave.devotion <= 95>>@@.deeppink;Devoted.@@
<<else>>@@.magenta;Worshipful.@@
<</if>>
</span>
<<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@.darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@.darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@.mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@.yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@.hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@.deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@.magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><</link>>
<<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">>
<br>''Trust:''
<span id="trust">
<<if $activeSlave.trust < -95>>@@.goldenrod;Abjectly terrified.@@
<<elseif $activeSlave.trust < -50>>@@.goldenrod;Terrified.@@
<<elseif $activeSlave.trust < -20>>@@.gold;Frightened.@@
<<elseif $activeSlave.trust <= 20>>@@.yellow;Fearful.@@
<<elseif $activeSlave.trust <= 50>>@@.mediumaquamarine;Careful.@@
<<elseif $activeSlave.trust <= 95>>@@.mediumseagreen;Trusting.@@
<<else>>@@.seagreen;Absolute trust.@@
<</if>>
</span>
<<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@.goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@.goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@.gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@.yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@.mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@.mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@.seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>>
<<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">>
<br>''Legal status:''
<span id="legal">
<<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.
<<else>>Slave.
<</if>>
</span>
<<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>>
<<if $activeSlave.indenture > 0>>
<span id="restrictions">
<br>''Indenture restrictions:''
<<if $activeSlave.indentureRestrictions == 2>>Restrictive.
<<elseif $activeSlave.indentureRestrictions == 1>>Protective.
<<else>>None.
<</if>>
</span>
<<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> |
<<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>''Voice:''
<span id="voice">
<<if $activeSlave.voice == 0>>Mute.
<<elseif $activeSlave.voice == 1>>Deep.
<<elseif $activeSlave.voice == 2>>Normal.
<<elseif $activeSlave.voice == 3>>High.
<</if>>
</span>
<<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>>
<span id="language">
<<if $activeSlave.voice != 0>>
''$language:''
<<if $activeSlave.accent == 0>>Unaccented.
<<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent.
<<elseif $activeSlave.accent == 2>>Thick $activeSlave.nationality accent.
<<else>>Not fluent.
<</if>>
<</if>>
</span>
<<if $activeSlave.voice != 0>>
<<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>''Age:''
<span id="age">
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">>
</span>
''Birth week:''
<span id="birthWeek">
<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">>
</span>
''Genes:''
@@.yellow;<span id="originalSex">$activeSlave.genes</span>.@@
<<link "XX">><<set $activeSlave.genes = "XX">><<replace "#originalSex">>$activeSlave.genes<</replace>><</link>>
|
<<link "XY">><<set $activeSlave.genes = "XY">><<replace "#originalSex">>$activeSlave.genes<</replace>><</link>>
<<if $familyTesting == 1>>
<<if $saveImported == 1>>//Player children are not available in NG+ due to code limitations (Since the player's background changes with ng+, consistancy issues arise.)//<</if>>
<br><<editFamily>>
<</if>>
<br>''Health:''
<span id="health">
<<if $activeSlave.health == -40>>@@.red;Unhealthy.@@
<<elseif $activeSlave.health == 0>>@@.yellow;Healthy.@@
<<elseif $activeSlave.health == 40>>@@.green;Very healthy.@@
<<else>>@@.green;Extremely healthy.@@
<</if>>
</span>
<<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@.red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@.yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@.green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@.green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>>
<br>''Muscles:''
<span id="muscles">
<<if $activeSlave.muscles <= 5>>Normal.
<<elseif $activeSlave.muscles <= 30>>Toned.
<<else>>Ripped.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ripped">><<set $activeSlave.muscles = 50>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>>
''Waist:''
<span id="waist">
<<if $activeSlave.waist > 95>>Masculine.
<<elseif $activeSlave.waist > 40>>Ugly.
<<elseif $activeSlave.waist > 10>>Unattractive.
<<elseif $activeSlave.waist >= -10>>Average.
<<elseif $activeSlave.waist >= -40>>Feminine.
<<elseif $activeSlave.waist >= -95>>Hourglass.
<<else>>Absurd.
<</if>>
</span>
<<link "Absurd">><<set $activeSlave.waist = -100>><<replace "#waist">>Absurd.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Hourglass">><<set $activeSlave.waist = -55>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Feminine">><<set $activeSlave.waist = -15>><<replace "#waist">>Feminine.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average">><<set $activeSlave.waist = 0>><<replace "#waist">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Unattractive">><<set $activeSlave.waist = 15>><<replace "#waist">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ugly">><<set $activeSlave.waist = 55>><<replace "#waist">>Ugly.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Masculine">><<set $activeSlave.waist = 100>><<replace "#waist">>Masculine.<</replace>><<StartingGirlsCost>><</link>>
<br>''Height:''
<span id="height">
<<if $activeSlave.height < 150>>Petite.
<<elseif $activeSlave.height < 160>>Short.
<<elseif $activeSlave.height < 170>>Average.
<<elseif $activeSlave.height < 185>>Tall.
<<else>>Very tall.
<</if>>
<<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm
</span>
| <<link "Resync height with age">>
<<ResyncHeight $activeSlave>><<goto "Starting Girls">>
<</link>>
<<if $seeExtreme == 1>>
''Limbs:''
<span id="amp">
<<if $activeSlave.amp == 1>>Amputee.
<<else>>Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>''Weight:''
<span id="weight">
<<if $activeSlave.weight < -95>>@@.red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>@@.red;Skinny.@@
<<elseif $activeSlave.weight < -10>>Thin.
<<elseif $activeSlave.weight <= 10>>Average.
<<elseif $activeSlave.weight <= 30>>Plush.
<<elseif $activeSlave.weight <= 95>>@@.red;Chubby.@@
<<else>>@@.red;Fat.@@
<</if>>
</span>
<<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@.red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@.red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@.red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@.red;Fat.@@<</replace>><<StartingGirlsCost>><</link>>
<br><br>
<span id = "nationality">
Her nationality is $activeSlave.nationality.
<<link "Set custom nationality">>
<<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>>
<</replace>>
<</link>>
</span>
<<if $seeRace == 1>>
<br>''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span>
<br>
<<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Southern European">><<set $activeSlave.race = "southern European">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span>
<br>
<<link "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Light brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Extremely pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>>
<br>''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>.
<<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>>
<<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>>
<br>''Facial attractiveness:''
<span id="face">
<<if $activeSlave.face < -95>>Very ugly.
<<elseif $activeSlave.face < -40>>Ugly.
<<elseif $activeSlave.face < -10>>Unattractive.
<<elseif $activeSlave.face <= 10>>Average.
<<elseif $activeSlave.face <= 40>>Attractive.
<<elseif $activeSlave.face <= 95>>Beautiful.
<<else>>Very beautiful.
<</if>>
</span>
<<link "Very ugly">><<set $activeSlave.face = -100>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ugly">><<set $activeSlave.face = -55>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Unattractive">><<set $activeSlave.face = -15>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Attractive">><<set $activeSlave.face = 15>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Beautiful">><<set $activeSlave.face = 55>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very beautiful">><<set $activeSlave.face = 100>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>>
<br>''Lips:''
<span id="lips">
<<if $activeSlave.lips <= 10>>Thin.
<<elseif $activeSlave.lips <= 20>>Normal.
<<elseif $activeSlave.lips <= 40>>Pretty.
<<elseif $activeSlave.lips <= 70>>Plush.
<<elseif $activeSlave.lips <= 95>>Huge.
<<else>>Facepussy.
<</if>>
</span>
<<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>>
<<if $seeExtreme == 1>>
|
<<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
''Teeth:''
<span id="teeth">
<<if $activeSlave.teeth == "crooked">>Crooked.
<<elseif $activeSlave.teeth == "straightening braces">>Braces.
<<else>>Straight.
<</if>>
</span>
<<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>>
<br>''Vision:''
<span id="vision">
<<if $seeExtreme == 1>>
<<if $activeSlave.eyes == -2>>Blind.
<<elseif $activeSlave.eyes == -1>>Nearsighted.
<<else>>Normal.
<</if>>
<<else>>
<<if $activeSlave.eyes == -1>>Nearsighted.
<<else>>Normal.
<</if>>
<</if>>
</span>
<<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>>
<<if $seeExtreme == 1>>
|
<<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br><br>''Breasts:''
<span id="boobs">
<<if $activeSlave.boobs <= 200>>Flat.
<<elseif $activeSlave.boobs <= 500>>Healthy.
<<elseif $activeSlave.boobs <= 800>>Large.
<<elseif $activeSlave.boobs <= 1200>>Very Large.
<<elseif $activeSlave.boobs <= 2000>>Huge.
<<elseif $activeSlave.boobs <= 4000>>Massive.
<<elseif $activeSlave.boobs <= 6000>>Monstrous.
<<else>>Science experiment.
<</if>>
<<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs
</span>
''Lactation:''
<span id="lactation">
<<if $activeSlave.lactation == 2>>Artificial.
<<elseif $activeSlave.lactation == 1>>Natural.
<<else>>None.
<</if>>
</span>
<<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> |
<<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>>
<br>''Nipples:'' <span id="nipples">$activeSlave.nipples</span>.
<<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>>
''Areolae:''
<span id="areolae">
<<if $activeSlave.areolae == 1>>
Large.
<<elseif $activeSlave.areolae == 2>>
Wide.
<<elseif $activeSlave.areolae == 3>>
Huge.
<<else>>
Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>>
<br>''Shoulders:''
<span id="shoulders">
<<if $activeSlave.shoulders < -1>>Very narrow.
<<elseif $activeSlave.shoulders < 0>>Narrow.
<<elseif $activeSlave.shoulders > 1>>Very broad.
<<elseif $activeSlave.shoulders > 0>>Broad.
<<else>>Feminine.
<</if>>
</span>
<<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>>
<br>''Hips:''
<span id="hips">
<<if $activeSlave.hips < -1>>Very narrow.
<<elseif $activeSlave.hips < 0>>Narrow.
<<elseif $activeSlave.hips > 1>>Very broad.
<<elseif $activeSlave.hips > 0>>Broad.
<<else>>Normal.
<</if>>
</span>
<<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>>
<br>''Butt:''
<span id="butt">
<<if $activeSlave.butt == 0>>Flat.
<<elseif $activeSlave.butt < 2>>Small.
<<elseif $activeSlave.butt < 3>>Plump.
<<elseif $activeSlave.butt < 4>>Big.
<<elseif $activeSlave.butt < 5>>Huge.
<<elseif $activeSlave.butt < 6>>Enormous.
<<elseif $activeSlave.butt < 7>>Gigantic.
<<else>>Massive.
<</if>>
</span>
<<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<br>''Anus:''
<span id="anus">
<<if $activeSlave.anus == 0>>@@.lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>
</span>
<<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@.lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>> |
<<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>> |
<<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>>
<br>''Vagina:''
<span id="vagina">
<<if $activeSlave.vagina == -1>>//No vagina.//
<<elseif $activeSlave.vagina == 0>>@@.lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>Normal.
<<elseif $activeSlave.vagina == 2>>Veteran.
<<else>>Gaping.
<</if>>
</span>
<<link "No vagina">><<set $activeSlave.vagina = -1, $activeSlave.preg = 0,$activeSlave.pregSource = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>> |
<<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>@@.lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>> |
<<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>> |
<<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>>
<span id="vaginablock">
<<if $activeSlave.vagina > -1>>
<br>''Clit:''
<span id="clit">
<<if $activeSlave.clit == 0>>Normal.
<<elseif $activeSlave.clit == 1>>Large.
<<else>>Huge.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>>
''Labia:''
<span id="labia">
<<if $activeSlave.labia == 2>>Huge.
<<elseif $activeSlave.labia == 1>>Large.
<<else>>Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>>
<br>''Vaginal wetness:''
<span id="wetness">
<<if $activeSlave.vaginaLube == 0>>Dry.
<<elseif $activeSlave.vaginaLube == 1>>Normal.
<<else>>Excessive.
<</if>>
</span>
<<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>>
<br>''Pregnancy:''
<span id="preg">
<<if $activeSlave.preg > 20>>Ready to drop.
<<elseif $activeSlave.preg > 20>>Advanced.
<<elseif $activeSlave.preg > 5>>Early.
<<elseif $activeSlave.preg > -2>>None.
<<else>>Barren.
<</if>>
</span>
<<link "Ready to Drop">><<set $activeSlave.preg = 35,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Advanced">><<set $activeSlave.preg = 25,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Early">><<set $activeSlave.preg = 10,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> |
<<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>Barren.<</replace>><<StartingGirlsCost>><</link>>
<br>''Puberty:''
<span id="pub">
<<if $activeSlave.pubertyXX == 1>>Postpubescent.
<<else>>Prepubescent.
<</if>>
</span>
<<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">>
<<link "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>>
<<if $PC.dick == 1>>
<br> ''Father:''
<span id="father">
<<if $activeSlave.pregSource == -1>>My child.
<<else>>
<</if>>
</span>
<<link "Carrying my child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</link>> | <<link "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</link>>
<</if>>
<</if>>
</span>
<span id="dickblock">
<<if $seeDicks != 0 || $makeDicks == 1>>
<br>''Penis:''
<span id="dick">
<<if $activeSlave.dick == 0>>None.
<<elseif $activeSlave.dick == 1>>Tiny.
<<elseif $activeSlave.dick == 2>>Small.
<<elseif $activeSlave.dick == 3>>Normal.
<<elseif $activeSlave.dick == 4>>Large.
<<else>>Massive.<</if>>
</span>
<<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<<if $activeSlave.dick > 0>>
''Foreskin:''
<span id="foreskin">
<<if $activeSlave.foreskin == 0>>None.
<<elseif $activeSlave.foreskin == 1>>Tiny.
<<elseif $activeSlave.foreskin == 2>>Small.
<<elseif $activeSlave.foreskin == 3>>Normal.
<<elseif $activeSlave.foreskin == 4>>Large.
<<else>>Massive.<</if>>
</span>
<<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>>
<<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>''Testicles:''
<span id="balls">
<<if $activeSlave.balls == 0>>None.
<<elseif $activeSlave.balls == 1>>Vestigial.
<<elseif $activeSlave.balls == 2>>Small.
<<elseif $activeSlave.balls == 3>>Normal.
<<elseif $activeSlave.balls == 4>>Large.
<<else>>Massive.<</if>>
</span>
<<link "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>>
''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">>
<<if $activeSlave.balls > 0>>
''Ballsack:''
<span id="scrotum">
<<if $activeSlave.scrotum == 0>>None.
<<elseif $activeSlave.scrotum == 1>>Tiny.
<<elseif $activeSlave.scrotum == 2>>Small.
<<elseif $activeSlave.scrotum == 3>>Normal.
<<elseif $activeSlave.scrotum == 4>>Large.
<<else>>Massive.<</if>>
</span>
<<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<br>''Puberty:''
<span id="Mpub">
<<if $activeSlave.pubertyXY == 1>>Postpubescent.
<<else>>Prepubescent.
<</if>>
</span>
<<link "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<</if>>
</span>
<br>''Prostate:''
<span id="prostate">
<<if $activeSlave.prostate == 1>>Has a prostate.
<<else>>No prostate.
<</if>>
</span>
<<link "Add Prostate">><<set $activeSlave.prostate = 1>><<replace "#prostate">>Has a prostate.<</replace>><<StartingGirlsCost>><</link>> | <<link "Remove Prostate">><<set $activeSlave.prostate = 0>><<replace "#prostate">>No prostate.<</replace>><<StartingGirlsCost>><</link>>
<br><br>
<span id="analSkillsBlock">
</span>
<<timed 50ms>>
<<StartingGirlsAnalSkill>>
<</timed>>
''Oral sex:''
<span id="oralSkill">
<<if $activeSlave.oralSkill <= 10>>Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>@@.cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>@@.cyan;Skilled.@@
<<else>>@@.cyan;Expert.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
<span id="vaginalSkillsBlock">
</span>
<<timed 50ms>>
<<StartingGirlsVaginalSkill>>
<</timed>>
<br>''Prostitution:''
<span id="whoreSkill">
<<if $activeSlave.whoreSkill <= 10>>Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>@@.cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>@@.cyan;Skilled.@@
<<else>>@@.cyan;Expert.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><</link>>
''Entertainment:''
<span id="entertainSkill">
<<if $activeSlave.entertainSkill <= 10>>Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>@@.cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>@@.cyan;Skilled.@@
<<else>>@@.cyan;Expert.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><</link>>
<br>''Combat:''
<span id="combatSkill">
<<if $activeSlave.combatSkill == 0>>Unskilled.
<<else>>@@.cyan;Skilled.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>>
<br>''Intelligence:''
<span id="intelligence">
<<if $activeSlave.intelligence == 3>>@@.deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>@@.deepskyblue;Very smart.@@
<<elseif $activeSlave.intelligence == 1>>@@.deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>Average.
<<elseif $activeSlave.intelligence == -1>>@@.orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>@@.orangered;Very stupid.@@
<<else>>@@.orangered;Moronic.@@
<</if>>
</span>
<<link "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@.deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@.deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@.deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@.orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@.orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@.orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>>
<br>''Education:''
<span id="intelligenceImplant">
<<if $activeSlave.intelligenceImplant == 1>>@@.deepskyblue;Educated.@@
<<else>>Uneducated.
<</if>>
</span>
<<link "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@.deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>>
<br>''Fetish:''
<span id="fetishblock">
<span id="fetish">
<<if $activeSlave.fetishKnown == 1>>
<<if $activeSlave.fetish == "none">>
@@.pink;$activeSlave.fetish.@@
<<else>>
@@.lightcoral;$activeSlave.fetish.@@
<</if>>
<<else>>
//Not known.//
<<link "Known">>
<<ToggleFetish 1>>
<</link>>
<</if>>
</span>
<br>
<<if $activeSlave.fetishKnown == 1>>
<<link "Unknown">>
<<ToggleFetish 0>>
<</link>> |
<<link "None">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Sub">>
<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Dom">>
<<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Cumslut">>
<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Humiliation">>
<<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Buttslut">>
<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Breasts">>
<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Pregnancy">>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Sadism">>
<<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Masochism">>
<<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>>
<<if $activeSlave.fetish != "none">>
<br>
<span id="fetishStrength">
''Fetish strength:''
<<if $activeSlave.fetishStrength > 95>>
@@.lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@.pink;Low.@@
<<else>>
@@.hotpink;Normal.@@
<</if>>
<<if $activeSlave.fetishStrength > 60>>
<<link "Decrease">>
<<ChangeFetishStrength 0>>
<</link>>
<</if>>
<<if ($activeSlave.fetishStrength > 60)>>|<</if>>
<<if $activeSlave.fetishStrength <= 95>>
<<link "Increase">>
<<ChangeFetishStrength 1>>
<</link>>
<</if>>
</span>
<</if>>
<</if>>
</span>
<br>''Sexuality:''
<span id="sexuality">
<span id="attrXY">
<<if $activeSlave.attrKnown == 1>>
<<if $activeSlave.attrXY <= 5>>
@@.red;Disgusted by men,@@
<<elseif $activeSlave.attrXY <= 15>>
@@.red;Turned off by men,@@
<<elseif $activeSlave.attrXY <= 35>>
@@.red;Not attracted to men,@@
<<elseif $activeSlave.attrXY <= 65>>
Indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@.green;Attracted to men,@@
<<elseif $activeSlave.attrXY <= 95>>
@@.green;Aroused by men,@@
<<else>>
@@.green;Passionate about men,@@
<</if>>
<<else>>
//Not known.//
<</if>>
</span>
<span id="attrXX">
<<if $activeSlave.attrKnown == 1>>
<<if $activeSlave.attrXX <= 5>>
@@.red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@.red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@.red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@.green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@.green;aroused by women.@@
<<else>>
@@.green;passionate about women.@@
<</if>>
<</if>>
</span>
<<if $activeSlave.attrKnown == 1>>
<<link "Unknown">>
<<ToggleSexuality 0>>
<</link>>
<br>XY attraction:
<span id="decreaseXY">
<<link "Decrease">>
<<ChangeAttr 1 0>>
<</link>>
</span>
<span id="increaseXY">
|
<<link "Increase">>
<<ChangeAttr 1 1>>
<</link>>
</span>
| XX attraction:
<span id="decreaseXX">
<<link "Decrease">>
<<ChangeAttr 0 0>>
<</link>>
</span>
<span id="increaseXX">
|
<<link "Increase">>
<<ChangeAttr 0 1>>
<</link>>
</span>
<br>''Sex drive:''
<span id="energy">
<<if $activeSlave.energy == 100>>@@.green;Nympho!@@
<<elseif $activeSlave.energy > 80>>@@.green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>@@.green;Powerful.@@
<<elseif $activeSlave.energy > 40>>@@.yellow;Average.@@
<<elseif $activeSlave.energy > 20>>@@.red;Poor.@@
<<else>>@@.red;Frigid.@@<</if>>
</span>
<<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Poor.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>>
<<else>>
<<link "Known">>
<<ToggleSexuality 1>>
<</link>>
<</if>>
</span>
<br>''Behavioral Flaw:''
<span id="behavioralFlaw">
<<if $activeSlave.behavioralFlaw == "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@.red;$activeSlave.behavioralFlaw.@@
<</if>>
</span>
<br>
<<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> |
<<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>>
<br>''Sexual Flaw:''
<span id="sexualFlaw">
<<if $activeSlave.sexualFlaw == "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@.red;$activeSlave.sexualFlaw.@@
<</if>>
</span>
<br>
<<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> |
<<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
<span id="finalize">
<<slaveCost $activeSlave>>
<<if $cash >= $slaveCost>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>>
<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 10000) || 200>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<if $PC.career != "engineer">>
<br>
<<link "Add this slave">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>>
<<slaveCost $activeSlave>>
<<set $cash -= $slaveCost>>
<<goto "RG AS Dump">>
<</link>>
//This will apply your @@.springgreen;career bonus@@ to her:
<<if $PC.career == "capitalist">>
one free level of @@.cyan;prostitution skill.@@
<<elseif $PC.career == "mercenary">>
@@.mediumaquamarine;+10 trust.@@
<<elseif $PC.career == "slaver">>
@@.hotpink;+10 devotion.@@
<<elseif $PC.career == "medicine">>
free @@.lime;basic implants.@@
<<elseif $PC.career == "celebrity">>
one free level of @@.cyan;entertainment skill.@@
<<elseif $PC.career == "escort">>
two free levels of @@.cyan;sex skills@@, one free level of @@.cyan;prostitution skill@@, and one free level of @@.cyan;entertainment skill.@@
<<elseif $PC.career == "servant">>
@@.mediumaquamarine;+1 trust@@ and @@.hotpink;+1 devotion.@@
<<elseif $PC.career == "gang">>
@@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@
<<elseif $PC.career == "wealth">>
two free levels of @@.cyan;sex skills.@@
<<else>>
@@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@
<</if>>//
<br>
<<link "Add slave without career bonus">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>
<<slaveCost $activeSlave>>
<<set $cash -= $slaveCost>>
<<goto "RG AS Dump">>
<</link>>
<<else>>
<br>
<<link "Add slave">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>
<<slaveCost $activeSlave>>
<<set $cash -= $slaveCost>>
<<goto "RG AS Dump">>
<</link>>
<br>
<</if>>
<<else>>
<br>//You lack the necessary funds to add this slave.//
<</if>>
<br> [[Discard this slave and continue|Acquisition]]
</span>
<br><br>__Archetypes:__ //Convenient combinations of slave attributes//
<br>
<<link "Irish Rose">>
<<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//A beautiful flower from the Emerald Isle//
<br>
<<link "Cali Girl">>
<<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 3, $activeSlave.muscles = 20, $activeSlave.weight = -20>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Tall, taut, and tan//
<br>
<<link "Novice">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Train your own and save//
<br>
<<link "Head Girl Prospect">>
<<StartingGirlsWorkaround>>
<<set $activeSlave.career = $HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Inexpensive potential to become a great right hand woman//
<<if $seeExtreme != 0>>
<br>
<<link "Wellspring">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Capable of producing all kinds of useful fluids//
<br>
<<link "Onahole">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//A living cocksleeve//
<</if>>
<br><br>__Start over by selecting a nationality:__
<<for _i = 0; _i < $basenationalities.length; _i++>>
<<set _nation = $basenationalities[_i]>>
<<print "
<<link _nation>>
<<set $fixedNationality = $basenationalities[" + _i + "]>>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<SaleDescription>>
<</link>>
">>
<<if _i < $basenationalities.length-1>>
|
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/npc/startingGirls/startingGirls.tw
|
tw
|
bsd-3-clause
| 79,442 |
:: Takeover Target [nobr]
<<set $ui = "start">>
<<set $showBodyMods = 1>>
Before you deploy the <<if $PC.rumor == "wealth">>financial reserves that<<elseif $PC.rumor == "diligence">>carefully constructed plan that<<elseif $PC.rumor == "force">>mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that<<elseif $PC.rumor == "social engineering">>clever social manipulation that<<else>>optimistic plan you hope<</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">>attempt a hostile takeover of<<elseif $PC.rumor == "diligence">>work to take over<<elseif $PC.rumor == "force">>attack<<elseif $PC.rumor == "social engineering">>infiltrate<<else>>aspire to take over<</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them.
<<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than an novice might.)<</if>>
Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@
<br><br>
[[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]]
<br>
//With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.//
<br>
//Recommended for new players.//
<hr style="margin:0">
<<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics"]>>
<<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>>
<<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>>
<<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>>
<<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>>
<<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>>
<<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>>
<<set _targetArcologies = []>>
<<set _targets = 4>>
<<if $PC.career == "arcology owner">><<set _targets += 2>><</if>>
<<for $i = 0; $i < _targets; $i++>>
<<set $targetArcology = {}>>
<<set $targetArcology.type = _arcologyTypes.pluck()>>
<<switch $targetArcology.type>>
<<case "Supremacist">>
<<set $targetArcology.race = _races.random()>>
<<switch $targetArcology.race>>
<<case "white">>
<<set $targetArcology.name = $ArcologyNamesSupremacistWhite.random()>>
<<case "asian">>
<<set $targetArcology.name = $ArcologyNamesSupremacistAsian.random()>>
<<case "latina">>
<<set $targetArcology.name = $ArcologyNamesSupremacistLatina.random()>>
<<case "middle eastern">>
<<set $targetArcology.name = $ArcologyNamesSupremacistMiddleEastern.random()>>
<<case "black">>
<<set $targetArcology.name = $ArcologyNamesSupremacistBlack.random()>>
<<case "indo-aryan">>
<<set $targetArcology.name = $ArcologyNamesSupremacistIndoAryan.random()>>
<<case "pacific islander">>
<<set $targetArcology.name = $ArcologyNamesSupremacistPacificIslander.random()>>
<<case "malay">>
<<set $targetArcology.name = $ArcologyNamesSupremacistMalay.random()>>
<<case "amerindian">>
<<set $targetArcology.name = $ArcologyNamesSupremacistAmerindian.random()>>
<<case "southern european">>
<<set $targetArcology.name = $ArcologyNamesSupremacistSouthernEuropean.random()>>
<<case "semitic">>
<<set $targetArcology.name = $ArcologyNamesSupremacistSemitic.random()>>
<<default>>
<<set $targetArcology.name = $ArcologyNamesSupremacistMixedRace.random()>>
<</switch>>
<<case "Subjugationist">>
<<set $targetArcology.race = _races.random()>>
<<switch $targetArcology.race>>
<<case "white">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistWhite.random()>>
<<case "asian">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistAsian.random()>>
<<case "latina">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistLatina.random()>>
<<case "middle eastern">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistMiddleEastern.random()>>
<<case "black">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistBlack.random()>>
<<case "indo-aryan">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistIndoAryan.random()>>
<<case "pacific islander">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistPacificIslander.random()>>
<<case "malay">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistMalay.random()>>
<<case "amerindian">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistAmerindian.random()>>
<<case "southern european">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistSouthernEuropean.random()>>
<<case "semitic">>
<<set $targetArcology.name = $ArcologyNamesSubjugationistSemitic.random()>>\
<<default>>
<<set $targetArcology.name = $ArcologyNamesSubjugationistMixedRace.random()>>
<</switch>>
<<case "GenderRadicalist">><<set $targetArcology.name = $ArcologyNamesGenderRadicalist.random()>>
<<case "GenderFundamentalist">><<set $targetArcology.name = $ArcologyNamesGenderFundamentalist.random()>>
<<case "Paternalist">><<set $targetArcology.name = $ArcologyNamesPaternalist.random()>>
<<case "Degradationist">><<set $targetArcology.name = $ArcologyNamesDegradationist.random()>>
<<case "AssetExpansionist">><<set $targetArcology.name = $ArcologyNamesAssetExpansionist.random()>>
<<case "SlimnessEnthusiast">><<set $targetArcology.name = $ArcologyNamesSlimnessEnthusiast.random()>>
<<case "TransformationFetishist">><<set $targetArcology.name = $ArcologyNamesTransformationFetishist.random()>>
<<case "BodyPurist">><<set $targetArcology.name = $ArcologyNamesBodyPurist.random()>>
<<case "MaturityPreferentialist">><<set $targetArcology.name = $ArcologyNamesMaturityPreferentialist.random()>>
<<case "YouthPreferentialist">><<set $targetArcology.name = $ArcologyNamesYouthPreferentialist.random()>>
<<case "Pastoralist">><<set $targetArcology.name = $ArcologyNamesPastoralist.random()>>
<<case "PhysicalIdealist">><<set $targetArcology.name = $ArcologyNamesPhysicalIdealist.random()>>
<<case "ChattelReligionist">><<set $targetArcology.name = $ArcologyNamesChattelReligionist.random()>>
<<case "RomanRevivalist">><<set $targetArcology.name = $ArcologyNamesRomanRevivalist.random()>>
<<case "EgyptianRevivalist">><<set $targetArcology.name = $ArcologyNamesEgyptianRevivalist.random()>>
<<case "EdoRevivalist">><<set $targetArcology.name = $ArcologyNamesEdoRevivalist.random()>>
<<case "ArabianRevivalist">><<set $targetArcology.name = $ArcologyNamesArabianRevivalist.random()>>
<<case "ChineseRevivalist">><<set $targetArcology.name = $ArcologyNamesChineseRevivalist.random()>>
<<case "Repopulationist">><<set $targetArcology.name = $ArcologyNamesRepopulationist.random()>>
<<case "Eugenics">><<set $targetArcology.name = $ArcologyNamesEugenics.random()>>
<<default>><<set $targetArcology.name = "Arcology X-4">>
<</switch>>
<<set $targetArcology.FSProgress = either(10,30,50)>>
<<set $targetArcology.prosperity = either(40,50,60)>>
<<set $targetArcology.citizens = random(-1,1)>>
<<set $targetArcology.terrain = _terrainTypes.random()>>
<<set $targetArcology.continent = _continents.random()>>
<<set _targetArcologies.push($targetArcology)>>
<</for>>
<<for $i = 0; $i < _targetArcologies.length; $i++>>
<<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology to _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City
<<if _targetArcologies[$i].terrain == "urban">>
carved out of an urban area of _targetArcologies[$i].continent.
<<elseif _targetArcologies[$i].terrain == "rural">>
built in a rural area of _targetArcologies[$i].continent.
<<elseif _targetArcologies[$i].terrain == "marine">>
constructed just offshore of _targetArcologies[$i].continent.
<<elseif _targetArcologies[$i].terrain == "ravine">>
constructed in a large canyon of _targetArcologies[$i].continent.
<<else>>
in the middle of the ocean.
<</if>>
<<if _targetArcologies[$i].prosperity >= 60>>
<br>
It is unusually prosperous for a vulnerable arcology.
<<elseif _targetArcologies[$i].prosperity <= 40>>
<br>
It has little economic prosperity and is vulnerable.
<</if>>
<<if _targetArcologies[$i].citizens > 0>>
<br>
It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services.
<<elseif _targetArcologies[$i].citizens < 0>>
<br>
It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services.
<</if>>
<br>
Its society
<<if _targetArcologies[$i].FSProgress >= 50>>
has advanced towards
<<elseif _targetArcologies[$i].FSProgress >= 30>>
has devoted resources to
<<else>>
has just begun to adopt
<</if>>
<<switch _targetArcologies[$i].type>>
<<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race race.@@
<<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race race.@@
<<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks.
<<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles.
<<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves.
<<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman.
<<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts.
<<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form.
<<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration.
<<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically.
<<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism.
<<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves.
<<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk.
<<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness.
<<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery.
<<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome.
<br>
It has an established lingua franca: Latin.
<<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt.
<br>
It has an established lingua franca: Ancient Egyptian.
<<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan.
<br>
It has an established lingua franca: Japanese.
<<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East.
<br>
It has an established lingua franca: Arabic.
<<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom.
<br>
It has an established lingua franca: Chinese.
<<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb.
<<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce.
<<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities.
<</switch>>
<hr style="margin:0">
<</for>>
|
teruterubouzu/fc
|
src/npc/takeoverTarget.tw
|
tw
|
bsd-3-clause
| 13,111 |
:: FondleDick
<<nobr>>
You call her over so you can fondle her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick == 2>>
cute dick.
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.scrotum > 0>>
and
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls == 2>>
cute balls.
<<elseif $activeSlave.balls == 3>>
balls.
<<elseif $activeSlave.balls == 4>>
large balls.
<<elseif $activeSlave.balls == 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
and soft perineum.
<</if>>
<<if ($activeSlave.vaginaTat == "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
Metal glints all up and down her cock.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
Metal glints at the head of her cock.
<</if>>
<<if ($activeSlave.fetish == "mindbroken")>>
Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
<</if>>
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up.
<<elseif $activeSlave.devotion < -20>>
She clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.
<</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up.
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously slapping her
<<if $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly, hungry for more.
<<elseif $activeSlave.devotion <= 20>>
She obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up.
<<else>>
She devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick == 2>>
cute dick
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls == 2>>
small balls
<<elseif $activeSlave.balls == 3>>
balls
<<elseif $activeSlave.balls == 4>>
big balls
<<elseif $activeSlave.balls == 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up.
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/player/actions/fondleDick.tw
|
tw
|
bsd-3-clause
| 16,523 |
:: Basenationalities Controls [nobr]
<<if $nationalities.length < 1>>
//You cannot be a slave owner without a slave trade. Please add nationalities to continue.//
<<else>>
<<link "Confirm customization">>
<<unset $baseControlsFilter>>
<<if $customWA == 0>>
<<goto "Intro Summary">>
<<else>>
<<goto "Extreme Intro">>
<</if>>
<</link>>
<</if>>
<br>
/* Generates cloned array of $nationalities, removing duplicates */
<<set $nationalitiescheck = clone($nationalities)>>
<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
<<set _nation = $nationalitiescheck[_i]>>
<<if $nationalitiescheck.count(_nation)>>
<<set $nationalitiescheck.delete(_nation),$nationalitiescheck.push(_nation),$nationalitiescheck.sort()>>
<</if>>
<</for>>
/* Prints distribution of $nationalities, using $nationalitiescheck to render array */
<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
<<set _nation = $nationalitiescheck[_i]>>
<<print _nation>> @@.orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@
<<if _i < $nationalitiescheck.length-1>> | <</if>>
<</for>>
<br><br>
/* Fine control tweaking of populations */
Adjust slave populations:
<br style="clear:both" /><hr style="margin:0">
/* Filter controls */
Filter by Race:
<<for _i = 0; _i < $filterRaces.length; _i++>>
<<set _race = $filterRaces[_i]>>
<<if $baseControlsFilter == _race.toLowerCase().replace(/[ -]/g, '')>>
<<print _race>>
<<else>>
<<print "
<<link _race>>
<<set $baseControlsFilter to $filterRaces[" + _i + "].toLowerCase().replace(/[ -]/g, '')>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<</if>>
<<if _i < $filterRaces.length-1>>
|
<</if>>
<</for>>
<br>
Filter by Region:
<<for _i = 0; _i < $filterRegions.length; _i++>>
<<set _region = $filterRegions[_i]>>
<<if $baseControlsFilter == _region.toLowerCase().replace(/[ -]/g, '')>>
<<print _region>>
<<else>>
<<print "
<<link _region>>
<<set $baseControlsFilter to $filterRegions[" + _i + "].toLowerCase().replace(/[ -]/g, '')>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<</if>>
<<if _i < $filterRegions.length-1>>
|
<</if>>
<</for>>
<br style="clear:both" /><hr style="margin:0">
/* Unfiltered pop controls */
<<if $baseControlsFilter == "all">>
<<for _i = 0; _i < $basenationalities.length; _i++>>
<<set _nation = $basenationalities[_i]>>
<<print "
_nation
<<link '+'>>
<<set $nationalities.push($basenationalities[" + _i + "])>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<<if $nationalitiescheck.includes(_nation) > 0 >>
<<print "
<<link '–'>>
<<set $nationalities.deleteAt(($nationalities.indexOf($basenationalities[" + _i + "])))>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<</if>>
<<if $nationalities.count(_nation) > 1 >>
<<print "
<<link '0'>>
<<set $nationalities.delete($basenationalities[" + _i + "])>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<</if>>
<<if _i < $basenationalities.length-1>>
|
<</if>>
<</for>>
<<else>>
/* Filtered pop controls */
<<set _controlsNationality = State.variables[$baseControlsFilter+'Nationalities']>>
<<for _i = 0; _i < _controlsNationality.length; _i++>>
<<set _nation = _controlsNationality[_i]>>
<<print "
_nation
<<link '+'>>
<<set $nationalities.push(_controlsNationality[" + _i + "])>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<<if $nationalitiescheck.includes(_nation) > 0 >>
<<print "
<<link '–'>>
<<set $nationalities.deleteAt(($nationalities.indexOf(_controlsNationality[" + _i + "])))>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<</if>>
<<if $nationalities.count(_nation) > 1 >>
<<print "
<<link '0'>>
<<set $nationalities.delete(_controlsNationality[" + _i + "])>>
<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
<</link>>
">>
<</if>>
<<if _i < _controlsNationality.length-1>>
|
<</if>>
<</for>>
<</if>>
|
teruterubouzu/fc
|
src/pregmod/basenationalitiesControls.tw
|
tw
|
bsd-3-clause
| 4,315 |
:: BirthStorm
<<set $nextButton = "Back">>\
<<set $nextLink = "Slave Interact">>\
<<nobr>>
The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. $activeSlave.slaveName's massive pregnant belly begins to shudder and writhe moments after being injected with the drug. She drops to the ground with her legs spread to either side of her spasming bulk with a loud moan. Her vaginal lips part as the first of her brood is born, followed by another, and another. After nearly a day of constant birthing
<<if $activeSlave.sexualFlaw == "breeder">>
and the realization that you are taking away her ideal body, her perfect existance; her mind @@.red;fundamentally breaks. The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
<<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.fetish == "pregnancy" && $Nurse != 0>>
and orgasming each time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the forsight to sedate her after witnessing her constant orgasming. She awakes to find her belly deflated, no longer crammed full of life. She is @@.mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@.mediumaquamarine;understands@@ why it was done. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
<<set $activeSlave.trust += 5>>
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.fetish == "pregnancy">>
and orgasming each time $activeSlave.slaveName's mind is @@.red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure. With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
<<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.devotion <= 20>>
@@.mediumorchid;she hates you for destroying her body like this@@. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
<<set $activeSlave.trust -= 40>>
<<set $activeSlave.devotion -= 50>>
<<elseif $activeSlave.devotion <= 50>>
she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
<<set $activeSlave.trust -= 40>>
<<else>>
@@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
<<set $activeSlave.devotion += 4>>
<</if>>
<<set _seed = random(-20,20)>>
<<if $Cash4Babies == 1>>
Her babies sold for a total of @@.yellowgreen;¤<<print 50*(50+$seed)>>@@.
<<set $cash += 50*(50+$seed)>>
<</if>>
<<set $activeSlave.health -= 80>>
<<set $activeSlave.vagina = 10>>
<<set $activeSlave.preg = -3>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregSource = 0>>
<<set $activeSlave.births += 50>>
<<set $activeSlave.birthsTotal += 50>>
<<set $birthsTotal += 50>>
<</nobr>>
|
teruterubouzu/fc
|
src/pregmod/birthStorm.tw
|
tw
|
bsd-3-clause
| 3,694 |
:: Breeder Proposal [nobr]
<<set $propPass = 0>>
You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool.
<br><br>
Within the hour, you are called before The Societal Elite.
<br>
<<if $PC.dick == 0>>
"Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?"
<span id="result">
<br><<link "Agree to being used as a breeder and save face">>
<<replace "#result">>
"Good choice girl. A selection of men will be provided to you, take your pick and bear our children."
<<set $playerBred = 1>>
<<set $propOutcome = -1>>
<</replace>>
<</link>>
<br><<link "Decline being used as a breeder and face the Societal Elites' wrath">>
<<replace "#result">>
"You'll regret this decision. We'll have our way one way or another."
<<set $failedElite += 275>>
<<set $propOutcome to -1>>
<</replace>>
<</link>>
</span>
<<else>>
<<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>>
"We have read your proposal and propose the following: You are not well liked among us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again."
<span id="result">
<br><<link "Agree to being used as a breeder to complete the deal">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
<<set $failedElite -= 50>>
<<set $playerBred = 1>>
<<set $propOutcome = 1>>
<<InitStandards>>
<</replace>>
<</link>>
<br><<link "Decline being used as a breeder and withdraw your proposal">>
<<replace "#result">>
"Very well, if your masculinity is more valuable to you than your proposal, then so be it."
<<set $propOutcome to -1>>
<</replace>>
<</link>>
</span>
<<elseif $PC.dick == 1 && $PC.vagina == 1>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly.
<br><br>
Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives."
<span id="result">
<br><<link "Agree to being used as a breeder">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
<<set $playerBred = 1>>
<<set $propOutcome = 1>>
<<InitStandards>>
<</replace>>
<</link>>
<br><<link "Decline being used as a breeder">>
<<replace "#result">>
"Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion."
<<set $propOutcome = 1>>
<<InitStandards>>
<</replace>>
<</link>>
</span>
<<else>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly."
<<set $propOutcome = 1>>
<<InitStandards>>
<</if>>
<</if>>
<br><br>
|
teruterubouzu/fc
|
src/pregmod/breederProposal.tw
|
tw
|
bsd-3-clause
| 3,934 |
:: BreedingTest [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Slave Interact">>
<<UpdateStandards>>
<<BreedingStandards>>
<br><br>
<<BreedingEligibility>>
|
teruterubouzu/fc
|
src/pregmod/breedingTest.tw
|
tw
|
bsd-3-clause
| 169 |
:: FDick
/*CHECK*/
<<nobr>>
/*NON-AMPUTEE*/
<<if ($activeSlave.amp < 1)>>
You direct $activeSlave.slaveName to lie down and ready herself as you step over to her an align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with the
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
her pierced cock-head.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
her pierced cock .
<<else>>
her cock.
<</if>>
and lower yourself onto her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick == 2>>
cute dick.
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.dick <= 6>>
until you are sitting on her loins.
<<else>>
until feel that you can't take more of her inside you.
<</if>>
You reach back
<<if $activeSlave.scrotum > 0>>
and stroke her
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls == 2>>
cute balls.
<<elseif $activeSlave.balls == 3>>
balls.
<<elseif $activeSlave.balls == 4>>
large balls.
<<elseif $activeSlave.balls == 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
soft perineum.
<</if>>
<<if ($activeSlave.fetish == "mindbroken")>>
Like a doll, she dumbly remains still, watching you without interest.
You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif $activeSlave.trust < -20>>
Having followed your instructions as quickly as she could she lies as still as she can beneath you while you start moving on top of her. While she is too afraid to be an active participant on her, do her best to follow your instructions.
She warns you that she is about to cum when feel yourself aproaching an orgasm and soon after, you can feel her unload inside of you, despite her fear.
<<else>>
You spend some time riding your slave and you both climax together.
<</if>>
/*AMPUTEE*/
<<else>>
You step over to pick up $activeSlave.slaveName, lie her down and get her ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
her pierced cock-head.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
her pierced cock .
<<else>>
her cock.
<</if>>
and lower yourself onto her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick == 2>>
cute dick.
<<elseif $activeSlave.dick == 3>>
dick
<<elseif $activeSlave.dick == 4>>
big dick
<<elseif $activeSlave.dick == 5>>
impressive dick
<<elseif $activeSlave.dick == 6>>
huge dick
<<elseif $activeSlave.dick == 7>>
gigantic dick
<<elseif $activeSlave.dick == 8>>
titanic dick
<<elseif $activeSlave.dick == 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.dick <= 6>>
until you are sitting on her loins.
<<else>>
until feel that you can't take more of her inside you.
<</if>>
You reach back
<<if $activeSlave.scrotum > 0>>
and stroke her
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls == 2>>
cute balls.
<<elseif $activeSlave.balls == 3>>
balls.
<<elseif $activeSlave.balls == 4>>
large balls.
<<elseif $activeSlave.balls == 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
soft perineum.
<</if>>
<<if ($activeSlave.fetish == "mindbroken")>>
Like a broken doll, she dumbly remains still, watching you without interest.
You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<else>>
You ride Your helpless slave until you both climax.
<</if>>
<</if>>
<<if ($PC.vagina == 1) && ($PC.preg == 0) && ($activeSlave.ballType == "human")>>
<<if $activeSlave.diet == "cum production">>
<<if random(1,100) < ($activeSlave.balls * 15 * 1.2)>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<<else>>
<<if random(1,100) < ($activeSlave.balls * 15)>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<</if>>
<</if>>
Rumors spread that you @@.red;enjoy taking it from slaves.@@
<<set $PC.degeneracy += 2>>
<</nobr>>
|
teruterubouzu/fc
|
src/pregmod/fDick.tw
|
tw
|
bsd-3-clause
| 5,117 |
:: FSelf [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Main">>
<<set $CumSources = 0>>
<<set $CumSources = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the dairy">>
<<if $slaves[$i].balls > 0>>
<<if ($slaves[$i].ballType == "human")>>
<<set $CumSources.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[0].FSPastoralistLaw == 1>>
<<set $CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0)>>
<</if>>
<<if $PC.cumTap == 0>>
Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick == 1>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight, it shot so much into you; that cum wasn't virile, right?
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PC.cumTap++>>
<<elseif $PC.cumTap < 5>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PC.cumTap++>>
<<elseif $PC.cumTap < 10>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PC.cumTap++>>
<<elseif $PC.cumTap < 15>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PC.cumTap++>>
<<elseif $PC.cumTap < 20>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PC.cumTap++>>
<<elseif $PC.cumTap < 25>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets, imagine what the public would say if they way you in this state.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PC.cumTap++>>
<<else>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs > 0>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly and pussy. If anyone saw you, they would swear your were on the verge of delivering sextuplets. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a servant to clean up your bed; from the slave you enjoyed with the cum hose, of course.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random()>>
<</if>>
<<set $CumSources = 0>>
|
teruterubouzu/fc
|
src/pregmod/fSelf.tw
|
tw
|
bsd-3-clause
| 6,513 |
:: FSlaveSlaveDick
<<nobr>>
<<set $nextButton = "Back">>
<<set $nextLink = "Slave Interact">>
<<set $slaverapistx = 0>>
<<set $eligibility = 0>>
//Select a slave that will ride $activeSlave.slaveName.//
<</nobr>>
__Select an eligible slave:__
<<for $i = 0; $i < $slaves.length; $i++>>\
<<if canDoVaginal($slaves[$i])>>\
<<if ($slaves[$i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[$i].slaveName|FSlaveSlaveDick Consummate][$slaverapistx = $slaves[" + $i + "]]]">>
<<set $eligibility = 1>>\
<</if>>\
<</if>>\
<</for>>\
<<if ($eligibility == 0)>>\
//You have no slaves capable of this act.//
<</if>>\
|
teruterubouzu/fc
|
src/pregmod/fSlaveSlaveDick.tw
|
tw
|
bsd-3-clause
| 617 |
:: FSlaveSlaveDick Consummate
/% Needs work. A lot of fucking work %/
<<nobr>>
You take a look at the bound toy.
<<if $activeSlave.mother == $slaverapistx.ID>>
<<if ($activeSlave.fetish == "perverted">>
$activeSlave.slaveName seems paralyzed, looking at her mother standing above her with fascination with disbelief.
<<else>>
$activeSlave.slaveName looks with horror at her mother, knowing what will soon happen.
<</if>>
<</if>>
<<if $slaverapistx.mother == $activeSlave.ID>>
<<if ($activeSlave.fetish == "perverted">>
$activeSlave.slaveName seems paralyzed, looking at her daughter with fascination with disbelief.
<<else>>
$activeSlave.slaveName looks with horror at her daughter, knowing what will soon happen.
<</if>>
<</if>>
<<set $slaverapistx.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.devotion >= -20)>>
Since $activeSlave.slaveName loves to submit to others it's not hard to get her ready.
<<set $activeSlave.devotion += 4>>
<<if ($activeSlave.sub == -3)>>Her member remains limp despite the prospect of being dominated and abused, but a direct injection of vasodilators quickly fixes that for this special occasion.
<<else>>Her helpless situation causes her member to spring instantly to attention.
<</if>>
<<elseif ($activeSlave.attrXX > 65) && ($slaverapistx.attrKnown == 1) && ($slaverapistx.devotion >= -20)>>
Since $activeSlave.slaveName likes pussy, she doesn't take much convincing.
<<if ($activeSlave.sub == -3)>>Her member remains limp despite the prospect of pussy, but a direct injection of vasodilators quickly fixes that for this special occasion.
<<else>>Her member springs instantly to attention at the prospect of pussy.
<</if>>
<<elseif ($activeSlave.devotion > 50)>>
Since $activeSlave.slaveName is devoted to you, she'll eagerly fuck anything you tell her to fuck.
<<if ($activeSlave.sub == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,
<<else>>She quickly gets herself hard,
<</if>>
eying $slaverapistx.slaveName with an expression you can't exactly decypher.
<<elseif ($activeSlave.devotion > 20)>>
Since $activeSlave.slaveName is broken to obedience, she accepts being tied down quietly.
<<if ($activeSlave.sub == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft.
<<else>>you hurriedly stroke her to get her hard.
<</if>>
<<elseif ($activeSlave.devotion >= -20)>>
Since $activeSlave.slaveName does not resist your will, she should comply reasonably well.
<<if ($activeSlave.sub == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,
<<else>>You have to work hard to get her member up,
<</if>>
fear and disgust showing on her face as she absorbs the perversion of the natural order of things she's about to experience.
<<else>>
Since $activeSlave.slaveName is unlikely to comply willingly, you simply restrain her and administer a massive dose of vasodilators, directly where they will do the most good. $activeSlave.slaveName writhes with the pain of the injection, which is compounded as she springs agonizingly erect.
<</if>>
<</nobr>>
<<nobr>>
Next, you see to $slaverapistx.slaveName.
<<if $activeSlave.mother == $slaverapistx.ID>>
<<if $slaverapistx.fetish == "perverted">>
$slaverapistx.slaveName is well aware that she is about to rape her own daughter, but despite that seems to feel some arousal at the thought.
<<else>>
$slaverapistx.slaveName is well aware that she is about to rape her own daughter and is understandingly distrurbed.
<</if>>
<</if>>
<<if $slaverapistx.mother == $activeSlave.ID>>
<<if $slaverapistx.fetish == "perverted">>
$activeSlave.slaveName is well aware that she is about to rape her own mother, but despite that seems to feel some arousal at the thought.
<<else>>
$slaverapistx.slaveName is well aware that she is about to rape her own mother and is understandingly distrurbed.
<</if>>
<</if>>
<<set $activeSlave.penetrativeCount += 1>>
<<set $penetrativeTotal += 1>>
<<if ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 60) && ($slaverapistx.fetishKnown == 1) && ($slaverapistx.vagina == 0)>>
She lowers her virgin pussy onto $activeSlave.slaveName waiting member, impaling herself slowly. This act @@.lime; breaks in her pussy.@@
<<set $slaverapistx.vagina to 1>>
<<set $slaverapistx.devotion += 4>>
<<set $slaverapistx.fetishStrength += 1>>
<<elseif $slaverapistx.devotion > 20) && ($activeSlave.vagina == 0)>>
She accepts your orders without comment and presents her virgin pussy to $slaverapistx.slaveName for fertilization. She gasps in shock when she feels her hot seed. @@.hotpink;She is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>>
She is clearly unhappy at the idea of losing her pearl of great price to $slaverapistx.slaveName; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, @@.hotpink;she is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.vagina == 0)>>
As you anticipated, she refuses to give $slaverapistx.slaveName her virginity. You restrain her despite her @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;will break in her pussy.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.vagina to 1>>
<<elseif ($activeSlave.amp == 1)>>
You set her limbless torso lies on the bed, ready for $slaverapistx.slaveName.
<<elseif tooBigBreasts($activeSlave)>>
She is lying on her back, with arms and legs tied. The weight of her tits pins her helplessly in place.
<<elseif tooBigButt($activeSlave)>>
She is lying on her back, with arms and legs tied. Her huge ass pushes her pelivs further up, making it look as if she's trying to fuck air.
<<elseif tooBigDick($activeSlave)>>
She is lying on her back, with arms and legs tied. Her huge cock is cleary going to be a challenge.
<<elseif tooBigBalls($activeSlave)>>
She is lying on her back, with arms and legs tied. Her huge balls might get a bit in the way in this position.
<<else>>
She is lying on her back, with arms and legs tied and her cock standing in attention.
<</if>>
<br><br>
<<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>>
Since you have two restrained slaves, it's up to you to do all the work. Since $activeSlave.slaveName is already lying on the bed, you maneuver $slaverapistx.slaveName's pussy into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. $slaverapistx.slaveName starts lowering herself very slowly, pulling back every time $activeSlave.slaveName's dick prodding her womanhood. After watching the sad display for a while, you use your own weight to suddely push her onto $activeSlave.slaveName, hilting her in one, scream-enducing move. $slaverapistx.slaveName seems more cooperative after that and you only have to occasionaly prod them with an electrial jolt to keep them going at a faster pace. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result.
<<set $activeSlave.devotion -= 5>>
<<set $slaverapistx.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $slaverapistx.trust -= 5>>
<<elseif ($slaverapistx.devotion < -20)>>
Since your dick slave is restrained, you order $slaverapistx.slaveName to kneel on the bed on top of $activeSlave.slaveName, and then maneuver her pussy into place. $slaverapistx.slaveName is uncooperative, so you push her down yourself and prod and slap her untill she starts to ride the cock with urgency. It doesn't take long for $activeSlave.slaveName to orgasm. She @@.mediumorchid;resents@@ what you made her do and @@.gold;fears you@@ as a result.
<<set $slaverapistx.devotion -= 5>>
<<set $slaverapistx.trust -= 5>>
<<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 60) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>>
You tie $activeSlave.slaveName on the bed with her dick defenseless and available, and then tell the randy $slaverapistx.slaveName that it's all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave for her pleasure. She begins playing with her immediately, fondling, pinching and licking while bouncing on the meaty shaft. Occasionaly she stops, denying $activeSlave.slaveName the immediate orgasm and teasing her, fully enjoying her dominant role. By the end of the day $activeSlave.slaveName's abused, pent-up penis has shot a massive load, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $slaverapistx.slaveName is lying next to her on the bed in a state of obvious @@.hotpink;satiation and bliss.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $slaverapistx.devotion += 4>>
<<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>>
You arrange $activeSlave.slaveName on the bed with her cock defenseless and available, and then tell the randy $slaverapistx.slaveName that it's all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave, just for the perverted novelty of the act. She rides the hepless cock trough seveal orgasms. By the end of the day $slaverapistx.slaveName's cunt is dripping cum, to her obvious @@.hotpink;satiation and bliss.@@ $activeSlave.slaveName is lying next to her on the bed in a state of @@.gold;horror@@ and @@.mediumorchid;resentment,@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $slaverapistx.devotion += 4>>
<<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>>
You tie $activeSlave.slaveName onto the bed and tell $slaverapistx.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themelves and exit, you notice $slaverapistx.slaveName's looking a little more longignly at $activeSlave.slaveName.
<<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>>
You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $activeSlave.slaveName's dick and dripping away with the contents of $slaverapistx.slaveName's cum-filled pussy.
<<else>>
The two slaves turn eagerly to the business of vanilla sex. They take their time, humping slowly and gazing into each others' eyes, chaning position often. After a little while, while in doggy position, $activeSlave.slaveName looks over $slaverapistx.slaveName's shoulder to where you're sitting, the invitation clear in her eyes. You come over and penetrate $activeSlave.slaveName with your <<if $PC.dick ==1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated, she comes indecently hard. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh.
<<set $activeSlave.devotion += 8>>
<<set $slaverapistx.devotion += 4>>
<</if>>
Throughout the week, you keep $activeSlave.slaveName's dick intimate with $slaverapistx.slaveName's pussy. In the end, you are certain they got closer.
/% Add pregnancy test? %/
<</nobr>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaverapistx.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $slaverapistx>>
<<break>>
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/pregmod/fSlaveSlaveDickConsummate.tw
|
tw
|
bsd-3-clause
| 12,510 |
:: FSlaveSlaveVag
<<nobr>>
<<set $nextButton = "Back">>
<<set $nextLink = "Slave Interact">>
<<set $slaverapistx = 0>>
<<set $eligibility = 0>>
//Select a slave that will fuck $activeSlave.slaveName.//
<</nobr>>
__Select an eligible slave:__
<<for $i = 0; $i < $slaves.length; $i++>>\
<<if canPenetrate($slaves[$i])>>\
<<if ($slaves[$i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[$i].slaveName|FSlaveSlaveVag Consummate][$slaverapistx = $slaves[" + $i + "]]]">>
<<set $eligibility = 1>>\
<</if>>\
<</if>>\
<</for>>\
<<if ($eligibility == 0)>>\
//You have no slaves capable of this act.//
<</if>>\
|
teruterubouzu/fc
|
src/pregmod/fSlaveSlaveVag.tw
|
tw
|
bsd-3-clause
| 615 |
:: FSlaveSlaveVag Consummate
<<nobr>>
The first necessary step is to prepare the slave doing the act.
<<set $activeSlave.penetrativeCount += 1>>
<<set $penetrativeTotal += 1>>
<<if ($slaverapistx.fetish is "pregnancy") && ($slaverapistx.fetishKnown == 1) && ($slaverapistx.fetishStrength > 60) && ($slaverapistx.devotion >= -20)>>
This is very easy, since $slaverapistx.slaveName has an impregnation fetish and loves the pure act of vaginal sex.
<<set $slaverapistx.devotion += 4>>
<<if ($slaverapistx.preg is -3)>>Her member remains limp despite the prospect of getting another slave pregnant, but a direct injection of vasodilators quickly fixes that for this special occasion.
<<else>>Her member springs instantly to attention at the prospect of getting another slave pregnant.
<</if>>
<<elseif ($slaverapistx.attrXX > 65) && ($slaverapistx.attrKnown == 1) && ($slaverapistx.devotion >= -20)>>
Since $slaverapistx.slaveName likes sticking her cock in girls, she doesn't take much convincing.
<<if ($slaverapistx.preg is -3)>>Her member remains limp despite the prospect of <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>, but a direct injection of vasodilators quickly fixes that for this special occasion.
<<else>>Her member springs instantly to attention at the prospect of pussy.
<</if>>
<<elseif ($slaverapistx.devotion > 50)>>
Since $slaverapistx.slaveName is devoted to you, she'll eagerly fuck anything you tell her to fuck.
<<if ($slaverapistx.preg is -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,
<<else>>She quickly gets herself hard,
<</if>>
only a certain confusion in her look betraying that she realizes how special an occasion this is.
<<elseif ($slaverapistx.devotion > 20)>>
Since $slaverapistx.slaveName is obedient, she'll fuck anything you tell her to fuck.
<<if ($slaverapistx.preg is -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,
<<else>>She hurriedly gets herself hard,
<</if>>
only a slight hesitation betraying her realization that this is a special occasion.
<<elseif ($slaverapistx.devotion >= -20)>>
Since $slaverapistx.slaveName does not resist your will, she should comply reasonably well.
<<if ($slaverapistx.preg is -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,
<<else>>She has to work to get herself hard despite her doubts,
<</if>>
fear and disgust showing on her face as she absorbs the perversion of the natural order of things she's about to experience.
<<else>>
Since $slaverapistx.slaveName is unlikely to comply willingly, you simply restrain her and administer a massive dose of vasodilators, directly where they will do the most good. $slaverapistx.slaveName writhes with the pain of the injection, which is compounded as she springs agonizingly erect.
<</if>>
<</nobr>>
<<nobr>>
Next, you see to $activeSlave.slaveName.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>>
She presents her virgin pussy to $slaverapistx.slaveName without protest. This act @@.lime; breaks in her pussy.@@
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetishStrength += 1>>
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
She smiles and presents her pussy to $slaverapistx.slaveName. @@.hotpink;She is grateful@@ for this fulfillment of her fondest wish.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0) >>
She accepts your orders without comment and presents her virgin pussy to $slaverapistx.slaveName for fertilization. She gasps in shock when she feels her hot seed. @@.hotpink;She is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>>
She is clearly unhappy at the idea of losing her pearl of great price to $slaverapistx.slaveName; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, @@.hotpink;she is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.vagina == 0)>>
As you anticipated, she refuses to give $slaverapistx.slaveName her virginity. You restrain her despite her @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;will break in her pussy.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.vagina to 1>>
<<elseif ($activeSlave.amp == 1)>>
You set her limbless torso up for $slaverapistx.slaveName.
<<elseif tooBigBreasts($activeSlave)>>
You set her up for $slaverapistx.slaveName, face down so the weight of her tits pins her helplessly in place.
<<elseif tooBigButt($activeSlave)>>
You set her up for $slaverapistx.slaveName, face down so the weight of her giant ass pins her helplessly in place and gives $slaverapistx.slaveName a lovely cushion to thrust against.
<<elseif tooBigDick($activeSlave)>>
You set her up for $slaverapistx.slaveName, face up so she is pinned under the weight of her giant cock.
<<elseif tooBigBalls($activeSlave)>>
You set her up for $slaverapistx.slaveName, face down so the weight of her giant balls anchor her helplessly in place.
<<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She is accustomed to submit to you, but as a natural submissive she doesn't have much trouble submitting to $slaverapistx.slaveName's seed instead.
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you restrain her despite her resistance to the idea of being raped by another slave.
<<elseif $activeSlave.devotion <= 20>>
She obeys your orders reluctantly, arranging herself for vaginal sex despite her obvious hesitation to be raped by another slave.
<<elseif $activeSlave.devotion < 10>>
She obeys your orders, arranging herself for vaginal sex despite her slight hesitation at the idea of being anothers slave sex toy.
<<else>>
She happily obeys your orders, getting ready to serve another slave.
<</if>>
<br><br>
<<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>>
Since you have two restrained slaves, it's up to you to do all the work. You put $activeSlave.slaveName on the couch with her pussy available, and then maneuver $slaverapistx.slaveName's dick into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. $slaverapistx.slaveName starts moving very slowly, barely prodding. After watching them mechanically go at it for a while, you use your own weight to suddely push her deep into $activeSlave.slaveName. You occasionaly prod them with an electrial jolt to keep them going at a faster pace. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result.
<<set $activeSlave.devotion -= 5>>
<<set $slaverapistx.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $slaverapistx.trust -= 5>>
<<elseif ($slaverapistx.devotion < -20)>>
Since your dick slave is restrained, you order $activeSlave.slaveName to present herself on the couch, and then maneuver $slaverapistx.slaveName's dick into place. $activeSlave.slaveName does her best to hump herself against the unwilling cock until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. She is still unenthusiastic, so you have her lie down and have $activeSlave.slaveName ride her to orgasm. She @@.mediumorchid;resents@@ what you made her do and @@.gold;fears you@@ as a result.. Though $activeSlave.slaveName accepts the situation, she looks into $slaverapistx.slaveName's eyes with obvious apology.
<<set $slaverapistx.devotion -= 5>>
<<set $slaverapistx.trust -= 5>>
<<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 60) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>>
You arrange $activeSlave.slaveName on the couch with her pussy defenseless and available, and then tell the randy $slaverapistx.slaveName that it's all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave for her pleasure. She penetrates her immediately, fondling, pinching and licking while pistoning away, fully enjoying her dominant role. By the end of the day $activeSlave.slaveName's abused cunt is dripping cum, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $slaverapistx.slaveName is lying next to her on the couch in a state of obvious @@.hotpink;satiation and bliss.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $slaverapistx.devotion += 4>>
<<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>>
You arrange $activeSlave.slaveName on the couch with her pussy defenseless and available, and then tell the randy $slaverapistx.slaveName that it's all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave, just for the perverted novelty of the act. She blows her load with indecent speed and looks crushed until you tell her to take her time and be thorough. By the end of the day $activeSlave.slaveName's cunt is dripping cum, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $slaverapistx.slaveName is lying next to her on the couch in a state of obvious @@.hotpink;satiation and bliss.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<set $slaverapistx.devotion += 4>>
<<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>>
You order $activeSlave.slaveName onto the couch and tell $slaverapistx.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themelves and exit, you notice $slaverapistx.slaveName's looking a little more longignly at $activeSlave.slaveName.
<<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>>
You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $slaverapistx.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled pussy.
<<else>>
The two slaves embrace happily and turn eagerly to the business of vanilla sex. They take their time, humping slowly and gazing into each others' eyes, chaning position often. After a little while, while in doggy position, $activeSlave.slaveName looks over $slaverapistx.slaveName's shoulder to where you're sitting, the invitation clear in her eyes. You come over and penetrate $slaverapistx.slaveName with your <<if $PC.dick ==1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated, she comes indecently hard. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh.
<<set $activeSlave.devotion += 4>>
<<set $slaverapistx.devotion += 8>>
<</if>>
Throughout the week, you keep $activeSlave.slaveName's pussy intimate with $slaverapistx.slaveName's cock. In the end, you are certain they got closer.
<</nobr>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaverapistx.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $slaverapistx>>
<<break>>
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/pregmod/fSlaveSlaveVagConsummate.tw
|
tw
|
bsd-3-clause
| 12,522 |
:: Generate Child [nobr]
<<if $mom != 0>>
<<set $mergeMom = 0>>
<<set $mergeDad = 0>>
<<for $m = 0; $m < $genePool.length; $m++>>
<<if $mom.ID == $genePool[$m].ID>>
<<set $mergeMom = $genePool[$m]>>
<</if>>
<<if $mom.pregSource == $genePool[$m].ID>>
<<set $mergeDad = $genePool[$m]>>
<</if>>
<</for>>
<<if $mom.pregSource == -1>>
<<set $mergeDad = $PC>>
<<elseif $mom.pregSource == 0 || $mom.pregSource < -1>>
<<set $mergeDad = $mergeMom>>
<</if>>
<</if>>
<<set $activeSlaveOneTimeMinAge = $targetAge>>
<<set $activeSlaveOneTimeMaxAge = $targetAge>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<if $babyGender == 1>>
<<include "Generate XX Slave">>
<<if $PC.pregSource < 1>>
<<set $activeSlave.slaveName = "My daughter">>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.nationality = "Stateless">>
<<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">>
<<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>>
<<if $PC.race != $arcologies[0].FSSubjugationistRace>>
<<if random(1,100) > 50>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<</if>>
<<else>>
<<set $activeSlave.race = $PC.race>>
<</if>>
<<set $activeSlave.skin = $PC.skin>>
<<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>>
<<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.fetish = "none">>
<<else>>
<<for $m = 0; $m < $genePool.length; $m++>>
<<if $PC.pregSource == $genePool[$m].ID>>
<<set $mergeDad = $genePool[$m]>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.slaveName = String("My and " + $mergeDad.slaveName + "'s daughter")>>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $mergeDad.ID>>
<<if $PC.nationality == $mergeDad.nationality>>
<<set $activeSlave.nationality = $mergeDad.nationality>>
<<else>>
<<set $activeSlave.nationality = "Stateless">>
<</if>>
<<if $PC.race == $mergeDad.race>>
<<set $activeSlave.race = $mergeDad.race>>
<<elseif random(1,4) == 4>>
<<set $activeSlave.race = either($PC.race, $mergeDad.race)>>
<<else>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<<if $PC.skin == $mergeDad.skin>>
<<set $activeSlave.skin = $PC.skin>>
<<else>>
<<GenSkinTone $PC $mergeDad>>
<</if>>
<<if $PC.origEye == $mergeDad.origEye>>
<<set $activeSlave.eyeColor = $PC.origEye>>
<<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">>
<<set $activeSlave.eyeColor = $PC.origEye>>
<<elseif $PC.origEye == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $PC.origEye>>
<<else>>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<</if>>
<<elseif $mergeDad.origEye == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<<else>>
<<set $activeSlave.eyeColor = $PC.origEye>>
<</if>>
<<else>>
<<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>>
<</if>>
<<if $PC.origHColor == $mergeDad.origHColor>>
<<set $activeSlave.hColor = $PC.origHColor>>
<<elseif $PC.origHColor == "black">>
<<set $activeSlave.hColor = $PC.origHColor>>
<<elseif $mergeDad.origHColor == "black">>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<elseif $PC.origHColor == "brown">>
<<set $activeSlave.hColor = $PC.origHColor>>
<<elseif $mergeDad.origHColor == "brown">>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<elseif $PC.origHColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.origHColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<</if>>
<<elseif $mergeDad.origHColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.origHColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<</if>>
<<else>>
<<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>>
<</if>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<if $mergeDad.underArmHStyle == "hairless">>
<<if random(1,5) == 3>>
<<set $activeSlave.underArmHStyle = "hairless">>
<</if>>
<</if>>
<<if $mergeDad.pubicHStyle == "hairless">>
<<if random(1,5) == 3>>
<<set $activeSlave.pubicHStyle = "hairless">>
<</if>>
<</if>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>>
<</if>>
<<elseif $babyGender == 2>>
<<include "Generate XY Slave">>
<<if $PC.pregSource < 1>>
<<set $activeSlave.slaveName = "My son">>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.nationality = "Stateless">>
<<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">>
<<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>>
<<if $PC.race != $arcologies[0].FSSubjugationistRace>>
<<if random(1,100) > 50>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<</if>>
<<else>>
<<set $activeSlave.race = $PC.race>>
<</if>>
<<set $activeSlave.skin = $PC.skin>>
<<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>>
<<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>>
<<set $activeSlave.pubicHColor = $PC.origHColor>>
<<set $activeSlave.underArmHColor = $PC.origHColor>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.fetish = "none">>
<<else>>
<<for $m = 0; $m < $genePool.length; $m++>>
<<if $PC.pregSource == $genePool[$m].ID>>
<<set $mergeDad = $genePool[$m]>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.slaveName = String("My and " + $mergeDad.slaveName + "'s son")>>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $mergeDad.ID>>
<<if $PC.nationality == $mergeDad.nationality>>
<<set $activeSlave.nationality = $mergeDad.nationality>>
<<else>>
<<set $activeSlave.nationality = "Stateless">>
<</if>>
<<if $PC.race == $mergeDad.race>>
<<set $activeSlave.race = $mergeDad.race>>
<<elseif random(1,4) == 4>>
<<set $activeSlave.race = either($PC.race, $mergeDad.race)>>
<<else>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<<if $PC.skin == $mergeDad.skin>>
<<set $activeSlave.skin = $PC.skin>>
<<else>>
<<GenSkinTone $PC $mergeDad>>
<</if>>
<<if $PC.origEye == $mergeDad.origEye>>
<<set $activeSlave.eyeColor = $PC.origEye>>
<<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">>
<<set $activeSlave.eyeColor = $PC.origEye>>
<<elseif $PC.origEye == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $PC.origEye>>
<<else>>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<</if>>
<<elseif $mergeDad.origEye == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<<else>>
<<set $activeSlave.eyeColor = $PC.origEye>>
<</if>>
<<else>>
<<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>>
<</if>>
<<if $PC.origHColor == $mergeDad.origHColor>>
<<set $activeSlave.hColor = $PC.origHColor>>
<<elseif $PC.origHColor == "black">>
<<set $activeSlave.hColor = $PC.origHColor>>
<<elseif $mergeDad.origHColor == "black">>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<elseif $PC.origHColor == "brown">>
<<set $activeSlave.hColor = $PC.origHColor>>
<<elseif $mergeDad.origHColor == "brown">>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<elseif $PC.origHColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.origHColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<</if>>
<<elseif $mergeDad.origHColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.origHColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<</if>>
<<else>>
<<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>>
<</if>>
<<if $mergeDad.underArmHStyle == "hairless">>
<<if random(1,5) == 3>>
<<set $activeSlave.underArmHStyle = "hairless">>
<</if>>
<</if>>
<<if $mergeDad.pubicHStyle == "hairless">>
<<if random(1,5) == 3>>
<<set $activeSlave.pubicHStyle = "hairless">>
<</if>>
<</if>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>>
<<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>>
<</if>>
<<else>>
<<if $seeDicks == 100>>
<<include "Generate XY Slave">>
<<elseif $seeDicks == 0>>
<<include "Generate XX Slave">>
<<else>>
<<if random(0,100) >= 30>>
<<include "Generate XX Slave">>
<<else>>
<<include "Generate XY Slave">>
<</if>>
<</if>>
<<set $activeSlave.mother = $mergeMom.ID>>
<<if $mom.pregSource > 0>>
<<set $activeSlave.father = $mergeDad.ID>>
<<set $activeSlave.slaveName = String($mom.slaveName + " and " + $mergeDad.slaveName + "'s child")>>
<<elseif $mom.pregSource == -1>>
<<set $activeSlave.father = -1>>
<<set $activeSlave.slaveName = String($mom.slaveName + " and my child")>>
<<else>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.slaveName = String($mom.slaveName + "'s slut child")>>
<</if>>
<<if $mergeMom.nationality == $mergeDad.nationality>>
<<set $activeSlave.nationality = $mergeDad.nationality>>
<<else>>
<<set $activeSlave.nationality = "Stateless">>
<</if>>
<<if $mergeMom.race == $mergeDad.race>>
<<set $activeSlave.race = $mergeDad.race>>
<<elseif random(1,4) == 4>>
<<set $activeSlave.race = either($mergeMom.race, $mergeDad.race)>>
<<else>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<<if $mom.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">>
<<set $activeSlave.race = either($mergeMom.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>>
<<if $mergeMom.race != $arcologies[0].FSSubjugationistRace>>
<<if random(1,100) > 50>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<</if>>
<</if>>
<<if $mergeMom.skin == $mergeDad.skin>>
<<set $activeSlave.skin = $mergeMom.skin>>
<<else>>
<<GenSkinTone $mergeMom $mergeDad>>
<</if>>
<<if $mergeMom.origEye == $mergeDad.origEye>>
<<set $activeSlave.eyeColor = $mergeMom.origEye>>
<<elseif $mergeMom.origEye == "red" || $mergeMom.origEye == "pale red" || $mergeMom.origEye == "light red" || $mergeMom.origEye == "pale gray" || $mergeMom.origEye == "milky white">>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">>
<<set $activeSlave.eyeColor = $mergeMom.origEye>>
<<elseif $mergeMom.origEye == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeMom.origEye>>
<<else>>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<</if>>
<<elseif $mergeDad.origEye == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeDad.origEye>>
<<else>>
<<set $activeSlave.eyeColor = $mergeMom.origEye>>
<</if>>
<<else>>
<<set $activeSlave.eyeColor = either($mergeMom.origEye, $mergeDad.origEye)>>
<</if>>
<<if $mom.pregSource == -2 || $mom.pregSource == 0>>
<<set $activeSlave.eyeColor = either($mergeMom.origEye, "brown", "blue", "brown", "green", "hazel", "green")>>
<</if>>
<<if $mergeMom.origHColor == $mergeDad.origHColor>>
<<set $activeSlave.hColor = $mergeMom.origHColor>>
<<elseif $mergeMom.origHColor == "black">>
<<set $activeSlave.hColor = $mergeMom.origHColor>>
<<elseif $mergeDad.origHColor == "black">>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<elseif $mergeMom.origHColor == "brown">>
<<set $activeSlave.hColor = $mergeMom.origHColor>>
<<elseif $mergeDad.origHColor == "brown">>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<elseif $mergeMom.origHColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $mergeMom.origHColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<</if>>
<<elseif $mergeDad.origHColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $mergeDad.origHColor>>
<<else>>
<<set $activeSlave.hColor = $mergeMom.origHColor>>
<</if>>
<<else>>
<<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeDad.origHColor)>>
<</if>>
<<if $mom.pregSource == -2 || $mom.pregSource == 0>>
<<set $activeSlave.hColor = either($mergeMom.origHColor, "brown", "blonde", "black", "brown", "black", "brown", "black")>>
<</if>>
<<if $mergeDad.underArmHStyle == "hairless" && $mergeMom.underArmHStyle == "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>
<<elseif $mergeDad.underArmHStyle == "hairless" || $mergeMom.underArmHStyle == "hairless">>
<<if random(1,5) == 3>>
<<set $activeSlave.underArmHStyle = "hairless">>
<</if>>
<</if>>
<<if $mergeDad.pubicHStyle == "hairless" && $mergeMom.pubicHStyle == "hairless">>
<<set $activeSlave.pubicHStyle = "hairless">>
<<elseif $mergeDad.pubicHStyle == "hairless" || $mergeMom.pubicHStyle == "hairless">>
<<if random(1,5) == 3>>
<<set $activeSlave.pubicHStyle = "hairless">>
<</if>>
<</if>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = either($mergeMom.sexualFlaw, "none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.sexualQuirk = either($mergeMom.sexualQuirk, "none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>>
<<set $activeSlave.behavioralFlaw = either($mergeMom.behavioralFlaw, "none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>>
<<set $activeSlave.behavioralQuirk = either($mergeMom.behavioralQuirk, "none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish, $mergeMom.fetish)>>
<<if $mom.addict > 0>>
<<set $activeSlave.addict = Math.trunc($mom.addict/2)>>
<</if>>
<</if>>
<<set $activeSlave.actualAge = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.weight = -100>>
<<set $activeSlave.muscles = -100>>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.energy = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.chem = 990>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 0>>
<</if>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotom = 1>>
<</if>>
<<if $activeSlave.fetish != "none">>
<<set $activeSlave.fetishStrength = 20>>
<</if>>
/* Int and facial attractiveness changes to bolster eugenics and add negatives for excessive inbreeding */
<<if $activeSlave.mother == -1 && $PC.pregSource == -1>>
<<set $activeSlave.face = random(50,100)>>
<<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>>
<<elseif $activeSlave.mother == -1>>
<<if $PC.pregSource > 0>>
<<if $mergeDad.face < $PC.face>>
<<set $activeSlave.face = random($mergeDad.face, $PC.face)>>
<<else>>
<<set $activeSlave.face = random(0,$PC.face)>>
<</if>>
<<if $activeSlave.face < 40>>
<<set $activeSlave.face += random(5,20)>>
<</if>>
<<if $mergeDad.intelligence < $PC.intelligence>>
<<set $activeSlave.intelligence = random($mergeDad.intelligence, $PC.intelligence)>>
<<else>>
<<set $activeSlave.intelligence = $mergeMom.intelligence>>
<</if>>
<<if $activeSlave.intelligence < 2>>
<<set $activeSlave.intelligence += 1>>
<</if>>
<<else>>
<<set $activeSlave.face =random(20,100)>>
<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 3, 3)>>
<</if>>
<<elseif $activeSlave.father == -1 && $mom > 0>>
<<if $mom.breedingMark == 1>>
<<set $activeSlave.face = random(60,100)>>
<<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>>
<<set $activeSlave.breedingMark = 1>>
<<else>>
<<if $PC.face > $mergeMom.face>>
<<set $activeSlave.face = random($mergeMom.face, $PC.face)>>
<<else>>
<<set $activeSlave.face = either($mergeMom.face-10, $mergeMom.face+10)>>
<</if>>
<<if $PC.intelligence > $mergeMom.intelligence>>
<<set $activeSlave.intelligence = random($mergeMom.intelligence, $PC.intelligence)>>
<<else>>
<<set $activeSlave.intelligence = $mergeMom.intelligence>>
<</if>>
<<if $inbreeding == 1>>
<<if $activeSlave.face > -100 && random(1,100) > 60>>
<<set $activeSlave.face -= random(2,40)>>
<</if>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 60>>
<<set $activeSlave.intelligence -= 1>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 30>>
<<set $activeSlave.intelligence -= 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $mergeDad.face < $mergeMom.face>>
<<set $activeSlave.face = random($mergeDad.face, $mergeMom.face)>>
<<elseif $mergeDad.face > $mergeMom.face>>
<<set $activeSlave.face = random($mergeMom.face, $mergeDad.face)>>
<<else>>
<<set $activeSlave.face = $mergeMom.face>>
<</if>>
<<if $mergeDad.intelligence < $mergeMom.intelligence>>
<<set $activeSlave.intelligence = random($mergeDad.intelligence, $mergeMom.intelligence)>>
<<elseif $mergeDad.intelligence > $mergeMom.intelligence>>
<<set $activeSlave.intelligence = random($mergeMom.intelligence, $mergeDad.intelligence)>>
<<else>>
<<set $activeSlave.intelligence = $mergeMom.intelligence>>
<</if>>
<<if $inbreeding == 1>>
<<if $activeSlave.face > -100 && random(1,100) < 70>>
<<set $activeSlave.face -= random(5,40)>>
<</if>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 90>>
<<set $activeSlave.intelligence -= 1>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 60>>
<<set $activeSlave.intelligence -= 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $activeSlave.face = Math.clamp($activeSlave.face, -100, 100)>>
<<set $activeSlave.corsetPiercing = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.boobsImplantType = 0>>
<<set $activeSlave.nipplesPiercing = 0>>
<<set $activeSlave.areolaePiercing = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.hipsImplant = 0>>
<<set $activeSlave.buttImplant = 0>>
<<set $activeSlave.buttImplantType = 0>>
<<set $activeSlave.lipsImplants = 0>>
<<set $activeSlave.lipsPiercing = 0>>
<<set $activeSlave.tonguePiercing = 0>>
<<set $activeSlave.vaginaPiercing = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.clitPiercing = 0>>
<<set $activeSlave.dickPiercing = 0>>
<<set $activeSlave.makeup = 0>>
<<set $activeSlave.nails = 0>>
<<set $activeSlave.earPiercing = 0>>
<<set $activeSlave.nosePiercing = 0>>
<<set $activeSlave.eyebrowPiercing = 0>>
<<set $activeSlave.stampTat = 0>>
<<set $activeSlave.bellyTat = 0>>
<<set $activeSlave.anusPiercing = 0>>
<<set $activeSlave.anusTat = 0>>
<<set $activeSlave.shouldersTat = 0>>
<<set $activeSlave.armsTat = 0>>
<<set $activeSlave.legsTat = 0>>
<<set $activeSlave.backTat = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.accent = 4>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.hStyle = "long">>
<<set $activeSlave.hLength = 300>>
<<if $activeSlave.pubicHStyle != "hairless">>
<<set $activeSlave.pubicHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>>
<</if>>
<<if $activeSlave.underArmHStyle != "hairless">>
<<set $activeSlave.underArmHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>>
<</if>>
<<set $activeSlave.origin = "Shortly after birth, she was sealed in an aging tank until she was of age. She knows nothing of the world outside of what the tank imprinted her with.">>
<<set $activeSlave.career = "a slave since birth">>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.navelPiercing = 0>>
<<set $activeSlave.devotion = 0>>
<<set $activeSlave.trust = 0>>
<<set $activeSlave.weekAcquired to $week>>
<<set $mergeMom = 0>>
<<set $mergeDad = 0>>
|
teruterubouzu/fc
|
src/pregmod/generateChild.tw
|
tw
|
bsd-3-clause
| 22,572 |
:: Hotswap Prosthetics [nobr]
<<if ndef $activeLimbs>>
<<set $activeLimbs = 0>>
<</if>>
<br>
Switch out her prosthetics for
<<if $activeSlave.amp == -1>>
<strong>Basic P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-1)>>
<<link "a basic set">><<set $activeSlave.amp = -1>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "simple" && $activeSlave.ID == $activeLimbs.ID>>
//Basic P-limbs being built
<<else>>
//Basic prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -2>>
<strong>Sex focused P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-2)>>
<<link "a sex focused set">><<set $activeSlave.amp = -2>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "sex" && $activeSlave.ID == $activeLimbs.ID>>
//Sex focused P-limbs being built
<<else>>
//Sex focused prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -3>>
<strong>Natural looking P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-3)>>
<<link "a natural looking set">><<set $activeSlave.amp = -3>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "beauty" && $activeSlave.ID == $activeLimbs.ID>>
//Natural looking P-limbs being built
<<else>>
//Natural looking prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -4>>
<strong>Combat P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-4)>>
<<link "military grade arms">><<set $activeSlave.amp = -4>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "combat" && $activeSlave.ID == $activeLimbs.ID>>
//Combat P-limbs being built
<<else>>
//Combat prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -5>>
<strong>Cybernetic P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-5)>>
<<link "advanced cybernetics">><<set $activeSlave.amp = -5>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "cyber" && $activeSlave.ID == $activeLimbs.ID>>
//Cybernetic P-limbs being built
<<else>>
//Cybernetic prostheses unavailable
<</if>>
<br>
|
teruterubouzu/fc
|
src/pregmod/hotswapprosthetics.tw
|
tw
|
bsd-3-clause
| 2,340 |
:: Husk Slave [nobr]
<<set $nextButton = "Back">>\
<<set $nextLink = "Buy Slaves">>\
<<set $returnTo = "Buy Slaves">>\
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Kidnapped Slaves">>\
<<if ($huskSlave.dick == 0) && ($huskSlave.vagina == -1)>><<set $huskSlave.vagina = 0>><</if>>\
\
<<if $huskSlaveOrdered == 0>>You lay out a new order for a braindead slave to be put aside for your use.<<else>>You review your posted husk order.<</if>> Your order requests a body with the following characteristics:
<<set $huskSlave.age = Math.clamp($huskSlave.age, $minimumSlaveAge, $retirementAge-1)>>
<br><br>
Age:
<br><<textbox "$huskSlave.age" $huskSlave.age "Husk Slave">>
<br><br>
Sex:
<<if $huskSlave.sex == 1>>Female.
<<elseif $huskSlave.sex == 2>>Male.
<<elseif $huskSlave.sex == 3>>Futanari.
<</if>>
<br>[Female|Husk Slave][$huskSlave.sex = 1]]
| [Male|Husk Slave][$huskSlave.sex = 2]]
| [Both|Husk Slave][$huskSlave.sex = 3]]
<br><br>
Nationality:
<br><<textbox "$huskSlave.nationality" $huskSlave.nationality "Husk Slave">>
<br><br>
<<textbox "$huskSlave.race" $huskSlave.race "Husk Slave">>
<br>[White|Husk Slave][$huskSlave.race = "white"]]
| [Asian|Husk Slave][$huskSlave.race = "asian"]]
| [Latina|Husk Slave][$huskSlave.race = "latina"]]
| [Middle Eastern|Husk Slave][$huskSlave.race = "middle eastern"]]
| [Black|Husk Slave][$huskSlave.race = "black"]]
| [Semetic|Husk Slave][$huskSlave.race = "semetic"]]
| [Southern European|Husk Slave][$huskSlave.race = "southern european"]]
| [Indo-aryan|Husk Slave][$huskSlave.race = "indo-aryan"]]
| [Amerindian|Husk Slave][$huskSlave.race = "amerindian"]]
| [Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]]
| [Malay|Husk Slave][$huskSlave.race = "malay"]]
| [Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]]
<br><br>
Virginity:
<<if $huskSlave.virgin == 0>>Virgin.
<<else>>Not important.
<</if>>
<br>[Important|Husk Slave][$huskSlave.virgin = 0]]
| [Not Important|Husk Slave][$huskSlave.virgin = 1]]
<br><br><br>
Reserving a body will cost ¤10000 up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded.
<<if $huskSlaveOrdered == 1>>
[[Withdraw body order|Main][$huskSlaveOrdered = 0, $cash += 10000]]
<<elseif $cash < 10000>>
//You lack the credits to place a body reservation.//
<<else>>
[[Post body order|Main][$huskSlaveOrdered = 1, $cash -= 10000]]
<</if>>
|
teruterubouzu/fc
|
src/pregmod/huskSlave.tw
|
tw
|
bsd-3-clause
| 2,425 |
:: Husk Slave Swap [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump>>
You strap $oldSlave.slaveName and the body $pronoun will transfer to into the remote surgery and stand back as it goes to work.
<<BodySwap $activeSlave $oldSlave>>
After an honestly impressive procedure, $activeSlave.slaveName is released and allowed to explore her new body.
<br><br>
//To do - Reactions//
<br><br>
<<slaveCost $oldSlave>>
$oldSlave.slaveName's body was bought by the Flesh Heap for ¤<<print Math.trunc($slaveCost/3)>>
<<$cash += Math.trunc($slaveCost/3)>>
<<set $oldSlave = 0>>
|
teruterubouzu/fc
|
src/pregmod/huskSlaveSwap.tw
|
tw
|
bsd-3-clause
| 581 |
:: husk Slave Swap Workaround
<<set $nextButton = "Abort Operation", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">>
<<nobr>>
<<set $oldSlave = 0>>
<<set $swapFailure = random(1,1000)>
"This operation is neither simple nor is it perfected. There are extreme health risks involved and no gauruntee of success. Strap a slave into your surgery to consent to the operation. Indentured servants<<if $incubator > 0>> and slaves with reserved children<</if>> not eligible."
//Select the slave whose brain will be transfered into the waiting husk.<<if $cyberMod == 1>> Amputated slaves must not be wearing prosthetics.<</if>>//
<</nobr>>
__Select an eligible slave:__
<<for _i = 0; _i < $slaves.length; _i++>>\
<<if $cybermod == 0 || $slaves[_i].PLimb == 0 || ($slaves[_i].PLimb == 1 && $slaves[_i].amp == 1)>>
<<if ($slaves[_i].indenture == 0)>>\
<<if ($slaves[_i].breedingMark == 0)>>\
<<if ($slaves[_i].reservedChildren == 0)>>\
<<if ($slaves[_i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[_i].slaveName|Husk Slave Swap][$oldSlave = $slaves[" + _i + "]]]">>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</for>>\
|
teruterubouzu/fc
|
src/pregmod/huskSlaveSwapWorkaround.tw
|
tw
|
bsd-3-clause
| 1,145 |
:: Incubator [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Incubator">>
<<set $targetAge = Math.clamp($targetAge, $minimumSlaveAge, 42)>>
<<if $incubatorName != "the Incubator">>
<<set $incubatorNameCaps = $incubatorName.replace("the ", "The ")>>
<</if>>
<<set $readySlaves = 0, $readySlave = 0, $incubatorSlaves = 0, _TL = $tanks.length, _SL = $slaves.length, _eligibility = 0>>
<<for _u = 0; _u < _TL; _u++>>
<<set $incubatorSlaves += 1>>
<</for>>
<br><br>
$incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems.
<<if $incubatorSlaves > 2>>
It's well used. The hum of active tanks fill the air.
<<elseif $incubatorSlaves > 0>>
It's barely used; most of the tanks lie dormant.
<<else>>
It's empty and quiet. [[Decommission the incubator|Main][$incubator = 0, $incubatorUpgradeSpeed = 0, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $tanks = []]]
<</if>>
<br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>.
<<if $incubator == $incubatorSlaves>>
All of the tanks are currently occupied by growing children.
<</if>>
[[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs ¤<<print Math.trunc(60000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br><br>
Reserve an eligible mother-to-be's child to be placed in a tank upon birth. Of $incubator tanks, <<print $incubator-$incubatorSlaves>> are available. Of those, $reservedChildren tanks are reserved.
<<for _u = 0; _u < _SL; _u++>>
<<if $slaves[_u].pregType < 50 && $slaves[_u].preg > 3 && $slaves[_u].eggType == "human">>
<<if $slaves[_u].assignment == "work in the dairy" && $dairyPregSetting > 0>>
<<else>>
<<if $slaves[_u].reservedChildren > 0>>
<br>
$slaves[_u].reservedChildren of ''<<print "[[$slaves[" + _u + "].slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage(), $eventDescription = 1]]">>@@.link;'s@@'' children will be placed in $incubatorName.
<<if ($slaves[_u].reservedChildren < $slaves[_u].pregType) && ($reservedChildren < ($incubator-$incubatorSlaves))>>
<br>
<<print "[[Keep another child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">>
<<if $slaves[_u].reservedChildren > 0>>
| <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">>
<</if>>
<<elseif ($slaves[_u].reservedChildren == $slaves[_u].pregType) || ($reservedChildren == ($incubator-$tanks.length))>>
<br>
<<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">>
<</if>>
<<elseif $reservedChildren < ($incubator-$incubatorSlaves)>>
<br>
''<<print "[[$slaves[" + _u + "].slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage(), $eventDescription = 1]]">>'' is pregnant and you have an available aging tank.
<br>
<<print "[[Keep a child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">>
<<elseif $reservedChildren == ($incubator-$incubatorSlaves)>>
<br>
You have no room for ''<<print "[[$slaves[" + _u + "].slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage(), $eventDescription = 1]]">>@@.link;'s@@'' offspring.
<</if>>
<<set _eligibility = 1>>
<</if>>
<</if>>
<</for>>
<<if _eligibility == 0>>
<br>
//You have no pregnant slaves bearing eligible children.//
<</if>>
<<if $PC.preg > 4 && $PC.pregSource != -1>>
<<if $reservedChildren < ($incubator-$incubatorSlaves)>>
<br>''@@.pink;You're pregnant@@'' and have an unreserved tank. If it is @@.lime;still available when you give birth, you can place your child into it.@@
<<else>>
<br>''@@.pink;You're pregnant@@'' but have no unreserved tanks. If a tank is @@.red;not available when you give birth, you will not be able to keep your child.@@
<</if>>
<</if>>
<<if $reservedChildren != 0>> /* the oops I made it go negative somehow button */
<br>
<<link "Clear all reserved children">>
<<for _u = 0; _u < _SL; _u++>>
<<if $slaves[_u].reservedChildren != 0>>
<<set $slaves[_u].reservedChildren = 0>>
<</if>>
<</for>>
<<set $reservedChildren = 0>>
<<goto "Incubator">>
<</link>>
<</if>>
<br><br>
Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimum Legal Age|Incubator][$targetAge = $minimumSlaveAge]] | [[Average Age of Fertility|Incubator][$targetAge = $fertilityAge]] | [[Average Age of Potency|Incubator][$targetAge = $potencyAge]] | [[Legal Adulthood|Incubator][$targetAge = 18]]
//Setting will not be applied to tanks in use.//
<br>
<<if $incubatorUpgradeSpeed == 52>>
It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year.
<<elseif $incubatorUpgradeSpeed == 18>>
It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 9>>
It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 6>>
It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 5>>
The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeWeight == 1>>
Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight.
<<else>>
There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeMuscles == 1>>
Advanced monitoring and steriod injection systems have been installed in the tanks to monitor and maintain a developing child's musculature.
<<else>>
There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeReproduction == 1>>
Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs.
<<else>>
There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<<if $incubatorSlaves > 0>>
<<for $i = 0; $i < _TL; $i++>>
<<if $tanks[$i].growTime <= 0>>
<<set $readySlaves = 1>>
<br><br>@@.pink;$tanks[$i].slaveName@@ is ready to be released from her tank.
<<else>>
<br><br>@@.pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks.
<</if>>
<<if $incubatorUpgradeWeight == 1>>
<br>
<<if $incubatorWeightSetting == 1>>
Her weight is not being properly managed, saving costs but likely causing excessive weight gain.
<<elseif $incubatorWeightSetting == 2>>
Her weight is being carefully managed; she will be released at a healthy weight.
<<elseif $incubatorWeightSetting == 0>>
Weight management systems are offline; she will likely be malnourished.
<</if>>
<</if>>
<<if $incubatorUpgradeMuscles == 1>>
<br>
<<if $incubatorMusclesSetting == 2>>
Her strength levels are purposefully set highter than recommended; excessive muscle gain likely.
<<elseif $incubatorMusclesSetting == 1>>
Her musculature is being carefully managed; she will be released with near normal strength.
<<elseif $incubatorMusclesSetting == 0>>
Strength management systems are offline; she will likely be released extremely weak.
<</if>>
<</if>>
<<if $incubatorUpgradeReproduction == 1>>
<br>
<<if $incubatorReproductionSetting == 2>>
Her hormone levels are purposefully set highter than recommended; over-active reproductive systems likely.
<<elseif $incubatorReproductionSetting == 1>>
Her hormone levels are being carefully managed; she will be released with with fully functional reproductive organs.
<<elseif $incubatorReproductionSetting == 0>>
Reproduction management systems are offline; she will undergo normal puberty.
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
<<if $incubatorUpgradeWeight == 1>>
<<if $incubatorWeightSetting == 1>>
Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
<<elseif $incubatorWeightSetting == 2>>
Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
<<elseif $incubatorWeightSetting == 0>>
Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]]
<</if>>
<</if>>
<br>
<<if $incubatorUpgradeMuscles == 1>>
<<if $incubatorMusclesSetting == 2>>
Strength levels are purposefully set highter than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
<<elseif $incubatorMusclesSetting == 1>>
Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
<<elseif $incubatorMusclesSetting == 0>>
Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]]
<</if>>
<</if>>
<br>
<<if $incubatorUpgradeReproduction == 1>>
<<if $incubatorReproductionSetting == 2>>
Hormone levels are purposefully set highter than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
<<elseif $incubatorReproductionSetting == 1>>
Hormone levels are being carefully managed; children will be released with with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
<<elseif $incubatorReproductionSetting == 0>>
Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]]
<</if>>
<</if>>
<<if $readySlaves == 1>>
<<for $i = 0; $i < _TL; $i++>>
<<if $tanks[$i].growTime <= 0>>
<<set $readySlave = $tanks.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Incubator Retrieval Workaround">>
<</if>>
<br><br>Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/pregmod/incubator.tw
|
tw
|
bsd-3-clause
| 12,830 |
:: Incubator Report [nobr]
<<set $incubatorSlaves = 0>>
<<for $i = 0; $i < $tanks.length; $i++>>
<<set $tanks[$i].birthWeek += 1>>
<<if $tanks[$i].birthWeek >= 52>>
<<set $tanks[$i].birthWeek = 0>>
<<if $seeAge == 1>>
<<set $tanks[$i].actualAge++>>
<</if>>
<</if>>
<<set $incubatorSlaves += 1>>
<<if $tanks[$i].growTime > 0>>
<<set $tanks[$i].growTime -= $incubatorUpgradeSpeed>>
<br>@@.pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She <<if Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed) == 0>>is @@.lime;ready for release.@@ She will be ejected from her tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>.
<<else>>
@@.pink;$tanks[$i].slaveName@@ is @@.lime;ready for release.@@ She will be ejected from her tank upon your approach.
<</if>>
<<if $incubatorUpgradeWeight == 1>>
<br>
<<if $incubatorWeightSetting == 1>>
<<if $tanks[$i].weight < 100>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].weight += 70>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].weight += 40>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].weight += 20>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].weight += 10>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].weight += 5>>
<</if>>
<</if>>
The weight monitoring systems are overloading her intake causing @@.red;rapid weight gain.@@
<<elseif $incubatorWeightSetting == 2>>
<<if $tanks[$i].weight > 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].weight -= 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].weight -= 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].weight -= 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].weight -= 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].weight -= 1>>
<</if>>
The weight monitoring systems detect she is overweight and @@.green;decrease her caloric intake.@@
<<elseif $tanks[$i].weight < -10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].weight += 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].weight += 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].weight += 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].weight += 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].weight += 1>>
<</if>>
The weight monitoring systems detect she is underweight and @@.green;increase her caloric intake.@@
<<else>>
She is @@.lime;currently a healthy weight;@@ efforts will be made to maintain it.
<</if>>
<<elseif $incubatorWeightSetting == 0>>
<<if $tanks[$i].weight > -100>>
Her developing body @@.red;quickly sheds its gained weight.@@
<<set $tanks[$i].weight -= 40>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].weight > -100>>
Her developing body @@.red;quickly sheds its gained weight.@@
<<set $tanks[$i].weight -= 40>>
<</if>>
<</if>>
<<if $incubatorUpgradeMuscles == 1>>
<br>
<<if $incubatorMusclesSetting == 2>>
<<if $tanks[$i].muscles < 100>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].muscles += 70>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].muscles += 40>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].muscles += 20>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].muscles += 10>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].muscles += 5>>
<</if>>
<</if>>
The strength monitoring systems are overloading her with steroids causing @@.green;rapid muscle development.@@
<<elseif $incubatorMusclesSetting == 1>>
<<if $tanks[$i].muscles > 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].muscles -= 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].muscles -= 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].muscles -= 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].muscles -= 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].muscles-->>
<</if>>
The strength monitoring systems detect she is overly muscular and @@.green;decrease her steroid dosage.@@
<<elseif $tanks[$i].muscles < -10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].muscles += 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].muscles += 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].muscles += 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].muscles += 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].muscles++>>
<</if>>
The strength monitoring systems detect she is weak and @@.green;increase her steroid dosage.@@
<<else>>
She has @@.lime;a healthy musculature;@@ efforts will be made to maintain it.
<</if>>
<<elseif $incubatorMusclesSetting == 0>>
<<if $tanks[$i].muscles > -100>>
Her developing body @@.red;quickly loses its gained muscle.@@
<<set $tanks[$i].muscles -= 40>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].muscles > -100>>
Her developing body @@.red;quickly loses its gained muscle.@@
<<set $tanks[$i].muscles -= 40>>
<</if>>
<</if>>
<<if $incubatorUpgradeReproduction == 1>>
<br>
<<if $incubatorReproductionSetting == 2>>
Her developing body is being flooded with hormones.
<<if $incubatorWeightSetting == 1>>
Combined with the abundant food provided to her, her body grows rapidly.
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $seeHyperPreg == 1>>
<<set $tanks[$i].pregType = random(25,45)>>
<<else>>
<<set $tanks[$i].pregType = random(3,5)>>
<</if>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 2000>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 2>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 30>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 4>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 500>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 200>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@.green;causes her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause her rear grow fatter.@@
<<set $tanks[$i].butt += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].balls < 40>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 16>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick += 4>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].balls < 40 && random(1,100) > 10>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 9>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].balls < 40 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 4>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].balls < 40 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 2>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].balls < 40 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorWeightSetting == 1>>
Combined with the healthy food provided to her, her body grows readily.
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $seeHyperPreg == 1>>
<<set $tanks[$i].pregType = random(15,25)>>
<<else>>
<<set $tanks[$i].pregType = random(2,4)>>
<</if>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 1000>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 500>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 200>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].balls < 10>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 3>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].balls < 10 && random(1,100) > 10>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 2>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].balls < 10 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].balls < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].balls < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<</if>>
<</if>>
<<else>>
Since her body has little to work with, her growth is fairly minor.
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $seeHyperPreg == 1>>
<<set $tanks[$i].pregType = random(10,15)>>
<<else>>
<<set $tanks[$i].pregType = random(2,3)>>
<</if>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 700>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 2>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 200>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips+ +>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 50>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly grow her breasts.@@
<<set $tanks[$i].boobs += 20>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly grow her breasts.@@
<<set $tanks[$i].boobs += 10>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt++>>
<</if>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].balls < 6>>
The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls += 2>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].balls < 6 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].balls < 6 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].balls < 6 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].balls < 6 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 90>>
The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@
<<set $tanks[$i].dick++>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorReproductionSetting == 1>>
Her hormone levels are being carefully managed, @@.green;encouraging early puberty.@@
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $tanks[$i].boobs < 400 && random(1,100) > 60>>
The added estrogen @@.green;causes her breasts to swell.@@
<<set $tanks[$i].boobs += 50>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The added estrogen @@.green;causes her hips to widen.@@
<<set $tanks[$i].hips++>>
<</if>>
<<if $tanks[$i].butt < 5 && random(1,100) > 80>>
The added estrogen @@.green;causes her butt to grow.@@
<<set $tanks[$i].butt++>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $tanks[$i].balls < 3 && random(1,100) > 80>>
The added testosterone @@.green;causes her balls to swell.@@
<<set $tanks[$i].balls++>>
<</if>>
<<if $tanks[$i].dick < 3 && random(1,100) > 60>>
The added testosterone @@.green;causes her penis to grow.@@
<<set $tanks[$i].dick++>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].balls > 0>>
<<if $tanks[$i].balls > 1>>
<<set $tanks[$i].balls -= 5>>
<</if>>
<<if $tanks[$i].dick > 1>>
<<set $tanks[$i].dick -= 5>>
<</if>>
<<if $tanks[$i].balls <= 0>>
<<set $tanks[$i].balls = 1>>
<</if>>
<<if $tanks[$i].dick <= 0>>
<<set $tanks[$i].dick = 1>>
<</if>>
<</if>>
<<if $tanks[$i].boobs > 0>>
<<set $tanks[$i].boobs -= 500>>
<</if>>
<<if $tanks[$i].butt > 0>>
<<set $tanks[$i].butt -= 4>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].balls > 0>>
<<if $tanks[$i].balls > 1>>
<<set $tanks[$i].balls -= 5>>
<</if>>
<<if $tanks[$i].dick > 1>>
<<set $tanks[$i].dick -= 5>>
<</if>>
<<if $tanks[$i].balls <= 0>>
<<set $tanks[$i].balls = 1>>
<</if>>
<<if $tanks[$i].dick <= 0>>
<<set $tanks[$i].dick = 1>>
<</if>>
<</if>>
<<if $tanks[$i].boobs > 0>>
<<set $tanks[$i].boobs -= 500>>
<</if>>
<<if $tanks[$i].butt > 0>>
<<set $tanks[$i].butt -= 4>>
<</if>>
<</if>>
<<set $tanks[$i].weight = Math.clamp($tanks[$i].weight, -100, 100)>>
<<set $tanks[$i].muscles = Math.clamp($tanks[$i].muscles, -100, 100)>>
<<set $tanks[$i].dick = Math.clamp($tanks[$i].dick, 0, 10)>>
<<set $tanks[$i].hips = Math.clamp($tanks[$i].hips, -2, 2)>>
<<set $tanks[$i].balls = Math.clamp($tanks[$i].balls, 0, 40)>>
<<set $tanks[$i].boobs = Math.clamp($tanks[$i].boobs, 0, 10000)>>
<br>
<</for>>
/*
<<if $incubatorSlaves == 0>>
$incubatorNameCaps is currently unused.
<</if>>
*/
<br><br>
|
teruterubouzu/fc
|
src/pregmod/incubatorReport.tw
|
tw
|
bsd-3-clause
| 25,675 |
:: Incubator Retrieval Workaround
$readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection.
<<set $activeSlave = $readySlave>>
<<set $saleDescription = 0>>
<<set $incubatorSlaves-->>
<<include "Long Slave Description">>
<<AddSlave $activeSlave>>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "Main">>
<<include "New Child Intro">>
|
teruterubouzu/fc
|
src/pregmod/incubatorRetrievalWorkaround.tw
|
tw
|
bsd-3-clause
| 382 |
:: Incubator Workaround [nobr]
<<if $tanks.length < $incubator>>
<<set $activeSlave.growTime = Math.trunc($targetAge*52)>>
<<set $tanks.push($activeSlave)>>
<<set $incubatorSlaves++>>
<</if>>
<<set $activeSlave = {}>>
|
teruterubouzu/fc
|
src/pregmod/incubatorWorkaround.tw
|
tw
|
bsd-3-clause
| 222 |
:: Manage Personal Affairs [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Manage Arcology">>
<<set $showEncyclopedia = 0>>
<<PCTitle>>
You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself.
<br>You take yourself in in a full length mirror. You are a $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with <<print $PC.skin>> skin, $PC.hColor hair and $PC.eyeColor eyes.
<<if $PC.actualAge >= 65>>
You're @@.orange;$PC.actualAge@@ and definitly feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>>
<<elseif $PC.actualAge >= 50>>
You're @@.orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge.@@<</if>>
<<elseif $PC.actualAge >= 35>>
You're @@.orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>>
<<else>>
You're @@.orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>>
<</if>>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
Looking down;
<<if $PC.boobsBonus > 2>>
you have a @@.orange;pair of H-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are big, round, and obviously implants. They barely move when you fuck your slaves<<else>>They are all natural, heavy, and a bit saggy though they have some perk to them. Once they get going, it's hard to make them stop<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 2>>
you have a @@.orange;pair of G-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are kind of rounded and much to perky for their size to pass as real. They have a bit of bounce to them as you fuck a slave<<else>>They are all natural and a little heavy. The bounce everywhere when you fuck your slaves.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 1>>
you have a @@.orange;pair of F-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are nice, perky and not obviously implants. Though the way they move when you fuck a slave pins them as such<<else>>They are nice and perky, dispite their size. They bounce lewdly as you fuck your slaves.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == -0.5>>
you have a @@.orange;pair of D-cup breasts.@@ They are nice, perky and bounce pleasantly as you fuck your slaves.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == -1>>
you have a @@.orange;pair of C-cup breasts.@@ They are nice and perky, with just a little bounce when you fuck your slaves.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobs == 1>>
you have a @@.orange;healthy pair of DD breasts.@@<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel fuller lately; likely a side effect of your lactation.<</if>>
<<else>>
you have a @@.orange;masculine chest.@@<<if $PC.preg > 30 || $PC.births > 0>> Your chest feels swollen; the beads of milk forming on your nipples tells you why.<</if>>
<</if>>
<<if $PC.preg >= 42>>
You don't know why you even bother getting out of bed; you are @@.orange;overdue and ready to drop@@ at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 40>>
You feel absolutely massive; your @@.orange;full-term belly@@ makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<<elseif $PC.preg >= 36>>
You can barely wrap your arms around your @@.orange;huge pregnant belly,@@ and when you do, your popped navel reminds you your bun is almost ready.
<<elseif $PC.preg >= 32>>
Your @@.orange;pregnancy has gotten quite huge,@@ none of your clothes fit it right.
<<elseif $PC.preg >= 28>>
Your @@.orange;pregnant belly juts out annoyingly far,@@ just getting dressed is a pain now.
<<elseif $PC.preg >= 24>>
Half way there! Your @@.orange;belly has gotten quite large with child;@@ it is beginning to get the way of sex and business.
<<elseif $PC.preg >= 20>>
Your @@.orange;belly is now large enough that there is no hiding it.@@
<<elseif $PC.preg >= 16>>
Your @@.orange;belly is rounded by your early pregnancy.@@
<<elseif $PC.preg >= 12>>
Your @@.orange;lower belly is beginning to stick out,@@ you're definitely pregnant.
<<elseif $PC.preg >= 8>>
Your @@.orange;belly is slightly swollen;@@ combined with your missed period, odds are you're pregnant.
<<elseif $PC.preg >= 3>>
Your @@.red;period hasn't happened in some time,@@ you might be pregnant.
<</if>>
Beneath all that;
<<if $PC.dick == 1 && $PC.vagina == 1>>
an @@.orange;above average penis@@ and a pair of
<<if $PC.ballsImplant > 2>>
@@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly intersting.
<<elseif $PC.ballsImplant == 2>>
@@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting.
<<elseif $PC.ballsImplant == 1>>
@@.orange;large balls;@@ you can certainly feel them as you move about.
<<else>>
@@.orange;normal, uneventful balls.@@
<</if>>
Tucked away beneath them; a
<<if $PC.newVag == 1>>
@@.orange;tight vagina.@@ Your pussy is very resiliant, you shouldn't be able to stretch it out again.
<<elseif $PC.career == "escort">>
@@.red;very loose vagina.@@ Years of whoring will do that to a girl.
<<elseif $PC.births >= 10>>
@@.red;rather loose vagina,@@ stretched from your many children.
<<elseif $PC.career == "servant">>
@@.red;rather loose vagina.@@ You master fucked you several times a day; him and his children have wreaked havoc upon your pussy.
<<elseif $PC.births > 2>>
@@.orange;loose vagina,@@ stretched from your several children.
<<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">>
@@.lime;reasonably tight vagina.@@ You've had some fun during your previous career.
<<elseif $PC.births > 0>>
@@.lime;reasonably tight vagina.@@ It's handled childbirth well enough.
<<else>>
@@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself.
<</if>>
<<elseif $PC.dick == 1>>
an @@.orange;above average penis@@ and a pair of
<<if $PC.ballsImplant > 2>>
@@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly intersting.
<<elseif $PC.ballsImplant == 2>>
@@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting.
<<elseif $PC.ballsImplant == 1>>
@@.orange;large balls;@@ you can certainly feel them as you move about.
<<else>>
@@.orange;normal, uneventful balls.@@
<</if>>
<<else>>
a
<<if $PC.newVag == 1>>
@@.orange;tight vagina.@@ Your pussy is very resiliant, you shouldn't be able to stretch it out again.
<<elseif $PC.career == "escort">>
@@.red;very loose vagina.@@ Years of whoring will do that to a girl.
<<elseif $PC.births >= 10>>
@@.red;rather loose vagina,@@ stretched from your many children.
<<elseif $PC.career == "servant">>
@@.red;rather loose vagina.@@ You master fucked you several times a day; him and his children have wreaked havoc upon your pussy.
<<elseif $PC.births > 2>>
@@.orange;loose vagina,@@ stretched from your several children.
<<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">>
@@.lime;reasonably tight vagina.@@ You've had some fun during your previous career.
<<elseif $PC.births > 0>>
@@.lime;reasonably tight vagina.@@ It's handled childbirth well enough.
<<else>>
@@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself.
<</if>>
<</if>>
Around back;
<<if $PC.butt > 2>>
<<if $PC.buttImplant == 1>>
an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants. They barely move at all when you walk or fuck, are difficult to cram into your clothing and you keep getting stuck in chairs, but you wouldn't have it any other way.
<<else>>
an @@.orange;enormous, jiggly butt.@@ It is always wobbling for some reason or another. It really fills out your clothing and practically consumes anything you sit on.
<</if>>
<<elseif $PC.butt == 2>>
<<if $PC.buttImplant == 1>>
a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake.
<<else>>
a @@.orange;huge, soft butt.@@ It jiggles a lot as you move.
<</if>>
<<elseif $PC.butt == 1>>
<<if $PC.buttImplant == 1>>
a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise.
<<else>>
a @@.orange;big butt.@@ It jiggles a little as you walk.
<</if>>
<<else>>
a @@.orange;sexy, but normal butt.@@
<</if>>
<br><<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>>
<br>You have a number of contact lenses in various colors available.
<br>
<<if $PC.origEye == $PC.eyeColor>>You aren't wearing contacts.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.eyeColor = $PC.origEye]]<</if>>
<<if $PC.origEye != "blue">>| [[Blue|Manage Personal Affairs][$PC.eyeColor = "blue"]]<</if>>
<<if $PC.origEye != "black">>| [[Black|Manage Personal Affairs][$PC.eyeColor = "black"]]<</if>>
<<if $PC.origEye != "brown">>| [[Brown|Manage Personal Affairs][$PC.eyeColor = "brown"]]<</if>>
<<if $PC.origEye != "green">>| [[Green|Manage Personal Affairs][$PC.eyeColor = "green"]]<</if>>
<<if $PC.origEye != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.eyeColor = "turquoise"]]<</if>>
<<if $PC.origEye != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.eyeColor = "sky-blue"]]<</if>>
<<if $PC.origEye != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.eyeColor = "hazel"]]<</if>>
<<if $PC.origEye != "pale-grey">>| [[Pale-grey|Manage Personal Affairs][$PC.eyeColor = "pale-grey"]]<</if>>
<<if $PC.origEye != "white">>| [[White|Manage Personal Affairs][$PC.eyeColor = "white"]]<</if>>
<<if $PC.origEye != "pink">>| [[Pink|Manage Personal Affairs][$PC.eyeColor = "pink"]]<</if>>
<<if $PC.origEye != "amber">>| [[Amber|Manage Personal Affairs][$PC.eyeColor = "amber"]]<</if>>
<<if $PC.origEye != "red">>| [[Red|Manage Personal Affairs][$PC.eyeColor = "red"]]<</if>>
<<if $PC.origEye != "catlike">>| [[Catlike|Manage Personal Affairs][$PC.eyeColor = "catlike"]]<</if>>
<<if $PC.origEye != "serpent-like">>| [[Serpent-like|Manage Personal Affairs][$PC.eyeColor = "serpent-like"]]<</if>>
<<if $PC.origEye != "devilish">>| [[Devilish|Manage Personal Affairs][$PC.eyeColor = "devilish"]]<</if>>
<<if $PC.origEye != "demonic">>| [[Demonic|Manage Personal Affairs][$PC.eyeColor = "demonic"]]<</if>>
<<if $PC.origEye != "hypnotic">>| [[Hypnotic|Manage Personal Affairs][$PC.eyeColor = "hypnotic"]]<</if>>
<<if $PC.origEye != "heart-shaped">>| [[Heart-shaped|Manage Personal Affairs][$PC.eyeColor = "heart-shaped"]]<</if>>
<br>You have a selection of hair dyes available.
<br>
<<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>>
<<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>>
<<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>>
<<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>>
<<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>>
<<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>>
<<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>>
<<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>>
<<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>>
<<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>>
<<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>>
<<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>>
<<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>>
<<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>>
<<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>>
<<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>>
<<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>>
<<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>>
<<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>>
<<if $PC.origHColor != "black">>| [[Black|Manage Personal Affairs][$PC.hColor = "black"]]<</if>>
<<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>>
<<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>>
<<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>>
<br><br>
You ponder what skills may be useful in running your arcology.
<br>Trading:
<<if $PC.trading >= 100>>
You are a master at economics and trading.
<<elseif $PC.trading >= 80>>
You are an expert at economics and trading.
<<elseif $PC.trading >= 60>>
You are skilled in economics and trading.
<<elseif $PC.trading >= 40>>
You know some things about economics and trading.
<<elseif $PC.trading >= 20>>
You are a beginner in economics.
<<elseif $PC.trading >= 0>>
You know only the basics of trading.
<<elseif $PC.trading >= -20>>
You know how to haggle a little.
<<elseif $PC.trading >= -40>>
You know how to shop around.
<<elseif $PC.trading >= -60>>
You know not to pay sticker price.
<<elseif $PC.trading >= -80>>
People always give you discounts, but you never save any money.
<<else>>
They said it was a bear market, so where are the bears?
<</if>>
<br>Warfare:
<<if $PC.warfare >= 100>>
You are a master of warfare.
<<elseif $PC.warfare >= 80>>
You are an expert at tactics and strategy.
<<elseif $PC.warfare >= 60>>
You are skilled in combat.
<<elseif $PC.warfare >= 40>>
You know some things about combat.
<<elseif $PC.warfare >= 20>>
You are a beginner in tactics and strategy.
<<elseif $PC.warfare >= 0>>
You know only the basics of fighting.
<<elseif $PC.warfare >= -20>>
You know how to hold a gun.
<<elseif $PC.warfare >= -40>>
You know how to stab with a knife.
<<elseif $PC.warfare >= -60>>
Go for the throat?
<<elseif $PC.warfare >= -80>>
Just kick them in the balls, right?
<<else>>
People like you are usually the first raped in a war.
<</if>>
<br>Slaving:
<<if $PC.slaving >= 100>>
You are a master slaver.
<<elseif $PC.slaving >= 80>>
You are an expert at enslaving.
<<elseif $PC.slaving >= 60>>
You are skilled in slaving.
<<elseif $PC.slaving >= 40>>
You know some things about getting slaves.
<<elseif $PC.slaving >= 20>>
You are a beginner in slaving.
<<elseif $PC.slaving >= 0>>
You know only the basics of slaving.
<<elseif $PC.slaving >= -20>>
You know how to avoid becoming a slave.
<<elseif $PC.slaving >= -40>>
You know to read contracts before you sign them.
<<elseif $PC.slaving >= -60>>
You know to be careful.
<<elseif $PC.slaving >= -80>>
You know better than to trust anyone.
<<else>>
It would be easy to enslave you.
<</if>>
<br>Engineering:
<<if $PC.engineering >= 100>>
You are a master engineer.
<<elseif $PC.engineering >= 80>>
You are an expert at engineering.
<<elseif $PC.engineering >= 60>>
You are skilled in engineering.
<<elseif $PC.engineering >= 40>>
You know some things about engineering.
<<elseif $PC.engineering >= 20>>
You are a beginner in engineering.
<<elseif $PC.engineering >= 0>>
You know only the basics of engineering.
<<elseif $PC.engineering >= -20>>
You can build a gingerbread house that doesn't collapse.
<<elseif $PC.engineering >= -40>>
You can tie a tight knot, does that count?
<<elseif $PC.engineering >= -60>>
Glue is your friend; lots of it.
<<elseif $PC.engineering >= -80>>
You know better than to even try to build something.
<<else>>
You can cook; that's sort of like building something, right?
<</if>>
<br>Medicine:
<<if $PC.medicine >= 100>>
You are a master surgeon.
<<elseif $PC.medicine >= 80>>
You are an expert at medicine and surgery.
<<elseif $PC.medicine >= 60>>
You are skilled in surgery.
<<elseif $PC.medicine >= 40>>
You know some things about medicine.
<<elseif $PC.medicine >= 20>>
You are a beginner in medicine.
<<elseif $PC.medicine >= 0>>
You know the basics of treating injuries.
<<elseif $PC.medicine >= -20>>
You can stop a wound from getting infected.
<<elseif $PC.medicine >= -40>>
Gauze is your friend. Just keep wrapping.
<<elseif $PC.medicine >= -60>>
You know how to apply a bandaid.
<<elseif $PC.medicine >= -80>>
Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
Alchohol makes pain go away, right?
<</if>>
<br><br>
On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>>by name<<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>.
<span id="result">
<<if ndef $PC.customTitle>>
<br><<link "Set a custom title for slaves to address you">>
<<replace "#result">>
Custom title: <<textbox "$PC.customTitle" $PC.customTitle>>
<<link "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
<</replace>>
<</link "">>
<</replace>>
<</link>>
<<else>>
<br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>>
<<link "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
<</replace>>
<</link>> |
<<link "Stop using a custom title">>
<<replace "#result">>
You stop using a custom title
<<set $PC.customTitle = undefined>>
<<set $PC.customTitleLisp = undefined>>
<</replace>>
<</link>>
<</if>>
</span>
<<if $PC.degeneracy > 0>>
<br><br>
__Rumors__
<br>
<<if $PC.degeneracy > 100>>
There are severe and devastating rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 75>>
There are severe rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 50>>
There are bad rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 25>>
There are rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 10>>
There are minor rumors about you spreading across the arcology.
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<if totalPlayerRelatives($PC) > 0>>
<<PlayerFamily>>
<</if>>
<</if>>
<<if $PC.vagina == 1>>
<br><br>
__Contraceptives and Fertility__
<br>
<span id="miniscene">
<<if $PC.preg < 8 && $PC.preg > 0 && $PC.pregSource != -1>>
Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@.lime;you are pregnant.@@ <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br> <</replace>><</link>>
<<elseif $PC.labor == 1>>
You are beginning to feel contractions, you'll be giving birth soon.
<<elseif $PC.preg >= 40>>
Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]]
<<elseif $PC.preg >= 8 && $PC.pregSource != -1>>
You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br> <</replace>><</link>>
<</if>>
</span>
<<if $PC.births > 0>>
<br>
<br>
In total, you have given birth to:
<<if $PC.birthElite > 0>>
<br><<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite.
<</if>>
<<if $PC.birthMaster > 0>>
<br><<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master.
<</if>>
<<if $PC.birthClient > 0>>
<br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with.
<</if>>
<<if $PC.birthDegenerate > 0>>
<br><<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves.
<</if>>
<<if $PC.birthArcOwner > 0>>
<br><<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner.
<</if>>
<<if $PC.birthCitizen > 0>>
<br><<print $PC.birthCitizen>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens.
<</if>>
<<if $PC.birthOther > 0>>
<br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall.
<</if>>
<</if>>
<br>
<br>
I'm
<<if $PC.preg > 0>>
currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now.
<<elseif $PC.preg == -2>>
menopausal. My time to bear children has passed.
<<elseif $PC.preg == -1>>
currently on birth control.
[[Stop taking it|Manage Personal Affairs][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
currently fertile.
[[Start taking birth control|Manage Personal Affairs][$PC.preg = -1]]
<</if>>
<<if $arcologies[0].FSRestartDecoration >= 100>>
<<if $playerBred == 0>>
<br><br>
I am currently not bearing children for the Societal Elite.
[[List your womb as available|Manage Personal Affairs][$playerBred = 1]]
<<else>>
My womb is dedicated to carrying the Societal Elites' children.
<</if>>
<</if>>
<<if $PC.preg == 0>>
<<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>>
<<if $PC.cumTap == 0>>
<br><br>
The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is.
<br><br>[[No-one is looking...|FSelf]]
<<else>>
<br><br>
The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is.
<br>[[Sounds fun!|FSelf]]
<br>[[I only want to get pregnant.|Manage Personal Affairs][$PC.preg = 1, $PC.pregSource = 0]]
<</if>>
<</if>>
<</if>>
<</if>>
<<if $propOutcome == 1>>
<br><br>
__Elite Breeder Qualifications__
<<UpdateStandards>>
<<BreedingStandards>>
<</if>>
|
teruterubouzu/fc
|
src/pregmod/managePersonalAffairs.tw
|
tw
|
bsd-3-clause
| 25,739 |
:: P Bodyswap Reveal [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $bodyswapAnnounced = 1>>
You recieve countless messages throughout the day; mostly worthless spam, several uninterseting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they succesfully transfered the brain from one slave to another with minimal side effects, and it seems the are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk.
<br><br>
It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to place their brain into, however. Perhaps one the mindless slaves from the Flesh Heap will suit your needs.
|
teruterubouzu/fc
|
src/pregmod/pBodyswapReveal.tw
|
tw
|
bsd-3-clause
| 1,027 |
:: PC Appearance Intro [nobr]
Race and appearance are largely irrelavant in the free cities; there are only the free and the enslaved.
<br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).//
<br><br>
@@.orange;What nationality are you?@@
<br>
I am $PC.nationality.
<br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it//
<br><br>
@@.orange;What race are you?@@
<br>
<span id = "ethnicity">
I'm $PC.race.
</span>
<br>
<<link "White">>
<<set $PC.race = "white">>
<<PlayerRace>>
<</link>>
|
<<link "Asian">>
<<set $PC.race = "asian">>
<<PlayerRace>>
<</link>>
|
<<link "Latina">>
<<set $PC.race = "latina">>
<<PlayerRace>>
<</link>>
|
<<link "Middle Eastern">>
<<set $PC.race = "middle eastern">>
<<PlayerRace>>
<</link>>
|
<<link "Black">>
<<set $PC.race = "black">>
<<PlayerRace>>
<</link>>
|
<<link "Semitic">>
<<set $PC.race = "semitic">>
<<PlayerRace>>
<</link>>
|
<<link "Southern European">>
<<set $PC.race = "southern European">>
<<PlayerRace>>
<</link>>
|
<<link "Indo-aryan">>
<<set $PC.race = "indo-aryan">>
<<PlayerRace>>
<</link>>
|
<<link "Amerindian">>
<<set $PC.race = "amerindian">>
<<PlayerRace>>
<</link>>
|
<<link "Pacific Islander">>
<<set $PC.race = "pacific islander">>
<<PlayerRace>>
<</link>>
|
<<link "Malay">>
<<set $PC.race = "malay">>
<<PlayerRace>>
<</link>>
|
<<link "Mixed race">>
<<set $PC.race = "mixed race">>
<<PlayerRace>>
<</link>>
<br><br>
@@.orange;What is your skin tone?@@
<br>
<span id = "skin">
I have $PC.skin skin.
</span>
<br>
<<link "White">>
<<set $PC.skin = "white">>
<<PlayerSkin>>
<</link>>
|
<<link "Fair">>
<<set $PC.skin = "fair">>
<<PlayerSkin>>
<</link>>
|
<<link "Light">>
<<set $PC.skin = "light">>
<<PlayerSkin>>
<</link>>
|
<<link "Dark">>
<<set $PC.skin = "dark">>
<<PlayerSkin>>
<</link>>
|
<<link "Olive">>
<<set $PC.skin = "olive">>
<<PlayerSkin>>
<</link>>
|
<<link "Black">>
<<set $PC.skin = "black">>
<<PlayerSkin>>
<</link>>
|
<<link "Brown">>
<<set $PC.skin = "brown">>
<<PlayerSkin>>
<</link>>
|
<<link "Light Brown">>
<<set $PC.skin = "light brown">>
<<PlayerSkin>>
<</link>>
|
<<link "Pale">>
<<set $PC.skin = "pale">>
<<PlayerSkin>>
<</link>>
|
<<link "Extremely Pale">>
<<set $PC.skin = "extremely pale">>
<<PlayerSkin>>
<</link>>
<br><br>
@@.orange;What color are your eyes?@@
<br>
I have $PC.eyeColor eyes.
<br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">>
<br><br>
@@.orange;What color is your hair?@@
<br>
I have $PC.hColor hair.
<br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">>
<br><br>
[[Finish player character customization|PC Experience Intro]]
|
teruterubouzu/fc
|
src/pregmod/pcAppearanceIntro.tw
|
tw
|
bsd-3-clause
| 2,678 |
:: PC Preg Intro [nobr]
You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women.
<br><br>
@@.orange;What's your stance on taking contraceptives?@@
<br><br>
I'm
<<if $PC.preg == -1>>
not interested in being a mother.
[[Risky|PC Preg Intro][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
fertile and I know the risks.
[[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]]
<<else>>
already pregnant.
[[Fertile|PC Preg Intro][$PC.preg = 0]]
<</if>>
<br>
//Being or becoming pregnant will raise difficulty.//
<br><br>
@@.orange;Hormones can be an interesting thing, how do they affect you?@@
<br><br>
I'm
<<if $PC.pregMood == 1>>
gentle and motherly when I'm hormonal.
[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
in complete control of myself.
[[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<else>>
aggressive and domineering when I'm hormonal.
[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]]
<</if>>
<br>
//Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.//
<br><br>
[[Confirm player character customization|PC Experience Intro]]
|
teruterubouzu/fc
|
src/pregmod/pcPregIntro.tw
|
tw
|
bsd-3-clause
| 1,660 |
:: Physical Development
<<if $slaves[$i].vagina >= 0 && $slaves[$i].ovaries > 0>>
/* loli becoming a woman */
<<switch $slaves[$i].physicalAge>>
<<case 3>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(9,9,9,10,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<</if>>
<<case 4>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 5>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 6>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 7>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(8,8,8,9,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 8>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) >80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 99>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<</if>>
<<case 9>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 10>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 11>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 300>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 12>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 300>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>
<<case 13>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face > 60>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 5>>
<</if>>
<<elseif $slaves[$i].face <= 60>>
<<if random(1,100) > 30>>
<<set $slaves[$i].face += 10>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 186>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face > 60>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 5>>
<</if>>
<<elseif $slaves[$i].face <= 60>>
<<if random(1,100) > 30>>
<<set $slaves[$i].face += 10>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 100>>
<<if random(1,100) > 70>>
<<set $slaves[$i].face -= 20>>
<</if>>
<</if>>
<<if $slaves[$i].voice <= 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 100>>
<<if random(1,100) > 50>>
<<set $slaves[$i].face -= 20>>
<</if>>
<</if>>
<<if $slaves[$i].voice <= 3>>
<<if random(1,100) > 30>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face > 60>>
<<if random(1,100) > 90>>
<<set $slaves[$i].face += 5>>
<</if>>
<<elseif $slaves[$i].face <= 60>>
<<if random(1,100) > 40>>
<<set $slaves[$i].face += 10>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 400>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>>
<<case 14>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 2>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>
<<case 15>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>
<<case 16>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 50>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>
<<case 17>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 60>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>
<<case 18>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 2000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 70>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<</if>>
<</switch>>
<<else>>
/* shota becoming a man WIP*/
<<switch $slaves[$i].physicalAge>>
<<case 3>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(9,9,9,10,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<</if>>
<<case 4>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 5>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 6>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 7>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(8,8,8,9,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 8>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) >80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 30>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 99>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 10>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 9>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 10>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 11>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 12>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>
<<case 13>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face > 60>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 5>>
<</if>>
<<elseif $slaves[$i].face <= 60>>
<<if random(1,100) > 50>>
<<set $slaves[$i].face += 10>>
<</if>>
<</if>>
<<if $slaves[$i].voice < 2>>
<<if random(1,100) > 50>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 186>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 60>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 10>>
<</if>>
<</if>>
<<if $slaves[$i].voice < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 30>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 10>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>>
<<case 14>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 2>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>
<<case 15>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].penis += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>
<<case 16>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>
<<case 17>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>
<<case 18>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 2000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -30>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<if $slaves[$i].waist > -15>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist -= 5>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 60>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<if $slaves[$i].waist < 90>>
<<if random(1,100) > 20>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].waist < 20>>
<<if random(1,100) > 60>>
<<set $slaves[$i].waist += 5>>
<</if>>
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/pregmod/physicalDevelopment.tw
|
tw
|
bsd-3-clause
| 67,593 |
:: RE legendary womb
<<nobr>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $legendaryWombID == $slaves[$i].ID>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave = $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is an incredible mother. She's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged.
This is a rare opportunity. The idea of pregnancy pageant isn't new but it is undeniably going to atract attention, so the pagent is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special mother.
\
<span id="result">
<<link "Fairly enter her in the pregnancy pageant">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but her heavy belly and creative positions win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her pregnant body is the most impressive on display, another slave owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/pregmod/reLegendaryWomb.tw
|
tw
|
bsd-3-clause
| 6,157 |
:: SA inflation [nobr]
<<if $slaves[$i].assignment == "be confined in the arcade" || $slaves[$i].assignment == "work in the dairy">>
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>>
<</if>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<<if $slaves[$i].inflation == 3>>
She makes sure to fill her rear with nearly two gallons of water, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
She makes sure to fill her rear with nearly four liters of water, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
She makes sure to fill her rear with nearly two liters of water, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<case "aphrodisiac">>
<<if $slaves[$i].inflation == 3>>
She makes sure to fill her rear with nearly two gallons of a curative solution, leaving her looking ready to burst, whenever she leaks or her body absorbs too much. She keeps herself full for you; the curatives in her gut keeping her healthy despite the pain. While having her body packed full of aphrodisiacs doesn't make her additionally submissive, it does amplify the effects of them.
<<if $slaves[$i].inflation > 0>>
$possessiveCap aphrodisiac bursting belly
<<if $slaves[$i].energy <= 85>>
@@.green;rapidly boosts $possessive sex drive.@@
<<set $slaves[$i].energy += 5*$slaves[$i].inflation>>
<<else>>
can't improve her absurd sex drive.
<</if>>
<<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">>
Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery.
<<set $slaves[$i].devotion += 5>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
Such a high dosage held for so long @@.red;isn't healthy@@.
<<set $slaves[$i].health -= 5*$slaves[$i].inflation>>
<</if>>
<<set $slaves[$i].chem += 2*$slaves[$i].inflation>>
<</if>>
<<if ($slaves[$i].addict > 0)>>
<<if $slaves[$i].inflation > 0>>
<<set $slaves[$i].addict += $slaves[$i].inflation*3>>
<<elseif ($aphrodisiacUpgrade == 1)>>
Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through her system from her bowels.
<<set $slaves[$i].addict -= 2>>
<</if>>
<<else>>
<<if random(1,100) < 40+(20*$slaves[$i].inflation)>>
All the aphrodisiacs held within her bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@
<<set $slaves[$i].addict = 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].inflation == 2>>
She makes sure to fill her rear with nearly four liters of an aphrodisiac solution, leaving her looking pregnant, whenever she leaks or her body absorbs too much. She is full enough to be distended but not enough to grow taut. While having her body bloated with aphrodisiacs doesn't make her additionally submissive, it does amplify the effects of them.
<<if $slaves[$i].inflation > 0>>
$possessiveCap overfilled aphrodisiac belly
<<if $slaves[$i].energy <= 90>>
@@.green;rapidly boosts $possessive sex drive.@@
<<set $slaves[$i].energy += 5*$slaves[$i].inflation>>
<<else>>
can't improve her absurd sex drive.
<</if>>
<<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">>
Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery.
<<set $slaves[$i].devotion += 5>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
Such a high dosage held for so long @@.red;isn't healthy@@.
<<set $slaves[$i].health -= 3*$slaves[$i].inflation>>
<</if>>
<<set $slaves[$i].chem += 2*$slaves[$i].inflation>>
<</if>>
<<if ($slaves[$i].addict > 0)>>
<<if $slaves[$i].inflation > 0>>
<<set $slaves[$i].addict += $slaves[$i].inflation*3>>
<<elseif ($aphrodisiacUpgrade == 1)>>
Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through her system from her bowels.
<<set $slaves[$i].addict -= 2>>
<</if>>
<<else>>
<<if random(1,100) < 40+(20*$slaves[$i].inflation)>>
All the aphrodisiacs held within her bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@
<<set $slaves[$i].addict = 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].inflation == 1>>
She makes sure to fill her rear with nearly two liters of an aphrodisiac solution, leaving her belly noticeably distended, whenever she leaks or her body absorbs too much. She is full enough to be swollen but not enough to visibly jiggle.
<<if $slaves[$i].inflation > 0>>
$possessiveCap aphrodisiac filled belly
<<if $slaves[$i].energy <= 95>>
@@.green;rapidly boosts $possessive sex drive.@@
<<set $slaves[$i].energy += 5*$slaves[$i].inflation>>
<<else>>
can't improve her absurd sex drive.
<</if>>
<<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">>
Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery.
<<set $slaves[$i].devotion += 5>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
Such a high dosage held for so long @@.red;isn't healthy@@.
<<set $slaves[$i].health -= 5>>
<</if>>
<<set $slaves[$i].chem += 2*$slaves[$i].inflation>>
<</if>>
<<if ($slaves[$i].addict > 0)>>
<<if $slaves[$i].inflation > 0>>
<<set $slaves[$i].addict += $slaves[$i].inflation*3>>
<<elseif ($aphrodisiacUpgrade == 1)>>
Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through her system from her bowels.
<<set $slaves[$i].addict -= 2>>
<</if>>
<<else>>
<<if random(1,100) < 40+(20*$slaves[$i].inflation)>>
All the aphrodisiacs held within her bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@
<<set $slaves[$i].addict = 1>>
<</if>>
<</if>>
<</if>>
<<case "curative">>
<<if $slaves[$i].inflation == 3>>
She makes sure to fill her rear with nearly two gallons of a curative solution, leaving her looking ready to burst, whenever she leaks or her body absorbs too much. She keeps herself full for you; the curatives in her gut keeping her healthy despite the pain.
<<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>>
The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being filled to her limit doesn't hasten her recovery at all; it's just perverted.
<<set $slaves[$i].health += 4>>
<<elseif ($slaves[$i].health < -20)>>
@@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being filled to her limit doesn't hasten her recovery at all; it's just perverted.
<<set $slaves[$i].health += 2>>
<<else>>
@@.green;$possessiveCap health improves@@ under the curative enema, though being filled to her limit doesn't hasten her recovery at all; it's just perverted.
<</if>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].fetish != "mindbroken">>
$pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly.
<<set $slaves[$i].trust += 1>>
<</if>>
<</if>>
<<set $slaves[$i].health += 1>>
<<set $slaves[$i].health += $curativeUpgrade*6>>
<<if $slaves[$i].health >= 90>>
$pronounCap is as healthy as she can be. @@.yellow;Her enema regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<</if>>
<<elseif $slaves[$i].inflation == 2>>
She makes sure to fill her rear with nearly four liters of a curative solution, leaving her looking pregnant, whenever she leaks or her body absorbs too much. She is full enough to be distended but not enough to grow taut.
<<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>>
The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being overfilled doesn't hasten her recovery at all; it's just perverted.
<<set $slaves[$i].health += 4>>
<<elseif ($slaves[$i].health < -20)>>
@@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being overfilled doesn't hasten her recovery at all; it's just perverted.
<<set $slaves[$i].health += 2>>
<<else>>
@@.green;$possessiveCap health improves@@ under curative enema, though being overfilled doesn't hasten her recovery at all; it's just perverted.
<</if>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].fetish != "mindbroken">>
$pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly.
<<set $slaves[$i].trust += 1>>
<</if>>
<</if>>
<<set $slaves[$i].health += 6>>
<<set $slaves[$i].health += $curativeUpgrade*6>>
<<if $slaves[$i].health >= 90>>
$pronounCap is as healthy as she can be. @@.yellow;Her enema regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<</if>>
<<elseif $slaves[$i].inflation == 1>>
She makes sure to fill her rear with nearly two liters of a curative solution, leaving her belly noticeably distended, whenever she leaks or her body absorbs too much. She is full enough to be swollen but not enough to visibly jiggle.
<<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>>
The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment.@@
<<set $slaves[$i].health += 4>>
<<elseif ($slaves[$i].health < -20)>>
@@.green;$possessiveCap poor health rapidly improves@@ under the curative enema.
<<set $slaves[$i].health += 2>>
<<else>>
@@.green;$possessiveCap health improves@@ under curative enema.
<</if>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].fetish != "mindbroken">>
$pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly.
<<set $slaves[$i].trust += 1>>
<</if>>
<</if>>
<<set $slaves[$i].health += 6>>
<<set $slaves[$i].health += $curativeUpgrade*6>>
<<if $slaves[$i].health >= 90>>
$pronounCap is as healthy as she can be. @@.yellow;Her enema regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<</if>>
<</if>>
<<set $slaves[$i].chem += 2>>
<<case "tightener">>
<<if $slaves[$i].inflation == 3>>
She makes sure to fill her rear with nearly two gallons of tightening solution, leaving her looking ready to burst, whenever she leaks or her body absorbs too much. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<if $slaves[$i].anus > 1>>
The solution slowly tightens her anus while inside her bowels. Being filled to her limit with the solution does not make it tighten any better or faster; it's just perverted.
<<if random(1,100) > 60>>
@@.lime;Her butthole is noticeably tighter from the previous week.@@
<<set $slaves[$i].anus-->>
<</if>>
<<else>>
Her anus is as tight as the solution can possibly make it.
<</if>>
<<if $slaves[$i].vagina > 1>>
As her body slowly absorbs the solution, its benefits begin to affect her pussy. Being filled to her limit with the solution does not make it tighten any better or faster; it's just perverted.
<<if random(1,100) > 80>>
@@.lime;Her vagina is noticeably tighter from the previous week.@@
<<set $slaves[$i].vagina-->>
<</if>>
<<else>>
Her pussy is as tight as the solution can possibly make it.
<</if>>
<<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>>
Her hole<<if $slaves[$i].vagina >= 0>>s<</if>> are as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;Her enema regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<</if>>
<<elseif $slaves[$i].inflation == 2>>
She makes sure to fill her rear with nearly four liters of tightening solution, leaving her looking pregnant, whenever she leaks or her body absorbs too much. She is full enough to be distended but not enough to grow taut.
<<if $slaves[$i].anus > 1>>
The solution slowly tightens her anus while inside her bowels. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted.
<<if random(1,100) > 60>>
@@.lime;Her butthole is noticeably tighter from the previous week.@@
<<set $slaves[$i].anus-->>
<</if>>
<<else>>
Her anus is as tight as the solution can possibly make it.
<</if>>
<<if $slaves[$i].vagina > 1>>
As her body slowly absorbs the solution, its benefits begin to affect her pussy. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted.
<<if random(1,100) > 80>>
@@.lime;Her vagina is noticeably tighter from the previous week.@@
<<set $slaves[$i].vagina-->>
<</if>>
<<else>>
Her pussy is as tight as the solution can possibly make it.
<</if>>
<<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>>
Her hole<<if $slaves[$i].vagina >= 0>>s<</if>> are as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;Her enema regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<</if>>
<<elseif $slaves[$i].inflation == 1>>
She makes sure to fill her rear with nearly two liters of tightening solution, leaving her belly noticeably distended, whenever she leaks or her body absorbs too much. She is full enough to be swollen but not enough to visibly jiggle.
<<if $slaves[$i].anus > 1>>
The solution slowly tightens her anus while inside her bowels.
<<if random(1,100) > 60>>
@@.lime;Her butthole is noticeably tighter from the previous week.@@
<<set $slaves[$i].anus-->>
<</if>>
<<else>>
Her anus is as tight as the solution can possibly make it.
<</if>>
<<if $slaves[$i].vagina > 1>>
As her body slowly absorbs the solution, its benefits begin to affect her pussy.
<<if random(1,100) > 80>>
@@.lime;Her vagina is noticeably tighter from the previous week.@@
<<set $slaves[$i].vagina-->>
<</if>>
<<else>>
Her pussy is as tight as the solution can possibly make it.
<</if>>
<<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>>
Her hole<<if $slaves[$i].vagina >= 0>>s<</if>> are as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;Her enema regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<</if>>
<</if>>
<<set $slaves[$i].chem += 2>>
<<case "milk">>
<<if $slaves[$i].behavioralFlaw == "anorexic">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep the fattening load inside her, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep the fattening load inside her, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5,$slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep the fattening load inside her, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>
<</if>>
<</if>>
<<elseif $slaves[$i].behavioralFlaw == "gluttonous">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her taut belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her full belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to keep herself filled with nearly two gallons of milk, leaving her looking ready to burst. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to keep herself filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to to keep herself filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to fill her rear with nearly two gallons of milk, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to fill her rear with nearly four liters of milk, leavign her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to fill her rear with nearly two liters of milk, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two gallons of milk, leaving her looking ready to give birth. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<</if>>
<</if>>
<<case "cum">>
<<if $slaves[$i].behavioralFlaw == "anorexic">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep the massive cumshot inside her, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep the huge cumshot inside her, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep the cumshot inside her, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@.gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>
<</if>>
<</if>>
<<elseif $slaves[$i].behavioralFlaw == "gluttonous">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her taut belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her full belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion++, $slaves[$i].trust++>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@.hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@.mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@.hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@.mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@.hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@.mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to keep herself filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to keep herself filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to to keep herself filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to fill her rear with nearly two gallons of cum, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to fill her rear with nearly four liters of cum, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to fill her rear with nearly two liters of cum, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@.red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<</if>>
<</if>>
<</switch>>
<<if $slaves[$i].fetish == "cumslut">>
<<if $slaves[$i].inflationType == "cum">>
Being so full of cum fills $object with @@.hotpink;absolute bliss@@.
<<set $slaves[$i].devotion += 5>>
<</if>>
<</if>>
<<if $slaves[$i].behavioralQuirk == "fitness">>
<<if $slaves[$i].inflationType == "milk" || $slaves[$i].inflationType == "cum">>
$pronounCap vows to exercise more to deal with @@.mediumorchid;the bloated belly you forced on $object@@. Though gaining weight just means more opportunities to work out.
<<set $slaves[$i].devotion -= 3>>
<</if>>
<</if>>
<<if $slaves[$i].inflationType == "milk" && $slaves[$i].inflation > 1>>
<<if $slaves[$i].weight < 100>>
$possessiveCap body @@.lime;grows a little more padded@@ as it absorbs the milk contained in $possessive digestive track.
<<set $slaves[$i].weight += 2>>
<</if>>
<<if random(1,100) > 50>>
<<if $slaves[$i].boobs < 3000>>
$possessiveCap breasts @@.lime;swell@@ with added fat as $pronoun digests the milk contained in $possessive digestive track.
<<set $slaves[$i].boobs += 200>>
<</if>>
<<if $slaves[$i].butt < 7>>
$possessiveCap butt @@.lime;swells@@ with added fat as $pronoun digests the milk contained in $possessive digestive track.
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/pregmod/saInflation.tw
|
tw
|
bsd-3-clause
| 44,180 |
:: SE Burst [nobr]
<<set $nextButton = "Continue", $returnTo = "Scheduled Event">>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].burst == 1>>
<<if $slaves[$i].inflation != 0>>
<<pop>>
<</if>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<</if>>
<</for>>
<<set $burstee = 0>>
<<set $burst = 0>>
|
teruterubouzu/fc
|
src/pregmod/seBurst.tw
|
tw
|
bsd-3-clause
| 373 |
:: SE Death [nobr]
<<set $nextButton = "Continue", $returnTo = "Scheduled Event">>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].death == "old">>
<<DeathOldAge>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<<elseif $slaves[$i].death == "od">>
<<DeathOverdose>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<<elseif $slaves[$i].death == "health">>
<<DeathUnhealthy>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<<elseif $slaves[$i].death == "burst">>
<<DeathPregnancyBurst>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<</if>>
<</for>>
<<set $slaveDeath = 0>>
|
teruterubouzu/fc
|
src/pregmod/seDeath.tw
|
tw
|
bsd-3-clause
| 825 |
:: SE husk slave delivery [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">>
<<set $huskSlaveOrdered = 0>>
<<set $activeSlaveOneTimeMinAge = $huskSlave.age>>
<<set $activeSlaveOneTimeMaxAge = $huskSlave.age>>
<<if $huskSlave.sex == 2>>
<<include "Generate XY Slave">>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<set $activeSlave.slaveName = "irrelavant">>
<<set $activeslave.birthName = "">>
<<set $activeSlave.nationality = $huskSlave.nationality>>
<<set $activeSlave.race = $huskSlave.race>>
<<set $activeSlave.origin = "You reserved a mindless slave like her from the Flesh Heap.">>
<<set $activeSlave.devotion = 0)>>
<<set $activeSlave.trust = 0>>
<<if $activeSlave.race == "black">>
<<set $activeSlave.skin = either("black", "brown", "light brown")>>
<<set $activeSlave.hColor = either("black", "black", "black", "brown")>>
<<set $activeSlave.hStyle = either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>>
<<elseif $activeSlave.race == "white">>
<<set $activeSlave.skin = either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>>
<<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif $activeSlave.race == "latina">>
<<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>>
<<set $activeSlave.hColor = either("black", "black", "brown", "brown")>>
<<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif $activeSlave.race == "asian">>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif ($activeSlave.race == "indo-aryan") || ($activeSlave.race == "malay") || ($activeSlave.race == "pacific islander") || ($activeSlave.race == "amerindian")>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif ($activeSlave.race == "middle eastern") || ($activeSlave.race == "semitic") || ($activeSlave.race == "southern European")>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<</if>>
<<set $activeSlave.fetish = "mindbroken">>
<<set $activeSlave.fetishStrength = 10>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.intelligence = -3>>
<<set $activeSlave.intilligenceImplant = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<if $huskSlave.sex == 3>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.forskin = 2>>
<<set $activeSlave.balls = 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<<if $activeSlave.balls > 0>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<if $activeSlave.vagina == -1>>
<<set $activeSlave.clit = 0>>
<</if>>
<<if $huskSlave.virgin == 0>>
<<set $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 0>>
<</if>>
<</if>>
\
\
A slave came in matching fitting the description you provided.
<br>
//As expected, she is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for her in this state, so you should do what you are planning quickly. Or you could return her to the Flesh Heap, though you won't get your credits back.//
<br><br>
<<set $saleDescription = 1>><<display "Long Slave Description">><<set $saleDescription = 0>>
<br><br>
<span id="result">
<<if $cash >= $slaveCost>>\
[[Accept the offered slave and contact the bodyswap surgeon.|husk Slave Swap Workaround][$cash -= $slaveCost]]
<<else>>\
//You can't sustain her and thus must return her.//
<</if>>\
</span>
|
teruterubouzu/fc
|
src/pregmod/seHuskSlaveDelivery.tw
|
tw
|
bsd-3-clause
| 4,680 |
:: SE Player Birth [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event">>
<<set _gaveBirth = 0>>
<<set _PCDegree = 0>>
/*
PC.pregSource documentation
0 - unknown
-1 - Societal Elite
-2 - client
-3 - former master
-4 - male arc owner
-5 - citizen
*/
<<if $PC.births == 0>>
<<set $badBirth = 30>>
<<else>>
<<set $badBirth = 10>>
<</if>>
<<set $PC.preg = 0>>
<<set $PC.labor = 0>>
<<set $PC.births += 1>>
<<if $PC.pregSource == 0>>
<<set $PC.birthOther += 1>>
<<elseif $PC.pregSource == -1>>
<<set $PC.birthElite += 1>>
<<elseif $PC.pregSource == -2>>
<<set $PC.birthClient += 1>>
<<elseif $PC.pregSource == -3>>
<<set $PC.birthMaster += 1>>
<<elseif $PC.pregSource == -4>>
<<set $PC.birthArcOwner += 1>>
<<elseif $PC.pregSource == -5>>
<<set $PC.birthCitizen += 1>>
<<else>>
<<set $PC.birthDegenerate += 1>>
<</if>>
<<set $babyGender to either(1,2)>>
<<if $Cash4Babies == 1>>
<<set $seed = random(1,10)>>
<</if>>
<<if $PC.pregSource == -1>>
Since you are heavily pregnant with a child of the Societal Elite, you are quickly taken to the finest clinic the arcology has to offer. After a quick sedation, you awake to find your belly no longer round with child; that and a note stating your next breeding partner and a notice that ¤50000 has been added to your account. The Societal Elite are @@.green;very pleased@@ at their new addition to the ranks. You just wish you could have seen your little <<if $babyGender == 1>>girl<<else>>boy<</if>> before they took <<if $babyGender == 1>>her<<else>>him<</if>> away to be raised into a proper member of the future world.
<<else>>
While sitting at your desk planning your day, @@.lime;your water breaks,@@ thoroughly soaking your crotch and the slave servicing it. You pull your laboring body to its feet, notify $assistantName that it's time, and begin heading towards
<<if $masterSuite != 0 && $masterSuiteUpgradePregnancy == 1>>
$masterSuiteName, since you had it redesigned to accommodate pregnant slaves. You should be able to give birth in both luxury and privacy there.
<<elseif $clinic != 0>>
$clinicName, everything you'll need to give birth can be found there. Though you don't know how much privacy you'll be able to get there.
<<elseif $masterSuite != 0>>
$masterSuiteName, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in relative privacy there.
<<else>>
your bed, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in complete privacy there.
<</if>>
<br><br>
After what feels like a mile run, you finally waddle into your destination finding
<<if $Nurse != 0>>
@@.pink;$Nurse.slaveName@@ waiting for you with everything she needs to be a capable midwife to you.<<if $Concubine != 0>> @@.pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $Bodyguard != 0>>
@@.pink;$Bodyguard.slaveName@@ waiting for you. Ever since she realized she was protecting for two, she made sure to hone her skills as a midwife to make sure she could protect you and your unborn child from any dangers.<<if $Concubine != 0>> @@.pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $HeadGirl != 0>>
@@.pink;$HeadGirl.slaveName@@ is waiting for you. She promises to do everything she can to help you.<<if $Concubine != 0>> @@.pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $Concubine != 0>>
@@.pink;$Concubine.slaveName@@ is waiting for you. She believes, if anything, that she could at least comfort you while you give birth.
<<else>>
it quite empty. At least $assistantName knows where you are should anything go wrong.
<</if>>
<br><br>
You arrange yourself to give birth, relaxing until your body urges you to begin bearing down and pushing your child into the world.<<if $Concubine != 0>>$Concubine.slaveName settles in beside you, one hand soothing your contraction wracked middle and the other <<if $PC.dick == 1>>stroking your hardening dick<<else>>teasing your stiffening clit<</if>>.<</if>>
<<if $badBirth > random(1,100)>> /* shits going wrong */
<<if $Nurse != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. Until $Nurse.slaveName shoos her away so she can take over and get this baby out of you.<</if>> $Nurse.slaveName was prepared for this possibility, adjusts your position and timings, and before long is holding your @@.lime;new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.
<<elseif $BodyGuard != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $Bodyguard.slaveName quickly pulls her away from you, fearing the worst.<</if>> $Bodyguard.slaveName read about this possibility and tries everything she can to coax your child out. As time passes, she notices your consciousness begin to fade as exhaustion kicks in. Fearing for your lives, and desperate to save you, she draws her sword from its sheath, hands unsteady from what she is about to do. Carefully, she slits your lower abdomen, allowing your baby-filled womb to pop out through the incision. Doing her best, she cuts open your uterus, pulls your child from you and severs the umbilical cord.
<br>
<br>
You awake some time later in the remote surgery, your stomach extremely sore; you quickly realize you're no longer round with child. As you try to rise, $Bodyguard.slaveName stops you; she hefts you into a bridal carry and takes you to a recovery room, before gently placing you into a warm bed, tucking you in, and hurrying out of the room. Before you can call out, she returns carrying @@.lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.
<<elseif $HeadGirl != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $HeadGirl.slaveName quickly pulls to her feet and orders her to help her carry you to the remote surgery.<<else>> $HeadGirl.slaveName notices your distress and carries you to the remote surgery.<</if>>
<br>
<br>
You awake some time later in a recovery room<<if $Concubine != 0>>, $Concubine.slaveName beside you<</if>>, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. Seeing you're awake, $HeadGirl.slaveName catches your attention. In her arms is @@.lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@, <<if $HeadGirl.lactation > 0>>happily nursing from her breast, <</if>>alive and well.
<<elseif $Concubine != 0>>
You keep pushing and pushing, but your child is not coming out. In a panic, $Concubine.slaveName carries you to the remote surgery.
<br>
<br>
You awake some time later in a recovery room, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. A content sigh comes from beside you; $Concubine.slaveName is snuggled next to you, snoozing with @@.lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.<<if $Concubine.lactation > 0>> Your child has managed to free one of $Concubine.slaveName's breasts and is eagerly suckling from her milky nipple.<</if>>
<<else>>
You keep pushing and pushing, but your child is not coming out. @@.red;Something is wrong,@@ but you keep persisting.
<<set $gameover = "birth complications", $nextButton = "Have to keep trying!", $nextLink = "Gameover">>
<</if>>
<<else>>
<<if $Nurse != 0>>
Under $Nurse.slaveName's guidance, childbirth is a breeze for you.<<if $Concubine != 0>> Or it would have been, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $Bodyguard != 0>>
With $Bodyguard.slaveName watching over you, you feel safe enough to let your guard down and focus on giving birth. Once you are relaxed, you feel your child begin to inch down your birth canal. Before long you've completed the job without any trouble.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Bodyguard.slaveName cuts the cord with her blade, and hands you @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $HeadGirl != 0>>
With $HeadGirl.slaveName waiting with everything you need, childbirth goes by without a hitch.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $Concubine != 0>>
$Concubine.slaveName alternates between calming your nerves and driving your to orgasm. It works fairly well, as your child rapidly enters the world alongside a particularly powerful climax. You reach down and draw @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ into your arms, while $Concubine.slaveName shifts to eagerly "clean" your crotch with her tongue.
<<else>>
You keep pushing and pushing, your child slowly working its way from your body. With the last of your strength, you bear down, freeing your child from your body at last. Panting, you gather @@.lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ and drift off into a much deserved rest.
<</if>>
<</if>>
<<if _gaveBirth == 0>>
<<include "Generate Child">>
<<if $activeSlave.race == $PC.race>>
<<set _PCDegree++>>
<</if>>
<<if $activeSlave.hColor == $PC.hColor>>
<<set _PCDegree++>>
<</if>>
<<if $activeSlave.skin == $PC.skin>>
<<set _PCDegree++>>
<</if>>
<<if $activeSlave.eyeColor == $PC.eyeColor>>
<<set _PCDegree++>>
<</if>>
Your little <<if $babyGender == 1>>girl<<else>>boy<</if>>
<<if _PCDegree == 4>>
looks just like you; she will likely grow up to closely resemble yourself.
<<elseif $activeSlave.eyeColor == $PC.eyeColor>>
has your lovely $PC.eyeColor eyes.
<<elseif _PCDegree > 0>>
looks a little like you, enough that <<if $babyGender == 1>>she<<else>>he<</if>>'ll be recognizable as yours.
<<else>>
looks nothing like you; it's hard to believe <<if $babyGender == 1>>she's your daughter<<else>>he's you son<</if>>
<</if>>
<<if $PC.physicalAge >= 55 && $playerAging != 0>>
You are getting too old to have children; you feel like this may be your last.
<<set $PC.preg = -2>>
<</if>>
<<if $PC.pregSource > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $PC.pregSource>>
Rumors spread that your child was fathered by a slave, @@.red;harming your lasting reputation.@@
<<set $PC.degeneracy += 20>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if $activeSlave.race != $arcologies[0].FSSupremacistRace>>
Furthermore, word is that your child was not $arcologies[0].FSSupremacistRace, @@.red;hurting your lasting reputation.@@
<<set $PC.degeneracy += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>>
In addition, there is a nasty rumor that you gave birth to a $arcologies[0].FSSubjugationistRace child, @@.red;devastating your lasting reputation.@@
<<set $PC.degeneracy += 50>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
Now you are faced with a decision of what to do with your new child. You're far too busy to keep it yourself, but you could @@.orange;send your <<if $babyGender == 1>>daughter<<else>>son<</if>> to a boarding school to be raised until they are of age to serve as your heir.@@ The other option is to @@.orange;send them to become a slave at a slave orphanage.@@<<if $Cash4Babies == 1>> Alternatively, since it is @@.orange;legal to sell slave babies@@, your child should be worth quite a pretty ¤ at auction.<</if>><<if $incubator > 0>><<if $incubator > $incubatorSlaves>> An incubation tank is empty and ready to accept a child, should you wish to @@.orange;keep your child as a slave@@<<else>>All the incubation tanks are occupied; there is no room for your newborn child<</if>>.<</if>>
<br><br>
<span id="choice">What will it be?
<br>
<<link "Boarding School">><<replace "#choice">><<print "You have decided to send them away to be raised in your stead.">><</replace>><</link>> |
<<link "Slave Orphanage">><<replace "#choice">><<print "You have decided to send them to a slave orphanage to be raised to $minimumSlaveAge and sold. Perhaps you'll even see them again, though you are unlikely to recognize them if you do.">><</replace>><</link>>
<<if $Cash4Babies == 1>> | <<link "Auction Them">><<replace "#choice">><<print "You send the child to be sold at auction amongst other prestigious slaves. The winning big for your offspring came in at @@.yellowgreen;¤<<print 1000*$seed>>.@@">><</replace>><<set $cash += 1000*$seed>><</link>><</if>>
<<if ($incubator > $incubatorSlaves) && ($reservedChildren < ($incubator-$incubatorSlaves))>>
| <<link "Incubation">><<replace "#choice">><<print "You place the child into an incubation chamber to be aged until they can legally serve as your slave.">><</replace>><<display "Incubator Workaround">><</link>>
<</if>>
</span>
<</if>> /*closes gaveBirth*/
<</if>> /*closes SE*/
<<set $badBirth = 0>>
<<set $PC.pregSource = 0>>
<<set $seed = 0>>
<<set $babyGender = 0>>
|
teruterubouzu/fc
|
src/pregmod/sePlayerBirth.tw
|
tw
|
bsd-3-clause
| 14,128 |
:: Slave Age Intro
Do you want to see content involving girls younger than 18 in this game?
[[No.|PC Body Intro][$minimumSlaveAge = 18, $pedo_mode = 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.//
Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode = 0]]
[[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.//
[[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 0, $precociousPuberty = 1, $fertilityAge = 10, $potencyAge = 12, $seeAge = 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile yonger than normal puberty age (10) in some cases, and grow up naturally.//
|
teruterubouzu/fc
|
src/pregmod/slaveAgeIntro.tw
|
tw
|
bsd-3-clause
| 979 |
:: SlaveOnSlaveFeedingWorkAround [nobr]
<<set $nextButton = "Back", $nextLink = "Slave Interact">>
<<set $milkTap = 0, _descM = "milk", _descC = "cum", _eligibilityMilk2 = 0, _eligibilityMilk4 = 0, _eligibilityMilk8 = 0, _eligibilityCum2 = 0, _eligibilityCum4 = 0, _eligibilityCum8 = 0>>
<<for _i = 0; _i < $slaves.length; _i++>> /* milk output */
<<if $slaves[_i].lactation > 0>>
<<set $slaves[_i].milkOutput = 0>>
<<set _milk = milkAmount($slaves[_i])>>
<<set _milk = ($milk/14)>>
<<set _milk = Math.trunc(_milk)>>
<<set $slaves[_i].milkOutput = _milk>>
<<else>>
<<set _milk = 0>>
<</if>>
<</for>>
<<for _i = 0; _i < $slaves.length; _i++>> /* cum output */
<<if $slaves[_i].balls > 0 && $slaves[_i].dick > 0 && ($slaves[_i].dickAccessory != "chastity" || $slaves[_i].dickAccessory != "combined chastity")>>
<<set $slaves[_i].cumOutput = 0>>
<<set _cum = cumAmount($slaves[_i])>>
<<set _cum = ($cum/7)>>
<<set _cum = ($cum/10)>>
<<set _cum = Math.trunc(_cum)>>
<<set $slaves[_i].cumOutput = _cum>>
<<else>>
<<set _cum = 0>>
<</if>>
<</for>>
//$activeSlave.slaveName is preped to drink her fill; now you must select a slave capable of producing the required amount of milk or ejaculate.//
<br><br><br>
__Select an eligible slave to serve as the tap:__
<br><br>
__Milk Slaves__
<br><br>
__2 Liters__
<br>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].milkOutput >= 2>>
<<if ($slaves[_i].ID != $activeSlave.ID)>>
<<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">>
<<set _eligibilityMilk2 = 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if (_eligibilityMilk2 == 0)>>
//You have no slaves capable of producing two liters of milk.//
<</if>>
<br><br>
__4 Liters__
<br>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].milkOutput >= 4>>
<<if ($slaves[_i].ID != $activeSlave.ID)>>
<<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">>
<<set _eligibilityMilk4 = 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if (_eligibilityMilk4 == 0)>>
//You have no slaves capable of producing four liters of milk.//
<</if>>
<br><br>
__8 Liters__
<br>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].milkOutput >= 8>>
<<if ($slaves[_i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">>
<<set _eligibilityMilk8 = 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if (_eligibilityMilk8 == 0)>>
//You have no slaves capable of producing eight liters of milk.//
<</if>>
<br><br><br><br>
__Cum Slaves__
<br><br>
__2 Liters__
<br>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].cumOutput >= 2>>
<<if ($slaves[_i].ID != $activeSlave.ID)>>
<<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">>
<<set _eligibilityCum2 = 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if (_eligibilityCum2 == 0)>>
//You have no slaves capable of producing two liters of cum.//
<</if>>
<br><br>
__4 Liters__
<br>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].cumOutput >= 4>>
<<if ($slaves[_i].ID != $activeSlave.ID)>>
<<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">>
<<set _eligibilityCum4 = 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if (_eligibilityCum4 == 0)>>
//You have no slaves capable of producing four liters of cum.//
<</if>>
<br><br>
__8 Liters__
<br>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].cumOutput >= 8>>
<<if ($slaves[_i].ID != $activeSlave.ID)>>
<<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">>
<<set _eligibilityCum8 = 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if (_eligibilityCum8 == 0)>>
//You have no slaves capable of producing eight liters of cum.//
<</if>>
|
teruterubouzu/fc
|
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
|
tw
|
bsd-3-clause
| 4,348 |
:: test genetics [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
<<set _seed = 0>>
All slave array slaves MUST be present in genePool or else there is a malfunction.
<br>Name ID Origin
<br><br>
genePool:
<<for _i = 0; _i < $genePool.length; _i++>>
<br>
$genePool[_i].slaveName $genePool[_i].ID $genePool[_i].origin
<</for>>
<br><br>
slaves:
<<for _i = 0; _i < $slaves.length; _i++>>
<br>
<<for _k = 0; _k < $genePool.length; _k++>>
<<if $slaves[_i].ID == $genePool[_k].ID>>
<<set _seed = 1>>
<<break>>
<</if>>
<</for>>
<<if _seed == 1>>
@@.green;$slaves[_i].slaveName $slaves[_i].ID $slaves[_i].origin@@
<<else>>
@@.red;$slaves[_i].slaveName $slaves[_i].ID $slaves[_i].origin@@
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/pregmod/testGenetics.tw
|
tw
|
bsd-3-clause
| 729 |
:: death widgets [widget nobr]
<<widget "pop">>
<br>
As $slaves[$i].slaveName is going about her business with her overfilled $slaves[$i].inflationType belly, she can't help but feel exhausted. Her health has been poor lately and the pressure in her organs is not helping things. She immediately knows something is wrong when an intense pain runs through her middle and her load shifts threateningly. Blood and $slaves[$i].inflationType leak from her rear as her body cavity fills with the contents of her digestive track. The skin of her taut belly reddens as the pressure against it builds. As she takes her last breath, she falls forward, her weight landing upon her straining stomach. With a gush, she ruptures, flooding the area around her with blood, guts and $slaves[$i].inflationType. Word of the late slave and her gruesome fate spread fast, @@.gold;terrifying@@ your untrusting slaves.
<<for $j = 0; $j < $slaves.length; $j++>>
<<if ($slaves[$j].trust <= 50)>>
<<if ($slaves[$j].inflation >= 0)>>
<<set $slaves[$j].trust -= ((($slaves[$j].inflation)^3)*5)>>
<<else>>
<<set $slaves[$j].trust -= 10>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "DeathOldAge">>
<<SlavePronouns $slaves[$i]>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$slaves[$i].slaveName@@'', the fucktoy encased in it, died naturally of old age despite $possessive living conditions. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end.
<<elseif $slaves[$i].assignment == "work in the dairy" && $dairyRestraints > 1>>
You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$slaves[$i].slaveName@@'', the cow restrained in it, died naturally of old age despite $possessive living conditions. $pronounCap was a good cow; $pronoun gave milk up until $possessive death.
<<elseif $slaves[$i].fuckdoll > 0>>
One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$slaves[$i].slaveName@@'' has died naturally of old age despite $possessive living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally.
<<else>>
''@@.pink;$slaves[$i].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
<<set _deathSeed = random(1,100)>>
<<if _deathSeed > 75>>
$pronounCap is found dead in $possessive bed, having died sometime during the previous night.
<<elseif _deathSeed > 50>>
$pronounCap is found dead in a stairwell, having had a heart attack while trying to climb it.
<<elseif _deathSeed > 25>>
$pronounCap is found dead in the showers, having slipped sometime earlier.
<<else>>
<<if $slaves[$i].releaseRules != "restrictive">>
$pronounCap is found dead in the bed of another slave, having died during intercourse. $possessiveCap lover is not taking it well.
<<else>>
$pronounCap is found dead in the cafeteria, having died during breakfast; $pronoun ruined the day for a number of your slaves.
<</if>>
<</if>>
$slaves[$i].slaveName died at the age of $slaves[$i].actualAge;
<<if $slaves[$i].actualAge < 10>>
$pronoun lived a tragically short life.
<<elseif $slaves[$i].actualAge < 20>>
$pronoun died far too young.
<<elseif $slaves[$i].actualAge < 30>>
$pronoun died in what would be a sex slave's prime.
<<elseif $slaves[$i].actualAge < 50>>
$pronoun died in $possessive prime.
<<elseif $slaves[$i].actualAge < 65>>
$pronoun lived a fair life, good or bad.
<<elseif $slaves[$i].actualAge < 90>>
$pronoun lived a long life and experienced much during it.
<<else>>
$pronoun lived a very long life that few get to see.
<</if>>
<</if>>
<</widget>>
<<widget "DeathOverdose">>
<<SlavePronouns $slaves[$i]>>
<<if $slaves[$i].fuckdoll > 0>>
One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$slaves[$i].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm it died during, however.
<<else>>
''@@.pink;$slaves[$i].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
$pronounCap is found dead in $possessive bed, having died sometime earlier. Judging by the mess and the expression on $possessive face, $pronoun died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in her system. $slaves[$i].slaveName died at the age of $slaves[$i].actualAge;
<<if $slaves[$i].actualAge < 10>>
$pronoun lived a tragically short life.
<<elseif $slaves[$i].actualAge < 20>>
$pronoun died far too young.
<<elseif $slaves[$i].actualAge < 30>>
$pronoun died in what would be a sex slave's prime.
<<elseif $slaves[$i].actualAge < 50>>
$pronoun died in $possessive prime.
<<elseif $slaves[$i].actualAge < 65>>
$pronoun lived a fair life, good or bad.
<<elseif $slaves[$i].actualAge < 90>>
$pronoun lived a long life and experienced much during it.
<<else>>
$pronoun lived a very long life that few get to see.
<</if>>
<</if>>
<</widget>>
<<widget "DeathUnhealthy">>
<<SlavePronouns $slaves[$i]>>
<<if $slaves[$i].fuckdoll > 0>>
One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$slaves[$i].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.
<<else>>
''@@.pink;$slaves[$i].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
$pronounCap is found dead in $possessive bed, having died sometime during the night. $pronounCap has been in very poor health lately, so you knew this was a possibility. $slaves[$i].slaveName died at the age of $slaves[$i].actualAge;
<<if $slaves[$i].actualAge < 10>>
$pronoun lived a tragically short life.
<<elseif $slaves[$i].actualAge < 20>>
$pronoun died far too young.
<<elseif $slaves[$i].actualAge < 30>>
$pronoun died in what would be a sex slave's prime.
<<elseif $slaves[$i].actualAge < 50>>
$pronoun died in $possessive prime.
<<elseif $slaves[$i].actualAge < 65>>
$pronoun lived a fair life, good or bad.
<<elseif $slaves[$i].actualAge < 90>>
$pronoun lived a long life and experienced much during it.
<<else>>
$pronoun lived a very long life that few get to see.
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
Allowing a slave to die under your care @@.red;severely damages@@ your image as a caring slave owner and @@.red;calls into question@@ your paternalistic resolve.
<<FSChange "Paternalist" -10>>
<</if>>
<</if>>
<</widget>>
<<widget "DeathPregnancyBurst">>
<</widget>>
|
teruterubouzu/fc
|
src/pregmod/widgets/deathWidgets.tw
|
tw
|
bsd-3-clause
| 7,479 |
:: economy widgets [widget nobr]
<<widget "BrothelStatistics">>
<<if ($showEconomicDetails)>>
<<if (!$facility || !$facility.brothel)>>
<h4>- No statistics for $brothelName gathered this week -</h4>
<<else>>
<<set _details = $args[0]>>
<<set _b = $facility.brothel>>
<table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;">
<tr style="border-bottom: 2px solid white;">
<th>Items</th>
<th style="width: 6em">Revenue</th>
<th style="width: 6em">Expenses</th>
<th style="width: 6em">Net Income</th>
<th style="width: 7em">Rep. Change</th>
</tr>
<tr>
<td>Total whoring income</td>
<td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td>
<td></td>
<td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right;"><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></td>
</tr>
<tr>
<td>Total whore living costs</td>
<td></td>
<td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td>
<td></td>
</tr>
<<if _details>>
<tr>
<td colspan="3"><b>Whore details</b>
<div style="padding-left: 20px; padding-right: 10px;">
<table style="width: 100%; font-size: 90%; line-height: 110%;">
<tr>
<th>Whore</th>
<th style="width: 5em">Customers</th>
<th style="width: 20em">Revenue</th>
<th style="width: 6em">Expenses</th>
<th style="width: 6em">Net Income</th>
<th style="width: 7em">Rep. Change</th>
</tr>
<<set _slaveDetails = _b.income.values()>>
<<set _slaveInfo = _slaveDetails.next()>>
<<for !_slaveInfo.done>>
<<set _revenue = _slaveInfo.value.income + _slaveInfo.value.adsIncome, _netIncome = _revenue - _slaveInfo.value.cost>>
<tr>
<td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td>
<td style="padding-right: 2px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td>
<td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td>
<td style="padding-right: 2px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td>
<td style="padding-right: 2px; text-align: right;"><<if (_slaveInfo.value.rep > 0)>>@@.green;+<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<elseif (_slaveInfo.value.rep < 0)>>@@.red;<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<else>><</if>></td>
</tr>
<<set _slaveInfo = _slaveDetails.next()>>
<</for>>
</table></div></td>
<td></td>
<td></td>
</tr>
<</if>>
<<if (_b.adsIncome > 0)>>
<tr>
<td>Additional income</td>
<td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td>
<td></td>
<td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td>
<td></td>
</tr>
<</if>>
<tr>
<td>Brothel maintenance</td>
<td></td>
<td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td>
<td></td>
</tr>
<<if (_b.adsCosts > 0)>>
<tr>
<td>Advertising program</td>
<td></td>
<td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.adsCosts.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.adsCosts.toFixedHTML(2)>>@@</td>
<td></td>
</tr>
<</if>>
<tr style="border-top: 1px solid white;">
<td><b>Total</b></td>
<td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td>
<td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td>
<td style="padding-right: 2px; text-align: right;"><b><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></b></td></tr>
</table>
<</if>>
<</if>>
<</widget>>
/* Call with <<CorpDevBuySell "asset" "Numasset">> TODO: replace eval parse with appropriate functions */
<<widget "CorpDevBuySell">>
<<set _textboxMLArg = '_'+$args[1]>>
| Trade Qty
<<textbox `'_Num' + $args[0]` `eval(parse('_Num' + $args[0]))`>><<script>>setTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>:
<<link "Buy">>
<<if Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0])))) == false>> /* Checks if _Numasset is string */
/* Buy all */
<<if State.temporary[$args[1]].toLowerCase() == "all" || "max">>
<<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>
Bought <<print Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> units for ¤<<print Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))*500*State.variables[$args[0]+"AssetPrice"]>>
<</replace>>
<<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>>
<<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace '#cashOnHand'>>
¤<<print $corpCash>>
<</replace>>
<<replace `'#'+$args[0]+'AssetsDisp'`>>
¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<print Math.floor(State.variables[$args[0]+"Assets"]/500)>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>)
<</replace>>
<<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>
<<else>>
/* Error if decimal or not "all" or "max" string */
<<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>>
<</if>>
/* Buy % */
<<elseif State.temporary[$args[1]].toString().includes("%")>>
<<set _DesPerc = State.temporary[$args[1]]>>
<<set State.temporary[$args[1]] = Math.floor((Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)*$corpCash)/(State.variables[$args[0]+"AssetPrice"] * 500))>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>
Purchased <<print State.temporary[$args[1]]>> units (<<print (State.temporary[$args[1]]*(State.variables[$args[0]+"AssetPrice"] * 50000)/$corpCash).toFixed(2)>>% of cash, desired was _DesPerc)
<</replace>>
<<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>>
<<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace '#cashOnHand'>>
¤<<print $corpCash>>
<</replace>>
<<replace `'#'+$args[0]+'AssetsDisp'`>>
¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<print Math.floor(State.variables[$args[0]+"Assets"]/500)>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>)
<</replace>>
<<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>
/* Successful buy */
<<elseif (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"] < $corpCash>>
<<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>>
<<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace '#cashOnHand'>>
¤<<print $corpCash>>
<</replace>>
<<replace `'#'+$args[0]+'AssetsDisp'`>>
¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<print Math.floor(State.variables[$args[0]+"Assets"]/500)>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>)
<</replace>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>>
/* Unsuccessful buy but have enough cash for more than 1 unit */
<<elseif $corpCash > 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>
The corp can only buy <<print Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> more unit<<if Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)) > 1 >>s<</if>> of $args[0] assets.
<</replace>>
<<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>>
<<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>
/* Unsuccessful buy */
<<else>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>There are insufficient funds for additional purchases.<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0])))) == false>>
/* Sell all */
<<if State.temporary[$args[1]].toLowerCase() == "all" || "max">>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>
Sold <<print Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> units for ¤<<print Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)*500*State.variables[$args[0]+"AssetPrice"]>>
<</replace>>
<<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>>
<<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>>
<<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace '#cashOnHand'>>
¤<<print $corpCash>>
<</replace>>
<<replace `'#'+$args[0]+'AssetsDisp'`>>
¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print Math.ceil(State.variables[$args[0]+"Assets"]/500)>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>)
<</replace>>
<<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>
/* Error if decimal or not "all" or "max" string */
<<else>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>>
<</if>>
/* Sell % */
<<elseif State.temporary[$args[1]].toString().includes("%")>>
<<set _DesPerc = State.temporary[$args[1]]>>
<<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500*(Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)))>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>
Sold <<print State.temporary[$args[1]]>> units (<<print (State.temporary[$args[1]]*100/((State.variables[$args[0]+"Assets"]-500)/500)).toFixed(2)>>% of $args[0] assets, desired was _DesPerc)
<</replace>>
<<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>>
<<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace '#cashOnHand'>>
¤<<print $corpCash>>
<</replace>>
<<replace `'#'+$args[0]+'AssetsDisp'`>>
¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print Math.ceil(State.variables[$args[0]+"Assets"]/500)>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>)
<</replace>>
<<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>
/* Successful sell */
<<elseif State.variables[$args[0]+"Assets"] > 500 && eval(parse('_Num' + $args[0])) * 500 < State.variables[$args[0]+"Assets"]>>
<<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>>
<<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>>
<<replace '#cashOnHand'>>
¤<<print $corpCash>>
<</replace>>
<<replace `'#'+$args[0]+'AssetsDisp'`>>
¤<<print State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"]>> (<<if (State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print Math.ceil(State.variables[$args[0]+"Assets"]/500)>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>)
<</replace>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>>
/* Unsuccessful sell but have enough assets for more than 1 unit */
<<elseif State.variables[$args[0]+"Assets"] > 500>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>
The corp can only sell <<print Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> more unit<<if Math.ceil((State.variables[$args[0]+"Assets"]-500)/500) > 1 >>s<</if>> of $args[0] assets.
<</replace>>
<<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>>
<<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 5);<</script>>
/* Unsuccessful sell */
<<else>>
<<replace `'#'+$args[0]+'AssetsPurchasing'`>>The corp cannot sell any more $args[0] assets.<</replace>>
<</if>>
<</link>>
<</widget>>
|
teruterubouzu/fc
|
src/pregmod/widgets/economyWidgets.tw
|
tw
|
bsd-3-clause
| 14,211 |
:: extended family widgets [nobr widget]
<<widget "Family">>
/*testtest PC parent passage - determines if the current slave is your mother or father*/
<<if $activeSlave.ID == $PC.mother && $activeSlave.ID == $PC.father>>
She @@.lightgreen;is both your mother and father, $pronoun impregnated <<print $object>>self with you.@@
<<elseif $activeSlave.ID == $PC.mother>>
$pronounCap @@.lightgreen;is your mother.@@
<<elseif $activeSlave.ID == $PC.father>>
$pronounCap @@.lightgreen;is your father.@@
<</if>>
<<if $activeSlave.father == -1 && $activeSlave.mother == -1>>
$pronounCap's @@.lightgreen;your child;@@ you knocked yourself up and gave birth to $object.
<</if>>
<<if $activeSlave.father == -1 && $activeSlave.mother != -1>>
$pronounCap's @@.lightgreen;your child;@@ you knocked $possessive mother up.
<<elseif $activeSlave.father > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.father>>
$pronounCap was @@.lightgreen;fathered by $slaves[$i].slaveName's@@ virile dick.
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.father != -1 && $activeSlave.mother == -1>>
$pronounCap's @@.lightgreen;your child;@@ you gave birth to $object.
<<elseif $activeSlave.mother > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.mother>>
$pronounCap was @@.lightgreen;born from $slaves[$i].slaveName's@@ fertile womb.
<<break>>
<</if>>
<</for>>
<</if>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].father>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap @@.lightgreen;fathered
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap @@.lightgreen;fathered a pair of your slaves: $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap @@.lightgreen;fathered a single slave of yours: $children[0].slaveName.@@
<</if>>
<<set $children = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].mother>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap @@.lightgreen;gave birth to
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap @@.lightgreen;gave birth to a pair of your slaves: $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap @@.lightgreen;gave birth to a single of your slaves: $children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*testtest maternal grandma passage - determines if the current slave has a maternal grandmother*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.mother>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].mother>>
$possessiveCap maternal @@.lightgreen;grandmother is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.mother && $slaves[$i].ID == $PC.mother>>
$possessiveCap maternal @@.lightgreen;grandmother is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest maternal grandpa passage - determines if the current slave has a maternal grandfather*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.mother>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].father>>
$possessiveCap maternal @@.lightgreen;grandfather is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.mother && $slaves[$i].ID == $PC.father>>
$possessiveCap maternal @@.lightgreen;grandfather is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest paternal grandma passage - determines if the current slave has a paternal grandmother*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].mother>>
$possessiveCap paternal @@.lightgreen;grandmother is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.father && $slaves[$i].ID == $PC.mother>>
$possessiveCap paternal @@.lightgreen;grandmother is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest paternal grandpa passage - determines if the current slave has a paternal grandfather*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].father>>
$possessiveCap paternal @@.lightgreen;grandfather is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.father && $slaves[$i].ID == $PC.father>>
$possessiveCap paternal @@.lightgreen;grandfather is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest PC grandparents passage - determines if the current slave is your grandparent*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $activeSlave.ID == $slaves[$i].mother && $slaves[$i].ID == $PC.mother && $activeSlave.ID == $slaves[$i].father && $slaves[$i].ID == $PC.father>>
$pronounCap is @@.lightgreen;your grandparent.@@ $pronounCap impregnated <<print $object>>self with your mother/father who in turn impregnated themselves with you.
<<elseif $activeSlave.ID == $slaves[$i].mother>>
<<if $slaves[$i].ID == $PC.mother>>
$pronounCap is @@.lightgreen;your maternal grandmother.@@
<<elseif $slaves[$i].ID == $PC.father>>
$pronounCap is @@.lightgreen;your paternal grandmother.@@
<</if>>
<<elseif $activeSlave.ID == $slaves[$i].father>>
<<if $slaves[$i].ID == $PC.mother>>
$pronounCap is @@.lightgreen;your maternal grandfather.@@
<<elseif $slaves[$i].ID == $PC.father>>
$pronounCap is @@.lightgreen;your paternal grandfather.@@
<</if>>
<</if>>
<</if>>
<</for>>
/*testtest grandchild passage - determines how many grandchildren the current slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $activeSlave.ID == $slaves[$i].mother or $activeSlave.ID == $slaves[$i].father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID>>
<<if $slaves[$i].ID == $slaves[$j].mother or $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@.lightgreen;many grandchildren,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName amongst your slaves.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@.lightgreen;two grandchildren, $children[0].slaveName, and $children[1].slaveName as your slaves.@@
<<elseif $children.length > 0>>
has a @@.lightgreen;grandchild, $children[0].slaveName as your slave.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC aunt passage - determines how many aunts you have*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID >>
<<if $slaves[$j].genes == "XX">>
<<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.genes == "XX" && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@.lightgreen;your aunt along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@.lightgreen;your aunt along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XX">>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
$pronounCap is @@.lightgreen;your aunt.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC uncle passage - determines how many uncles you have*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].dick > 0 && $slaves[$j].genes == "XY">>
<<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.genes == "XY" && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@.lightgreen;your uncle along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@.lightgreen;your uncle along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XY">>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
$pronounCap is @@.lightgreen;your uncle.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/*testtest aunt passage - determines how many aunts a slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].genes == "XX">>
<<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@.lightgreen;many aunts,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@.lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
has @@.lightgreen;an aunt, $children[0].slaveName.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest uncle passage - determines how many uncles a slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].genes == "XY">>
<<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@.lightgreen;many aunts,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@.lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
has @@.lightgreen;an aunt, $children[0].slaveName.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC niece passage - determines how many nieces you have*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XX">>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.genes == "XX" && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@.lightgreen;your niece along with
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@.lightgreen;your niece along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XX">>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
$pronounCap is @@.lightgreen;your niece.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/* testtest niece passage - determines how many nieces a slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XX">>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@.lightgreen;many nieces,
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName, who are your slaves.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@.lightgreen;two nieces, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@
<<elseif $children.length > 0>>
has @@.lightgreen;a niece, $children[0].slaveName, who is your slave.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC nephew passage - determines how many nephews you have*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$i].genes == "XY">>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.genes == "XY" && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@.lightgreen;your nephew along with
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@.lightgreen;your nephew along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XY">>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
$pronounCap is @@.lightgreen;your nephew.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/* testtest nephew passage - determines how many nephews a slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XY">>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@.lightgreen;many nephews,
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName, who are your slaves.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@.lightgreen;two nephews, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@
<<elseif $children.length > 0>>
has @@.lightgreen;a nephew, $children[0].slaveName, who is your slave.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC sibling passages - determines how many siblings you have
<<set $children = []>>
<<set _rel_num = areSisters($activeSlave, $PC)>>
<<if(_rel_num > 0)>>
<<if ($activeSlave.genes == "XX")>>
<<set _rel_type = "sister">>
<<else>>
<<set _rel_type = "brother">>
<</if>>
<<if (_rel_num == 1)>>
<<set _rel_desc = "your twin">>
<<elseif _rel_num == 2>>
<<set _rel_desc = "your ">>
<<elseif _rel_num == 3>>
<<set _rel_desc = "your half-">>
<</if>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if _rel_num == areSisters($activeSlave, $slaves[$i]) && ($activeSlave.vagina > -1) == ($slaves[$i].vagina > -1)>>
<<set console.log('sisters', $slaves[$i].birthName)>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
$pronounCap
<<if $children.length > 1>>
@@.lightgreen;is _rel_desc _rel_type along with
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 0>>
is @@.lightgreen;_rel_desc _rel_type with $children[0].slaveName.@@
<<else>>
is @@.lightgreen;_rel_desc _rel_type.@@
<</if>>
<</if>>
<<set $children = []>>
*/
<<set _twins = [], _sisters = [], _brothers = [], _halfsisters = [], _halfbrothers = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set _sisterCheck = areSisters($slaves[_i], $activeSlave)>>
<<if _sisterCheck == 1>>
<<run _twins.push($slaves[_i])>>
<</if>>
<<if _sisterCheck == 2>>
<<run ($slaves[_i].genes == 'XX' ? _sisters : _brothers).push($slaves[_i])>>
<</if>>
<<if _sisterCheck == 3>>
<<run ($slaves[_i].genes == 'XX' ? _halfsisters : _halfbrothers).push($slaves[_i])>>
<</if>>
<</for>>
/*testtest PC twin passages - determines how many twins you have but not implemented yet*/
<<if areSisters($activeSlave, $PC) == 1>>
$pronounCap
<<if _twins.length > 1>>
@@.lightgreen;shared a cramped womb with you, <<print _twins.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@
<<elseif _twins.length > 0>>
is @@.lightgreen;your twin along with _twins[0].slaveName.@@
<<else>>
is @@.lightgreen;your twin <<if $activeSlave.genes == "XX">>sister<<else>>brother<</if>>.@@
<</if>>
<</if>>
/*testtest PC sister passages - determines how many sisters you have*/
<<if areSisters($activeSlave, $PC) < 3 && areSisters($activeSlave, $PC) > 0 && $activeSlave.genes == "XX">>
$pronounCap
<<if _sisters.length > 1>>
@@.lightgreen;is your sister along with <<print _sisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@
<<elseif _sisters.length > 0>>
is @@.lightgreen;your sister along with _sisters[0].slaveName.@@
<<else>>
is @@.lightgreen;your sister.@@
<</if>>
<</if>>
/*testtest PC brother passages - determines how many brothers you have*/
<<if areSisters($activeSlave, $PC) < 3 && areSisters($activeSlave, $PC) > 0 && $activeSlave.genes == "XY">>
$pronounCap
<<if _brothers.length > 1>>
@@.lightgreen;is your brother along with <<print _brothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@
<<elseif _brothers.length > 0>>
is @@.lightgreen;your brother along with _brothers[0].slaveName.@@
<<else>>
is @@.lightgreen;your brother.@@
<</if>>
<</if>>
/*testtest PC half-sister passages - determines how many half-sisters you have*/
<<if areSisters($activeSlave, $PC) == 3 && $activeSlave.genes == "XX">>
$pronounCap
<<if _halfsisters.length > 1>>
@@.lightgreen;is your half-sister along with <<print _halfsisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@
<<elseif _halfsisters.length > 0>>
is @@.lightgreen;your half-sister along with _halfsisters[0].slaveName.@@
<<else>>
is @@.lightgreen;your half-sister.@@
<</if>>
<</if>>
/*testtest PC half-brother passages - determines how many half-brothers you have*/
<<if areSisters($activeSlave, $PC) == 3 && $activeSlave.genes == "XY">>
$pronounCap
<<if _halfbrothers.length > 1>>
@@.lightgreen;is your half-brother along with <<print _halfbrothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@
<<elseif _halfbrothers.length > 0>>
is @@.lightgreen;your half-brother along with _halfbrothers[0].slaveName.@@
<<else>>
is @@.lightgreen;your half-brother.@@
<</if>>
<</if>>
/*testtest twins? - determines how many twins a slave has*/
<<if _twins.length > 0>>
$pronounCap
<<if _twins.length > 2>>
@@.lightgreen;shared a cramped womb with <<print _twins.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@
<<elseif _twins.length > 1>>
is a @@.lightgreen;one of a set of triplets; _twins[0].slaveName, and _twins[1].slaveName@@ complete the trio.
<<else>>
is @@.lightgreen;twins with _twins[0].slaveName.@@
<</if>>
<</if>>
/*testtest sister - determines how many sisters a slave has*/
<<if _sisters.length > 0>>
<<if _sisters.length > 1>>
@@.lightgreen;<<print _sisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>> are $possessive sisters.@@
<<else>>
@@.lightgreen; _sisters[0].slaveName is $possessive sister.@@
<</if>>
<</if>>
/*testtest brother - determines how many brothers a slave has*/
<<if _brothers.length > 0>>
<<if _brothers.length > 1>>
@@.lightgreen;_brothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>> are $possessive brothers.@@
<<else>>
@@.lightgreen;_brothers[0].slaveName is $possessive brother.@@
<</if>>
<</if>>
/*testtest half-sister - determines how many half-sisters a slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 3 && $slaves[$i].genes == "XX">>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
@@.lightgreen;
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName
<</if>>
<</for>>
are half-sisters to $object.@@
<<elseif $children.length > 1>>
@@.lightgreen;$children[0].slaveName and $children[1].slaveName are half-sisters to $object.@@
<<elseif $children.length > 0>>
@@.lightgreen;$children[0].slaveName is a half-sister to $object.@@
<</if>>
<<set $children = []>>
/*testtest half-brother - determines how many half-brothers a slave has*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 3 && $slaves[$i].genes == "XY">>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
@@.lightgreen;
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName
<</if>>
<</for>>
are half-brothers to $object.@@
<<elseif $children.length > 1>>
@@.lightgreen;$children[0].slaveName and $children[1].slaveName are half-brothers to $object.@@
<<elseif $children.length > 0>>
@@.lightgreen;$children[0].slaveName is a half-brother to $object.@@
<</if>>
<<set $children = []>>
<</widget>>
<<widget PlayerFamily>>
<br><br>Your present family includes:
/*Player parents, lists both your parents, or just one.*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $PC.father || $slaves[$i].ID == $PC.mother>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 1>>
<br>Your parents are @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You know one of your parents, @@.lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Twins Test with aresisters*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($activeSlave, $PC) == 1 && areSisters($slaves[$i], $activeSlave) == 1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are @@.lightgreen;twins with
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are twins with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
<br>Your twin is @@.lightgreen;$children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*Sister Test with aresisters*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>>
<<if $slaves[$i].genes == "XX">>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are @@.lightgreen;sisters with
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are sisters with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
<br>Your sister is @@.lightgreen;$children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*Brother Test with aresisters*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>>
<<if $slaves[$i].genes == "XY">>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are @@.lightgreen;brothers with
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are brothers with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
<br>Your brother is @@.lightgreen;$children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*Half-Sister Test with aresisters */
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>>
<<if $slaves[$i].genes == "XX">>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are half-sisters with @@.lightgreen;
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName@@.
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are half-sisters with @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You have one half-sister, @@.lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Half-Brother Test with aresisters */
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>>
<<if $slaves[$i].genes == "XY">>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are half-brothers with @@.lightgreen;
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName@@.
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are half-brothers with @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You have one half-brother, @@.lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Player is Father, lists children you fathered*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $PC.ID == $slaves[$i].father>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are the father of @@.lightgreen;
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName@@.
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are the father of two of your slaves, @@.lightgreen;$children[0].slaveName, and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You are the father of one of your slaves, @@.lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Player is Mother, lists birthed children*/
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $PC.ID == $slaves[$i].mother>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are the mother of@@.lightgreen;
<<for $j = 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are the mother of two of your slaves, @@.lightgreen;$children[0].slaveName, and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You are the mother of one of your slaves, @@.lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
<</widget>>
<<widget "parentName">>
<<if $activeSlave[$args[0]] == $PC.ID>>You<</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j].ID == $activeSlave[$args[0]]>><<print $slaves[_j].slaveName>><</if>><</for>>
<</widget>>
<<widget "listOfSlavesWithSameParent">>
<<if $activeSlave[$args[0]] != 0>>
<<set _printSeperator = false>>
<<if $activeSlave[$args[0]] == $PC[$args[0]]>>You<<set _printSeperator = true>><</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j][$args[0]] == $activeSlave[$args[0]]>><<if _printSeperator>> | <</if>><<set _printSeperator to true>><<print $slaves[_j].slaveName>><</if>><</for>>
<</if>>
<</widget>>
<<widget "editFamily">>
<div id="editFamily"><div id="familyTable">
<br>''Mother:'' <span id="motherName"><<parentName "mother">></span>.
<<link "Reset">>
<<set $activeSlave.mother = 0>>
<<replace '#motherName'>><</replace>>
<<replace '#sameMotherNames'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
<<if $PC.vagina == 1>> | <<link "You">><<set $activeSlave.mother = $PC.ID>><<replace '#motherName'>>You<</replace>><<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >><</link>><</if>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].vagina > 0>>
|
<<set _id = $slaves[_i].ID>>
<<set _slaveName = $slaves[_i].slaveName>>
<<print "
<<link _slaveName>>
<<set $activeSlave.mother = _id>>
<<replace '#motherName'>>_slaveName<</replace>>
<<replace '#sameMotherNames'>><<listOfSlavesWithSameParent 'mother'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
">>
<</if>>
<</for>>
<br>''Father:'' <span id="fatherName"><<parentName "father">></span>.
<<link "Reset">>
<<set $activeSlave.father = 0>>
<<replace '#fatherName'>><</replace>>
<<replace '#sameFatherNames'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
<<if ($PC.dick == 1) and (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) >> | <<link "You">><<set $activeSlave.father = $PC.ID>><<replace '#fatherName'>>You<</replace>><<replace '#familySummary'>><<Family>><</replace>><<run updateFamilyTree($activeSlave, $slaves, $PC) >><</link>><</if>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].dick > 0) and ((($slaves[_i].actualAge - $activeSlave.actualAge) >= $fertilityAge))>>
|
<<set _id = $slaves[_i].ID>>
<<set _slaveName = $slaves[_i].slaveName>>
<<print "
<<link _slaveName>>
<<set $activeSlave.father = _id>>
<<replace '#fatherName'>>_slaveName<</replace>>
<<replace '#sameFatherNames'>><<listOfSlavesWithSameParent 'father'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
">>
<</if>>
<</for>>
<br>''Same mother as:'' <span id="sameMotherNames"><<listOfSlavesWithSameParent "mother">></span>.
<<link "Reset">>
<<set $activeSlave.mother = 0>>
<<replace '#motherName'>><</replace>>
<<replace '#sameMotherNames'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
| <<link "You">>
<<if $PC.mother != 0>>
<<set $activeSlave.mother = $PC.mother>>
<<elseif $activeSlave.mother != 0>>
<<set $PC.mother = $activeSlave.mother>>
<<else>>
<<set $activeSlave.mother = -5 - 2*$activeSlave.ID >>
<<set $PC.mother = $activeSlave.mother>>
<</if>>
<<replace '#motherName'>><<parentName "mother">><</replace>>
<<replace '#sameMotherNames'>><<listOfSlavesWithSameParent "mother">><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
<<for _i = 0; _i < $slaves.length; _i++>>
|
<<set _slaveName = $slaves[_i].slaveName>>
<<set _slave = $slaves[_i]>>
<<link _slaveName>>
<<if _slave.mother != 0>>
<<set $activeSlave.mother = _slave.mother>>
<<elseif $activeSlave.mother != 0>>
<<set _slave.mother = $activeSlave.mother>>
<<else>>
<<set $activeSlave.mother = -5 - 2*$activeSlave.ID >>
<<set _slave.mother = $activeSlave.mother>>
<</if>>
<<replace '#motherName'>><<parentName "mother">><</replace>>
<<replace '#sameMotherNames'>><<listOfSlavesWithSameParent 'mother'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
<</for>>
<br>''Same father as:'' <span id="sameFatherNames"><<listOfSlavesWithSameParent "father">></span>.
<<link "Reset">>
<<set $activeSlave.father = 0>>
<<replace '#fatherName'>><</replace>>
<<replace '#sameFatherNames'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
| <<link "You">>
<<if $PC.father != 0>>
<<set $activeSlave.father = $PC.father>>
<<elseif $activeSlave.father != 0>>
<<set $PC.father = $activeSlave.father>>
<<else>>
<<set $activeSlave.father = -5 - 2*$activeSlave.ID -1>>
<<set $PC.father = $activeSlave.father>>
<</if>>
<<replace '#fatherName'>><<parentName "father">><</replace>>
<<replace '#sameFatherNames'>><<listOfSlavesWithSameParent "father">><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
<<for _i = 0; _i < $slaves.length; _i++>>
|
<<set _slaveName = $slaves[_i].slaveName>>
<<set _slave = $slaves[_i]>>
<<link _slaveName>>
<<if _slave.father != 0>>
<<set $activeSlave.father = _slave.father>>
<<elseif $activeSlave.father != 0>>
<<set _slave.father = $activeSlave.father>>
<<else>>
<<set $activeSlave.father = -5 - 2*$activeSlave.ID -1 >>
<<set _slave.father = $activeSlave.father>>
<</if>>
<<replace '#fatherName'>><<parentName "father">><</replace>>
<<replace '#sameFatherNames'>><<listOfSlavesWithSameParent 'father'>><</replace>>
<<replace '#familySummary'>><<Family>><</replace>>
<<run updateFamilyTree($activeSlave, $slaves, $PC) >>
<</link>>
<</for>>
<br>
<span id="familySummary"><<Family>></span>
<br>
</div>
<div id="graph"></div>
<<run updateFamilyTree($activeSlave, $slaves, $PC)>>
<script>updateFamilyTree()</script>
</div>
<</widget>>
|
teruterubouzu/fc
|
src/pregmod/widgets/extendedFamilyWidgets.tw
|
tw
|
bsd-3-clause
| 37,935 |
:: pregmod birth widgets [widget nobr]
<<widget "BroodmotherBirth">>
<br>
<<if random(1,2) == 1>> /* at assignment else in halls/etc */
<<switch $slaves[$i].assignment>>
<<case "rest">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
$slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body.
<<ClothingBirth>>
She struggles to draw her child to her breast and resumes resting.
<<else>>
$slaves[$i].slaveName is awoken from her rest by a contraction. She struggles to roll over, and failing that, clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect.
<<ClothingBirth>>
Her child is collected and her body cleaned before she is allowed to resume her rest.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
$slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body.
<<ClothingBirth>>
She struggles to draw her child to her breast and resumes resting.
<<else>>
$slaves[$i].slaveName is awoken from her rest by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect.
<<ClothingBirth>>
Her child is collected and her body cleaned before she is allowed to resume her rest.
<</if>>
<</if>>
<<case "be a subordinate slave">>
<<for $k = 0; $k < $slaves.length; $k++>>
<<if $slaves[$i].subTarget is $slaves[$k].ID>>
<<set $tempSub = $slaves[$k]>>
<</if>>
<</for>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if $slaves[$i].subTarget == 0>>
While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task.
<<ClothingBirth>>
No sooner than her baby is born, a cock is shoved into her gaping pussy as she draws her child to her breast.
<<else>>
While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task.
<<ClothingBirth>>
No sooner than her baby is born does she go back to pleasuring her dom.
<</if>>
<<else>>
<<if $slaves[$i].subTarget == 0>>
While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. However, several hands quickly hook her enormous bulk and she is pulled back into another slave's crotch.
<<set $humiliation = 1>>
<<ClothingBirth>>
Since she is too pregnant to collect her child, it is done for her. Her exhausted form is slumped onto her huge belly as another slave helps themselves to her vulnerable body.
<<else>>
While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. Her dom eagerly watches her pregnant sub's ordeal.
<<set $humiliation = 1>>
<<ClothingBirth>>
$tempSub.slaveName collects the newborn child to be sent off before returning and planting her crotch directly over her exhausted sub's face.
<</if>>
<</if>>
<<case "whore">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood.
<<ClothingBirth>>
She struggles to bring her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers.
<<else>>
While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move and rapidly crowning, she manages to get several men to help her out.
<<set $humiliation = 1>>
<<ClothingBirth>>
She lies stranded on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped into a sitting position and handed her child.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood.
<<ClothingBirth>>
She draws her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers.
<<else>>
While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. She knows it is pointless to try to waddle away, as large as she is, so she convinces several men to help her out.
<<set $humiliation = 1>>
<<ClothingBirth>>
She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped to her feet and handed her child.
<</if>>
<</if>>
<<case "serve the public">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if ($seed > 80)>>
While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next citizen's cock.
<<elseif ($seed > 60)>>
While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue.
<<ClothingBirth>>
He cums down her throat before placing her child on her breast, as she beckoning for the next citizen's cock.
<<elseif ($seed > 40)>>
While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue.
<<ClothingBirth>>
The citizen splashes across her face before placing her child on her breast, as she begins beckoning for the next citizen's cunt.
<<else>>
While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next citizen's cock.
<</if>>
<<else>>
<<if ($seed > 80)>>
While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off.
<<set $humiliation = 1>>
<<elseif ($seed > 60)>>
While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking.
<<set $humiliation = 1>>
<<ClothingBirth>>
He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off.
<<elseif ($seed > 40)>>
While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking.
<<set $humiliation = 1>>
<<ClothingBirth>>
She cums across her face before helping her to her rear and handing her the newborn child.
<<else>>
While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off.
<<set $humiliation = 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if ($seed > 80)>>
While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock.
<<elseif ($seed > 60)>>
While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue.
<<ClothingBirth>>
He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock.
<<elseif ($seed > 40)>>
While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue.
<<ClothingBirth>>
The citizen splashes across her face before placing her child on her breast, as she begins seeking out the next citizen's cunt.
<<else>>
While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next citizen's cock.
<</if>>
<<else>>
<<if ($seed > 80)>>
While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off.
<<set $humiliation = 1>>
<<elseif ($seed > 60)>>
While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch.
<<set $humiliation = 1>>
<<ClothingBirth>>
He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off.
<<elseif ($seed > 40)>>
While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch.
<<set $humiliation = 1>>
<<ClothingBirth>>
She cums across her face before helping her to her feet and handing her the newborn child.
<<else>>
While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off.
<<set $humiliation = 1>>
<</if>>
<</if>>
<</if>>
<<case "work a glory hole">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her.
<<ClothingBirth>>
Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole.
<<else>>
While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off and sighs, knowing full well she couldn't move even if she weren't confined. Another dick is shoved into her trapped face and she is forced to keep sucking.
<<ClothingBirth>>
Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her.
<<ClothingBirth>>
Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole.
<<else>>
While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off before realizing there is no way she can move her bloated form in the box. Another dick is shoved into her trapped face and she is forced to keep sucking.
<<ClothingBirth>>
Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly.
<</if>>
<</if>>
<<case "get milked">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts.
<<ClothingBirth>>
She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts.
<<else>>
While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. Between the milkers and her immobilizing belly, she ends up stranded atop her immense pregnancy.
<<ClothingBirth>>
Her child is carried away and she struggles to get off of her self. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts.
<<ClothingBirth>>
She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts.
<<else>>
While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a comfortable position to give birth while the milker works her breasts.
<<ClothingBirth>>
Her child is carried away and she rests with her back against the wall. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood.
<</if>>
<</if>>
<<case "please you">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her.
<<ClothingBirth>>
You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother.
<<else>>
While resting against her belly nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to move she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>.
<<ClothingBirth>>
As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her.
<<ClothingBirth>>
You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother.
<<else>>
While standing nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>.
<<ClothingBirth>>
As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy.
<</if>>
<</if>>
<<case "stay confined">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. Since she can't move, she just lets things happen.
<<ClothingBirth>>
She struggles for a minute before realizing she is incapable of reaching her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it.
<<else>>
$slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck atop her massive belly.
<<set $humiliation = 1>>
<<ClothingBirth>>
She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position.
<<ClothingBirth>>
She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it.
<<else>>
$slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck standing thanks to her massive belly.
<<set $humiliation = 1>>
<<ClothingBirth>>
She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised.
<</if>>
<</if>>
<<case "work as a servant">>
<<if $slaves[$i].fetish == "mindbroken">>
<<if $seed > 50>>
While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She disregards this development and continues working.
<<ClothingBirth>>
The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she struggles to bring her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>.
<<else>>
While struggling to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on trying to clean as she drags her belly along the floor.
<<ClothingBirth>>
Instead of carrying on her task, she draws her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>.
<</if>>
<<else>>
<<if $seed > 50>>
While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to pull away but they grab her head and force her back to their crotch.
<<set $humiliation = 1>>
<<ClothingBirth>>
The slave gets off quite strongly to the show and shoves her to the ground, leaving her struggling to get up before <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her<</if>>.
<<else>>
While using her bloated belly to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time this week this happened, she readies herself for the coming birth.
<<ClothingBirth>>
She makes a pass around the room before scooping up her child and struggling to her feet. She slowly waddles to drop off her child.
<</if>>
<</if>>
<<case "serve in the master suite">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if $masterSuiteUpgradeLuxury == 1>>
While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She struggles to shift into a more comfortable position before giving up.
<<ClothingBirth>>
Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>>
<<elseif $masterSuiteUpgradeLuxury == 2>>
While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy.
<<else>>
While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting.
<<ClothingBirth>>
Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>>
<</if>>
<<else>>
<<if $masterSuiteUpgradeLuxury == 1>>
While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. Knowing there is nothing she can do, she accpets that she is going to give birth in your bed.
<<ClothingBirth>>
Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return.
<<elseif $masterSuiteUpgradeLuxury == 2>>
While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of escaping the fuckpit, so the leaves herself at the mercy of the other fucktoys. They happily position themselves for her to pleasure them while giving birth.
<<set $humiliation = 1>>
<<ClothingBirth>>
Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength.
<<else>>
While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of reaching of escaping her sex toys, so she does her best to conceal them. She calls for a servant to hurry as she begins laboring.
<<ClothingBirth>>
The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap.
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if $masterSuiteUpgradeLuxury == 1>>
While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a more comfortable position.
<<ClothingBirth>>
Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>>
<<elseif $masterSuiteUpgradeLuxury == 2>>
While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy.
<<else>>
While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting.
<<ClothingBirth>>
Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>>
<</if>>
<<else>>
<<if $masterSuiteUpgradeLuxury == 1>>
While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly moves herself off the bed and calls for a servant before dropping onto her bloated stomach.
<<ClothingBirth>>
Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return.
<<elseif $masterSuiteUpgradeLuxury == 2>>
While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to crawl out of the pit but the other fucktoys easily pull her back in and position themselves for her to pleasure them while giving birth.
<<set $humiliation = 1>>
<<ClothingBirth>>
Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength.
<<else>>
While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring.
<<ClothingBirth>>
The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap.
<</if>>
<</if>>
<</if>>
<<case "serve in the club">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
$slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach.
<<ClothingBirth>>
Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off.
<<elseif $slaves[$i].fetish == "humiliation">>
$slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show.
<<set $humiliation = 1>>
<<ClothingBirth>>
As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers.
<<else>>
$slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She frantically struggles to move drawing even more attention to her helpless state. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them.
<<set $humiliation = 1>>
<<ClothingBirth>>
Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
$slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach.
<<ClothingBirth>>
Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off.
<<elseif $slaves[$i].fetish == "humiliation">>
$slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show.
<<set $humiliation = 1>>
<<ClothingBirth>>
As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers.
<<else>>
$slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She clumsily tries to leave the dance floor only to find hands groping her titanic belly. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them.
<<set $humiliation = 1>>
<<ClothingBirth>>
Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them.
<</if>>
<</if>>
<<case "choose her own job">>
<<if !canWalk($slaves[$i])>>
While thinking about what job to take as an immobile womb, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything but labor, she gives in to what's coming.
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task.
<<else>>
<<if $slaves[$i].fetish == "humiliation">>
While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task.
<<else>>
While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in.
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task.
<</if>>
<</if>>
<<case "rest in the spa">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>.
<<ClothingBirth>>
She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away.
<<else>>
While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for a water birth, <<if $Attendant != 0>>$Attendant.slaveName shifts into position to aid her<<else>>the other bathers watch curiously<</if>>.
<<ClothingBirth>>
She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>.
<<ClothingBirth>>
She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away.
<<else>>
While heading for the changing room before a nice soak, $slaves[$i].slaveName's body begins to birth another of her brood. She hurries into the changing room only to find it unusually crowded. Without any choice left, she assumes a birthing position.
<<set $humiliation = 1>>
<<ClothingBirth>>
The several of other slaves present, that aren't pinned by her sudden intrusion, help her with her child while the rest enjoy the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away, and she is ushered into the bath to clean up and relax<</if>>.
<</if>>
<</if>>
<<case "learn in the schoolroom">>
<<if !canWalk($slaves[$i])>>
During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, and she is too heavy to move, she is allowed to give birth right where she is.
<<set $humiliation = 1>>
<<ClothingBirth>>
She struggles to gather her newborn child as class slowly resume. Looking around, she can't help but notice all the other students giggling and gesturing at her.
<<else>>
During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, she is helped into an adjacent storage room.
<<set $humiliation = 1>>
<<ClothingBirth>>
She struggles to gather her newborn child and slowly excuses herself from the class. She can't help but notice all the other students giggling and gesturing as she waddles out.
<</if>>
<<case "take classes">>
<<if !canWalk($slaves[$i])>>
During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times
<<ClothingBirth>>
Exhausted from the birth, she is permitted a short break as her child is collected to be cleaned up before the lesson is continued.
<<else>>
During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times
<<ClothingBirth>>
Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued.
<</if>>
<<case "work in the brothel">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if ($seed > 80)>>
While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next customer's cock.
<<elseif ($seed > 60)>>
While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue.
<<ClothingBirth>>
He cums down her throat before placing her child on her breast, as she beckoning for the next customer's cock.
<<elseif ($seed > 40)>>
While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue.
<<ClothingBirth>>
The customer splashes across her face before placing her child on her breast, as she begins beckoning for the next customer's cunt.
<<else>>
While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next customer's cock.
<</if>>
<<else>>
<<if ($seed > 80)>>
While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off.
<<set $humiliation = 1>>
<<elseif ($seed > 60)>>
While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking.
<<set $humiliation = 1>>
<<ClothingBirth>>
He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off.
<<elseif ($seed > 40)>>
While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking.
<<set $humiliation = 1>>
<<ClothingBirth>>
She cums across her face before helping her to her rear and handing her the newborn child.
<<else>>
While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off.
<<set $humiliation = 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
<<if ($seed > 80)>>
While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock.
<<elseif ($seed > 60)>>
While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue.
<<ClothingBirth>>
He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock.
<<elseif ($seed > 40)>>
While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue.
<<ClothingBirth>>
The customer splashes across her face before placing her child on her breast, as she begins seeking out the next customer's cunt.
<<else>>
While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next customer's cock.
<</if>>
<<else>>
<<if ($seed > 80)>>
While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off.
<<set $humiliation = 1>>
<<elseif ($seed > 60)>>
While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch.
<<set $humiliation = 1>>
<<ClothingBirth>>
He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off.
<<elseif ($seed > 40)>>
While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch.
<<set $humiliation = 1>>
<<ClothingBirth>>
She cums across her face before helping her to her feet and handing her the newborn child.
<<else>>
While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off.
<<set $humiliation = 1>>
<</if>>
<</if>>
<</if>>
<<case "be your Concubine">>
<<if $slaves[$i].fetish == "mindbroken">>
<<else>>
$slaves[$i].slaveName cradles her swollen belly, waiting for your return, when her body begins to birth another of her brood. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child. You rise to meet her and struggle to help her onto the couch, just before it's to late.
<<ClothingBirth>>
Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. You make sure to pay special attention to her overstimulated belly before you help her back to your suite.
<</if>>
<<case "live with your Head Girl">>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
$slaves[$i].slaveName is awoken from her rest by a strong contraction. She attepmts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood.
<<ClothingBirth>>
She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties.
<<else>>
$slaves[$i].slaveName's body begins to birth another of her brood. She She attepmts to roll over, and failing that, claws at her massive belly as another contraction wracks her body.
<<ClothingBirth>>
She struggles to collect her child and brings them to her breast. She waits for $HeadGirl.slaveName to return, hoping she will arrive before another baby makes its way out of her.
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
$slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood.
<<ClothingBirth>>
She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties.
<<else>>
$slaves[$i].slaveName's body begins to birth another of her brood. She rolls over and claws at her massive belly as another contraction wracks her body.
<<ClothingBirth>>
She struggles to collect her child and places them in the cradle readied for her. She waddles off to take a bath as your servants clean up and remove her child. Cleaned up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her body upon returning.
<</if>>
<</if>>
<<case "be confined in the arcade">>
A gush of liquid pours from the $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births her child into the waiting basket. As they are carried away, her rear is cleaned up and the sign removed.
<<case "get treatment in the clinic">>
$slaves[$i].slaveName is in the perfect place to give birth when her body begins to push out another of her brood. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers her child before taking them away. Before long she returns to attend to her patient's perpetual pregnancy.
<<case "be confined in the cellblock">>
<<if $slaves[$i].fetish == "mindbroken">>
While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position.
<<ClothingBirth>>
She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it.
<<else>>
$slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck thanks to her massive belly and inability to properly move herself.
<<set $humiliation = 1>>
<<ClothingBirth>>
She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised.
<</if>>
<<default>>
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly.
<<ClothingBirth>>
She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed.
<<else>>
<<if $seed > 50>>
While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is.
<<ClothingBirth>>
She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment.
<<else>>
While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the gestering and laughter.
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly.
<<ClothingBirth>>
She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed.
<<elseif $slaves[$i].fetish == "humiliation">>
While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position.
<<else>>
<<if $seed > 50>>
While waddling through the penthouse on her way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in.
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment.
<<else>>
While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her.
<</if>>
<</if>>
<</if>>
<</switch>>
<<else>> /* add extra events here (moving between jobs | after work) */
<<if !canWalk($slaves[$i])>>
<<if $slaves[$i].fetish == "mindbroken">>
While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly.
<<ClothingBirth>>
She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed.
<<else>>
<<if $seed > 50>>
While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is.
<<ClothingBirth>>
She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment.
<<else>>
While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the gestering and laughter.
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].fetish == "mindbroken">>
While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly.
<<ClothingBirth>>
She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her feet.
<<elseif $slaves[$i].fetish == "humiliation">>
While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position.
<<else>>
<<if $seed > 50>>
While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in.
<<ClothingBirth>>
She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment.
<<else>>
While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves.
<<set $humiliation = 1>>
<<ClothingBirth>>
She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
|
teruterubouzu/fc
|
src/pregmod/widgets/pregmodBirthWidgets.tw
|
tw
|
bsd-3-clause
| 57,242 |
:: pregmod widgets [nobr widget]
<<widget "PMODinit">>
<<if ndef $args[0].actualAge>>
<<set $args[0].actualAge = $args[0].age>>
<</if>>
<<if ndef $args[0].physicalAge>>
<<set $args[0].physicalAge = $args[0].actualAge>>
<</if>>
<<if ndef $args[0].visualAge>>
<<set $args[0].visualAge = $args[0].actualAge>>
<</if>>
<<if ndef $args[0].age>>
<<set $args[0].age = $args[0].actualAge>>
<</if>>
<<if ndef $args[0].boobsImplantType>>
<<set $args[0].boobsImplantType = 0>>
<</if>>
<<if ndef $args[0].buttImplantType>>
<<set $args[0].buttImplantType = 0>>
<</if>>
<<if ndef $args[0].bellyTat>>
<<set $args[0].bellyTat = 0>>
<</if>>
<<if ndef $args[0].cSec>>
<<set $args[0].cSec = 0>>
<</if>>
<<if ndef $args[0].labor>>
<<set $args[0].labor = 0>>
<</if>>
<<if ndef $args[0].induce>>
<<set $args[0].induce = 0>>
<</if>>
<<if ndef $args[0].mpreg>>
<<set $args[0].mpreg = 0>>
<</if>>
<<if ndef $args[0].inflation>>
<<set $args[0].inflation = 0>>
<</if>>
<<if ndef $args[0].inflationType>>
<<set $args[0].inflationType = "none">>
<</if>>
<<if ndef $args[0].inflationMethod>>
<<set $args[0].inflationMethod = 0>>
<</if>>
<<if ndef $args[0].milkSource>>
<<set $args[0].milkSource = 0>>
<</if>>
<<if ndef $args[0].cumSource>>
<<set $args[0].cumSource = 0>>
<</if>>
<<if ndef $args[0].burst>>
<<set $args[0].burst = 0>>
<</if>>
<<if ndef $args[0].bellyImplant>>
<<set $args[0].bellyImplant = 0>>
<</if>>
<<if ndef $args[0].bellySag>>
<<set $args[0].bellySag = 0>>
<</if>>
<<if ndef $args[0].birthsTotal>>
<<set $args[0].birthsTotal = $args[0].births>>
<</if>>
<<if ndef $args[0].pubertyAgeXX>>
<<set $args[0].pubertyAgeXX = $fertilityAge>>
<</if>>
<<if ndef $args[0].bellyPain>>
<<set $args[0].bellyPain = 0>>
<</if>>
<<if ndef $args[0].scars>>
<<set $args[0].scars = 0>>
<</if>>
<<if ndef $args[0].breedingMark>>
<<set $args[0].breedingMark = 0>>
<</if>>
<<if ndef $args[0].underArmHColor>>
<<set $args[0].underArmHColor = $args[0].hColor>>
<</if>>
<<if ndef $args[0].underArmHStyle>>
<<set $args[0].underArmHStyle = "waxed">>
<</if>>
<<if ndef $args[0].prostateImplant>>
<<set $args[0].prostateImplant = 0>>
<</if>>
<<if ndef $args[0].bodySwap>>
<<set $args[0].bodySwap = 0>>
<</if>>
<<if ndef $args[0].father>>
<<set $args[0].father = 0>>
<</if>>
<<if ndef $args[0].mother>>
<<set $args[0].mother = 0>>
<</if>>
<<if ndef $args[0].daughters>>
<<set $args[0].daughters = 0>>
<</if>>
<<if ndef $args[0].sisters>>
<<set $args[0].sisters = 0>>
<</if>>
<<if ndef $args[0].canRecruit>>
<<set $args[0].canRecruit = 0>>
<</if>>
<<if ndef $args[0].ballType>>
<<set $args[0].ballType = "human">>
<</if>>
<<if ndef $args[0].eggType>>
<<set $args[0].eggType = "human">>
<</if>>
<<if ndef $args[0].HGExclude>>
<<set $args[0].HGExclude = 0>>
<</if>>
<<if ndef $args[0].reservedChildren>>
<<set $args[0].reservedChildren = 0>>
<</if>>
<<if ndef $args[0].choosesOwnChastity>>
<<set $args[0].choosesOwnChastity = 0>>
<</if>>
<<if ndef $args[0].pregControl>>
<<set $args[0].pregControl = "none">>
<</if>>
<<if ndef $args[0].readyLimbs>>
<<set $args[0].readyLimbs = []>>
<</if>>
<<if ndef $args[0].ageAdjust>>
<<set $args[0].ageAdjust = 0>>
<</if>>
<<if ndef $args[0].bald>>
<<set $args[0].bald = 0>>
<</if>>
<<if ndef $args[0].death>>
<<set $args[0].death = "">>
<</if>>
<<if ndef $args[0].pubertyXX>>
<<if $args[0].physicalAge >= $args[0].pubertyAgeXX>>
<<set $args[0].pubertyXX = 1>>
<<else>>
<<set $args[0].pubertyXX = 0>>
<</if>>
<</if>>
<<if ndef $args[0].pubertyAgeXY>>
<<set $args[0].pubertyAgeXY to $potencyAge>>
<</if>>
<<if ndef $args[0].pubertyAgeXY>>
<<if $args[0].physicalAge >= $args[0].pubertyAgeXY>>
<<set $args[0].pubertyXY = 1>>
<<else>>
<<set $args[0].pubertyXY = 0>>
<</if>>
<</if>>
<</widget>>
<<widget "AgeImplantAdjustment">>
<<if $activeSlave.visualAge > 80>>
<<set $activeSlave.visualAge -= 40>>
<<elseif $activeSlave.visualAge >= 70>>
<<set $activeSlave.visualAge -= 30>>
<<elseif $activeSlave.visualAge > 50>>
<<set $activeSlave.visualAge -= 20>>
<<elseif $activeSlave.visualAge > 36>>
<<set $activeSlave.visualAge -= 10>>
<<else>>
<<set $activeSlave.visualAge -= 5>>
<</if>>
<</widget>>
<<widget "PCAgeImplantAdjustmentUp">>
<<if $PC.visualAge < 35>>
<<set $PC.visualAge += 15>>
<<elseif $PC.visualAge <= 50>>
<<set $PC.visualAge += 10>>
<<elseif $PC.visualAge < 60>>
<<set $PC.visualAge += 5>>
<<elseif $PC.visualAge < 80>>
<<set $PC.visualAge += 3>>
<<else>>
<<set $PC.visualAge += 1>>
<</if>>
<</widget>>
<<widget "PCAgeImplantAdjustmentDown">>
<<if $PC.visualAge > 80>>
<<set $PC.visualAge -= 40>>
<<elseif $PC.visualAge >= 70>>
<<set $PC.visualAge -= 30>>
<<elseif $PC.visualAge > 50>>
<<set $PC.visualAge -= 20>>
<<elseif $PC.visualAge > 36>>
<<set $PC.visualAge -= 10>>
<<else>>
<<set $PC.visualAge -= 5>>
<</if>>
<</widget>>
<<widget "ClearFacilityDecorations">>
<<if $brothel > 0>>
<<if $brothelDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($brothelDecoration == "Supremacist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($brothelDecoration == "Subjugationist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($brothelDecoration == "Gender Radicalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($brothelDecoration == "Gender Fundamentalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($brothelDecoration == "Paternalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($brothelDecoration == "Body Purist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($brothelDecoration == "Transformation Fetishist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($brothelDecoration == "Youth Preferentialist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($brothelDecoration == "Maturity Preferentialist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($brothelDecoration == "Slimness Enthusiast")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($brothelDecoration == "Asset Expansionist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($brothelDecoration == "Pastoralist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($brothelDecoration == "Physical Idealist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($brothelDecoration == "Chattel Religionist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($brothelDecoration == "Degradationist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($brothelDecoration == "Roman Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($brothelDecoration == "Egyptian Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($brothelDecoration == "Edo Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($brothelDecoration == "Arabian Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($brothelDecoration == "Chinese Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($brothelDecoration == "Repoplation Focus")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($brothelDecoration == "Eugenics")>>
<<set $brothelDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $club > 0>>
<<if $clubDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($clubDecoration == "Supremacist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clubDecoration == "Subjugationist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clubDecoration == "Gender Radicalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clubDecoration == "Gender Fundamentalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($clubDecoration == "Paternalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clubDecoration == "Body Purist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clubDecoration == "Transformation Fetishist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clubDecoration == "Youth Preferentialist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clubDecoration == "Maturity Preferentialist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clubDecoration == "Slimness Enthusiast")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clubDecoration == "Asset Expansionist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($clubDecoration == "Pastoralist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clubDecoration == "Physical Idealist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clubDecoration == "Chattel Religionist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($clubDecoration == "Degradationist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clubDecoration == "Roman Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clubDecoration == "Egyptian Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clubDecoration == "Edo Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clubDecoration == "Arabian Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clubDecoration == "Chinese Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clubDecoration == "Repoplation Focus")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($clubDecoration == "Eugenics")>>
<<set $clubDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $dairy > 0>>
<<if $dairyDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($dairyDecoration == "Supremacist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($dairyDecoration == "Subjugationist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($dairyDecoration == "Gender Radicalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($dairyDecoration == "Gender Fundamentalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($dairyDecoration == "Paternalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($dairyDecoration == "Body Purist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($dairyDecoration == "Transformation Fetishist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($dairyDecoration == "Youth Preferentialist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($dairyDecoration == "Maturity Preferentialist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($dairyDecoration == "Slimness Enthusiast")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($dairyDecoration == "Asset Expansionist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($dairyDecoration == "Pastoralist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($dairyDecoration == "Physical Idealist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($dairyDecoration == "Chattel Religionist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($dairyDecoration == "Degradationist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($dairyDecoration == "Roman Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($dairyDecoration == "Egyptian Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($dairyDecoration == "Edo Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($dairyDecoration == "Arabian Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($dairyDecoration == "Chinese Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($dairyDecoration == "Repoplation Focus")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($dairyDecoration == "Eugenics")>>
<<set $dairyDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $spa > 0>>
<<if $spaDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($spaDecoration == "Supremacist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($spaDecoration == "Subjugationist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($spaDecoration == "Gender Radicalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($spaDecoration == "Gender Fundamentalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($spaDecoration == "Paternalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($spaDecoration == "Body Purist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($spaDecoration == "Transformation Fetishist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($spaDecoration == "Youth Preferentialist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($spaDecoration == "Maturity Preferentialist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($spaDecoration == "Slimness Enthusiast")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($spaDecoration == "Asset Expansionist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($spaDecoration == "Pastoralist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($spaDecoration == "Physical Idealist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($spaDecoration == "Chattel Religionist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($spaDecoration == "Degradationist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($spaDecoration == "Roman Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($spaDecoration == "Egyptian Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($spaDecoration == "Edo Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($spaDecoration == "Arabian Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($spaDecoration == "Chinese Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($spaDecoration == "Repoplation Focus")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($spaDecoration == "Eugenics")>>
<<set $spaDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $clinic > 0>>
<<if $clinicDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($clinicDecoration == "Supremacist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clinicDecoration == "Subjugationist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clinicDecoration == "Gender Radicalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clinicDecoration == "Gender Fundamentalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($clinicDecoration == "Paternalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clinicDecoration == "Body Purist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clinicDecoration == "Transformation Fetishist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clinicDecoration == "Youth Preferentialist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clinicDecoration == "Maturity Preferentialist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clinicDecoration == "Slimness Enthusiast")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clinicDecoration == "Asset Expansionist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($clinicDecoration == "Pastoralist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clinicDecoration == "Physical Idealist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clinicDecoration == "Chattel Religionist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($clinicDecoration == "Degradationist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clinicDecoration == "Roman Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clinicDecoration == "Egyptian Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clinicDecoration == "Edo Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clinicDecoration == "Arabian Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clinicDecoration == "Chinese Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clinicDecoration == "Repoplation Focus")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($clinicDecoration == "Eugenics")>>
<<set $clinicDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $schoolroom > 0>>
<<if $schoolroomDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($schoolroomDecoration == "Supremacist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($schoolroomDecoration == "Subjugationist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($schoolroomDecoration == "Gender Radicalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($schoolroomDecoration == "Gender Fundamentalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($schoolroomDecoration == "Paternalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($schoolroomDecoration == "Body Purist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($schoolroomDecoration == "Transformation Fetishist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($schoolroomDecoration == "Youth Preferentialist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($schoolroomDecoration == "Maturity Preferentialist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($schoolroomDecoration == "Slimness Enthusiast")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($schoolroomDecoration == "Asset Expansionist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($schoolroomDecoration == "Pastoralist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($schoolroomDecoration == "Physical Idealist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($schoolroomDecoration == "Chattel Religionist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($schoolroomDecoration == "Degradationist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($schoolroomDecoration == "Roman Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($schoolroomDecoration == "Egyptian Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($schoolroomDecoration == "Edo Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($schoolroomDecoration == "Arabian Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($schoolroomDecoration == "Chinese Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($schoolroomDecoration == "Repoplation Focus")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($schoolroomDecoration == "Eugenics")>>
<<set $schoolroomDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $cellblock > 0>>
<<if $cellblockDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($cellblockDecoration == "Supremacist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($cellblockDecoration == "Subjugationist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($cellblockDecoration == "Gender Radicalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($cellblockDecoration == "Gender Fundamentalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($cellblockDecoration == "Paternalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($cellblockDecoration == "Body Purist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($cellblockDecoration == "Transformation Fetishist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($cellblockDecoration == "Youth Preferentialist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($cellblockDecoration == "Maturity Preferentialist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($cellblockDecoration == "Slimness Enthusiast")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($cellblockDecoration == "Asset Expansionist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($cellblockDecoration == "Pastoralist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($cellblockDecoration == "Physical Idealist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($cellblockDecoration == "Chattel Religionist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($cellblockDecoration == "Degradationist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($cellblockDecoration == "Roman Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($cellblockDecoration == "Egyptian Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($cellblockDecoration == "Edo Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($cellblockDecoration == "Arabian Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($cellblockDecoration == "Chinese Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($cellblockDecoration == "Repoplation Focus")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($cellblockDecoration == "Eugenics")>>
<<set $cellblockDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $servantsQuarters > 0>>
<<if $servantsQuartersDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($servantsQuartersDecoration == "Supremacist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($servantsQuartersDecoration == "Subjugationist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($servantsQuartersDecoration == "Gender Radicalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($servantsQuartersDecoration == "Gender Fundamentalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($servantsQuartersDecoration == "Paternalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($servantsQuartersDecoration == "Body Purist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($servantsQuartersDecoration == "Transformation Fetishist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($servantsQuartersDecoration == "Youth Preferentialist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($servantsQuartersDecoration == "Maturity Preferentialist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($servantsQuartersDecoration == "Slimness Enthusiast")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($servantsQuartersDecoration == "Asset Expansionist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($servantsQuartersDecoration == "Pastoralist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($servantsQuartersDecoration == "Physical Idealist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($servantsQuartersDecoration == "Chattel Religionist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($servantsQuartersDecoration == "Degradationist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($servantsQuartersDecoration == "Roman Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($servantsQuartersDecoration == "Egyptian Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($servantsQuartersDecoration == "Edo Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($servantsQuartersDecoration == "Arabian Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($servantsQuartersDecoration == "Chinese Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($servantsQuartersDecoration == "Repoplation Focus")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($servantsQuartersDecoration == "Eugenics")>>
<<set $servantsQuartersDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $arcade > 0>>
<<if $arcadeDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($arcadeDecoration == "Supremacist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($arcadeDecoration == "Subjugationist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($arcadeDecoration == "Gender Radicalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($arcadeDecoration == "Gender Fundamentalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($arcadeDecoration == "Paternalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($arcadeDecoration == "Body Purist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($arcadeDecoration == "Transformation Fetishist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($arcadeDecoration == "Youth Preferentialist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcadeDecoration == "Maturity Preferentialist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($arcadeDecoration == "Slimness Enthusiast")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($arcadeDecoration == "Asset Expansionist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($arcadeDecoration == "Pastoralist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($arcadeDecoration == "Physical Idealist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($arcadeDecoration == "Chattel Religionist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($arcadeDecoration == "Degradationist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($arcadeDecoration == "Roman Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcadeDecoration == "Egyptian Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($arcadeDecoration == "Edo Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($arcadeDecoration == "Arabian Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($arcadeDecoration == "Chinese Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($arcadeDecoration == "Repoplation Focus")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($arcadeDecoration == "Eugenics")>>
<<set $arcadeDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<<if $masterSuite > 0>>
<<if $masterSuiteDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($masterSuiteDecoration == "Supremacist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($masterSuiteDecoration == "Subjugationist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($masterSuiteDecoration == "Gender Radicalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($masterSuiteDecoration == "Gender Fundamentalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($masterSuiteDecoration == "Paternalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($masterSuiteDecoration == "Body Purist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($masterSuiteDecoration == "Transformation Fetishist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($masterSuiteDecoration == "Youth Preferentialist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($masterSuiteDecoration == "Maturity Preferentialist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($masterSuiteDecoration == "Slimness Enthusiast")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($masterSuiteDecoration == "Asset Expansionist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($masterSuiteDecoration == "Pastoralist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($masterSuiteDecoration == "Physical Idealist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($masterSuiteDecoration == "Chattel Religionist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($masterSuiteDecoration == "Degradationist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($masterSuiteDecoration == "Roman Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($masterSuiteDecoration == "Egyptian Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($masterSuiteDecoration == "Edo Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($masterSuiteDecoration == "Arabian Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($masterSuiteDecoration == "Chinese Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($masterSuiteDecoration == "Repopulation Focus")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($masterSuiteDecoration == "Eugenics")>>
<<set $masterSuiteDecoration = "standard">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "InitStandards">>
<<set $activeStandard to {age: 24, weight: 0, muscles: 0, raceSup: "white", raceSub: "white", boobs: 0, boobsImplant: 0, lactation: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, face: 0, faceImplant: 0, lips: 15, lipsImplant: 0, chem: 0, addict: 0, intelligence: 0, intelligenceImplant: 0, bellyImplant: 0, beauty: 0, dick: 0, balls: 0, health: 0}>>
<<UpdateStandards>>
<<BreedingStandards>>
<</widget>>
<<widget "UpdateStandards">>
<<if $failedElite > 100>>
<<set $activeStandard.intelligence = 3>>
<<set $activeStandard.beauty = 120>>
<<set $activeStandard.face = 95>>
<<else>>
<<set $activeStandard.intelligence = 2>>
<<set $activeStandard.beauty = 100>>
<<set $activeStandard.face = 55>>
<</if>>
<<set $activeStandard.chem = 20>>
<<set $activeStandard.addict = 0>>
<<if $arcologies[0].FSSupremacist > 20>>
<<set $activeStandard.raceSup = $arcologies[0].FSSupremacistRace>>
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<<set $activeStandard.raceSub = $arcologies[0].FSSubjugationistRace>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<<set $activeStandard.dick = 1>>
<<set $activeStandard.balls = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<<set $activeStandard.dick = 0>>
<<set $activeStandard.balls = 0>>
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<<set $activeStandard.intelligenceImplant = 1>>
<<set $activeStandard.health = 60>>
<<elseif $arcologies[0].FSDegradationist > 20>>
<<set $activeStandard.intelligenceImplant = 0>>
<<set $activeStandard.health = 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<<set $activeStandard.chem = 0>>
<<set $activeStandard.boobsImplant = 0>>
<<set $activeStandard.buttImplant = 0>>
<<set $activeStandard.lipsImplant = 0>>
<<set $activeStandard.hipsImplant = 0>>
<<set $activeStandard.shouldersImplant = 0>>
<<set $activeStandard.faceImplant = 1>>
<<set $activeStandard.bellyImplant = 0>>
<<elseif $arcologies[0].FSTransformationFetishist > 20>>
<<set $activeStandard.chem = 20>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<set $activeStandard.weight = 0>>
<<set $activeStandard.butt = 2>>
<<set $activeStandard.boobs = 400>>
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<<set $activeStandard.butt = 6>>
<<set $activeStandard.boobs = 1000>>
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<<set $activeStandard.lactation = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<<set $activeStandard.muscles = 95>>
<</if>>
<</widget>>
<<widget "BreedingStandards">>
<br><br>
In order to be eligible to be bred, the potential breeding bitch must first satisfy the following conditions:
<<if $failedElite > 100>>
<br>She must be of finest intelligence.
<br>She must be unbelieveably beautiful.
<br>Her face must be breathtaking.
<<else>>
<br>She must be very smart.
<br>She must be beautiful.
<br>Her face must be gorgeous.
<</if>>
<br>Her health must not be overly impacted by drug use.
<br>She must not be addicted to drugs.
<<if $arcologies[0].FSSupremacist > 20>>
<br>She must be $arcologies[0].FSSupremacistRace.
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<br>She must not be $arcologies[0].FSSubjugationistRace.
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<br>She must have a functional penis.
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<br>She must be physically female.
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<br>She must be educated.
<br>She must be in good health.
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<br>Her genome must be damage free.
<br>She must be implant free.
<<elseif $arcologies[0].FSTransformationFetishist > 20>>
<<set $activeStandard.chem = 20>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 20>>
<br>She must be older than 24.
<<elseif $arcologies[0].FSYouthPreferentialist > 20>>
<br>She must be younger than 24.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<br>She must be thin.
<br>She must have a trim rear.
<br>She must have a sleek chest.
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<br>She must have a naturally gigantic rear.
<br>She must be naturally busty.
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<br>She must be lactating naturally.
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<br>She must be extremely muscular.
<</if>>
<br>For each slave examined, a fee of @@.yellowgreen;¤5000@@ will be deducted from your account.
<br>Failures will be sterilized. Please make sure your slave fits the criteria before submitting them for testing. We shall not be held responsible for time wasted.
<br>Updates will be posted periodically. It is your responsibility to keep up to date with current standards.
<</widget>>
<<widget "BreedingEligibility">>
<<set $passing = 0>>
<<set $useActiveSlave = 1>>
<br><br>
$activeSlave.slaveName is up for review:
<<if $activeSlave.intelligence >= $activeStandard.intelligence>>
<br>She @@.lime;PASSED@@ the intelligence test.
<<else>>
<br>She @@.red;FAILED@@ the intelligence test.
<<set $passing-->>
<</if>>
<<if $beauty >= $activeStandard.beauty>>
<br>She @@.lime;PASSED@@ the beauty test.
<<else>>
<br>She @@.red;FAILED@@ the beauty test.
<<set $passing-->>
<</if>>
<<if $activeSlave.face >= $activeStandard.face>>
<br>She @@.lime;PASSED@@ the facial attractiveness test.
<<else>>
<br>She @@.red;FAILED@@ the facial attractiveness test.
<<set $passing-->>
<</if>>
<<if $activeSlave.chem <= $activeStandard.chem>>
<br>She @@.lime;PASSED@@ the genome damage test.
<<else>>
<br>She @@.red;FAILED@@ the genome damage test.
<<set $passing-->>
<</if>>
<<if $activeSlave.addict >= $activeStandard.addict>>
<br>She @@.lime;PASSED@@ the drug test.
<<else>>
<br>She @@.red;FAILED@@ the drug test.
<<set $passing-->>
<</if>>
<<if $arcologies[0].FSSupremacist > 20>>
<<if $activeSlave.race == $activeStandard.raceSup>>
<br>She @@.lime;PASSED@@ racial testing.
<<else>>
<br>She @@.red;FAILED@@ racial testing.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<<if $activeSlave.race != $activeStandard.raceSub>>
<br>She @@.lime;PASSED@@ racial testing.
<<else>>
<br>She @@.red;FAILED@@ racial testing.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<<if $activeSlave.dick >= $activeStandard.dick && $activeSlave.balls >= $activeStandard.balls>>
<br>She @@.lime;PASSED@@ penis inspection.
<<else>>
<br>She @@.red;FAILED@@ penis inspection.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<<if $activeSlave.dick == $activeStandard.dick && $activeSlave.balls == $activeStandard.balls>>
<br>She @@.lime;PASSED@@ genital inspection.
<<else>>
<br>She @@.red;FAILED@@ genital inspection.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<<if $activeSlave.intelligenceImplant == $activeStandard.intelligenceImplant>>
<br>She @@.lime;PASSED@@ educational trials.
<<else>>
<br>She @@.red;FAILED@@ educational trials.
<<set $passing-->>
<</if>>
<<if $activeSlave.health >= $activeStandard.health>>
<br>She @@.lime;PASSED@@ health examinations.
<<else>>
<br>She @@.red;FAILED@@ health examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<<if $activeSlave.health >= $activeStandard.health>>
<br>She @@.lime;PASSED@@ health examinations.
<<else>>
<br>She @@.red;FAILED@@ health examinations.
<<set $passing-->>
<</if>>
<<if $activeSlave.boobsImplant == 0 && $activeSlave.buttImplant == 0 && $activeSlave.lipsImplant == 0 && $activeSlave.hipsImplant == 0 && $activeSlave.shouldersImplant == 0 && $activeSlave.faceImplant == 0 && $activeSlave.bellyImplant == 0>>
<br>She @@.lime;PASSED@@ implant examinations.
<<else>>
<br>She @@.red;FAILED@@ implant examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 20>>
<<if $activeSlave.physicalAge > $activeStandard.age>>
<br>She @@.lime;PASSED@@ age examinations.
<<else>>
<br>She @@.red;FAILED@@ age examinations.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSYouthPreferentialist > 20>>
<<if $activeSlave.physicalAge < $activeStandard.age>>
<br>She @@.lime;PASSED@@ age examinations.
<<else>>
<br>She @@.red;FAILED@@ age examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<if $activeSlave.weight <= $activeStandard.weight>>
<br>She @@.lime;MET@@ weight limits.
<<else>>
<br>She @@.red;EXCEEDED@@ weight mimits.
<<set $passing-->>
<</if>>
<<if $activeSlave.butt <= $activeStandard.butt>>
<br>She @@.lime;MET@@ ass measurements.
<<else>>
<br>She @@.red;EXCEEDED@@ ass measurements.
<<set $passing-->>
<</if>>
<<if $activeSlave.boobs <= $activeStandard.boobs>>
<br>She @@.lime;MET@@ chest measurements.
<<else>>
<br>She @@.red;EXCEEDED@@ chest measurements.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<<if ($activeSlave.butt - $activeSlave.buttImplant) >= $activeStandard.butt>>
<br>She @@.lime;MET@@ ass measurements.
<<else>>
<br>She @@.red;FAILED@@ to meet ass measurements.
<<set $passing-->>
<</if>>
<<if ($activeSlave.boobs - $activeSlave.boobsImplant) >= $activeStandard.boobs>>
<br>She @@.lime;MET@@ chest measurements.
<<else>>
<br>She @@.red;FAILED@@ to meet chest measurements.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<<if $activeSlave.lactation == $activeStandard.lactation>>
<br>She @@.lime;MET@@ milk production standards.
<<elseif $activeSlave.lactation > $activeStandard.lactation>>
<br>She @@.red;EXCEEDED@@ milk production standards.
<<set $passing-->>
<<else>>
<br>She @@.red;FAILED@@ to meet milk production standards.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<<if $activeSlave.muscles > $activeStandard.muscles>>
<br>She @@.lime;MET@@ the required muscle mass.
<<else>>
<br>She @@.red;FAILED@@ to meet the required muscle mass.
<<set $passing-->>
<</if>>
<</if>>
<br><br>
<<if $passing != 0>>
The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@.red;unsuitable@@ for breeding and has been @@.green;sterilized@@ as per agreement.
<<set $activeSlave.preg = -3>>
<<else>>
The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@.green;worthy@@ of being used for breeding and has been marked as such. Please note the increased restrictions on breeding slaves.
<br>They are not permitted for public use or anything that may harm their growing child. The child within them is considered a member of the elite class and a such, any harm that comes to them will result in severe penalties to the breeder's owner. Development of the child will be closely monitored; should the fetus be identified as of not the owner's blood (or any other member of the Elite class), said owner shall face severe fines.
<<set $activeSlave.breedingMark = 1, $activeSlave.pregControl = "none">>
<</if>>
<br>@@.yellowgreen;¤5000@@ has been deducted from your account as agreed.
<<removeJob $activeSlave $activeSlave.assignment>>
<</widget>>
<<widget "PlayerRace">>
<<replace #ethnicity>>
I'm $PC.race.
<</replace>>
<</widget>>
<<widget "PlayerSkin">>
<<replace #skin>>
I have $PC.skin skin.
<</replace>>
<</widget>>
<<widget "ResyncHeight">>
<<switch $activeSlave.actualAge>>
<<case 3>>
<<set $activeSlave.height = random(91,96)>>
<<case 4>>
<<set $activeSlave.height = random(97,104)>>
<<case 5>>
<<set $activeSlave.height = random(104,111)>>
<<case 6>>
<<set $activeSlave.height = random(112,119)>>
<<case 7>>
<<set $activeSlave.height = random(118,126)>>
<<case 8>>
<<set $activeSlave.height = random(124,132)>>
<<case 9>>
<<set $activeSlave.height = random(129,137)>>
<<case 10>>
<<set $activeSlave.height = random(133,142)>>
<<case 11>>
<<set $activeSlave.height = random(140,149)>>
<<case 12>>
<<set $activeSlave.height = random(147,156)>>
<<case 13>>
<<set $activeSlave.height = random(152,162)>>
<<case 14>>
<<set $activeSlave.height = random(156,165)>>
<<case 15>>
<<set $activeSlave.height = random(157,166)>>
<<default>>
<<set $activeSlave.height = random(159,167)>>
<</switch>>
<</widget>>
<<widget "BodyguardWeapon">>
<<if ($activeSlave.muscles+$activeSlave.height-100)/25 > 5>>
She has a long ceramic sword strapped to her back,
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Hungarian" "Cuban">>
and, in keeping with her heritage, a PKM GPMG
<<case "Russian">>
and, in keeping with her heritage, a PKP Pecheneg GPMG
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-401 LMG
<<case "American">>
and, in keeping with her heritage, a US Ordnance Mk43 Mod.1 GPMG
<<case "Canadian">>
and, in keeping with her heritage, a Colt Canada 5.56-LSW LMG
<<case "British" "Scottish">>
and, in keeping with her heritage, an L7A2 GPMG
<<case "Japanese">>
and, in keeping with her heritage, a Sumitomo Type 62 GPMG
<<case "Belgian">>
and, in keeping with her heritage, a FN Minimi M3 LMG
<<case "Israeli">>
and, in keeping with her heritage, an IWI Negev NG7 GPMG
<<case "German" "Chilean">>
and, in keeping with her heritage, a Rheinmetall MG3 GPMG
<<case "Mexican">>
and, in keeping with her heritage, a SEDENA MG-21 GPMG
<<case "Spanish">>
and, in keeping with her heritage, a CETME MG 82 Ameli LMG
<<case "Australian">>
and, in keeping with her heritage, a Lithgow F89 Maximi GPMG
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QJY-88 LMG
<<case "French">>
and, in keeping with her heritage, a MAS AAT-F1 GPMG
<<case "Korean">>
and, in keeping with her heritage, a S&T K12 GPMG
<<case "South African">>
and, in keeping with her heritage, a Vektor SS-77 GPMG
<<case "Finnish">>
and, in keeping with her heritage, a Valmet KvKK 62 LMG
<<case "Polish">>
and, in keeping with her heritage, a ZMT UKM-2000 GPMG
<<case "Swiss">>
and, in keeping with her heritage, a W+F-Bern MG51 GPMG
<<case "Austrian">>
and, in keeping with her heritage, a Steyr MG 74 GPMG
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a FN MAG-58 GPMG
<<else>>
and a FN MAG 60.20 GPMG
<</if>>
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a ZVI Uk vz.59 Rachot GPMG
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad SM2 LMG
<<case "Indian">>
and, in keeping with her heritage, a OFB MG 2A1 GPMG
<<case "Turkish">>
and, in keeping with her heritage, a MKEK MG3 GPMG
<<case "Iranian">>
and, in keeping with her heritage, a DIO MGA3 GPMG
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 RPK LMG
<<case "Filipina">>
and, in keeping with her heritage, a Government Arsenal M60E4 GPMG
<<case "Serbian">>
and, in keeping with her heritage, a Zastava M09 LMG
<<case "Romanian">>
and, in keeping with her heritage, a FACSA PM md.93 LMG
<<default>>
and a FN MAG 60.20 GPMG
<</switch>>
slung crosswise on her chest.
<<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 4>>
She has a ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian">>
and, in keeping with her heritage, a Kalashnikov AK-74M assault rifle
<<<case "Russian">>
and, in keeping with her heritage, a Izhmash AN-94 Abakan assault rifle
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-227 assault rifle
<<case "American">>
and, in keeping with her heritage, a Colt M16A4 assault rifle
<<case "Canadian">>
and, in keeping with her heritage, a Colt Canada MRR assault rifle
<<case "Japanese">>
and, in keeping with her heritage, a Howa Type 89 assault rifle
<<case "British" "Scottish">>
and, in keeping with her heritage, an L85A3 bullpup assault rifle
<<case "Belgian">>
and, in keeping with her heritage, a FN FNC M2 assault rifle
<<case "Israeli">>
and, in keeping with her heritage, an IWI MTAR-21 bullpup assault rifle
<<case "German">>
and, in keeping with her heritage, a H&K G36A2 assault rifle
<<case "Mexican">>
and, in keeping with her heritage, a DGIM FX-05 Xiuhcoatl assault rifle
<<case "Spanish">>
and, in keeping with her heritage, a CETME Model C battle rifle
<<case "Cuban">>
and, in keeping with her heritage, an AKM assault rifle
<<case "Australian">>
and, in keeping with her heritage, a Lithgow EF88 Austeyr bullpup assault rifle
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QBZ-95-1 bullpup assault rifle
<<case "French">>
and, in keeping with her heritage, a Nexter FAMAS G2 bullpup assault rifle
<<case "Italian">>
and, in keeping with her heritage, a Beretta ARX-160 assault rifle
<<case "Korean">>
and, in keeping with her heritage, a Daewoo K2C1 assault rifle
<<case "South African">>
and, in keeping with her heritage, a Vektor R4 assault rifle
<<case "Swedish">>
and, in keeping with her heritage, a Bofors Ak-5C assault rifle
<<case "Finnish">>
and, in keeping with her heritage, a SAKO Rk 95 TP assault rifle
<<case "Colombian">>
and, in keeping with her heritage, a Indumil ACE 22 assault rifle
<<case "Polish">>
and, in keeping with her heritage, a FB MSBS assault rifle
<<case "Swiss">>
and, in keeping with her heritage, a SIG SG 550 assault rifle
<<case "Austrian">>
and, in keeping with her heritage, a Steyr AUG A3 bullpup assault rifle
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a FN FAL battle rifle
<<else>>
and a FN F2000 bullpup assault rifle
<</if>>
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a CZUB CZ-806 BREN-2 assault rifle
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad SS2 assault rifle
<<case "Indian">>
and, in keeping with her heritage, a OFB MCIWS assault rifle
<<case "Turkish">>
and, in keeping with her heritage, a MKEK MPT-76 assault rifle
<<case "Iranian">>
and, in keeping with her heritage, a DIO KH-2002 Khaybar bullpup assault rifle
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 AKM assault rifle
<<case "Filipina">>
and, in keeping with her heritage, a Elitool M653P carbine
<<case "Thai">>
and, in keeping with her heritage, a MND Type 11 assault rifle
<<case "Brazilian">>
and, in keeping with her heritage, a IMBEL IA2 assault rifle
<<case "Argentinian">>
and, in keeping with her heritage, a FMAP FARA-83 assault rifle
<<case "Peruvian">>
and, in keeping with her heritage, a SIMA FAD bullpup assault rifle
<<case "Chilean">>
and, in keeping with her heritage, a FAMAE ACE 22NC assault rifle
<<case "Serbian">>
and, in keeping with her heritage, a Zastava M21A assault rifle
<<case "Croatian">>
and, in keeping with her heritage, an HS Produkt VHS-2 bullpup assault rifle
<<case "Hungarian">>
and, in keeping with her heritage, a FEG AMD-65M assault rifle
<<case "Romanian">>
and, in keeping with her heritage, a ROMARM PA md.86 assault rifle
<<default>>
and a FN F2000 bullpup assault rifle
<</switch>>
slung across her chest.
<<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 3>>
She has a straight ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian">>
and, in keeping with her heritage, an Kalashnikov AKS-74U PDW
<<case "Russian">>
and, in keeping with her heritage, a KBP PP-90M1 SMG
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-224 bullpup SMG
<<case "American">>
and, in keeping with her heritage, a KRISS Vector SMG
<<case "British" "Scottish">>
and, in keeping with her heritage, an L91A1 SMG
<<case "Belgian">>
and, in keeping with her heritage, a FN P90 bullpup PDW
<<case "Israeli">>
and, in keeping with her heritage, an IWI Uzi SMG
<<case "German">>
and, in keeping with her heritage, an H&K MP7A1 PDW
<<case "Mexican">>
and, in keeping with her heritage, a Mendoza Cobra SMG
<<case "Spanish">>
and, in keeping with her heritage, a Star Z84 SMG
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QCQ-05 SMG
<<case "Italian">>
and, in keeping with her heritage, a Beretta MX4 SMG
<<case "Korean">>
and, in keeping with her heritage, a Daewoo K1A PDW
<<case "South African">>
and, in keeping with her heritage, a Milkor BXP SMG
<<case "Swedish">>
and, in keeping with her heritage, a Carl Gustav m/45 SMG
<<case "Polish">>
and, in keeping with her heritage, a FB PM-06 Glauberyt SMG
<<case "Swiss">>
and, in keeping with her heritage, a SIG MPX SMG
<<case "Austrian">>
and, in keeping with her heritage, a Steyr AUG A3 Para XS bullpup SMG
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a Sterling Mk.IV SMG
<<else>>
and a H&K MP5 SMG
<</if>>
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad PM1A1 SMG
<<case "Indian">>
and, in keeping with her heritage, a OFB MSMC SMG
<<case "Turkish">>
and, in keeping with her heritage, a Sarsilmaz SAR 109 SMG
<<case "Iranian">>
and, in keeping with her heritage, a DIO MPT-9 Tondar SMG
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 K-50M LMG
<<case "Filipina">>
and, in keeping with her heritage, a Ferfrans SCW7 PDW
<<case "Brazilian">>
and, in keeping with her heritage, a Taurus MT40 G2 SMG
<<case "Argentinian">>
and, in keeping with her heritage, a Halcon ML-63 SMG
<<case "Chilean">>
and, in keeping with her heritage, a FAMAE SAF-200 SMG
<<case "Serbian">>
and, in keeping with her heritage, a Zastava Master FLG SMG
<<case "Croatian">>
and, in keeping with her heritage, a PM Agram 2000 SMG
<<case "Romanian">>
and, in keeping with her heritage, a UM Cugir LP7 SMG
<<default>>
and a H&K MP5 SMG
<</switch>>
slung across her chest.
<<else>>
She has a short ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Ukrainian" "Cuban">>
and, in keeping with her heritage, a Molot Ordnance Stechkin APS machine pistol
<<case "Russian">>
and, in keeping with her heritage, a KBP OTs-33 Pernach machine pistol
<<case "American">>
and, in keeping with her heritage, a MAC-10 machine pistol
<<case "Japanese">>
and, in keeping with her heritage, a Minebea PM-9 machine pistol
<<case "Belgian">>
and, in keeping with her heritage, a VBR-Belgium PDW machine pistol
<<case "Israeli">>
and, in keeping with her heritage, an IWI Uzi Pro machine pistol
<<case "German">>
and, in keeping with her heritage, a H&K VP70 machine pistol
<<case "Mexican">>
and, in keeping with her heritage, a Trejo Modelo 2 Especial machine pistol
<<case "Chinese">>
and, in keeping with her heritage, a Chongqing Changfeng CF-05 machine pistol
<<case "Italian">>
and, in keeping with her heritage, a Beretta 93R machine pistol
<<case "Swedish">>
and, in keeping with her heritage, a Saab Bofors Dynamics CBJ-MS machine pistol
<<case "Polish">>
and, in keeping with her heritage, a WITU PMM machine pistol
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a CZUB CZ 75 Automatic machine pistol
<<case "Swiss">>
and, in keeping with her heritage, a B+T MP9 machine pistol
<<case "Austrian">>
and, in keeping with her heritage, a Steyr TMP machine pistol
<<case "Turkish">>
and, in keeping with her heritage, a TiSAS Zigana F machine pistol
<<case "Romanian">>
and, in keeping with her heritage, a UMS Pistolul md.98 Dracula machine pistol
<<case "Hungarian">>
and, in keeping with her heritage, a FEG KGP-9 machine pistol
<<case "Peruvian">>
and, in keeping with her heritage, a SIMA MGP-87 machine pistol
<<default>>
and a Glock 18 machine pistol
<</switch>>
at her side.
<</if>>
<</widget>>
<<widget "GenSkinTone">>
/*
black 5
brown 4
dark 3
olive 2
light brown 1
null 0
light -1
white -2
fair -3
pale -4
extremely pale -5
*/
<<set _skin = 0>>
<<set _skin0 = 0>>
<<set _skin1 = 0>>
<<switch $args[0].skin>>
<<case "black">>
<<set _skin0 = 10>>
<<case "brown">>
<<set _skin0 = 9>>
<<case "dark">>
<<set _skin0 = 8>>
<<case "olive">>
<<set _skin0 = 7>>
<<case "light brown">>
<<set _skin0 = 6>>
<<case "light">>
<<set _skin0 = 4>>
<<case "white">>
<<set _skin0 = 3>>
<<case "fair">>
<<set _skin0 = 2>>
<<case "pale">>
<<set _skin0 = 1>>
<<case "extremely pale">>
<<set _skin0 = 0>>
<<default>>
<<set _skin0 = 5>>
<</switch>>
<<switch $args[1].skin>>
<<case "black">>
<<set _skin1 = 10>>
<<case "brown">>
<<set _skin1 = 9>>
<<case "dark">>
<<set _skin1 = 8>>
<<case "olive">>
<<set _skin1 = 7>>
<<case "light brown">>
<<set _skin1 = 6>>
<<case "light">>
<<set _skin1 = 4>>
<<case "white">>
<<set _skin1 = 3>>
<<case "fair">>
<<set _skin1 = 2>>
<<case "pale">>
<<set _skin1 = 1>>
<<case "extremely pale">>
<<set _skin1 = 0>>
<<default>>
<<set _skin1 = 5>>
<</switch>>
<<set _skin = Math.round((_skin1+_skin0)/2)>>
<<switch _skin>>
<<case 10>>
<<set $activeSlave.skin = "black">>
<<case 9>>
<<set $activeSlave.skin = "brown">>
<<case 8>>
<<set $activeSlave.skin = "dark">>
<<case 7>>
<<set $activeSlave.skin = "olive">>
<<case 6>>
<<set $activeSlave.skin = "light brown">>
<<case 4>>
<<set $activeSlave.skin = "light">>
<<case 3>>
<<set $activeSlave.skin = "white">>
<<case 2>>
<<set $activeSlave.skin = "fair">>
<<case 1>>
<<set $activeSlave.skin = "pale">>
<<case 0>>
<<set $activeSlave.skin = "extremely pale">>
<<default>>
<<set $activeSlave.skin = either($args[0].skin, $args[1].skin)>>
<</switch>>
<</widget>>
/*
<<widget "GenSkinTone">>
<<script>>
(function() {
var skinToMelanin = {black: 10, ebony: 9.5, brown: 9, dark: 8, olive: 7, 'light brown': 6, bronzed: 5.5, tanned: 5, light: 4, 'rosy white': 3.5, white: 3, fair: 2, 'very fair': 1.5, lightened: 1.5, pale: 1, 'pure white': 0.5, 'extremely pale': 0.001};
var parents = State.variables.args;
var skin0 = parents[0] ? (skinToMelanin[parents[0].skin] || 5) : 3;
var skin1 = parents[1] ? (skinToMelanin[parents[1].skin] || 5) : 3;
var skin = Math.round(Math.random() * (skin1 - skin0) + skin0);
State.variables.activeSlave.skin = ['extremely pale', 'pale', 'fair', 'white', 'light', 'tanned', 'light brown', 'olive', 'dark', 'brown', 'black'][skin];
})();
<</script>>
<</widget>>
*/
<<widget "ParentNames">>
<<switch $args[0].nationality>>
<<case "American">>
<<if $args[1].race == "black">>
<<set $args[1].slaveName = $africanAmericanSlaveNames.random()>>
<<elseif $args[1].race == "latina">>
<<set $args[1].slaveName = $latinaSlaveNames.random()>>
<<elseif $args[1].race == "asian">>
<<set $args[1].slaveName = $asianAmericanSlaveNames.random()>>
<<elseif $args[1].race == "middle eastern">>
<<set $args[1].slaveName = $egyptianSlaveNames.random()>>
<<else>>
<<set $args[1].slaveName = $whiteAmericanSlaveNames.random()>>
<</if>>
<<case "Canadian">>
<<set $args[1].slaveName = $canadianSlaveNames.random()>>
<<case "Mexican">>
<<set $args[1].slaveName = $mexicanSlaveNames.random()>>
<<case "Dominican">>
<<set $args[1].slaveName = $dominicanSlaveNames.random()>>
<<case "Puerto Rican">>
<<set $args[1].slaveName = $puertoRicanSlaveNames.random()>>
<<case "Haitian">>
<<set $args[1].slaveName = $haitianSlaveNames.random()>>
<<case "Jamaican">>
<<set $args[1].slaveName = $jamaicanSlaveNames.random()>>
<<case "Cuban">>
<<set $args[1].slaveName = $cubanSlaveNames.random()>>
<<case "Guatemalan">>
<<set $args[1].slaveName = $guatemalanSlaveNames.random()>>
<<case "Chilean">>
<<set $args[1].slaveName = $chileanSlaveNames.random()>>
<<case "Peruvian">>
<<set $args[1].slaveName = $peruvianSlaveNames.random()>>
<<case "Bolivian">>
<<set $args[1].slaveName = $bolivianSlaveNames.random()>>
<<case "Venezuelan">>
<<set $args[1].slaveName = $venezuelanSlaveNames.random()>>
<<case "Belarusian">>
<<set $args[1].slaveName = $belarusianSlaveNames.random()>>
<<case "Russian">>
<<set $args[1].slaveName = $russianSlaveNames.random()>>
<<case "Ukrainian">>
<<set $args[1].slaveName = $ukrainianSlaveNames.random()>>
<<case "Italian">>
<<set $args[1].slaveName = $italianSlaveNames.random()>>
<<case "Spanish">>
<<set $args[1].slaveName = $spanishSlaveNames.random()>>
<<case "British">>
<<set $args[1].slaveName = $britishSlaveNames.random()>>
<<case "Scottish">>
<<set $args[1].slaveName = $scottishSlaveNames.random()>>
<<case "French">>
<<set $args[1].slaveName = $frenchSlaveNames.random()>>
<<case "German">>
<<set $args[1].slaveName = $germanSlaveNames.random()>>
<<case "Lithuanian">>
<<set $args[1].slaveName = $lithuanianSlaveNames.random()>>
<<case "Norwegian">>
<<set $args[1].slaveName = $norwegianSlaveNames.random()>>
<<case "Slovak">>
<<set $args[1].slaveName = $slovakSlaveNames.random()>>
<<case "Danish">>
<<set $args[1].slaveName = $danishSlaveNames.random()>>
<<case "Dutch">>
<<set $args[1].slaveName = $dutchSlaveNames.random()>>
<<case "Austrian">>
<<set $args[1].slaveName = $austrianSlaveNames.random()>>
<<case "Swiss">>
<<set $args[1].slaveName = $swissSlaveNames.random()>>
<<case "Serbian">>
<<set $args[1].slaveName = $serbianSlaveNames.random()>>
<<case "Belgian">>
<<set $args[1].slaveName = $belgianSlaveNames.random()>>
<<case "Czech">>
<<set $args[1].slaveName = $czechSlaveNames.random()>>
<<case "Portuguese">>
<<set $args[1].slaveName = $portugueseSlaveNames.random()>>
<<case "Swedish">>
<<set $args[1].slaveName = $swedishSlaveNames.random()>>
<<case "Romanian">>
<<set $args[1].slaveName = $romanianSlaveNames.random()>>
<<case "Hungarian">>
<<set $args[1].slaveName = $hungarianSlaveNames.random()>>
<<case "Estonian">>
<<set $args[1].slaveName = $estonianSlaveNames.random()>>
<<case "Irish">>
<<set $args[1].slaveName = $irishSlaveNames.random()>>
<<case "Icelandic">>
<<set $args[1].slaveName = $icelandicSlaveNames.random()>>
<<case "Finnish">>
<<set $args[1].slaveName = $finnishSlaveNames.random()>>
<<case "Greek">>
<<set $args[1].slaveName = $greekSlaveNames.random()>>
<<case "Polish">>
<<set $args[1].slaveName = $polishSlaveNames.random()>>
<<case "Brazilian">>
<<set $args[1].slaveName = $brazilianSlaveNames.random()>>
<<case "Egyptian">>
<<set $args[1].slaveName = $egyptianSlaveNames.random()>>
<<case "Colombian">>
<<set $args[1].slaveName = $colombianSlaveNames.random()>>
<<case "Argentinian">>
<<set $args[1].slaveName = $argentinianSlaveNames.random()>>
<<case "Turkish">>
<<set $args[1].slaveName = $turkishSlaveNames.random()>>
<<case "Iranian">>
<<set $args[1].slaveName = $iranianSlaveNames.random()>>
<<case "Armenian">>
<<set $args[1].slaveName = $armenianSlaveNames.random()>>
<<case "Israeli">>
<<set $args[1].slaveName = $israeliSlaveNames.random()>>
<<case "Saudi">>
<<set $args[1].slaveName = $saudiSlaveNames.random()>>
<<case "South African">>
<<if $args[1].race == "black">>
<<set $args[1].slaveName = $blackSouthAfricanSlaveNames.random()>>
<<else>>
<<set $args[1].slaveName = $whiteSouthAfricanSlaveNames.random()>>
<</if>>
<<case "Nigerian">>
<<set $args[1].slaveName = $nigerianSlaveNames.random()>>
<<case "Congolese">>
<<set $args[1].slaveName = $congoleseSlaveNames.random()>>
<<case "Kenyan">>
<<set $args[1].slaveName = $kenyanSlaveNames.random()>>
<<case "Tanzanian">>
<<set $args[1].slaveName = $tanzanianSlaveNames.random()>>
<<case "Zimbabwean">>
<<if $args[1].race == "white">>
<<set $args[1].slaveName = $britishSlaveNames.random()>>
<<else>>
<<set $args[1].slaveName = $zimbabweanSlaveNames.random()>>
<</if>>
<<case "Ghanan">>
<<set $args[1].slaveName = $ghananSlaveNames.random()>>
<<case "Ugandan">>
<<set $args[1].slaveName = $ugandanSlaveNames.random()>>
<<case "Ethiopian">>
<<set $args[1].slaveName = $ethiopianSlaveNames.random()>>
<<case "Moroccan">>
<<set $args[1].slaveName = $moroccanSlaveNames.random()>>
<<case "Chinese">>
<<set $args[1].slaveName = $chineseSlaveNames.random()>>
<<case "Korean">>
<<set $args[1].slaveName = $koreanSlaveNames.random()>>
<<case "Thai">>
<<set $args[1].slaveName = $thaiSlaveNames.random()>>
<<case "Vietnamese">>
<<set $args[1].slaveName = $vietnameseSlaveNames.random()>>
<<case "Japanese">>
<<set $args[1].slaveName = $japaneseSlaveNames.random()>>
<<case "Indonesian">>
<<set $args[1].slaveName = $indonesianSlaveNames.random()>>
<<case "Filipina">>
<<set $args[1].slaveName = $filipinaSlaveNames.random()>>
<<case "Bangladeshi">>
<<set $args[1].slaveName = $bangladeshiSlaveNames.random()>>
<<case "Malaysian">>
<<set $args[1].slaveName = $malaysianSlaveNames.random()>>
<<case "Uzbek">>
<<set $args[1].slaveName = $uzbekSlaveNames.random()>>
<<case "Afghan">>
<<set $args[1].slaveName = $afghanSlaveNames.random()>>
<<case "Nepalese">>
<<set $args[1].slaveName = $nepaleseSlaveNames.random()>>
<<case "Burmese">>
<<set $args[1].slaveName = $burmeseSlaveNames.random()>>
<<case "Iraqi">>
<<set $args[1].slaveName = $iraqiSlaveNames.random()>>
<<case "Yemeni">>
<<set $args[1].slaveName = $yemeniSlaveNames.random()>>
<<case "Sudanese">>
<<set $args[1].slaveName = $sudaneseSlaveNames.random()>>
<<case "Algerian">>
<<set $args[1].slaveName = $algerianSlaveNames.random()>>
<<case "Tunisian">>
<<set $args[1].slaveName = $tunisianSlaveNames.random()>>
<<case "Libyan">>
<<set $args[1].slaveName = $libyanSlaveNames.random()>>
<<case "Omani">>
<<set $args[1].slaveName = $omaniSlaveNames.random()>>
<<case "Malian">>
<<set $args[1].slaveName = $malianSlaveNames.random()>>
<<case "Jordanian">>
<<set $args[1].slaveName = $jordanianSlaveNames.random()>>
<<case "Lebanese">>
<<set $args[1].slaveName = $lebaneseSlaveNames.random()>>
<<case "Emirati">>
<<set $args[1].slaveName = $emiratiSlaveNames.random()>>
<<case "Kazakh">>
<<set $args[1].slaveName = $kazakhSlaveNames.random()>>
<<case "Pakistani">>
<<set $args[1].slaveName = $pakistaniSlaveNames.random()>>
<<case "Indian">>
<<set $args[1].slaveName = $indianSlaveNames.random()>>
<<case "Australian">>
<<set $args[1].slaveName = $australianSlaveNames.random()>>
<<case "a New Zealander">>
<<set $args[1].slaveName = $newZealanderSlaveNames.random()>>
<<default>>
<<set $args[1].slaveName = $whiteAmericanSlaveNames.random()>>
<</switch>>
<</widget>>
<<widget "seBirthToIncubator">>
<<if $csec == 1>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].pregSource == $slaves[$j].ID>>
<<set $daddy = $slaves[$j].slaveName>>
<<break>>
<</if>>
<</for>>
<br>
<br>
$pronounCap was given @@.orange;a cesarean section@@ due to health concerns. From $possessive womb,
<<if $slaves[$i].pregType <= 1>>
a single baby,
<<elseif $slaves[$i].pregType >= 20>>
a brood of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType >= 10>>
a squirming pile of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType == 5>>
quintuplets,
<<elseif $slaves[$i].pregType == 4>>
quadruplets,
<<elseif $slaves[$i].pregType == 3>>
triplets,
<<else>>
twins,
<</if>>
created by
<<if $slaves[$i].pregSource == -1>>
your magnificent dick,
<<elseif $slaves[$i].pregSource == -2>>
your arcology's eager citizens,
<<elseif $slaves[$i].pregSource == -3>>
the Societal Elite,
<<elseif $slaves[$i].pregSource == 0>>
an unknown father,
<<elseif $slaves[$i].ID == $daddy.ID>>
$possessive own curiosity over if $pronoun could fuck <<print $possessive>>self,
<<else>>
$daddy's virile cock and balls,
<</if>>
entered the world.
<<if $arcologies[0].FSRestart != "unset">>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
<br><br>
The Societal Elite @@.green;are pleased@@ at the new additions to their class.
<<set $failedElite -= 2*$slaves[$i].pregType>>
<<else>>
<br>
<br>
The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world.
<<set $failedElite += 5*$slaves[$i].pregType>>
<<set $rep -= 10*$slaves[$i].pregType>>
<</if>>
<</if>>
<br>
<br>
Since $possessive <<if $slaves[$i].mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@.lime;it retained its tightness.@@
<<if $slaves[$i].fetish != "mindbroken">>
<<if $slaves[$i].fuckdoll == 0>>
<br>
<<if ($slaves[$i].devotion) < 20 && (($week-$slaves[$i].weekAcquired) >= $slaves[$i].weekAcquired) && ($slaves[$i].pregSource == -1)>>
<br>
She @@.mediumorchid;despises@@ you for using her body to bear your children.
<<set $slaves[$i].devotion -= 10>>
<<elseif ($slaves[$i].devotion) > 50 && ($slaves[$i].pregSource == -1)>>
<br>
She's @@.hotpink;so proud@@ to have successfully carried children for you.
<<set $slaves[$i].devotion += 3>>
<</if>>
<<if $slaves[$i].pregType-$slaves[$i].reservedChildren > 0>>
<<if $slaves[$i].trust <= 20 && (($week-$slaves[$i].weekAcquired) <= $slaves[$i].weekAcquired)>>
<br>
Even though she knew her child<<if $slaves[$i].pregType > 1>>ren<</if>> would be sent to an orphanage when she became your slave, she can't help but @@.gold;worry@@ for their future.
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].trust <= 20>>
<br>
She @@.gold;fears@@ for the future of her children.
<<set $slaves[$i].trust -= 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $slaves[$i].births += $slaves[$i].pregType>>
<<set $slaves[$i].birthsTotal += $slaves[$i].pregType>>
<<set $birthsTotal += $slaves[$i].pregType>>
<<set $mom = $slaves[$i]>>
<br><br>
Of her $slaves[$i].pregType children; $slaves[$i].reservedChildren were taken to $incubatorName.
<<for _k = $slaves[$i].reservedChildren; _k != 0; _k-->>
<<include "Generate Child">>
<<include "Incubator Workaround">>
<<set $slaves[$i].pregType-->>
<</for>>
<<set $seed = random(-12,12)>>
<<if ($Cash4Babies == 1 || ($slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1)) && $slaves[$i].pregType > 0>>
<br>
<br>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society.
<<elseif ($slaves[$i].relationship == -3)>>
As for the rest; you make sure $possessive children are cared for, since she is your wife. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<elseif ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>>
As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since she is a member of your harem. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<else>>
<<if $slaves[$i].pregType == 50>>
As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+$seed)>>@@.
<<set $cash += 12*(50+$seed)>>
<<else>>
As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+$seed)>>@@.
<<set $cash += $slaves[$i].pregType*(50+$seed)>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastPregRule($slaves[$i], $defaultRules)>>
<<if ($slaves[$i].assignmentVisible == 0) && (_tmp != null)>>
<<set $slaves[$i].preg = -1>>
<<else>>
<<set $slaves[$i].preg = 0>>
<</if>>
<<set $slaves[$i].pregType = 0>>
<<set $slaves[$i].pregSource = 0>>
<<set $reservedChildren -= $slaves[$i].reservedChildren>>
<<set $slaves[$i].reservedChildren = 0>>
<<set $csec = 0>>
<<else>> /* normal birth */
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].pregSource == $slaves[$j].ID>>
<<set $daddy = $slaves[$j].slaveName>>
<<break>>
<</if>>
<</for>>
<<if $humiliation == 1>>
<br>
<br>
Giving birth in such a manner was completely humiliating,
<<if $slaves[$i].fetish == "humiliation">>
and a complete turn on to $object. $possessiveCap humiliation fetish @@.lightcoral;strengthens@@ as $pronoun eagerly fantasizes about giving birth in public again.
<<set $slaves[$i].fetishStrength += 4>>
<<elseif $slaves[$i].fetish == "none" || $slaves[$i].fetishStrength <= 60>>
and a curious experience to $object. <<if random(1,5) == 1>>@@.lightcoral;$possessiveCap has developed a humiliation fetish.@@<<set $slaves[$i].fetish to "humiliation">><<else>>$pronounCap hopes to never repeat it.<</if>>
<<elseif $slaves[$i].devotion <= 20>>
and completely devastating to $possessive image of herself. The experience @@.hotpink;habituates $object@@ to cruelties of slavery.
<<set $slaves[$i].devotion += 5>>
<<else>>
and $pronoun hopes to never undergo it again.
<</if>>
<</if>>
<br>
<br>
She @@.orange;gave birth@@<<if $slaves[$i].pregType >= 50>> but her overfilled womb barely lost any size. Her body gave life <</if>>
<<if $slaves[$i].pregType == 50>>
to nearly a dozen babies throughout the week,
<<elseif $slaves[$i].pregType <= 1>>
to a single baby,
<<elseif $slaves[$i].pregType >= 20>>
to a brood of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType >= 10>>
to a squirming pile of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType == 5>>
to quintuplets,
<<elseif $slaves[$i].pregType == 4>>
to quadruplets,
<<elseif $slaves[$i].pregType == 3>>
to triplets,
<<else>>
to twins,
<</if>>
created by
<<if $slaves[$i].pregSource == -1>>
your magnificent dick.
<<elseif $slaves[$i].pregSource == -2>>
your arcology's eager citizens.
<<elseif $slaves[$i].pregSource == -3>>
the Societal Elite.
<<elseif $slaves[$i].pregSource == 0>>
an unknown father.
<<elseif $slaves[$i].ID == $daddy.ID>>
$possessive own curiosity over if $pronoun could fuck <<print $possessive>>self.
<<else>>
$daddy's virile cock and balls.
<</if>>
<<if $slaves[$i].pregType >= 20>>
After several hours of constant birthing, $possessive belly sags softly.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
<br><br>
The Societal Elite @@.green;are pleased@@ at the new additions to their class.
<<set $failedElite -= 2*$slaves[$i].pregType>>
<<else>>
<br>
<br>
The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to be born under your watch. Society @@.red;frowns@@ on the birth of more subhumans into the world.
<<set $failedElite += 5*$slaves[$i].pregType>>
<<set $failedElite -= 10*$slaves[$i].pregType>>
<</if>>
<</if>>
<<if ($slaves[$i].vagina == 0) || ($slaves[$i].mpreg == 1 && $slaves[$i].anus == 0)>>
<<if $slaves[$i].fetish != "mindbroken">>
<br>
<br>
<<if ($slaves[$i].fetish == "masochist")>>
Since she was a virgin, giving birth was a @@.red;terribly painful@@ experience.<<if $slaves[$i].fetishKnown == 0>>She seems to have orgasmed several times during the experience, she appears to @@.lightcoral;really like pain@@.<<else>> However, due to her masochistic streak, she @@.hotpink;greatly enjoyed@@ said experience<</if>>.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 2>>
<<set $slaves[$i].fetishKnown == 1>>
<<else>>
Since she was a virgin, giving birth was a @@.red;terribly painful@@ experience. She @@.mediumorchid;despises@@ you for taking her virginity in such a @@.gold;horrifying@@ way.
<<set $slaves[$i].health -= 40>>
<<set $slaves[$i].devotion -= 25.0>>
<<set $slaves[$i].trust -= 25.0>>
<</if>>
<</if>>
<</if>>
<br>
<<if $slaves[$i].birthsTotal == 0>>
<br>
$possessiveCap inexperience @@.red;complicated $possessive first birth@@.
<</if>>
<<if $slaves[$i].mpreg == 1>>
<<if $slaves[$i].anus < 2>>
<br>
$possessiveCap tight ass @@.red;hindered $possessive baby's birth@@.
<</if>>
<<else>>
<<if $slaves[$i].vagina < 2>>
<br>
$possessiveCap tight vagina @@.red;hindered $possessive baby's birth@@.
<</if>>
<<if $slaves[$i].vaginaLube == 0>>
<br>
$possessiveCap dry vagina made pushing $possessive child out @@.red;painful@@.
<</if>>
<</if>>
<<if $slaves[$i].hips < 0>>
<br>
$possessiveCap narrow hips made birth @@.red;troublesome@@.
<</if>>
<<if $slaves[$i].weight < -95>>
<br>
$possessiveCap very thin body @@.red;was nearly incapable of birthing $possessive child@@.
<<elseif $slaves[$i].weight <= -30>>
<br>
$possessiveCap thin body was @@.red;ill-suited $possessive childbirth@@.
<</if>>
<<if $slaves[$i].health < -20>>
<br>
$possessiveCap poor health made laboring @@.red;exhausting@@.
<</if>>
<<if $slaves[$i].physicalAge < 6>>
<br>
$possessiveCap very young body was @@.red;not designed to be able pass a baby@@.
<<elseif $slaves[$i].physicalAge < 9>>
<br>
$possessiveCap young body had @@.red;a lot of trouble@@ birthing $possessive baby.
<<elseif $slaves[$i].physicalAge < 13>>
<br>
$possessiveCap young body had @@.red;trouble birthing@@ $possessive baby.
<</if>>
<<if $slaves[$i].tired > 0>>
<br>
$pronounCap was so tired, $pronoun @@.red;lacked the energy to effectively push@@.
<</if>>
<<if $slaves[$i].preg > 40>>
<br>
$possessiveCap's child had extra time to grow @@.red;greatly complicating childbirth@@.
<</if>>
<<if (($slaves[$i].vagina >= 2 || $slaves[$i].vaginaLube > 0) && $slaves[$i].mpreg == 1) || $slaves[$i].births > 0 || $slaves[$i].hips > 0 || $nurseCareers.includes($slaves[$i].career) || $slaves[$i].intelligenceImplant > 0>>
<br>However:
<<if $slaves[$i].mpreg == 1>>
<<if $slaves[$i].anus >= 2>>
<br>
$possessiveCap @@.green;loose ass@@ made birthing $possessive child easier.
<</if>>
<<else>>
<<if $slaves[$i].vagina >= 2>>
<br>
$possessiveCap @@.green;loose vagina@@ made birthing $possessive child easier.
<</if>>
<<if $slaves[$i].vaginaLube > 0>>
<br>
$possessiveCap @@.green;moist vagina@@ hastened $possessive child's birth.
<</if>>
<</if>>
<<if $slaves[$i].birthsTotal > 0>>
<br>
$pronounCap has @@.green;given birth before@@, so $pronoun knows just what to do.
<</if>>
<<if $slaves[$i].hips > 0>>
<br>
$possessiveCap @@.green;wide hips@@ greatly aided childbirth.
<</if>>
<<if $nurseCareers.includes($slaves[$i].career)>>
<br>
Thanks to $possessive @@.green;previous career@@, childbirth went smoothly.
<</if>>
<<if $slaves[$i].intelligenceImplant > 0>>
<br>
$pronounCap was @@.green;taught how to handle birth@@ in class.
<</if>>
<</if>>
<br>
<br>
<<if $slaves[$i].assignment != "work in the dairy" && $slaves[$i].pregType < 50 && $csec == 0>>
All in all,
<<if $birthDamage > 15>>
childbirth was @@.red;horrifically difficult for $object and nearly claimed $possessive life@@.
<<elseif $birthDamage > 10>>
childbirth was extremely difficult for $object and @@.red;greatly damaged $possessive health@@.
<<elseif $birthDamage > 5>>
childbirth was difficult for $object and @@.red;damaged $possessive health@@.
<<elseif $birthDamage > 0>>
childbirth was painful for $object, though not abnormally so, and @@.red;damaged $possessive health@@.
<<else>>
childbirth was @@.green;no problem@@ for $object.
<</if>>
<<if $birthDamage > 0>>
<<set $slaves[$i].health -= Math.round(($birthDamage/2)*10)>>
<</if>>
<</if>>
<br>
<br>
<<if $slaves[$i].mpreg == 1>>
<<if ($slaves[$i].anus < 0)>> /* you somehow got a pregnant slave with no vagina catch */
Childbirth has @@.lime;has torn $object a gaping anus.@@
<<elseif ($slaves[$i].anus == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */
Childbirth has @@.lime;ruined $possessive virgin ass.@@
<<elseif ($slaves[$i].anus == 1)>>
Childbirth has @@.lime;greatly stretched out $possessive ass.@@
<<elseif ($slaves[$i].anus == 2)>>
Childbirth has @@.lime;stretched out $possessive ass.@@
<<elseif ($slaves[$i].anus == 3)>>
$possessiveCap ass was loose enough to not be stretched by childbirth.
<<elseif ($slaves[$i].anus < 10)>>
Childbirth stood no chance of stretching $possessive gaping ass.
<<elseif ($slaves[$i].anus == 10)>>
$possessiveCap child could barely stretch $possessive cavernous ass.
<<else>>
Childbirth has @@.lime;stretched out $possessive ass.@@
<</if>>
<<else>>
<<if ($slaves[$i].vagina < 0)>> /* you somehow got a pregnant slave with no vagina catch */
Childbirth has @@.lime;has torn $object a gaping vagina.@@
<<elseif ($slaves[$i].vagina == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */
Childbirth has @@.lime;ruined $possessive virgin vagina.@@
<<elseif ($slaves[$i].vagina == 1)>>
Childbirth has @@.lime;greatly stretched out $possessive vagina.@@
<<elseif ($slaves[$i].vagina == 2)>>
Childbirth has @@.lime;stretched out $possessive vagina.@@
<<elseif ($slaves[$i].vagina == 3)>>
$possessiveCap vagina was loose enough to not be stretched by childbirth.
<<elseif ($slaves[$i].vagina < 10)>>
Childbirth stood no chance of stretching $possessive gaping vagina.
<<elseif ($slaves[$i].vagina == 10)>>
$possessiveCap child could barely stretch $possessive cavernous vagina.
<<else>>
Childbirth has @@.lime;stretched out $possessive vagina.@@
<</if>>
<</if>>
<<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>>
<br>
<<if ($slaves[$i].devotion) < 20 && (($week-$slaves[$i].weekAcquired) >= $slaves[$i].weekAcquired) && ($slaves[$i].pregSource == -1)>>
<br>
She @@.mediumorchid;despises@@ you for using her body to bear your children.
<<set $slaves[$i].devotion -= 10>>
<<elseif ($slaves[$i].devotion) > 50 && ($slaves[$i].pregSource == -1)>>
<br>
She's @@.hotpink;so proud@@ to have successfully carried children for you.
<<set $slaves[$i].devotion += 3>>
<</if>>
<<if $slaves[$i].pregType-$slaves[$i].reservedChildren > 0>>
<<if $slaves[$i].trust <= 20 && (($week-$slaves[$i].weekAcquired) <= $slaves[$i].weekAcquired)>>
<br>
Even though she knew her child<<if $slaves[$i].pregType > 1>>ren<</if>> would be sent to an orphanage when she became your slave, she can't help but @@.gold;worry@@ for their future.
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].trust <= 20>>
<br>
She @@.gold;fears@@ for the future of her children.
<<set $slaves[$i].trust -= 10>>
<</if>>
<</if>>
<</if>>
<<set $slaves[$i].births += $slaves[$i].pregType>>
<<set $slaves[$i].birthsTotal += $slaves[$i].pregType>>
<<set $birthsTotal += $slaves[$i].pregType>>
<<set $mom = $slaves[$i]>>
<br><br>
Of her $slaves[$i].pregType children; $slaves[$i].reservedChildren were taken to $incubatorName.
<<for _k = $slaves[$i].reservedChildren; _k != 0; _k-->>
<<include "Generate Child">>
<<include "Incubator Workaround">>
<<set $slaves[$i].pregType-->>
<</for>>
<<set $seed = random(-12,12)>>
<<if ($Cash4Babies == 1 || ($slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1)) && $slaves[$i].pregType > 0>>
<br>
<br>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society.
<<elseif ($slaves[$i].relationship is -3)>>
As for the rest; you make sure $possessive children are cared for, since she is your wife. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<elseif ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>>
As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since she is a member of your harem. $slaves[$i].slaveName is @@.mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<else>>
<<if $slaves[$i].pregType is 50>>
As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print 12*(50+$seed)>>@@.
<<set $cash += 12*(50+$seed)>>
<<else>>
As for the rest; $possessive babies sold for a total of @@.yellowgreen;¤<<print $slaves[$i].pregType*(50+$seed)>>@@.
<<set $cash += $slaves[$i].pregType*(50+$seed)>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastPregRule($slaves[$i], $defaultRules)>>
<<if ($slaves[$i].assignmentVisible == 0) and (_tmp != null)>>
<<set $slaves[$i].preg = -1>>
<<else>>
<<set $slaves[$i].preg = 0>>
<</if>>
<<set $slaves[$i].pregType = 0>>
<<set $slaves[$i].pregSource = 0>>
<<set $reservedChildren -= $slaves[$i].reservedChildren>>
<<set $slaves[$i].reservedChildren = 0>>
<<if $slaves[$i].mpreg == 1>>
<<if $slaves[$i].anus < 3>>
<<set $slaves[$i].anus = 3>>
<</if>>
<<else>>
<<if $slaves[$i].vagina < 3>>
<<set $slaves[$i].vagina = 3>>
<</if>>
<</if>>
<</if>> /* closes c-section */
<<set $mom = 0>>
<</widget>>
/* first arg is new body, second is old body */
<<widget "BodySwap">>
<<if $args[0].origin != "You reserved a mindless slave like her from the Flesh Heap.">>
<<if $args[0].origBodyOwner == "">>
<<set $args[0].origBodyOwner = ("The body of the slave " + $args[0].slaveName)>>
<</if>>
<</if>>
<<set $args[0].slaveName = $args[1].slaveName>>
<<set $args[0].birthName = $args[1].birthName>>
<<set $args[0].weekAcquired = $args[1].weekAcquired>>
<<set $args[0].origin = $args[1].origin>>
<<set $args[0].career = $args[1].career>>
<<set $args[0].ID = $args[1].ID>>
<<set $args[0].relation = $args[1].relation>>
<<set $args[0].relationTarget = $args[1].relationTarget>>
<<set $args[0].relationship = $args[1].relationship>>
<<set $args[0].relationTarget = $args[1].relationTarget>>
<<set $args[0].rivalry = $args[1].rivalry>>
<<set $args[0].rivalryTarget = $args[1].rivalryTarget>>
<<set $args[0].subTarget = $args[1].subTarget>>
<<removeJob $args[1] $args[1].assignment>>
<<set $args[0].assignment = $args[1].assignment>>
<<set $args[0].sentance = 0>>
<<set $args[0].toyHole = $args[1].toyHole>>
<<set $args[0].birthWeek = $args[1].birthWeek>>
<<set $args[0].actualAge = $args[1].actualAge>>
<<set $args[0].trust = $args[1].trust>>
<<set $args[0].oldTrust = $args[1].oldTrust>>
<<set $args[0].devotion = $args[1].devotion>>
<<set $args[0].oldDevotion = $args[1].oldDevotion>>
<<set $args[0].accent = $args[1].accent>>
<<set $args[0].vaginalSkill = $args[1].vaginalSkill>>
<<set $args[0].oralSkill = $args[1].oralSkill>>
<<set $args[0].analSkill = $args[1].analSkill>>
<<set $args[0].whoreSkill = $args[1].whoreSkill>>
<<set $args[0].entertainSkill = $args[1].entertainSkill>>
<<set $args[0].combatSkill = $args[1].combatSkill>>
<<set $args[0].livingRules = $args[1].livingRules>>
<<set $args[0].speechRules = $args[1].speechRules>>
<<set $args[0].releaseRules = $args[1].releaseRules>>
<<set $args[0].relationshipRules = $args[1].relationshipRules>>
<<set $args[0].standardPunishment = $args[1].standardPunishment>>
<<set $args[0].standardReward = $args[1].standardReward>>
<<set $args[0].useRulesAssistant = $args[1].useRulesAssistant>>
<<set $args[0].diet = $args[1].diet>>
<<set $args[0].dietCum = $args[1].dietCum>>
<<set $args[0].dietMilk = $args[1].dietMilk>>
<<set $args[0].choosesOwnClothes = $args[1].choosesOwnClothes>>
<<set $args[0].clothes = $args[1].clothes>>
<<set $args[0].collar = $args[1].collar>>
<<set $args[0].shoes = $args[1].shoes>>
<<set $args[0].intelligence = $args[1].intelligence>>
<<set $args[0].intelligenceImplant = $args[1].intelligenceImplant>>
<<set $args[0].attrXX = $args[1].attrXX>>
<<set $args[0].attrXY = $args[1].attrXY>>
<<set $args[0].attrKnown = $args[1].attrKnown>>
<<set $args[0].fetish = $args[1].fetish>>
<<set $args[0].fetishStrength = $args[1].fetishStrength>>
<<set $args[0].fetishKnown = $args[1].fetishKnown>>
<<set $args[0].behavioralFlaw = $args[1].behavioralFlaw>>
<<set $args[0].behavioralQuirk = $args[1].behavioralQuirk>>
<<set $args[0].sexualFlaw = $args[1].sexualFlaw>>
<<set $args[0].sexualQuirk = $args[1].sexualQuirk>>
<<set $args[0].pitKills = $args[1].pitKills>>
<<set $args[0].customLabel = $args[1].customLabel>>
<<set $args[0].customDesc = ($args[1].customDesc)>>
<<set $args[0].birthsTotal = $args[1].birthsTotal>>
<<set $args[0].bodySwap = $args[1].bodySwap>>
<<set $args[0].mother = $args[1].mother>>
<<set $args[0].father = $args[1].father>>
<<set $args[0].sisters = $args[1].sisters>>
<<set $args[0].daughters = $args[1].daughters>>
<<set $args[0].canRecruit = 0>>
<<if $swapFailure > 600>>
<<set $args[0].bodySwap = 1>>
<<elseif $$args[0].bodySwap == 0>>
<<set $args[0].bodySwap = 2>>
<</if>>
<</widget>>
|
teruterubouzu/fc
|
src/pregmod/widgets/pregmodWidgets.tw
|
tw
|
bsd-3-clause
| 93,923 |
:: Backwards Compatibility [nobr]
<<set $nextButton to "Continue", $nextLink to "Main", $returnTo to "Main">>
<<if ndef $summaryStats>>
<<set $summaryStats = 0>>
<</if>>
<<if ndef $positionMainLinks>>
<<set $positionMainLinks to -1>>
<</if>>
<<if ndef $seeImages>>
<<set $seeImages = 0>>
<</if>>
<<if ndef $imageChoice>>
<<set $imageChoice = 0>>
<</if>>
<<if ndef $seeMainFetishes>>
<<set $seeMainFetishes = 0>>
<</if>>
<<if ndef $seeSummaryImages>>
<<set $seeSummaryImages to 1>>
<</if>>
<<if ndef $universalRulesBirthing>>
<<set $universalRulesBirthing = 0>>
<</if>>
<<if ndef $HGSeverity>>
<<set $HGSeverity = 0>>
<</if>>
<<if def $recruiters>>
<<unset $recruiters>>
<</if>>
<<if ndef $foodCost>>
<<set $foodCost to 25>>
<</if>>
<<if ndef $fixedNationality>>
<<set $fixedNationality = 0>>
<</if>>
<<if ndef $fixedRace>>
<<set $fixedRace = 0>>
<</if>>
<<if ndef $RulesID>>
<<set $RulesID to 3>>
<<include "Init Rules">>
<<else>>
<<for _i to 0; _i < $defaultRules.length; _i++>>
<<if ndef $defaultRules[_i].standardReward>>
<<set $defaultRules[_i].standardReward to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].standardPunishment>>
<<set $defaultRules[_i].standardPunishment to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginAccessory>>
<<set $defaultRules[_i].aVirginAccessory to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginDickAccessory>>
<<set $defaultRules[_i].aVirginDickAccessory to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginButtplug>>
<<set $defaultRules[_i].aVirginButtplug to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].surgery>>
<<set $defaultRules[_i].surgery to {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>>
<</if>>
<<if ndef $defaultRules[_i].dietMilk>>
<<set $defaultRules[_i].dietMilk = 0>>
<</if>>
<<if ndef $defaultRules[_i].dietCum>>
<<set $defaultRules[_i].dietCum = 0>>
<</if>>
<<if ndef $defaultRules[_i].clitSettingXY>>
<<set $defaultRules[_i].clitSettingXY = "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].clitSettingXX>>
<<set $defaultRules[_i].clitSettingXX = "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].clitSettingEnergy>>
<<set $defaultRules[_i].clitSettingEnergy = "no default setting">>
<</if>>
<<switch $defaultRules[_i].clitSetting>>
<<case "all">>
<<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXY = 100, $defaultRules[_i].clitSettingXX = 100, $defaultRules[_i].clitSettingEnergy = 100>>
<<case "none">>
<<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXY = 0, $defaultRules[_i].clitSettingXX = 0, $defaultRules[_i].clitSettingEnergy = 0>>
<<case "men">>
<<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXY = 100>>
<<case "women">>
<<set $defaultRules[_i].clitSetting = "no default setting", $defaultRules[_i].clitSettingXX = 100>>
<</switch>>
<</for>>
<</if>>
<<if ndef $month>>
<<set $month to either("January","February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")>>
<</if>>
<<if ndef $day>>
<<set $day to random(1,28)>>
<</if>>
<<if ndef $year>>
<<set $year to (2037+Math.floor($week/52))>>
<</if>>
<<if ndef $arcologies>>
<<set $arcologies to []>>
<<set $arcologies[0] to {name: "Arcology X-", direction: 0, government: 1, honeymoon: 0, prosperity: 50, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
<</if>>
<<if def $arcologyName>>
<<set $arcologies[0].name to $arcologyName>>
<<unset $arcologyName>>
<<elseif ndef $arcologies[0].name>>
<<set $arcologies[0].name = "Arcology X-4">>
<</if>>
<<if ndef $arcologies[0].ownership>>
<<set $arcologies[0].ownership to 50>>
<</if>>
<<if ndef $arcologies[0].minority>>
<<set $arcologies[0].minority to 20>>
<</if>>
<<if ndef $arcologies[0].embargo>>
<<set $arcologies[0].embargo to 1>>
<</if>>
<<if ndef $arcologies[0].embargoTarget>>
<<set $arcologies[0].embargoTarget to -1>>
<</if>>
<<if ndef $arcologies[0].influenceTarget>>
<<set $arcologies[0].influenceTarget to -1>>
<</if>>
<<if ndef $arcologies[0].influenceBonus>>
<<set $arcologies[0].influenceBonus to -1>>
<</if>>
<<if ndef $arcologies[0].rival>>
<<set $arcologies[0].rival to 0>>
<</if>>
<<if ndef $arcologies[0].FSNull>>
<<set $arcologies[0].FSNull to "unset">>
<</if>>
<<if ndef $arcologies[0].PCminority>>
<<set $arcologies[0].PCminority to 0>>
<</if>>
<<if ndef $arcologies[0].demandFactor>>
<<set $arcologies[0].demandFactor to 250>>
<</if>>
<<if ndef $arcologies[0].leaderID>>
<<set $arcologies[0].leaderID to 0>>
<</if>>
<<if def $FSSupremacist and $FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist to $FSSupremacist>>
<<set $arcologies[0].FSSupremacistRace to $FSSupremacistRace>>
<<unset $FSSupremacist>>
<<unset $FSSupremacistRace>>
<<elseif ndef $arcologies[0].FSSupremacist>>
<<set $arcologies[0].FSSupremacist to "unset">>
<</if>>
<<if def $FSSupremacistLawME and $FSSupremacistLawME != 0>>
<<set $arcologies[0].FSSupremacistLawME to $FSSupremacistLawME>>
<<unset $FSSupremacistLawME>>
<<elseif ndef $arcologies[0].FSSupremacistLawME>>
<<set $arcologies[0].FSSupremacistLawME to 0>>
<</if>>
<<if def $FSSubjugationist and $FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist to $FSSubjugationist>>
<<set $arcologies[0].FSSubjugationistRace to $FSSubjugationistRace>>
<<unset $FSSubjugationist>>
<<unset $FSSubjugationistRace>>
<<elseif ndef $arcologies[0].FSSubjugationist>>
<<set $arcologies[0].FSSubjugationist to "unset">>
<</if>>
<<if def $FSSubjugationistLawME and $FSSubjugationistLawME != 0>>
<<set $arcologies[0].FSSubjugationistLawME to $FSSubjugationistLawME>>
<<unset $FSSubjugationistLawME>>
<<elseif ndef $arcologies[0].FSSubjugationistLawME>>
<<set $arcologies[0].FSSubjugationistLawME to 0>>
<</if>>
<<if def $FSDegradationist and $FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist to $FSDegradationist>>
<<unset $FSDegradationist>>
<<elseif ndef $arcologies[0].FSDegradationist>>
<<set $arcologies[0].FSDegradationist to "unset">>
<</if>>
<<if def $FSDegradationistLaw and $FSDegradationistLaw != 0>>
<<set $arcologies[0].FSDegradationistLaw to $FSDegradationistLaw>>
<<unset $FSDegradationistLaw>>
<<elseif ndef $arcologies[0].FSDegradationistLaw>>
<<set $arcologies[0].FSDegradationistLaw to 0>>
<</if>>
<<if def $FSPaternalist and $FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist to $FSPaternalist>>
<<unset $FSPaternalist>>
<<elseif ndef $arcologies[0].FSPaternalist>>
<<set $arcologies[0].FSPaternalist to "unset">>
<</if>>
<<if def $FSPaternalistLaw and $FSPaternalistLaw != 0>>
<<set $arcologies[0].FSPaternalistLaw to $FSPaternalistLaw>>
<<unset $FSPaternalistLaw>>
<<elseif ndef $arcologies[0].FSPaternalistLaw>>
<<set $arcologies[0].FSPaternalistLaw to 0>>
<</if>>
<<if def $FSGenderFundamentalist and $FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist to $FSGenderFundamentalist>>
<<unset $FSGenderFundamentalist>>
<<elseif ndef $arcologies[0].FSGenderFundamentalist>>
<<set $arcologies[0].FSGenderFundamentalist to "unset">>
<</if>>
<<if def $FSGenderFundamentalistSMR and $FSGenderFundamentalistSMR != 0>>
<<set $arcologies[0].FSGenderFundamentalistSMR to $FSGenderFundamentalistSMR>>
<<unset $FSGenderFundamentalistSMR>>
<<elseif ndef $arcologies[0].FSGenderFundamentalistSMR>>
<<set $arcologies[0].FSGenderFundamentalistSMR to 0>>
<</if>>
<<if def $FSGenderRadicalist and $FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist to $FSGenderRadicalist>>
<<unset $FSGenderRadicalist>>
<<elseif ndef $arcologies[0].FSGenderRadicalist>>
<<set $arcologies[0].FSGenderRadicalist to "unset">>
<</if>>
<<if def $FSGenderRadicalistLaw and $FSGenderRadicalistLaw != 0>>
<<set $arcologies[0].FSGenderRadicalistLaw to $FSGenderRadicalistLaw>>
<<unset $FSGenderRadicalistLaw>>
<<elseif ndef $arcologies[0].FSGenderRadicalistLaw>>
<<set $arcologies[0].FSGenderRadicalistLaw to 0>>
<</if>>
<<if def $FSBodyPurist and $FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist to $FSBodyPurist>>
<<unset $FSBodyPurist>>
<<elseif ndef $arcologies[0].FSBodyPurist>>
<<set $arcologies[0].FSBodyPurist to "unset">>
<</if>>
<<if def $FSBodyPuristLaw and $FSBodyPuristLaw != 0>>
<<set $arcologies[0].FSBodyPuristLaw to $FSBodyPuristLaw>>
<<unset $FSBodyPuristLaw>>
<<elseif ndef $arcologies[0].FSBodyPuristLaw>>
<<set $arcologies[0].FSBodyPuristLaw to 0>>
<</if>>
<<if def $FSPhysicalIdealist and $FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist to $FSPhysicalIdealist>>
<<unset $FSPhysicalIdealist>>
<<elseif ndef $arcologies[0].FSPhysicalIdealist>>
<<set $arcologies[0].FSPhysicalIdealist to "unset">>
<</if>>
<<if def $FSPhysicalIdealistSMR and $FSPhysicalIdealistSMR != 0>>
<<set $arcologies[0].FSPhysicalIdealistSMR to $FSPhysicalIdealistSMR>>
<<unset $FSPhysicalIdealistSMR>>
<<elseif ndef $arcologies[0].FSPhysicalIdealistSMR>>
<<set $arcologies[0].FSPhysicalIdealistSMR to 0>>
<</if>>
<<if def $FSTransformationFetishist and $FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist to $FSTransformationFetishist>>
<<unset $FSTransformationFetishist>>
<<elseif ndef $arcologies[0].FSTransformationFetishist>>
<<set $arcologies[0].FSTransformationFetishist to "unset">>
<</if>>
<<if def $FSTransformationFetishistLaw and $FSTransformationFetishistLaw != 0>>
<<set $arcologies[0].FSTransformationFetishistLaw to $FSTransformationFetishistLaw>>
<<unset $FSTransformationFetishistLaw>>
<<elseif ndef $arcologies[0].FSTransformationFetishistLaw>>
<<set $arcologies[0].FSTransformationFetishistLaw to 0>>
<</if>>
<<if def $FSAssetExpansionist and $FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist to $FSAssetExpansionist>>
<<unset $FSAssetExpansionist>>
<<elseif ndef $arcologies[0].FSAssetExpansionist>>
<<set $arcologies[0].FSAssetExpansionist to "unset">>
<</if>>
<<if def $FSAssetExpansionistSMR and $FSAssetExpansionistSMR != 0>>
<<set $arcologies[0].FSAssetExpansionistSMR to $FSAssetExpansionistSMR>>
<<unset $FSAssetExpansionistSMR>>
<<elseif ndef $arcologies[0].FSAssetExpansionistSMR>>
<<set $arcologies[0].FSAssetExpansionistSMR to 0>>
<</if>>
<<if def $FSSlimnessEnthusiast and $FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast to $FSSlimnessEnthusiast>>
<<unset $FSSlimnessEnthusiast>>
<<elseif ndef $arcologies[0].FSSlimnessEnthusiast>>
<<set $arcologies[0].FSSlimnessEnthusiast to "unset">>
<</if>>
<<if def $FSSlimnessEnthusiastSMR and $FSSlimnessEnthusiastSMR != 0>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to $FSSlimnessEnthusiastSMR>>
<<unset $FSSlimnessEnthusiastSMR>>
<<elseif ndef $arcologies[0].FSSlimnessEnthusiastSMR>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to 0>>
<</if>>
<<if def $FSMaturityPreferentialist and $FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist to $FSMaturityPreferentialist>>
<<unset $FSMaturityPreferentialist>>
<<elseif ndef $arcologies[0].FSMaturityPreferentialist>>
<<set $arcologies[0].FSMaturityPreferentialist to "unset">>
<</if>>
<<if def $FSMaturityPreferentialistLaw and $FSMaturityPreferentialistLaw != 0>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to $FSMaturityPreferentialistLaw>>
<<unset $FSMaturityPreferentialistLaw>>
<<elseif ndef $arcologies[0].FSMaturityPreferentialistLaw>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to 0>>
<</if>>
<<if def $FSYouthPreferentialist and $FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist to $FSYouthPreferentialist>>
<<unset $FSYouthPreferentialist>>
<<elseif ndef $arcologies[0].FSYouthPreferentialist>>
<<set $arcologies[0].FSYouthPreferentialist to "unset">>
<</if>>
<<if def $FSYouthPreferentialistLaw and $FSYouthPreferentialistLaw != 0>>
<<set $arcologies[0].FSYouthPreferentialistLaw to $FSYouthPreferentialistLaw>>
<<unset $FSYouthPreferentialistLaw>>
<<elseif ndef $arcologies[0].FSYouthPreferentialistLaw>>
<<set $arcologies[0].FSYouthPreferentialistLaw to 0>>
<</if>>
<<if def $FSPastoralist and $FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist to $FSPastoralist>>
<<unset $FSPastoralist>>
<<elseif ndef $arcologies[0].FSPastoralist>>
<<set $arcologies[0].FSPastoralist to "unset">>
<</if>>
<<if def $FSPastoralistLaw and $FSPastoralistLaw != 0>>
<<set $arcologies[0].FSPastoralistLaw to $FSPastoralistLaw>>
<<unset $FSPastoralistLaw>>
<<elseif ndef $arcologies[0].FSPastoralistLaw>>
<<set $arcologies[0].FSPastoralistLaw to 0>>
<</if>>
<<if def $FSChattelReligionist and $FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist to $FSChattelReligionist>>
<<unset $FSChattelReligionist>>
<<elseif ndef $arcologies[0].FSChattelReligionist>>
<<set $arcologies[0].FSChattelReligionist to "unset">>
<</if>>
<<if def $FSChattelReligionistLaw and $FSChattelReligionistLaw != 0>>
<<set $arcologies[0].FSChattelReligionistLaw to $FSChattelReligionistLaw>>
<<unset $FSChattelReligionistLaw>>
<<elseif ndef $arcologies[0].FSChattelReligionistLaw>>
<<set $arcologies[0].FSChattelReligionistLaw to 0>>
<</if>>
<<if def $FSRomanRevivalist and $FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist to $FSRomanRevivalist>>
<<unset $FSRomanRevivalist>>
<<elseif ndef $arcologies[0].FSRomanRevivalist>>
<<set $arcologies[0].FSRomanRevivalist to "unset">>
<</if>>
<<if def $FSRomanRevivalistLaw and $FSRomanRevivalistLaw != 0>>
<<set $arcologies[0].FSRomanRevivalistLaw to $FSRomanRevivalistLaw>>
<<unset $FSRomanRevivalistLaw>>
<<elseif ndef $arcologies[0].FSRomanRevivalistLaw>>
<<set $arcologies[0].FSRomanRevivalistLaw to 0>>
<</if>>
<<if def $FSEgyptianRevivalist and $FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist to $FSEgyptianRevivalist>>
<<unset $FSEgyptianRevivalist>>
<<elseif ndef $arcologies[0].FSEgyptianRevivalist>>
<<set $arcologies[0].FSEgyptianRevivalist to "unset">>
<</if>>
<<if def $FSEgyptianRevivalistLaw and $FSEgyptianRevivalistLaw != 0>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to $FSEgyptianRevivalistLaw>>
<<unset $FSEgyptianRevivalistLaw>>
<<elseif ndef $arcologies[0].FSEgyptianRevivalistLaw>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to 0>>
<</if>>
<<if def $FSEdoRevivalist and $FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist to $FSEdoRevivalist>>
<<unset $FSEdoRevivalist>>
<<elseif ndef $arcologies[0].FSEdoRevivalist>>
<<set $arcologies[0].FSEdoRevivalist to "unset">>
<</if>>
<<if def $FSEdoRevivalistLaw and $FSEdoRevivalistLaw != 0>>
<<set $arcologies[0].FSEdoRevivalistLaw to $FSEdoRevivalistLaw>>
<<unset $FSEdoRevivalistLaw>>
<<elseif ndef $arcologies[0].FSEdoRevivalistLaw>>
<<set $arcologies[0].FSEdoRevivalistLaw to 0>>
<</if>>
<<if def $FSArabianRevivalist and $FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist to $FSArabianRevivalist>>
<<unset $FSArabianRevivalist>>
<<elseif ndef $arcologies[0].FSArabianRevivalist>>
<<set $arcologies[0].FSArabianRevivalist to "unset">>
<</if>>
<<if def $FSArabianRevivalistLaw and $FSArabianRevivalistLaw != 0>>
<<set $arcologies[0].FSArabianRevivalistLaw to $FSArabianRevivalistLaw>>
<<unset $FSArabianRevivalistLaw>>
<<elseif ndef $arcologies[0].FSArabianRevivalistLaw>>
<<set $arcologies[0].FSArabianRevivalistLaw to 0>>
<</if>>
<<if def $FSChineseRevivalist and $FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist to $FSChineseRevivalist>>
<<unset $FSChineseRevivalist>>
<<elseif ndef $arcologies[0].FSChineseRevivalist>>
<<set $arcologies[0].FSChineseRevivalist to "unset">>
<</if>>
<<if def $FSChineseRevivalistLaw and $FSChineseRevivalistLaw != 0>>
<<set $arcologies[0].FSChineseRevivalistLaw to $FSChineseRevivalistLaw>>
<<unset $FSChineseRevivalistLaw>>
<<elseif ndef $arcologies[0].FSChineseRevivalistLaw>>
<<set $arcologies[0].FSChineseRevivalistLaw to 0>>
<</if>>
<<for _i to 1; _i < $arcologies.length; _i++>>
<<if ndef $arcologies[_i].FSNull>>
<<set $arcologies[_i].FSNull to "unset">>
<</if>>
<</for>>
Setting missing global variables:
<<if ndef $assistantPower>>
<<set $assistantPower to 0>>
<</if>>
<<if ndef $CulturalOpenness>>
<<set $CulturalOpenness to 0>>
<</if>>
<<if ndef $displayAssignments>>
<<set $displayAssignments to 1>>
<</if>>
<<if ndef $universalRulesImpregnation>>
<<set $universalRulesImpregnation to "none">>
<</if>>
<<if ndef $abbreviateNationality>>
<<set $abbreviateNationality to 0>>
<</if>>
<<if ndef $language>>
<<set $language to "English">>
<</if>>
<<if ndef $terrain>>
<<set $terrain to "rural">>
<</if>>
<<if ndef $menialDemandFactor>>
<<set $menialDemandFactor = 0>>
<</if>>
<<if ndef nicaeaAnnounceable>>
<<set $nicaeaAnnounceable = 0>>
<</if>>
<<if ndef $nicaeaAnnounced>>
<<set $nicaeaAnnounced = 0>>
<</if>>
<<if ndef $nicaeaPreparation>>
<<set $nicaeaPreparation = 0>>
<</if>>
<<if ndef $nicaeaInvolvement>>
<<set $nicaeaInvolvement = -1>>
<</if>>
<<if ndef $nicaeaPower>>
<<set $nicaeaPower = 0>>
<</if>>
<<if ndef $nicaeaHeld>>
<<set $nicaeaHeld = 0>>
<</if>>
<<if ndef $AProsperityCap>>
<<set $AProsperityCap to 60>>
<</if>>
<<if ndef $ACitizens>>
<<set $ACitizens to ($AProsperityCap+200)*16>>
<</if>>
<<if ndef $ASlaves>>
<<set $ASlaves to ($AProsperityCap+200)*4>>
<</if>>
<<if ndef $AHelots>>
<<set $AHelots to $ASlaves*2>>
<</if>>
<<if ndef $helots>>
<<set $helots to 0>>
<</if>>
<<if ndef $facilityCost>>
<<set $facilityCost to 500>>
<</if>>
<<if ndef $policyCost>>
<<set $policyCost to 5000>>
<</if>>
<<if ndef $REFeminizationCheckinIDs>>
<<set $REFeminizationCheckinIDs to []>>
<</if>>
<<if ndef $REMILFCheckinIDs>>
<<set $REMILFCheckinIDs to []>>
<</if>>
<<if ndef $REOrientationCheckinIDs>>
<<set $REOrientationCheckinIDs to []>>
<</if>>
<<if ndef $REUglyCheckinIDs>>
<<set $REUglyCheckinIDs to []>>
<</if>>
<<if ndef $REButtholeCheckinIDs>>
<<set $REButtholeCheckinIDs to []>>
<</if>>
<<if ndef $REFutaSisterCheckinIDs>>
<<set $REFutaSisterCheckinIDs to []>>
<</if>>
<<if ndef $REReductionCheckinIDs>>
<<set $REReductionCheckinIDs to []>>
<</if>>
<<if ndef $dormitory>>
<<set $dormitory = 20>>
<</if>>
<<if ndef $dormitoryPopulation>>
<<set $dormitoryPopulation = 0>>
<</if>>
<<if ndef $rooms>>
<<set $rooms = 5>>
<</if>>
<<if ndef $roomsPopulation>>
<<set $roomsPopulation = 0>>
<</if>>
<<if ndef $BrothiIDs>>
<<set $BrothiIDs to []>>
<</if>>
<<if ndef $brothelName>>
<<set $brothelName = "the Brothel">>
<</if>>
<<if ndef $brothelNameCaps>>
<<set $brothelNameCaps = "The Brothel">>
<</if>>
<<if ndef $brothelDecoration>>
<<set $brothelDecoration = "standard">>
<</if>>
<<if ndef $DairyiIDs>>
<<set $DairyiIDs to []>>
<</if>>
<<if ndef $dairyName>>
<<set $dairyName = "the Dairy">>
<</if>>
<<if ndef $dairyNameCaps>>
<<set $dairyNameCaps = "The Dairy">>
<</if>>
<<if ndef $dairyDecoration>>
<<set $dairyDecoration = "standard">>
<</if>>
<<if ndef $dairyFeedersUpgrade>>
<<set $dairyFeedersUpgrade to 0>>
<</if>>
<<if ndef $dairyStimulatorsUpgrade>>
<<set $dairyStimulatorsUpgrade to 0>>
<</if>>
<<if ndef $dairyPregUpgrade>>
<<set $dairyPregUpgrade to 0>>
<</if>>
<<if ndef $createBioreactors>>
<<set $createBioreactors = 0>>
<</if>>
<<if ndef $bioreactorsAnnounced>>
<<set $bioreactorsAnnounced = 0>>
<</if>>
<<if ndef $bioreactorsHerm>>
<<set $bioreactorsHerm = 0>>
<</if>>
<<if ndef $bioreactorsXX>>
<<set $bioreactorsXX = 0>>
<</if>>
<<if ndef $bioreactorsXY>>
<<set $bioreactorsXY = 0>>
<</if>>
<<if ndef $bioreactorsBarren>>
<<set $bioreactorsBarren = 0>>
<</if>>
<<if ndef $ClubiIDs>>
<<set $ClubiIDs to []>>
<</if>>
<<if ndef $clubName>>
<<set $clubName = "the Club">>
<</if>>
<<if ndef $clubNameCaps>>
<<set $clubNameCaps = "The Club">>
<</if>>
<<if ndef $clubDecoration>>
<<set $clubDecoration = "standard">>
<</if>>
<<if ndef $ServQiIDs>>
<<set $ServQiIDs to []>>
<</if>>
<<if ndef $servantsQuartersName>>
<<set $servantsQuartersName = "the Servants' Quarters">>
<</if>>
<<if ndef $servantsQuartersNameCaps>>
<<set $servantsQuartersNameCaps = "The Servants' Quarters">>
<</if>>
<<if ndef $servantsQuartersDecoration >>
<<set $servantsQuartersDecoration = "standard">>
<</if>>
<<if ndef $SchlRiIDs>>
<<set $SchlRiIDs to []>>
<</if>>
<<if ndef $schoolroomName>>
<<set $schoolroomName = "the Schoolroom">>
<</if>>
<<if ndef $schoolroomNameCaps>>
<<set $schoolroomNameCaps = "The Schoolroom">>
<</if>>
<<if ndef $schoolroomUpgradeSkills>>
<<set $schoolroomUpgradeSkills = 0>>
<</if>>
<<if ndef $schoolroomUpgradeLanguage>>
<<set $schoolroomUpgradeLanguage = 0>>
<</if>>
<<if ndef $schoolroomDecoration>>
<<set $schoolroomDecoration = "standard">>
<</if>>
<<if ndef $SpaiIDs>>
<<set $SpaiIDs to []>>
<</if>>
<<if ndef $spaName>>
<<set $spaName = "the Spa">>
<</if>>
<<if ndef $spaNameCaps>>
<<set $spaNameCaps = "The Spa">>
<</if>>
<<if ndef $spaDecoration>>
<<set $spaDecoration = "standard">>
<</if>>
<<if ndef $CliniciIDs>>
<<set $CliniciIDs to []>>
<</if>>
<<if ndef $clinicName>>
<<set $clinicName = "the Clinic">>
<</if>>
<<if ndef $clinicNameCaps>>
<<set $clinicNameCaps = "The Clinic">>
<</if>>
<<if ndef $clinicSlaves>>
<<set $clinicSlaves = 0>>
<</if>>
<<if ndef $clinic>>
<<set $clinic = 0>>
<</if>>
<<if ndef $clinicUpgradeFilters>>
<<set $clinicUpgradeFilters = 0>>
<</if>>
<<if ndef $clinicUpgradeScanner>>
<<set $clinicUpgradeScanner = 0>>
<</if>>
<<if ndef $clinicDecoration>>
<<set $clinicDecoration = "standard">>
<</if>>
<<if ndef $ArcadeiIDs>>
<<set $ArcadeiIDs to []>>
<</if>>
<<if ndef $arcadeName>>
<<set $arcadeName = "the Arcade">>
<</if>>
<<if ndef $arcadeNameCaps>>
<<set $arcadeNameCaps = "The Arcade">>
<</if>>
<<if ndef $arcadeDecoration>>
<<set $arcadeDecoration = "standard">>
<</if>>
<<if ndef $CellBiIDs>>
<<set $CellBiIDs to []>>
<</if>>
<<if ndef $cellblockName>>
<<set $cellblockName = "the Cellblock">>
<</if>>
<<if ndef $cellblockNameCaps>>
<<set $cellblockNameCaps = "The Cellblock">>
<</if>>
<<if ndef $cellblockDecoration>>
<<set $cellblockDecoration = "standard">>
<</if>>
<<if ndef $MastSiIDs>>
<<set $MastSiIDs to []>>
<</if>>
<<if ndef $masterSuiteName>>
<<set $masterSuiteName = "the Master Suite">>
<</if>>
<<if ndef $masterSuiteNameCaps>>
<<set $masterSuiteNameCaps = "The Master Suite">>
<</if>>
<<if ndef $masterSuiteUpgradePregnancy>>
<<set $masterSuiteUpgradePregnancy to 0>>
<</if>>
<<if ndef $masterSuitePregnancyFertilityDrugs>>
<<set $masterSuitePregnancyFertilityDrugs to 0>>
<</if>>
<<if ndef $masterSuitePregnancyFertilitySupplements>>
<<set $masterSuitePregnancyFertilitySupplements to 0>>
<</if>>
<<if ndef $masterSuitePregnancySlaveLuxuries>>
<<set $masterSuitePregnancySlaveLuxuries to 0>>
<</if>>
<<if ndef $universalHGImpregnateMasterSuiteToggle>>
<<set $universalHGImpregnateMasterSuiteToggle to 0>>
<</if>>
<<if ndef $masterSuiteDecoration>>
<<set $masterSuiteDecoration = "standard">>
<</if>>
<<if ndef $HGSuiteName>>
<<set $HGSuiteName = "the Head Girl Suite">>
<</if>>
<<if ndef $HGSuiteNameCaps>>
<<set $HGSuiteNameCaps = "The Head Girl Suite">>
<</if>>
<<if ndef $HGSuiteSurgery>>
<<set $HGSuiteSurgery = 1>>
<</if>>
<<if ndef $HGSuiteDrugs>>
<<set $HGSuiteDrugs = 1>>
<</if>>
<<if ndef $HGSuiteHormones>>
<<set $HGSuiteHormones = 1>>
<</if>>
<<if ndef $HGSuiteEquality>>
<<set $HGSuiteEquality = 0>>
<</if>>
<<if ndef $pitName>>
<<set $pitName = "the Pit">>
<</if>>
<<if ndef $pitNameCaps>>
<<set $pitNameCaps = "The Pit">>
<</if>>
<<if ndef $fighterIDs>>
<<set $fighterIDs = []>>
<</if>>
<<if ndef $pitBG>>
<<set $pitBG = 0>>
<</if>>
<<if ndef $verboseDescriptions>>
<<set $verboseDescriptions to 0>>
<</if>>
<<if ndef $clothesBoughtBunny>>
<<set $clothesBoughtBunny to 0>>
<</if>>
<<if ndef $clothesBoughtConservative>>
<<set $clothesBoughtConservative to 0>>
<</if>>
<<if ndef $clothesBoughtChains>>
<<set $clothesBoughtChains to 0>>
<</if>>
<<if ndef $clothesBoughtWestern>>
<<set $clothesBoughtWestern to 0>>
<</if>>
<<if ndef $clothesBoughtOil>>
<<set $clothesBoughtOil to 0>>
<</if>>
<<if ndef $clothesBoughtHabit>>
<<set $clothesBoughtHabit to 0>>
<</if>>
<<if ndef $clothesBoughtToga>>
<<set $clothesBoughtToga to 0>>
<</if>>
<<if ndef $clothesBoughtKimono>>
<<set $clothesBoughtKimono to 0>>
<</if>>
<<if ndef $clothesBoughtHarem>>
<<set $clothesBoughtHarem to 0>>
<</if>>
<<if ndef $clothesBoughtQipao>>
<<set $clothesBoughtQipao to 0>>
<</if>>
<<if ndef $clothesBoughtEgypt>>
<<set $clothesBoughtEgypt to 0>>
<</if>>
<<if ndef $assistantFSAppearance>>
<<set $assistantFSAppearance to "default">>
<</if>>
<<if ndef $universalRulesRest>>
<<set $universalRulesRest to 0>>
<</if>>
<<if ndef $universalRulesNewSlavesRA>>
<<set $universalRulesNewSlavesRA to 1>>
<</if>>
<<if ndef $hormoneUpgradeMood>>
<<set $hormoneUpgradeMood to 0>>
<</if>>
<<if ndef $hormoneUpgradeShrinkage>>
<<set $hormoneUpgradeShrinkage to 0>>
<</if>>
<<if ndef $hormoneUpgradePower>>
<<set $hormoneUpgradePower to 0>>
<</if>>
<<if ndef $schoolSuggestion>>
<<set $schoolSuggestion to 0>>
<</if>>
<<if ndef $prostheticsUpgrade>>
<<set $prostheticsUpgrade to 0>>
<</if>>
<<if ndef $limbs>>
<<set $limbs = []>>
<</if>>
<<if ndef $limbsCompleted>>
<<set $limbsCompleted to 0>>
<</if>>
<<if ndef $trinkets>>
<<set $trinkets to []>>
<<set $upgradeMultiplierArcology to 1>>
<<set $upgradeMultiplierMedicine to 1>>
<<if $PC.career is "wealth">>
<<set $trinkets.push("a collection of diplomas from expensive schools")>>
<<elseif $PC.career is "capitalist">>
<<set $trinkets.push("a framed low denomination piece of paper money from your native country")>>
<<elseif $PC.career is "mercenary">>
<<set $trinkets.push("a battered old assault rifle")>>
<<elseif $PC.career is "slaver">>
<<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>>
<<elseif $PC.career is "engineer">>
<<set $trinkets.push("an artist's impression of an early arcology design")>>
<<set $upgradeMultiplierArcology to 0.6>>
<<elseif $PC.career is "medicine">>
<<set $trinkets.push("a framed postsurgical x-ray")>>
<<set $upgradeMultiplierMedicine to 0.8>>
<<elseif $PC.career is "celebrity">>
<<set $trinkets.push("a framed copy of the first news story featuring yourself")>>
<<elseif $PC.career is "arcology owner">>
<<set $trinkets.push("a miniature model of your first arcology")>>
<</if>>
<</if>>
<<if ndef $researchLab>>
<<set $researchLab = {}>>
<<set $researchLab.built = 0>>
<</if>>
<<if ndef $TSS>>
<<set $TSS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $GRI>>
<<set $GRI to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $SCP>>
<<set $SCP to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $LDE>>
<<set $LDE to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $TGA>>
<<set $TGA to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $TFS>>
<<set $TFS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $assistantName>>
<<set $assistantName to "your personal assistant">>
<</if>>
<<if ndef $expiree>>
<<set $expiree to 0>>
<</if>>
<<if ndef $retiree>>
<<set $retiree to 0>>
<</if>>
<<if ndef $birthee>>
<<set $birthee to 0>>
<</if>>
<<if ndef $assistantNameAnnounced>>
<<set $assistantNameAnnounced to 0>>
<</if>>
<<if ndef $alwaysSubsidizeRep>>
<<set $alwaysSubsidizeRep to 0>>
<</if>>
<<if ndef $alwaysSubsidizeGrowth>>
<<set $alwaysSubsidizeGrowth to 0>>
<</if>>
<<if ndef $ProImmigrationCash>>
<<set $ProImmigrationCash to 0>>
<</if>>
<<if ndef $ProImmigrationRep>>
<<set $ProImmigrationRep to 0>>
<</if>>
<<if ndef $AntiImmigrationCash>>
<<set $AntiImmigrationCash to 0>>
<</if>>
<<if ndef $AntiImmigrationRep>>
<<set $AntiImmigrationRep to 0>>
<</if>>
<<if ndef $ProEnslavementCash>>
<<set $ProEnslavementCash to 0>>
<</if>>
<<if ndef $ProEnslavementRep>>
<<set $ProEnslavementRep to 0>>
<</if>>
<<if ndef $AntiEnslavementCash>>
<<set $AntiEnslavementCash to 0>>
<</if>>
<<if ndef $AntiEnslavementRep>>
<<set $AntiEnslavementRep to 0>>
<</if>>
<<if ndef $BasicSMR>>
<<set $BasicSMR to 1>>
<</if>>
<<if ndef $HealthInspectionSMR>>
<<set $HealthInspectionSMR to 0>>
<</if>>
<<if ndef $EducationSMR>>
<<set $EducationSMR to 0>>
<</if>>
<<if ndef $IntelligenceEugenicsSMR>>
<<set $IntelligenceEugenicsSMR to 0>>
<</if>>
<<if ndef $HeightEugenicsSMR>>
<<set $HeightEugenicsSMR to 0>>
<</if>>
<<if ndef $FaceEugenicsSMR>>
<<set $FaceEugenicsSMR to 0>>
<</if>>
<<if ndef $HonestySMR>>
<<set $HonestySMR to 0>>
<</if>>
<<if ndef $ProRefugees>>
<<set $ProRefugees to 0>>
<</if>>
<<if ndef $ProRecruitment>>
<<set $ProRecruitment to 0>>
<</if>>
<<if ndef $OralEncouragement>>
<<set $OralEncouragement to 0>>
<</if>>
<<if ndef $VaginalEncouragement>>
<<set $VaginalEncouragement to 0>>
<</if>>
<<if ndef $AnalEncouragement>>
<<set $AnalEncouragement to 0>>
<</if>>
<<if ndef $OralDiscouragement>>
<<set $OralDiscouragement to 0>>
<</if>>
<<if ndef $VaginalDiscouragement>>
<<set $VaginalDiscouragement to 0>>
<</if>>
<<if ndef $AnalDiscouragement>>
<<set $AnalDiscouragement to 0>>
<</if>>
<<if ndef $CashForRep>>
<<set $CashForRep to 0>>
<</if>>
<<if ndef $RepForCash>>
<<set $RepForCash to 0>>
<</if>>
<<if ndef $PAPublic>>
<<set $PAPublic to 0>>
<</if>>
<<if ndef $CoursingAssociation>>
<<set $CoursingAssociation to 0>>
<</if>>
<<if ndef $Lurcher>>
<<set $Lurcher = 0>>
<</if>>
<<if ndef $coursed>>
<<set $coursed = 0>>
<</if>>
<<if ndef $MixedMarriage>>
<<set $MixedMarriage to 0>>
<</if>>
<<if ndef $expiree>>
<<set $expiree to 0>>
<</if>>
<<if ndef $retiree>>
<<set $retiree to 0>>
<</if>>
<<if ndef $retirementAge>>
<<set $retirementAge to 45>>
<</if>>
<<if ndef $customRetirementAge>>
<<set $customRetirementAge to 45>>
<</if>>
<<if ndef $CustomRetirementAgePolicy>>
<<set $CustomRetirementAgePolicy to 0>>
<</if>>
<<if ndef $BioreactorRetirement>>
<<set $BioreactorRetirement to 0>>
<</if>>
<<if ndef $ArcadeRetirement>>
<<set $ArcadeRetirement to 0>>
<</if>>
<<if ndef $CitizenRetirement>>
<<set $CitizenRetirement to 0>>
<</if>>
<<if ndef $justiceEvents>>
<<set $justiceEvents to ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>>
<</if>>
<<if ndef $youngCareers>>
<<set $youngCareers to ["a refugee", "a maid", "a truck driver", "a factory worker", "an office worker", "a farm laborer", "a secretary", "a cook", "a service worker", "a housewife", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a student", "a camgirl", "a student", "a soldier", "a security guard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>
<</if>>
<<if ndef $educatedCareers>>
<<set $educatedCareers to ["a principal", "a procuress", "a refugee", "a doctor", "a private detective", "a journalist", "a journalist", "a lawyer", "a teacher", "a business owner", "a classical dancer", "a classical musician", "an investor", "a writer", "a programmer", "a counselor", "a nun", "a scientist", "an actress", "a criminal", "a politician", "a military officer", "a professor"]>>
<</if>>
<<if ndef $uneducatedCareers>>
<<set $uneducatedCareers to ["a masseuse", "a refugee", "a masseuse", "a model", "a pimp", "a maid", "a mail carrier", "a fisherwoman", "a truck driver", "an athlete", "a trophy wife", "a teacher", "a factory worker", "a dancer", "a musician", "an office worker", "a farm laborer", "a secretary", "a cook", "a nurse", "a service worker", "a housewife", "a camgirl", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a soldier", "a security guard", "an actress", "a party girl", "a law enforcement officer", "a bouncer", "a bodyguard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>
<</if>>
<<if ndef $gratefulCareers>>
<<set $gratefulCareers to ["unemployed", "a refugee"]>>
<</if>>
<<if ndef $menialCareers>>
<<set $menialCareers to ["an athlete", "a mail carrier", "a fisherwoman", "a truck driver", "a factory worker", "a farm laborer", "a cook", "a service worker", "a maid", "a housewife", "a student", "a programmer", "a nun"]>>
<</if>>
<<if ndef $entertainmentCareers>>
<<set $entertainmentCareers to ["a party girl", "a camgirl", "an actress", "a journalist", "a writer"]>>
<</if>>
<<if ndef $whoreCareers>>
<<set $whoreCareers to ["a prostitute", "a stripper", "a saleswoman", "a criminal", "a porn star", "a trophy wife", "a Futanari Sister", "a model"]>>
<</if>>
<<if ndef $HGCareers>>
<<set $HGCareers to ["a lawyer", "a military officer", "a politician"]>>
<</if>>
<<if ndef $madamCareers>>
<<set $madamCareers to ["a procuress", "a pimp", "a business owner"]>>
<</if>>
<<if ndef $DJCareers>>
<<set $DJCareers to ["a dancer", "a musician", "a classical dancer", "a classical musician"]>>
<</if>>
<<if ndef $bodyguardCareers>>
<<set $bodyguardCareers to ["a soldier", "a bodyguard", "a law enforcement officer"]>>
<</if>>
<<if ndef $wardenessCareers>>
<<set $wardenessCareers to ["a security guard", "a private detective", "a bouncer"]>>
<</if>>
<<if ndef $nurseCareers>>
<<set $nurseCareers to ["a nurse", "a doctor"]>>
<</if>>
<<if ndef $attendantCareers>>
<<set $attendantCareers to ["a masseuse", "a counselor"]>>
<</if>>
<<if ndef $milkmaidCareers>>
<<set $milkmaidCareers to ["a dairy worker", "a rancher", "a veterinarian", "a farmer's daughter"]>>
<</if>>
<<if ndef $stewardessCareers>>
<<set $stewardessCareers to ["a secretary", "an office worker", "an investor", "a charity worker"]>>
<</if>>
<<if ndef $schoolteacherCareers>>
<<set $schoolteacherCareers to ["a principal", "a teacher", "a scientist", "a professor"]>>
<</if>>
<<if ndef $fakeBellies>>
<<set $fakeBellies to ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]>> /* lets fake bellies be seperated from other .bellyAccessory */
<</if>>
<<if ($ver.includes("0.9") != true) || ($ver == "0.9")>>
<<if $seeDicks == 2>>
<<set $seeDicks = 100>>
<<elseif $seeDicks == 1>>
<<set $seeDicks = 25>>
<</if>>
<</if>>
<<if ($ver.includes("0.9.4") != true) && ($ver.includes("0.9.5") != true) && ($ver.includes("0.9.6") != true) && ($ver.includes("0.9.7") != true) && ($ver.includes("0.9.8") != true) && ($ver.includes("0.9.9") != true) && ($ver.includes("0.9.10") != true)>>
<<for _r to 0; _r < $defaultRules.length; _r++>>
<<if ndef $defaultRules[_r].aphrodisiacs>>
<<set $defaultRules[_r].aphrodisiacs = 0>>
<</if>>
<<if $defaultRules[_r].curatives == "applied">>
<<set $defaultRules[_r].curatives = 2>>
<<else>>
<<set $defaultRules[_r].curatives = 0>>
<</if>>
<<if $defaultRules[_r].drugs == "curatives">>
<<set $defaultRules[_r].curatives = 2>>
<<set $defaultRules[_r].drugs = "no drugs">>
<<elseif $defaultRules[_r].drugs == "preventatives">>
<<set $defaultRules[_r].curatives = 1>>
<<set $defaultRules[_r].drugs = "no drugs">>
<<elseif $defaultRules[_r].drugs == "aphrodisiacs">>
<<set $defaultRules[_r].aphrodisiacs = 1>>
<<set $defaultRules[_r].drugs = "no drugs">>
<<elseif $defaultRules[_r].drugs == "extreme aphrodisiacs">>
<<set $defaultRules[_r].aphrodisiacs = 2>>
<<set $defaultRules[_r].drugs = "no drugs">>
<</if>>
<<if $defaultRules[_r].muscles >= 3>>
<<set $defaultRules[_r].muscles = 100>>
<<elseif $defaultRules[_r].muscles >= 2>>
<<set $defaultRules[_r].muscles = 50>>
<<elseif $defaultRules[_r].muscles >= 1>>
<<set $defaultRules[_r].muscles = 20>>
<</if>>
<</for>>
<<if $PC.refreshment == "cigar">>
<<set $PC.refreshmentType = 0>>
<<else>>
<<set $PC.refreshmentType = 1>>
<</if>>
<</if>>
Done!
<br><br>
Setting missing slave variables:
<<for _i to 0; _i < $slaves.length; _i++>>
<<set _Slave to $slaves[_i]>>
<<if ndef _Slave.aphrodisiacs>>
<<set _Slave.aphrodisiacs = 0>>
<</if>>
<<if ndef _Slave.curatives>>
<<set _Slave.curatives = 0>>
<</if>>
<<if ndef _Slave.lactationAdaptation>>
<<set _Slave.lactationAdaptation = 0>>
<</if>>
<<if ndef _Slave.dietCum>>
<<set _Slave.dietCum = 0>>
<</if>>
<<if ndef _Slave.dietMilk>>
<<set _Slave.dietMilk = 0>>
<</if>>
<<if ndef _Slave.fuckdoll>>
<<set _Slave.fuckdoll = 0>>
<</if>>
<<if ndef _Slave.customImage>>
<<set _Slave.customImage = 0>>
<</if>>
<<if ndef _Slave.nationality>>
<<set _Slave.nationality = "slave">>
<</if>>
<<if ndef _Slave.faceShape>>
<<set _Slave.faceShape to "normal">>
<</if>>
<<if _Slave.teeth == 0>>
<<set _Slave.teeth to "normal">>
<</if>>
<<if ndef _Slave.boobShape>>
<<set _Slave.boobShape to "perky">>
<</if>>
<<if ndef _Slave.vaginaLube>>
<<set _Slave.vaginaLube to 0>>
<</if>>
<<if ndef _Slave.hips>>
<<set _Slave.hips to 0>>
<</if>>
<<if ndef _Slave.hipsImplant>>
<<set _Slave.hipsImplant to 0>>
<</if>>
<<if ndef _Slave.shoulders>>
<<set _Slave.shoulders to 0>>
<</if>>
<<if ndef _Slave.shouldersImplant>>
<<set _Slave.shouldersImplant to 0>>
<</if>>
<<if ndef _Slave.voiceImplant>>
<<set _Slave.voiceImplant to 0>>
<</if>>
<<if ndef _Slave.backTat>>
<<set _Slave.backTat to 0>>
<</if>>
<<if ndef _Slave.hStyle>>
<<set _Slave.hColor to either("black", "blonde", "red", "brown")>>
<</if>>
<<if ndef _Slave.hStyle>>
<<set _Slave.hStyle to either("ass-length", "long", "shoulder-length")>>
<</if>>
<<if ndef _Slave.eyeColor>>
<<set _Slave.eyeColor to _Slave.eyes>>
<<set _Slave.eyes to 1>>
<<if ndef _Slave.eyeColor>>
<<set _Slave.eyeColor to "brown">>
<</if>>
<</if>>
<<if ndef _Slave.eyewear>>
<<set _Slave.eyewear to "none">>
<</if>>
<<if ndef _Slave.indenture>>
<<set _Slave.indenture to -1>>
<</if>>
<<if ndef _Slave.indentureRestrictions>>
<<set _Slave.indentureRestrictions to 0>>
<</if>>
<<if ndef _Slave.birthWeek>>
<<set _Slave.birthWeek to random(0,51)>>
<</if>>
<<if ndef _Slave.cSec>>
<<set _Slave.cSec = 0>>
<</if>>
<<if ndef _Slave.labor>>
<<set _Slave.labor = 0>>
<</if>>
<<if ndef _Slave.pregSource>>
<<set _Slave.pregSource = 0>>
<</if>>
<<if ndef _Slave.training>>
<<set _Slave.training = 0>>
<</if>>
<<if ($ver.includes("0.8.9") != true) && ($ver.includes("0.8.10") != true) && ($ver.includes("0.8.11") != true) && ($ver.includes("0.8.12") != true)>>
<<if $ver.includes("0.9") != true>>
<<if _Slave.attrXX == 2>>
<<set _Slave.attrXX = 90>>
<<elseif _Slave.attrXX == 1>>
<<set _Slave.attrXX = 70>>
<<elseif _Slave.attrXX == 0>>
<<set _Slave.attrXX = 50>>
<<elseif _Slave.attrXX == -1>>
<<set _Slave.attrXX = 30>>
<<else>>
<<set _Slave.attrXX = 10>>
<</if>>
<<if _Slave.attrXY == 2>>
<<set _Slave.attrXY = 90>>
<<elseif _Slave.attrXY == 1>>
<<set _Slave.attrXY = 70>>
<<elseif _Slave.attrXY == 0>>
<<set _Slave.attrXY = 50>>
<<elseif _Slave.attrXY == -1>>
<<set _Slave.attrXY = 30>>
<<else>>
<<set _Slave.attrXY = 10>>
<</if>>
<</if>>
<</if>>
<<if $ver.includes("0.9") != true>>
<<if $ver.includes("0.10") != true>>
<<if _Slave.health <= -9>>
<<set _Slave.health = -90>>
<<elseif _Slave.health <= -7>>
<<set _Slave.health = random(-89,-70)>>
<<elseif _Slave.health <= -5>>
<<set _Slave.health = random(-69,-50)>>
<<elseif _Slave.health <= -3>>
<<set _Slave.health = random(-49,-30)>>
<<elseif _Slave.health <= -1>>
<<set _Slave.health = random(-29,-10)>>
<<elseif _Slave.health <= 1>>
<<set _Slave.health = random(-9,10)>>
<<elseif _Slave.health <= 3>>
<<set _Slave.health = random(11,30)>>
<<elseif _Slave.health <= 5>>
<<set _Slave.health = random(31,50)>>
<<elseif _Slave.health <= 7>>
<<set _Slave.health = random(51,70)>>
<<elseif _Slave.health <= 8>>
<<set _Slave.health = random(71,80)>>
<<elseif _Slave.health <= 9>>
<<set _Slave.health = random(81,90)>>
<<elseif _Slave.health <= 10>>
<<set _Slave.health = random(91,100)>>
<<elseif _Slave.health <= 15>>
<<set _Slave.health = random(101,150)>>
<<elseif _Slave.health <= 20>>
<<set _Slave.health = random(151,200)>>
<<elseif _Slave.health >= 50>>
<<set _Slave.health = 500>>
<<elseif _Slave.health > 20>>
<<set _Slave.health = 205>>
<</if>>
<<set _Slave.devotion = (_Slave.devotion*5)>>
<<set _Slave.trust = (_Slave.trust*5)>>
<<if _Slave.fetishStrength == 0>>
<<set _Slave.fetishStrength = random(0, 60)>>
<<elseif _Slave.fetishStrength == 1>>
<<set _Slave.fetishStrength = random(61,80)>>
<<elseif _Slave.fetishStrength == 2>>
<<set _Slave.fetishStrength = random(96, 100)>>
<</if>>
<<if _Slave.weight == -3>>
<<set _Slave.weight = random(-110,-96)>>
<<elseif _Slave.weight == -3>>
<<set _Slave.weight = random(-95,-31)>>
<<elseif _Slave.weight == -1>>
<<set _Slave.weight = random(-30, -11)>>
<<elseif _Slave.weight == 0>>
<<set _Slave.weight = random(-11, 10)>>
<<elseif _Slave.weight == 1>>
<<set _Slave.weight = random(11, 30)>>
<<elseif _Slave.weight == 2>>
<<set _Slave.weight = random(31, 95)>>
<<elseif _Slave.weight == 3>>
<<set _Slave.weight = random(96, 110)>>
<</if>>
<<if _Slave.lips != 0>>
<<if _Slave.lips == 3>>
<<set _Slave.lips = 85>>
<<elseif _Slave.lips == 2>>
<<set _Slave.lips = 55>>
<<elseif _Slave.lips == 1>>
<<set _Slave.lips = 35>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($ver.includes("0.9.5") != true) && ($ver.includes("0.9.6") != true) && ($ver.includes("0.9.7") != true) && ($ver.includes("0.9.8") != true) && ($ver.includes("0.9.9") != true) && ($ver.includes("0.9.10") != true)>>
<<if _Slave.oralSkill > 0>>
<<if _Slave.oralSkill == 3>>
<<set _Slave.oralSkill = 100>>
<<elseif _Slave.oralSkill == 2>>
<<set _Slave.oralSkill = 65>>
<<else>>
<<set _Slave.oralSkill = 35>>
<</if>>
<</if>>
<<if _Slave.vaginalSkill > 0>>
<<if _Slave.vaginalSkill == 3>>
<<set _Slave.vaginalSkill = 100>>
<<elseif _Slave.vaginalSkill == 2>>
<<set _Slave.vaginalSkill = 65>>
<<else>>
<<set _Slave.vaginalSkill = 35>>
<</if>>
<</if>>
<<if _Slave.analSkill > 0>>
<<if _Slave.analSkill == 3>>
<<set _Slave.analSkill = 100>>
<<elseif _Slave.analSkill == 2>>
<<set _Slave.analSkill = 65>>
<<else>>
<<set _Slave.analSkill = 35>>
<</if>>
<</if>>
<<if _Slave.whoreSkill > 0>>
<<if _Slave.whoreSkill == 3>>
<<set _Slave.whoreSkill = 100>>
<<elseif _Slave.whoreSkill == 2>>
<<set _Slave.whoreSkill = 65>>
<<else>>
<<set _Slave.whoreSkill = 35>>
<</if>>
<</if>>
<<if _Slave.entertainSkill > 0>>
<<if _Slave.entertainSkill == 3>>
<<set _Slave.entertainSkill = 100>>
<<elseif _Slave.entertainSkill == 2>>
<<set _Slave.entertainSkill = 65>>
<<else>>
<<set _Slave.entertainSkill = 35>>
<</if>>
<</if>>
<<if ($ver != "0.9.4")>>
<<set _Slave.aphrodisiacs = 0>>
<<if _Slave.drugs == "curatives">>
<<set _Slave.curatives = 2>>
<<set _Slave.drugs = "no drugs">>
<<elseif _Slave.drugs == "preventatives">>
<<set _Slave.curatives = 1>>
<<set _Slave.drugs = "no drugs">>
<<elseif _Slave.drugs == "aphrodisiacs">>
<<set _Slave.aphrodisiacs = 1>>
<<set _Slave.drugs = "no drugs">>
<<elseif _Slave.drugs == "extreme aphrodisiacs">>
<<set _Slave.aphrodisiacs = 2>>
<<set _Slave.drugs = "no drugs">>
<</if>>
<<if _Slave.muscles >= 3>>
<<set _Slave.muscles = 100>>
<<elseif _Slave.muscles >= 2>>
<<set _Slave.muscles = 50>>
<<elseif _Slave.muscles >= 1>>
<<set _Slave.muscles = 20>>
<<else>>
<<set _Slave.muscles = 0>>
<</if>>
<</if>>
<</if>>
<<if ($ver.includes("0.9") != true) || ($ver == "0.9")>>
<<if _Slave.lips != 0>>
<<if _Slave.lips == 3>>
<<set _Slave.lips = 85>>
<<elseif _Slave.lips == 2>>
<<set _Slave.lips = 55>>
<<else>>
<<set _Slave.lips = 35>>
<</if>>
<</if>>
<</if>>
<<switch _Slave.boobsTat>>
<<case "floral designs">>
<<set _Slave.boobsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.boobsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.boobsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.boobsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.boobsTat to "advertisements">>
<</switch>>
<<switch _Slave.buttTat>>
<<case "floral designs">>
<<set _Slave.buttTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.buttTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.buttTat to "scenes">>
<<case "degrading language">>
<<set _Slave.buttTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.buttTat to "advertisements">>
<</switch>>
<<switch _Slave.vaginaTat>>
<<case "floral designs">>
<<set _Slave.vaginaTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.vaginaTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.vaginaTat to "scenes">>
<<case "degrading language">>
<<set _Slave.vaginaTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.vaginaTat to "advertisements">>
<</switch>>
<<switch _Slave.dickTat>>
<<case "floral designs">>
<<set _Slave.dickTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.dickTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.dickTat to "scenes">>
<<case "degrading language">>
<<set _Slave.dickTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.dickTat to "advertisements">>
<</switch>>
<<switch _Slave.anusTat>>
<<case "floral designs">>
<<set _Slave.anusTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.anusTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.anusTat to "scenes">>
<<case "degrading language">>
<<set _Slave.anusTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.anusTat to "advertisements">>
<</switch>>
<<switch _Slave.backTat>>
<<case "floral designs">>
<<set _Slave.backTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.backTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.backTat to "scenes">>
<<case "degrading language">>
<<set _Slave.backTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.backTat to "advertisements">>
<</switch>>
<<switch _Slave.shouldersTat>>
<<case "floral designs">>
<<set _Slave.shouldersTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.shouldersTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.shouldersTat to "scenes">>
<<case "degrading language">>
<<set _Slave.shouldersTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.shouldersTat to "advertisements">>
<</switch>>
<<switch _Slave.armsTat>>
<<case "floral designs">>
<<set _Slave.armsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.armsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.armsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.armsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.armsTat to "advertisements">>
<</switch>>
<<switch _Slave.legsTat>>
<<case "floral designs">>
<<set _Slave.legsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.legsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.legsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.legsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.legsTat to "advertisements">>
<</switch>>
<<switch _Slave.stampTat>>
<<case "floral designs">>
<<set _Slave.stampTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.stampTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.stampTat to "scenes">>
<<case "degrading language">>
<<set _Slave.stampTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.stampTat to "advertisements">>
<</switch>>
<<switch _Slave.lipsTat>>
<<case "floral designs">>
<<set _Slave.lipsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.lipsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.lipsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.lipsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.lipsTat to "advertisements">>
<</switch>>
<<if ndef _Slave.areolaePiercing>>
<<set _Slave.areolaePiercing to 0>>
<</if>>
<<if ndef _Slave.standardPunishment>>
<<set _Slave.standardPunishment to "situational">>
<</if>>
<<if ndef _Slave.standardReward>>
<<set _Slave.standardReward to "situational">>
<</if>>
<<if ndef _Slave.corsetPiercing>>
<<set _Slave.corsetPiercing to 0>>
<</if>>
<<if ndef _Slave.dickAccessory>>
<<set _Slave.dickAccessory to "none">>
<</if>>
<<if ndef _Slave.scrotum>>
<<set _Slave.scrotum to _Slave.balls>>
<</if>>
<<if ndef _Slave.markings>>
<<set _Slave.markings to "none">>
<</if>>
<<if ndef _Slave.accent>>
<<set _Slave.accent to random(0,3)>>
<</if>>
<<if ndef _Slave.pornFame>>
<<set _Slave.pornFame to 0>>
<</if>>
<<if ndef _Slave.pornFameSpending>>
<<set _Slave.pornFameSpending to 0>>
<</if>>
<<if ndef _Slave.bellyAccessory>>
<<set _Slave.bellyAccessory to "none">>
<</if>>
<<if (ndef _Slave.currentRules) || (_Slave.currentRules.length < 1)>>
<<set _Slave.currentRules to []>>
<</if>>
<<if _Slave.nationality == 0>>
<<set _Slave.indenture to "slave">>
<</if>>
<<if _Slave.height < -1>>
<<set _Slave.height to random(140,149)>>
<<elseif _Slave.height < 0>>
<<set _Slave.height to random(150,159)>>
<<elseif _Slave.height < 1>>
<<set _Slave.height to random(160,169)>>
<<elseif _Slave.height < 2>>
<<set _Slave.height to random(170,184)>>
<<elseif _Slave.height <= 3>>
<<set _Slave.height to random(185,200)>>
<</if>>
<<if _Slave.customTat is " ">>
<<set _Slave.customTat to "">>
<</if>>
<<if _Slave.customLabel is " ">>
<<set _Slave.customLabel to "">>
<</if>>
<<if _Slave.lipsPiercing is "no default setting">>
<<set _Slave.lipsPiercing to 0>>
<</if>>
<<if _Slave.tonguePiercing is "no default setting">>
<<set _Slave.tonguePiercing to 0>>
<</if>>
<<if _Slave.nipplesPiercing is "no default setting">>
<<set _Slave.nipplesPiercing to 0>>
<</if>>
<<if _Slave.areolaePiercing is "no default setting">>
<<set _Slave.areolaePiercing to 0>>
<</if>>
<<if _Slave.dickPiercing is "no default setting">>
<<set _Slave.dickPiercing to 0>>
<</if>>
<<if _Slave.vaginaPiercing is "no default setting">>
<<set _Slave.vaginaPiercing to 0>>
<</if>>
<<if _Slave.clitPiercing is "no default setting">>
<<set _Slave.clitPiercing to 0>>
<</if>>
<<if _Slave.anusPiercing is "no default setting">>
<<set _Slave.anusPiercing to 0>>
<</if>>
<<if _Slave.earPiercing is "no default setting">>
<<set _Slave.earPiercing to 0>>
<</if>>
<<if _Slave.eyebrowPiercing is "no default setting">>
<<set _Slave.eyebrowPiercing to 0>>
<</if>>
<<if _Slave.nosePiercing is "no default setting">>
<<set _Slave.nosePiercing to 0>>
<</if>>
<<if _Slave.navelPiercing is "no default setting">>
<<set _Slave.navelPiercing to 0>>
<</if>>
<<if _Slave.corsetPiercing is "no default setting">>
<<set _Slave.corsetPiercing to 0>>
<</if>>
<<if _Slave.customDesc is " " or _Slave.customDesc == 0>>
<<set _Slave.customDesc to "">>
<</if>>
<<if ndef _Slave.prostate>>
<<if _Slave.dick > 0>>
<<set _Slave.prostate = 1>>
<<else>>
<<set _Slave.prostate = 0>>
<</if>>
<</if>>
<<if ndef _Slave.origEye>>
<<set _Slave.origEye = _Slave.eyeColor>>
<</if>>
<<if ndef _Slave.origHColor>>
<<set _Slave.origHColor = _Slave.hColor>>
<</if>>
<<set $slaves[_i] to _Slave>>
<</for>>
<<if ndef $slavesOriginal>>
<<set $slavesOriginal = $slaves>>
<</if>>
Done!
<<set $ver = "0.10.0">>
<<set $releaseID = 1000>>
|
teruterubouzu/fc
|
src/uncategorized/BackwardsCompatibility.tw
|
tw
|
bsd-3-clause
| 52,832 |
:: RESSTR [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">>
<<set $RESSTRevent = $RESSTRevent.random()>>
<<set $activeSlave = $eventSlave>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef lrgImg">
<<SlaveArt $activeSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<SlaveTitle $activeSlave>>
<<Enunciate $activeSlave>>
<<switch $RESSTRevent>>
<<case "arcade sadist">>
You happen to come across <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> during one of her rest periods. She's lying on a couch in the slave areas, staring at the ceiling above her with a dreamy expression on her face. She's <<if $activeSlave.releaseRules == "permissive">>touching herself idly.<<else>>not allowed to touch herself, but she's extremely aroused.<</if>> Whatever's on her mind, it's so absorbing that she doesn't realize you're there until you're standing over her.
<br><br>
"<<S>>orry, <<Master>>," she <<say>>s apologetically, scrambling to her feet. "I didn't noti<<c>>e you there." Seeing your questioning look, she explains herself further. "I was ju<<s>>t thinking about, um, my favorite pla<<c>>e. I can almo<<s>>t get off ju<<s>>t by thinking about it." There's a wild, perverted gleam in her $activeSlave.eyeColor eyes. She's a confirmed sadist, so whatever her favorite mental masturbation is probably quite strong.
<<case "ass fitting">>
Your slaves get dressed in a large wardrobe area adjacent to the dormitory, rooms, and showers. There are always slaves working, so groups of slaves can be seen putting on their clothing here several times a day. Your naked sex slaves hurrying into the outfits you've selected for them is an undeniably erotic sight. Sometimes it's comical, especially when your transformations of your slaves' bodies produce amusing inconveniences. Today, it's <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> who is having trouble. Her <<if $activeSlave.buttImplant > 1>>fake<<elseif $activeSlave.butt > 8>>gigantic<<else>>plush<</if>> ass is
<<if $activeSlave.drugs == "butt injections">>
growing explosively due to the expansion injections.
<<elseif $activeSlave.diet == "fattening">>
apparently bigger today than it was yesterday, which isn't surprising, considering how much she's being fed.
<<elseif $activeSlave.preg > 0>>
apparently bigger today than it was yesterday. Pregnancy often causes minor redistributions of weight like this.
<<elseif $activeSlave.hormones > 1>>
apparently bigger today than it was yesterday. Intensive female hormone regimens like hers sometimes cause minor ass expansion.
<<elseif $activeSlave.buttImplant > 1>>
apparently a little bigger today than it was yesterday. Large implants like hers normally cause some slight size fluctuations.
<<else>>
apparently a little bigger today than it was yesterday. With a behind as big as hers, a little natural fluctuation is inevitable.
<</if>>
<br><br>
She can't manage to
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
pull her nicely tailored slacks up over her buttocks, not without risking the seams. She's got them
<<case "a nice nurse outfit">>
pull her hospital uniform pants up over her buttocks, not without risking the seams. She's got them
<<case "chains">>
fit the loop of chain that goes around her waist over her buttocks. She's got it
<<case "Western clothing">>
get the upper part of her chaps pulled up and over her buttocks. She's got them
<<case "a slutty qipao">>
the middle part of her step in qipao, the part which doesn't open from the top or the bottom, pulled up and over her buttocks. She's got it
<<case "uncomfortable straps">>
fit some of her straps around her buttocks. She's got them
<<case "restrictive latex">>
shimmy her latex outfit up and over her buttocks. She's got it
<<case "attractive lingerie">>
pull her pretty lace g-string up over her buttocks, not without tearing it. She's got it
<<case "a succubus outfit">>
get her leather skirt pulled up and over her buttocks. She's got it
<<case "a cheerleader outfit">>
get her cheerleader skirt pulled up and over her buttocks. She's got it
<<case "clubslut netting">>
shimmy her clubslut netting up and over her buttocks, not without totally stretching it out and ruining it. She's got it
<<case "cutoffs and a t-shirt">>
get her jean cutoffs pulled up and over her buttocks. She's got them
<<case "a slutty outfit">>
get her slutty skirt pulled up and over her buttocks. She's got it
<<case "a slutty nurse outfit">>
get her tight slutty nurse skirt pulled up and over her buttocks. She's got it
<<case "a schoolgirl outfit">>
get her schoolgirl skirt pulled up and over her buttocks. She's got it
<<case "a fallen nuns habit">>
shimmy the skirt of her slutty latex habit up and over her buttocks. She's got it
<<case "nice business attire">>
get her nicely tailored suit skirt up over her buttocks, not without risking the seams. She's got it
<<case "slutty business attire">>
get her slutty little suit skirt up over her buttocks, not without risking the seams. She's got it
<<case "a comfortable bodysuit">>
shimmy her bodysuit up and over her buttocks. She's got it
<<case "a latex catsuit">>
shimmy her latex catsuit up and over her buttocks. She's got it
<<case "a military uniform">>
get her perfectly pressed uniform skirt up over her buttocks, not without risking the seams. She's got it
<<case "a leotard">>
pull her leotard up and over her buttocks, not without stretching it out and ruining it. She's got it
<<case "a bunny outfit">>
get her tailored teddy up over her buttocks, not without risking the seams. She's got it
<<case "slutty jewelry">>
get a couple of the light golden chains of her bangles up and over her buttocks. She's got them
<<default>>
get her outfit pulled up over her buttocks. She's got it
<</switch>>
up to the tops of her thighs, but that's all she can manage. The wardrobe includes many sizes of all the outfits, and she'll have to switch out for a bigger one. Sighing, she turns back towards the racks and starts trying to struggle free. As she does, she notices you, and realizes you can see her contortions and the resulting ass jiggling.
<<if canTalk($activeSlave)>>
"Hi <<Master>>," she greets you
<<else>>
She frees up a hand and uses gestures to greet you
<</if>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>>
flirtatiously. Deciding to be even more blatant, the shameless buttslut turns back around and keeps struggling, obviously making no attempt to actually solve her situation and even managing to accidentally on purpose pull her huge buttocks apart, giving you a clear view of her ready asshole.
<<elseif $activeSlave.energy > 80>>
flirtatiously. She's a needy slut and wants it constantly, so she turns back around and keeps struggling, obviously making no attempt to actually solve her situation.
<<elseif $activeSlave.trust > 20>>
trustingly. She's thoroughly accustomed to the idea of your eyes on her big bare butt, so she goes back to her efforts, which bounce her behind deliciously.
<<else>>
fearfully. She doesn't want to make a fool of herself, or damage anything by hurrying, and she blushes dreadfully as she keeps working at it.
<</if>>
<<default>>
ERROR: bad event
<</switch>>
<br><br>
<span id="result">
<<switch $RESSTRevent>>
<<case "arcade sadist">>
<<link "Ask her about her fantasy">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
<<set _pussy = false>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<if $slaves[$i].vagina > 0>>
<<set _pussy = true>><<break>>
<</if>>
<</if>>
<</for>>
<<set _balls = false>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<if $slaves[$i].balls > 0>>
<<set _balls = true>><<break>>
<</if>>
<</if>>
<</for>>
You order her to explain further. "<<Master>>," she <<say>>s carefully, "it'<<s>> $arcadeName. There'<<s>> a <<s>>pe<<c>>ific pla<<c>>e there, and, well, I can't de<<s>>cribe it. It'<<s>> in the <<s>>ervi<<c>>e area under $arcadeName. Can I show you what I mean?" Intrigued, you order her to show you the place she's talking about, and lead her to $arcadeName through the access hallway. She points to the service tunnel under one of the rows of inmates, which allows trusted slaves to clean up and perform maintenance. Once you've led her in there, she stops and watches. Inside the industrial access corridor, above you both is a row of bodies. The slaves' faces and hips are pressed against the aperatures that present their holes to customers, but the rest of them is visible from here.
<br><br>
There is little noise; the slaves are closely restrained. Indeed, you have to look closely to see that they're being fucked at all. Here and there, though, there are signs. When someone fucks a slave's face, her throat bulges, and she often gags and struggles a little within the restraints. When their <<if _pussy>>pussies<<else>>assholes<</if>> get fucked, there's also some involuntary struggling, and if the phallus being thrust into them is particularly large, a rhythmic bulging of their abdomens can be discerned.
<<if $arcadeUpgradeInjectors == 1>>
The quiet hissing of the drug injectors adds a menacing undertone, and the bodies frequently jerk as electrostimulation is applied to force them to tighten their holes.
<</if>>
<<if $arcadeUpgradeCollectors == 1>>
The pumping collectors attached to the slaves' breasts<<if _dick>> and cocks<</if>> carry the white fluid away to be processed elsewhere.
<</if>>
The overall effect is subtle, but powerful. There's a sense of total servitude, overlaid with a certain feeling, or perhaps even a scent, of mindless despair. There's no wonder $activeSlave.slaveName likes it; there's an infinite supply of uncomplicated human anguish here.
<br><br>
<span id="result2">
<<link "Fuck her here">>
<<replace "#result2">>
You reach out for $activeSlave.slaveName, not taking your eyes off the mesmerizing sight above. She's enjoying the spectacle too, and is so aroused that your rough handling of her breasts almost brings her to an immediate orgasm. Pinching her $activeSlave.nipples nipples to stop her from getting off too soon, you
<<if $PC.dick == 0>>
hug her to your chest and start playing with her pussy, commanding her to reach around and do the same for you.
<<set $activeSlave.oralCount++, $oralTotal++>>
<<elseif canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)>>
pull her up to the right height and slide your dick inside her, keeping both of you on your feet so you can take her standing.
<<set $activeSlave.vaginalCount++, $vaginalTotal++>>
<<elseif canDoAnal($activeSlave) && ($activeSlave.anus > 0)>>
shove your cock roughly up her asshole, letting her struggle a little as she finds the right angle to take standing anal here.
<<set $activeSlave.analCount++, $analTotal++>>
<<else>>
slide your stiff prick up between the virgin's thighs for some intercrural sex.
<<set $activeSlave.oralCount++, $oralTotal++>>
<</if>>
As you fuck, her gaze flicks up and down along the row of suffering bodies. She climaxes again and again, shuddering at each new subtle sign that another one of the slaves here is being degraded by yet another cock inserted into yet another of her defenseless holes. By the time you're satisfied, she's so exhausted that her legs are shuddering uncontrollably as she struggles to remain standing with you. You drop her, leaving her to find her own way out of this place. You look back from the entrance, seeing that she's following you on shaky legs, staring at you with a profound look of mixed @@.mediumaquamarine;trust for your understanding of her horrible sadism,@@ and deep unease that this is what truly gets her off.
<</replace>>
<<set $activeSlave.trust += 5>>
<</link>>
<br><<link "Teach her about true sadism">>
<<replace "#result2">>
She seems to be focusing on the purely physical aspects of the degradation here. The true meaning of this place is so much more, and you decide to share it with her. You call her name, tearing her attention away from the spectacle mere centimeters over your heads, and point to a particular slave. You tell $activeSlave.slaveName that this particular Arcade inmate's name is
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
$slaves[$i].slaveName. You tell her that she is $slaves[$i].actualAge years old, that she is $slaves[$i].nationality, and that she was once $slaves[$i].career. You list more details of her life before she was placed here to be fucked endlessly. $activeSlave.slaveName's eyes widen as you recite the details of the prior life of this piece of human sexual equipment and the sheer weight of the intellectual sadism smashes into her. Then the slave above you both jerks a little. <<if $activeSlave.dick == 0>>There's no visible sign her pussy's being fucked, so it must be<<else>>Her cock hardens involuntarily, indicating that it's<</if>> going into her ass. You resume, mentioning that she's been buttfucked $slaves[$i].slaveName times.
<<break>>
<</if>>
<</for>>
$activeSlave.slaveName jerks suddenly, <<if canAchieveErection($activeSlave)>>shooting her cum onto the floor<<elseif $activeSlave.vagina < 0>>dribbling a little<<elseif $activeSlave.vaginaLube > 0>>squirting onto the floor<<else>>orgasming<</if>>. She came without being touched. She stares at you helplessly, in the presence of the arcology's @@.hotpink;undisputed preeminent sadist,@@ shuddering at the sheer gothic glory of it. She has a new moment to think of when she feels like @@.lightsalmon;indulging her own sadism.@@
<</replace>>
<<set $activeSlave.devotion += 5, $activeSlave.fetishStrength = Math.clamp($activeSlave.fetishStrength+10, 0, 100)>>
<</link>>
</span>
<</replace>>
<</link>>
<br><<link "Just fuck her">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You're not particularly interested in what she dreams about when she gets the chance, and you tell her so. Whatever sadistic little fantasies she keeps locked away to bring out when she's got a moment to satiate her perversions is less interesting to you than the prospect of
<<if $PC.dick == 0>>
her mouth on your cunt. So, you shove her down to sit on the couch and straddle her face, cutting off any further whimsies by pressing your wet pussy against her lips. She eats you out obediently, accepting
<<set $activeSlave.oralCount++, $oralTotal++>>
<<elseif canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)>>
giving it to her. So, you shove her down to sit on the couch, nudge her legs apart, kneel between them, and pound her pussy. You fuck her so hard that she doesn't have the attention for further whimsies, and she accepts
<<set $activeSlave.vaginalCount++, $vaginalTotal++>>
<<elseif canDoAnal($activeSlave) && ($activeSlave.anus > 0)>>
fucking her butt. So, you shove her down to kneel on the couch facing away from you, and ram your cock up her asshole. You assfuck her so hard that she doesn't have the attention for further whimsies, and she accepts
<<set $activeSlave.analCount++, $analTotal++>>
<<else>>
her sucking your dick. So, you shove her down to sit on the couch and give her your cock to keep her mouth occupied, cutting off any further whimsies. She blows you obediently, accepting
<<set $activeSlave.oralCount++, $oralTotal++>>
<</if>>
the implicit message that @@.hotpink;she's your slut@@ in the real world, whatever thoughts she may find appealing in the privacy of her own mind.
<</replace>>
<<set $activeSlave.devotion += 3>>
<</link>>
<<case "ass fitting">>
<<link "Help her">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding to help her, you head over and grab a handful of each of her asscheeks, hefting her <<if $activeSlave.buttImplant > 1>>unnaturally taut<<else>>soft<</if>> masses of feminine assflesh upward and out of the constricting clothing.
<<if (($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")) || ($activeSlave.energy > 80)>>
She's a little disappointed when she realizes that you're just being helpful, instead of getting ready to stick <<if $PC.dick == 1>>your dick<<else>>something<</if>> inside her, but she thanks you properly once she's free. Clearly unwilling to leave it at just that, she gives you quite a show as she gets into the next size up, making sure to bounce her ass for you and keeping her <<if $activeSlave.vagina == -1>>ass<</if>>pussy visible for longer than is strictly necessary. @@.mediumaquamarine;She trusts you'll fuck her some other time,@@ and is even a little happy that you're willing to lend her a helping hand outside of sex.
<<elseif $activeSlave.trust > 20>>
She feels the familiar grip of your <<if $PC.title == 1>>strong<<else>>feminine<</if>> hands without surprise or resentment, and relaxes trustingly as you manipulate her bottom. Realizing that you're helping her, she quickly slides the offending item down her thighs and off herself, and then thanks you properly. She smiles at you as she puts on the next size up, clearly pleased that you'd @@.mediumaquamarine;assist her with a trivial thing@@ outside of her direct duties as a sex slave.
<<else>>
She stiffens at the feeling of your hands on her bottom, not sure whether you're about to ram <<if $PC.dick == 1>>your dick<<else>>something<</if>> up her defenseless asshole. You feel the muscles down there tense a little through the softness of the lower part of her buttocks. That's not what you're planning, though, and eventually she realizes that you mean to help. She thanks you hesitantly before bending to slide the offending clothing down her thighs. Nervously, she thanks you again after she's free, unsure of herself but @@.mediumaquamarine;impressed that you'd help her with a little thing like that.@@
<</if>>
<</replace>>
<<set $activeSlave.trust += 5>>
<</link>>
<br><<link "Fuck her">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Finding the situation simply too good to pass up, you wait until she's not looking at you, and then approach her from behind.
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>>
She gasps wantonly as she feels the familiar sensation of <<if $PC.dick == 1>>your dick<<else>>a strap-on<</if>> infiltrating between her cheeks and towards her <<if $activeSlave.anus >= 3>>loose<<elseif $activeSlave.anus >= 2>>relaxed<<else>>tight little<</if>> anus. She releases her grip on the constricting clothing that's binding her thighs together and grinds her ass back against you, making sure every centimeter of your <<if $PC.dick == 1>>hard member<<else>>phallus<</if>> that will fit gets inside her asshole. Some time later, the hard pounding dislodges the clothing and it slides down her legs to gather around her ankles. @@.hotpink;She doesn't notice.@@
<<set $activeSlave.analCount++, $analTotal++>>
<<elseif $activeSlave.energy > 80>>
She's so horny that she doesn't need any foreplay. Nor does she get any. You grab her hips and smack your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> against her jiggling buttocks a couple of times, making her bounce with eagerness and frustration at the anticipation of imminent sexual release. Exercising mercy, you pull her ass back against you and maneuver <<if $PC.dick == 1>>yourself<<else>>your insturment<</if>> inside her, enjoying her shiver at the @@.hotpink;satisfaction of her hopes.@@ The constricting clothes pin her legs together, and you hold her arms against her sides, keeping her back pressed against your <<if $PC.boobs == 1>>breasts<<else>>muscular chest<</if>> as you take her.
<<if canDoVaginal($activeSlave)>><<set $activeSlave.vaginalCount++, $vaginalTotal++>><<else>><<set $activeSlave.analCount++, $analTotal++>><</if>>
<<elseif $activeSlave.trust > 20>>
She relaxes submissively when she feels you take hold of her huge ass and slide your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> between her asscheeks and then inside her <<if canDoVaginal($activeSlave)>>pussy<<else>>anus<</if>>. Her legs are already in effect bound, by the constricting clothing that's still holding them together, and you enhance the effect by taking hold of her wrists and hugging her from behind as you fuck her, holding her arms crossed across her <<if $activeSlave.boobs > 2000>>massive breasts<<elseif $activeSlave.boobs > 400>>boobs<<else>>chest<</if>>. Helpless in your embrace, she @@.hotpink;relaxes completely and lets it happen.@@
<<if canDoVaginal($activeSlave)>><<set $activeSlave.vaginalCount++, $vaginalTotal++>><<else>><<set $activeSlave.analCount++, $analTotal++>><</if>>
<<else>>
She stiffens fearfully when she feels you take hold of her huge ass, but she knows not to resist. She stays still as you slide your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> between her asscheeks and then inside her <<if canDoVaginal($activeSlave)>>pussy<<else>>anus<</if>>, trying to angle her hips to make the standing penetration less uncomfortable. The clothing binds her legs together, reducing her to simply sticking her butt out as best she can to ease the stroking of your your <<if $PC.dick == 1>>cock<<else>>phallus<</if>>, invading her helpless <<if canDoVaginal($activeSlave)>>cunt<<else>>asshole<</if>>. When you're done, you extract yourself and stalk off, leaving her to struggle free<<if $PC.dick == 1>> and try to keep the cum dripping out of her off her clothing<</if>>. She stumbles back to fetch the right size, @@.hotpink;thoroughly fucked.@@
<</if>>
<</replace>>
<<set $activeSlave.devotion += 5>>
<</link>>
<<default>>
ERROR: bad event
<</switch>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/RESSTR.tw
|
tw
|
bsd-3-clause
| 22,287 |
:: Add custom descriptors [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main">>
<<set $oldName = $activeSlave.slaveName>>
You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free.
<br><br>
<<if (($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)>>
Rename her (birth name was $activeSlave.birthName): <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
<<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $activeSlave.lactation > 0>>
| <<link "Give her a random cow name">><<set $activeSlave.slaveName = $cowSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
| <<link "Give her a random devotional name">><<set $activeSlave.slaveName = $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
| <<link "Give her a random Roman name">><<set $activeSlave.slaveName = $romanSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
| <<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName = $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
| <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName = $edoSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSDegradationist > -1>>
| <<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>>
<</if>>
<<elseif (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>>
Rename her: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $activeSlave.lactation > 0>>
| <<link "Give her a random cow name">><<set $activeSlave.slaveName = $cowSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
| <<link "Give her a random devotional name">><<set $activeSlave.slaveName = $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<link "Give her a random Roman name">><<set $activeSlave.slaveName = $romanSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName = $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
| <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName = $edoSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSDegradationist > -1>>
<<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>>
<</if>>
<<else>>
//You must break her will further before you can successfully force a new name on her.//
<</if>>
<br><br>
<<switch $activeSlave.hStyle>>
<<case "tails" "dreadlocks" "curls" "cornrows">>
Her hair is in $activeSlave.hStyle.
<<case "ponytail">>
Her hair is in a $activeSlave.hStyle.
<<default>>
Her hair is $activeSlave.hStyle.
<</switch>>
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">>
<br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
<br><br>
Her hair is $activeSlave.hColor in color.
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">>
<br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//
<br><br>
Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br> //For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'//
<br><br>
Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">>
<br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'//
<br><br>
Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">>
<br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
<br><br>
Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">>
<br> //For best results, use a short phrase; for example: 'Breeder.'//
<br><br>
<<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>>
Assign her a custom image:
<<if $activeSlave.customImage != 0>>
<<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">>
<<else>>
<<textbox "$activeSlave.customImage" "" "Add custom descriptors">>
<</if>>
<<link "Reset">><<set $activeSlave.customImage = 0>><<goto "Add custom descriptors">><</link>>
<br> //File must be in .png format. Place file in the \resources folder. Enter the filename without the .png extension. For example, for a file with the path \bin\resources\headgirl.png, enter headgirl.//
|
teruterubouzu/fc
|
src/uncategorized/addCustomDescriptors.tw
|
tw
|
bsd-3-clause
| 5,880 |
:: Arcade [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $showEncyclopedia = 1, $encyclopedia = "Arcade", $arcadeSlaves = $ArcadeiIDs.length>>
<<if $arcadeName != "the Arcade">>
<<set $arcadeNameCaps = $arcadeName.replace("the ", "The ")>>
<</if>>
$arcadeNameCaps
<<switch $arcadeDecoration>>
<<case "Roman Revivalist">>
is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events.
<<case "Egyptian Revivalist">>
is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers.
<<case "Edo Revivalist">>
is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward.
<<case "Arabian Revivalist">>
is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use.
<<case "Chinese Revivalist">>
is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads.
<<case "Chattel Religionist">>
is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind.
<<case "Degradationist">>
is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed.
<<case "Asset Expansionist">>
is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end.
<<case "Repopulation Focus">>
is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant.
<<case "Eugenics">>
is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the elite.
<<case "Transformation Fetishist">>
reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here.
<<case "Gender Radicalist">>
is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused.
<<case "Gender Fundamentalist">>
is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities.
<<case "Physical Idealist">>
logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder.
<<case "Supremacist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions.
<<case "Subjugationist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions.
<<case "Paternalist">>
is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing.
<<case "Pastoralist">>
is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk.
<<case "Maturity Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of of useless young bitches' holes.
<<case "Youth Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of of old bitches' holes.
<<case "Body Purist">>
is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes.
<<case "Slimness Enthusiast">>
is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes.
<<default>>
is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 2>>vaginas and <</if>>anuses.
<</switch>>
<<if $arcadeSlaves > 2>>
It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes.
<<elseif $arcadeSlaves > 0>>
It's understaffed; there are lines here and there for the few holes available.
<<else>>
It's empty and quiet. [[Decommission the arcade|Main][$arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0]]
<</if>>
<br>It can support $arcade inmates.
<<if ($arcade < $arcadeSlaves) && ($arcadeUpgradeFuckdolls == 1)>>
@@.yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be sold as a standard Fuckdoll this week.
<</if>>
<<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>>
[[Expand the arcade|Arcade][$cash -= _Tmult0, $arcade += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//
<br>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
<<if $arcadeUpgradeInjectors == 1>>
It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless.
<<else>>
It is a standard arcade. [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= _Tmult1, $arcadeUpgradeInjectors = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>
<br>
<<if $arcadeUpgradeCollectors == 1>>
It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility.
<<else>>
There is no special provision for lactating<<if $seeDicks != 0>> or ejaculating<</if>> slaves. [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= _Tmult1, $arcadeUpgradeCollectors = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>
<br>$arcadeNameCaps is
<<if $arcadeUpgradeFuckdolls == 1>>
equipped to convert surplus inmates into standard Fuckdolls.
<<else>>
<<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>>
not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= _Tmult2, $arcadeUpgradeFuckdolls = 1]] //Costs ¤_Tmult2//
<</if>>
<<if $arcadeSlaves > 0>>
<br><br>''Bring a slave out of $arcadeName:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if ($slaves.length > $arcadeSlaves)>>
<br><br>''Confine a slave in $arcadeName:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/arcade.tw
|
tw
|
bsd-3-clause
| 8,476 |
:: Arcade Report [nobr]
<<set _DL = $ArcadeiIDs.length, $arcadeSlaves = _DL>>
<<if $arcadeSlaves > 0>>
<<set _cockmilked = 0, _implanted = 0, _milked = 0, _profits = 0, _SL = $slaves.length>>
<<if ($arcadeSlaves > 1)>>''There are $arcadeSlaves inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>>
<<if ($arcologies[0].FSDegradationist > 20)>>
<<if $arcologies[0].FSDegradationistLaw == 1>>
The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day.
<<else>>
The tenants located near the arcade don't mind having it nearby.
<</if>>
<<elseif ($arcologies[0].FSPaternalist > 20)>>
Many of the better tenants located near the arcade consider it an @@.red;intolerable@@ establishment to have nearby.
<<else>>
Some of the better tenants located near the arcade consider it an @@.red;obnoxious@@ establishment to have nearby.
<</if>>
<<if $arcadeDecoration != "standard">>
<br> $arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@
<</if>>
<<SlaveSort $ArcadeiIDs>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $ArcadeiIDs[_dI].Index, _ID = $ArcadeiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $ArcadeiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>>
/% Correct the Index %/
<<set $ArcadeiIDs[_dI].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
/% Onward bound as normal %/
<<set $oldCash = $cash, $i = _i>>
<<if ($arcadeUpgradeInjectors == 1)>>
<<if ($slaves[_i].health > -60)>>
<<set $slaves[_i].health -= 10>>
<<elseif ($slaves[_i].health > -80)>>
<<set $slaves[_i].health -= 2>>
<<else>>
<<set $slaves[_i].health -= 1>>
<</if>>
<<set $slaves[_i].aphrodisiacs = 2, $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>>
<<else>>
<<if ($slaves[_i].health < -60)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < 10)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health > 20)>>
<<set $slaves[_i].health -= 10>>
<</if>>
<<set $slaves[_i].trust -= 5>>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is confined in the $arcadeNameCaps.
<br> She <<include "SA work a glory hole">>
<<else>>
<<silently>><<include "SA work a glory hole">><</silently>>
<</if>>
<<if ($arcadeUpgradeCollectors > 0)>>
<<if ($slaves[_i].lactation < 2)>>
<<set $slaves[_i].lactation = 2, $slaves[_i].health -= 10, $cash -= $surgeryCost, _implanted++>>
<<elseif ($slaves[_i].lactation > 0) || ($slaves[_i].balls > 0)>>
<<if $showEWD != 0>>
<br> She <<include "SA get milked">>
<<else>>
<<silently>><<include "SA get milked">><</silently>>
<</if>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 100>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 50>>
<<elseif ($slaves[_i].boobs < 10000)>>
<<set $slaves[_i].boobs += 25>>
<</if>>
<<if ($slaves[_i].balls > 0) && ($slaves[_i].balls < 6) && (random(1,100) > (40+(10*$slaves[_i].balls)))>>
<<set $slaves[_i].balls++>>
<</if>>
<<if ($slaves[_i].dick > 0) && ($slaves[_i].dick < 6) && (random(1,100) > (40+(10*$slaves[_i].dick)))>>
<<set $slaves[_i].dick++>>
<</if>>
<<if ($slaves[_i].lactation > 0)>>
<<set _milked++>>
<</if>>
<<if ($slaves[_i].balls > 0)>>
<<set _cockmilked++>>
<</if>>
<</if>>
<</if>>
<<set _profits += $cash-$oldCash>>
<<if $showEWD != 0>>
<br>
<<include "SA drugs">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA drugs">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<</for>>
<br><br>
<<if _milked == 1>>
One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked.
<<elseif _milked > 1>>
_milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked.
<</if>>
<<if _implanted == 1>>
One of them was not lactating, so she was implanted with long-acting lactation inducing drugs, and it costs @@.red;¤$surgeryCost@@.
<<elseif _implanted > 1>>
_implanted of them were not lactating, so they were implanted with long-acting lactation inducing drugs, and they cost @@.red;¤<<print $surgeryCost*_implanted>>@@.
<</if>>
<<if _cockmilked == 1>>
One of them retains testicles and is brutally cockmilked as she is used.
<<elseif _cockmilked > 1>>
_cockmilked of them retain testicles and are brutally cockmilked as they are used.
<</if>>
The arcade makes you @@.yellowgreen;¤_profits@@ this week.
<<if ($arcologies[0].FSDegradationist > 20)>>
<<elseif ($arcologies[0].FSPaternalist > 20)>>
<<set $repGain -= Math.trunc(_profits/20)>>
<<else>>
<<set $repGain -= Math.trunc(_profits/100)>>
<</if>>
<<if ($arcadeUpgradeFuckdolls == 1) && ($arcade < $arcadeSlaves)>>
<<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $ArcadeiIDs[_dI].Index>>
<<if ($slaves[_i].fetish == "mindbroken")>>
<<if ($slaves[_i].fuckdoll == 0)>>
<<if ($slaves[_i].physicalAge > 35)>>
<<set _Age = _i>>
<<break>>
<<elseif _FD == -1>>
<<set _FD = _i>>
<</if>>
<<elseif _MB == -1>>
<<set _MB = _i>>
<</if>>
<<elseif _Con == -1>>
<<set _Con = _i>>
<</if>>
<</for>>
<<if _Age > -1>>
<<set $activeSlave = $slaves[_Age]>>
<<elseif _FD > -1>>
<<set $activeSlave = $slaves[_FD]>>
<<elseif _MB > -1>>
<<set $activeSlave = $slaves[_MB]>>
<<elseif _Con > -1>>
<<set $activeSlave = $slaves[_Con]>>
<</if>>
<br> $activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll.
<<include "Remove activeSlave">>
<<if $activeSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/
<<set $fuckdolls++>>
<</if>>
<</if>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/arcadeReport.tw
|
tw
|
bsd-3-clause
| 6,612 |
:: Arcology Opinion [nobr]
<<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>>
<<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>>
<<set $opinion = 0>>
<<if $activeArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>>
<<set $opinion += $activeArcology.FSSubjugationist>>
<<set $opinion += $targetArcology.FSSubjugationist>>
<<else>>
<<set $opinion -= $activeArcology.FSSubjugationist>>
<<set $opinion -= $targetArcology.FSSubjugationist>>
<</if>>
<<elseif $targetArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>>
<<set $opinion -= $activeArcology.FSSubjugationist>>
<<set $opinion -= $targetArcology.FSSupremacist>>
<</if>>
<</if>>
<</if>>
<<if $activeArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>>
<<set $opinion += $activeArcology.FSSupremacist>>
<<set $opinion += $targetArcology.FSSupremacist>>
<<else>>
<<set $opinion -= $activeArcology.FSSupremacist>>
<<set $opinion -= $targetArcology.FSSupremacist>>
<</if>>
<<elseif $targetArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>>
<<set $opinion -= $activeArcology.FSSupremacist>>
<<set $opinion -= $targetArcology.FSSubjugationist>>
<</if>>
<</if>>
<</if>>
<<if $activeArcology.FSRepopulationFocus != "unset">>
<<if $targetArcology.FSRepopulationFocus != "unset">>
<<set $opinion += $activeArcology.FSRepopulationFocus>>
<<set $opinion += $targetArcology.FSRepopulationFocus>>
<<elseif $targetArcology.FSRestart != "unset">>
<<set $opinion -= $activeArcology.FSRepopulationFocus>>
<<set $opinion -= $targetArcology.FSRestart>>
<</if>>
<<elseif $activeArcology.FSRestart != "unset">>
<<if $targetArcology.FSRestart != "unset">>
<<set $opinion += $activeArcology.FSRestart>>
<<set $opinion += $targetArcology.FSRestart>>
<<elseif $targetArcology.FSRepopulationFocus != "unset">>
<<set $opinion -= $activeArcology.FSRestart>>
<<set $opinion -= $targetArcology.FSRepopulationFocus>>
<</if>>
<</if>>
<<if $activeArcology.FSGenderRadicalist != "unset">>
<<if $targetArcology.FSGenderRadicalist != "unset">>
<<set $opinion += $activeArcology.FSGenderRadicalist>>
<<set $opinion += $targetArcology.FSGenderRadicalist>>
<<elseif $targetArcology.FSGenderFundamentalist != "unset">>
<<set $opinion -= $activeArcology.FSGenderRadicalist>>
<<set $opinion -= $targetArcology.FSGenderFundamentalist>>
<</if>>
<<elseif $activeArcology.FSGenderFundamentalist != "unset">>
<<if $targetArcology.FSGenderFundamentalist != "unset">>
<<set $opinion += $activeArcology.FSGenderFundamentalist>>
<<set $opinion += $targetArcology.FSGenderFundamentalist>>
<<elseif $targetArcology.FSGenderRadicalist != "unset">>
<<set $opinion -= $activeArcology.FSGenderFundamentalist>>
<<set $opinion -= $targetArcology.FSGenderRadicalist>>
<</if>>
<</if>>
<<if $activeArcology.FSPaternalist != "unset">>
<<if $targetArcology.FSPaternalist != "unset">>
<<set $opinion += $activeArcology.FSPaternalist>>
<<set $opinion += $targetArcology.FSPaternalist>>
<<elseif $targetArcology.FSDegradationist != "unset">>
<<set $opinion -= $activeArcology.FSPaternalist>>
<<set $opinion -= $targetArcology.FSDegradationist>>
<</if>>
<<elseif $activeArcology.FSDegradationist != "unset">>
<<if $targetArcology.FSDegradationist != "unset">>
<<set $opinion += $activeArcology.FSDegradationist>>
<<set $opinion += $targetArcology.FSDegradationist>>
<<elseif $targetArcology.FSPaternalist != "unset">>
<<set $opinion -= $activeArcology.FSDegradationist>>
<<set $opinion -= $targetArcology.FSPaternalist>>
<</if>>
<</if>>
<<if $activeArcology.FSBodyPurist != "unset">>
<<if $targetArcology.FSBodyPurist != "unset">>
<<set $opinion += $activeArcology.FSBodyPurist>>
<<set $opinion += $targetArcology.FSBodyPurist>>
<<elseif $targetArcology.FSTransformationFetishist != "unset">>
<<set $opinion -= $activeArcology.FSBodyPurist>>
<<set $opinion -= $targetArcology.FSTransformationFetishist>>
<</if>>
<<elseif $activeArcology.FSTransformationFetishist != "unset">>
<<if $targetArcology.FSTransformationFetishist != "unset">>
<<set $opinion += $activeArcology.FSTransformationFetishist>>
<<set $opinion += $targetArcology.FSTransformationFetishist>>
<<elseif $targetArcology.FSBodyPurist != "unset">>
<<set $opinion -= $activeArcology.FSTransformationFetishist>>
<<set $opinion -= $targetArcology.FSBodyPurist>>
<</if>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist != "unset">>
<<if $targetArcology.FSYouthPreferentialist != "unset">>
<<set $opinion += $activeArcology.FSYouthPreferentialist>>
<<set $opinion += $targetArcology.FSYouthPreferentialist>>
<<elseif $targetArcology.FSMaturityPreferentialist != "unset">>
<<set $opinion -= $activeArcology.FSYouthPreferentialist>>
<<set $opinion -= $targetArcology.FSMaturityPreferentialist>>
<</if>>
<<elseif $activeArcology.FSMaturityPreferentialist != "unset">>
<<if $targetArcology.FSMaturityPreferentialist != "unset">>
<<set $opinion += $activeArcology.FSMaturityPreferentialist>>
<<set $opinion += $targetArcology.FSMaturityPreferentialist>>
<<elseif $targetArcology.FSYouthPreferentialist != "unset">>
<<set $opinion -= $activeArcology.FSMaturityPreferentialist>>
<<set $opinion -= $targetArcology.FSYouthPreferentialist>>
<</if>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast != "unset">>
<<if $targetArcology.FSSlimnessEnthusiast != "unset">>
<<set $opinion += $activeArcology.FSSlimnessEnthusiast>>
<<set $opinion += $targetArcology.FSSlimnessEnthusiast>>
<<elseif $targetArcology.FSAssetExpansionist != "unset">>
<<set $opinion -= $activeArcology.FSSlimnessEnthusiast>>
<<set $opinion -= $targetArcology.FSAssetExpansionist>>
<</if>>
<<elseif $activeArcology.FSAssetExpansionist != "unset">>
<<if $targetArcology.FSAssetExpansionist != "unset">>
<<set $opinion += $activeArcology.FSAssetExpansionist>>
<<set $opinion += $targetArcology.FSAssetExpansionist>>
<<elseif $targetArcology.FSSlimnessEnthusiast != "unset">>
<<set $opinion -= $activeArcology.FSAssetExpansionist>>
<<set $opinion -= $targetArcology.FSSlimnessEnthusiast>>
<</if>>
<</if>>
<<if $activeArcology.FSPastoralist != "unset">>
<<if $targetArcology.FSPastoralist != "unset">>
<<set $opinion += $activeArcology.FSPastoralist>>
<<set $opinion += $targetArcology.FSPastoralist>>
<<elseif $targetArcology.FSPhysicalIdealist != "unset">>
<<set $opinion -= $activeArcology.FSPastoralist>>
<<set $opinion -= $targetArcology.FSPhysicalIdealist>>
<</if>>
<<elseif $activeArcology.FSPhysicalIdealist != "unset">>
<<if $targetArcology.FSPhysicalIdealist != "unset">>
<<set $opinion += $activeArcology.FSPhysicalIdealist>>
<<set $opinion += $targetArcology.FSPhysicalIdealist>>
<<elseif $targetArcology.FSPastoralist != "unset">>
<<set $opinion -= $activeArcology.FSPhysicalIdealist>>
<<set $opinion -= $targetArcology.FSPastoralist>>
<</if>>
<</if>>
<<if $activeArcology.FSChattelReligionist != "unset">>
<<if $targetArcology.FSChattelReligionist != "unset">>
<<set $opinion += $activeArcology.FSChattelReligionist>>
<<set $opinion += $targetArcology.FSChattelReligionist>>
<<elseif $targetArcology.FSNull != "unset">>
<<set $opinion -= $activeArcology.FSChattelReligionist>>
<<set $opinion -= $targetArcology.FSNull>>
<</if>>
<<elseif $activeArcology.FSNull != "unset">>
<<if $targetArcology.FSNull != "unset">>
<<set $opinion += $activeArcology.FSNull>>
<<set $opinion += $targetArcology.FSNull>>
<<elseif $targetArcology.FSChattelReligionist != "unset">>
<<set $opinion -= $activeArcology.FSNull>>
<<set $opinion -= $targetArcology.FSChattelReligionist>>
<<else>>
<<set $opinion += $activeArcology.FSNull>>
<</if>>
<<elseif $targetArcology.FSNull != "unset">>
<<set $opinion += $targetArcology.FSNull>>
<</if>>
<<if $activeArcology.FSRomanRevivalist != "unset">>
<<if $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion += $activeArcology.FSRomanRevivalist>>
<<set $opinion += $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSEgyptianRevivalist != "unset">>
<<if $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion += $activeArcology.FSEgyptianRevivalist>>
<<set $opinion += $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSEdoRevivalist != "unset">>
<<if $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion += $activeArcology.FSEdoRevivalist>>
<<set $opinion += $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSArabianRevivalist != "unset">>
<<if $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion += $activeArcology.FSArabianRevivalist>>
<<set $opinion += $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSChineseRevivalist != "unset">>
<<if $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion += $activeArcology.FSChineseRevivalist>>
<<set $opinion += $targetArcology.FSChineseRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<</if>>
<</if>>
<<set $activeArcology = 0>>
<<set $targetArcology = 0>>
|
teruterubouzu/fc
|
src/uncategorized/arcologyOpinion.tw
|
tw
|
bsd-3-clause
| 12,740 |
:: Assign [silently]
<<set $activeSlave = $slaves[$i], _ID = $activeSlave.ID>>
<<assignJob $activeSlave $returnTo>>
<<switch $returnTo>>
<<case "Arcade">>
<<set $activeSlave.clothes = "no clothing">>
<<case "Master Suite">>
<<if $masterSuiteUpgradeLuxury > 1>>
<<set $activeSlave.livingRules = "luxurious">>
<<else>>
<<set $activeSlave.livingRules = "normal">>
<</if>>
<<case "Dairy">>
<<if $dairyRestraintsSetting > 1>>
<<set $activeSlave.collar = "none", $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none">>
<</if>>
<<if $dairyPregSetting > 0>>
<<set $reservedChildren -= $activeSlave.reservedChildren>>
<<set $activeSlave.reservedChildren to 0>>
<</if>>
<<case "Pit">>
<<set $fighterIDs.push(_ID)>>
<<case "Coursing Association">>
<<set $Lurcher = $activeSlave>>
<</switch>>
<<if ($returnTo != "Pit") && ($returnTo != "Coursing Association")>>
<<if $returnTo != "Master Suite">>
<<set $activeSlave.livingRules = "spare">>
<</if>>
<<set $activeSlave.drugs = "no drugs", $activeSlave.releaseRules = "restrictive", $activeSlave.sentence = 0, $activeSlave.standardPunishment = "situational", $activeSlave.standardReward = "situational", $activeSlave.releaseRules = "restrictive">>
<<if _ID == $HeadGirl.ID>><<set $HeadGirl = 0>><</if>>
<<if _ID == $Recruiter.ID>><<set $Recruiter = 0>><</if>>
<<if _ID == $Bodyguard.ID>><<set $Bodyguard = 0>><</if>>
<<if _ID == $Madam.ID>><<set $Madam = 0>><</if>>
<<if _ID == $DJ.ID>><<set $DJ = 0>><</if>>
<<if _ID == $Milkmaid.ID>><<set $Milkmaid = 0>><</if>>
<<if _ID == $Schoolteacher.ID>><<set $Schoolteacher = 0>><</if>>
<<if _ID == $Attendant.ID>><<set $Attendant = 0>><</if>>
<<if _ID == $Nurse.ID>><<set $Nurse = 0>><</if>>
<<if _ID == $Collectrix.ID>><<set $Collectrix = 0>><</if>>
<<if _ID == $Stewardess.ID>><<set $Stewardess = 0>><</if>>
<<if _ID == $Wardeness.ID>><<set $Wardeness = 0>><</if>>
<<if _ID == $Concubine.ID>><<set $Concubine = 0>><</if>>
<<set $slaves[$i] = $activeSlave>>
<<if ($showAssignToScenes != 1) || ($activeSlave.fetish == "mindbroken")>>
<<goto $returnTo>>
<<elseif ($returnTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>>
<<goto "Industrial Dairy Assignment Scene">>
<<elseif ($returnTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>>
<<goto "Free Range Dairy Assignment Scene">>
<<elseif ($returnTo == "Brothel")>>
<<goto "Brothel Assignment Scene">>
<<else>>
<<goto $returnTo>>
<</if>>
<<else>>
<<goto $returnTo>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/assign.tw
|
tw
|
bsd-3-clause
| 2,582 |
:: Assistant Autosurgery
<<nobr>>
<<set $surgeries = []>>
<<if $HGTastes == 1>>
<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>>
<<elseif $HGTastes == 2>>
<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>>
<<else>>
<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>>
<</if>>
<<set $seed = 0>>
<<for $seed == 0>>
<<if ($slaves[$i].health <= 40)>>
<<set $seed = 1>>
<<else>>
<<if ($slaves[$i].lactation != 2) && ($thisSurgery.lactation == 1)>>
<<set $surgeries.push("lactation inducing implanted drugs")>>
<<set $slaves[$i].lactation = 2>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored anus")>>
<<set $slaves[$i].anus = 3>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored pussy")>>
<<set $slaves[$i].vagina = 3>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 0) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape = "androgynous">><</if>>
<<set $slaves[$i].faceImplant = 1>>
<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].ageImplant != 1) && ($slaves[$i].physicalAge >= 25) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("an age lift")>>
<<set $slaves[$i].ageImplant = 1>>
<<if $slaves[$i].visualAge > 80>>
<<set $slaves[$i].visualAge -= 40>>
<<elseif $slaves[$i].visualAge >= 70>>
<<set $slaves[$i].visualAge -= 30>>
<<elseif $slaves[$i].visualAge > 50>>
<<set $slaves[$i].visualAge -= 20>>
<<elseif $slaves[$i].visualAge > 36>>
<<set $slaves[$i].visualAge -= 10>>
<<else>>
<<set $slaves[$i].visualAge -= 5>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist >= -10) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist -= 20>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a feminine voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].lips < $thisSurgery.lips)>>
<<set $surgeries.push("bigger lips")>>
<<set $slaves[$i].lipsImplant += 10>>
<<set $slaves[$i].lips += 10>>
<<if $slaves[$i].oralSkill > 10>>
<<set $slaves[$i].oralSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 1) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 2>>
<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant > 0) && ($slaves[$i].face <= 95) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 2>>
<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist >= -95) && ($thisSurgery.cosmetic is 2) && ($seeExtreme == 1)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist = Math.clamp($slaves[$i].waist-20,-100,100)>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic == 2)>>
<<set $surgeries.push("a bimbo's voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant = 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>>
<<set $surgeries.push("modestly bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant = 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>>
<<set $surgeries.push("a virgin anus")>>
<<set $slaves[$i].anus = 0>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>>
<<set $surgeries.push("a virgin pussy")>>
<<set $slaves[$i].vagina = 0>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter anus")>>
<<set $slaves[$i].anus = 1>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter pussy")>>
<<set $slaves[$i].vagina = 1>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant = 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<else>>
<<set $seed = 1>>
<</if>>
<</if>>
<</for>>
<<if $surgeries.length > 0>>
<<set $surgeriesDisplay = "">>
<<for $j = 0; $j < $surgeries.length; $j++>>
<<set $seed = $surgeries[$j]>>
<<set $surgeriesDisplay = ($surgeriesDisplay + $seed)>>
<<if $j < $surgeries.length-2>>
<<set $surgeriesDisplay = ($surgeriesDisplay + ", ")>>
<<elseif $j < $surgeries.length-1>>
<<if $surgeries.length > 2>>
<<set $surgeriesDisplay = ($surgeriesDisplay + ", and ")>>
<<else>>
<<set $surgeriesDisplay = ($surgeriesDisplay + " and ")>>
<</if>>
<</if>>
<</for>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery at will, gives $slaves[$i].slaveName @@.lime;$surgeriesDisplay.@@
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/assistantAutosurgery.tw
|
tw
|
bsd-3-clause
| 10,423 |
:: Attendant Select [nobr]
<<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">>
<<if ($Attendant != 0)>>
''__@@.pink;$Attendant.slaveName@@__'' is serving as your Attendant.<br><br>She will help pamper and counsel your slaves.
<<else>>
You have not selected an Attendant.
<</if>>
<br><br>''Appoint an Attendant from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Attendant Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/attendantSelect.tw
|
tw
|
bsd-3-clause
| 467 |
:: Attendant Workaround [silently]
<<if $Attendant != 0>>
<<set _ID = $Attendant.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<if $slaves[$i].ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $slaves[$i].ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<if $slaves[$i].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment = "be the Attendant", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $Attendant = $slaves[$i]>>
<<else>>
<<set $Attendant = 0>>
<</if>>
<<goto "Spa">>
|
teruterubouzu/fc
|
src/uncategorized/attendantWorkaround.tw
|
tw
|
bsd-3-clause
| 1,155 |
:: Autosurgery Settings [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>
//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//
<br><br>
Lactation inducing drugs implants:
<span id = "lactation">
<<if ($currentRule.surgery.lactation == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
''implanted.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lactation != "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.lactation = "no default setting">>
<<RASurgeryChangeLacation>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lactation != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.lactation = 0>>
<<RASurgeryChangeLacation>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lactation != 1)>>
<<link "Implanted">>
<<set $currentRule.surgery.lactation = 1>>
<<RASurgeryChangeLacation>>
<</link>>
<<else>>
Implanted
<</if>>
</span>
<br><br>
Cosmetic surgery:
<span id = "cosmetic">
<<if ($currentRule.surgery.cosmetic == 2)>>
''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
''subtle.''
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.cosmetic != 0)>>
<<link "None">>
<<set $currentRule.surgery.cosmetic = 0>>
<<RASurgeryChangeCosmetic>>
<</link>> |
<<else>>
None |
<</if>>
<<if ($currentRule.surgery.cosmetic != 1)>>
<<link "Subtle">>
<<set $currentRule.surgery.cosmetic = 1>>
<<RASurgeryChangeCosmetic>>
<</link>> |
<<else>>
Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic != 2)>>
<<link "Invasive">>
<<set $currentRule.surgery.cosmetic = 2>>
<<RASurgeryChangeCosmetic>>
<</link>>
<<else>>
Invasive
<</if>>
</span>
<br><br>
Lip implants:
<span id = "lips">
<<if ($currentRule.surgery.lips == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lips == 95)>>
implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips == 70)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.lips == 40)>>
implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
implanted until ''plush.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lips != "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.lips = "no default setting">>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.lips = 0>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
<<link "Plush">>
<<set $currentRule.surgery.lips = 20>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
<<link "Big">>
<<set $currentRule.surgery.lips = 40>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
<<link "Huge">>
<<set $currentRule.surgery.lips = 70>>
<<RASurgeryChangeLips>>
<</link>>
<<else>>
Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
| <<link "Facepussy">>
<<set $currentRule.surgery.lips = 95>>
<<RASurgeryChangeLips>>
<</link>>
<<else>>
| Facepussy
<</if>>
<</if>>
</span>
<br><br>
Buttock implants:
<span id = "butt">
<<if ($currentRule.surgery.butt == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.butt == 9)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt == 6)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.butt == 4)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt == 2)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.butt != "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.butt = "no default setting">>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.butt = 0>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
<<link "Slim">>
<<set $currentRule.surgery.butt = 2>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
<<link "Stacked">>
<<set $currentRule.surgery.butt = 4>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
<<link "Huge">>
<<set $currentRule.surgery.butt = 6>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
<<link "Maximize">>
<<set $currentRule.surgery.butt = 9>>
<<RASurgeryChangeButt>>
<</link>>
<<else>>
Maximize
<</if>>
</span>
<br><br>
Breast implants:
<span id = "boobs">
<<if ($currentRule.surgery.boobs == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.boobs == 24000)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs == 9000)>>
implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs == 2000)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs == 400)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.boobs != "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.boobs = "no default setting">>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.boobs = 0>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
<<link "Slim">>
<<set $currentRule.surgery.boobs = 400>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
<<link "Stacked">>
<<set $currentRule.surgery.boobs = 1000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
<<link "Huge">>
<<set $currentRule.surgery.boobs = 2000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
<<link "Functional">>
<<set $currentRule.surgery.boobs = 9000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
<<link "Maximize">>
<<set $currentRule.surgery.boobs = 24000>>
<<RASurgeryChangeBoobs>>
<</link>>
<<else>>
Maximize
<</if>>
</span>
<br><br>
Orifice tightening:
<span id = "holes">
<<if ($currentRule.surgery.holes == 2)>>
''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
''hole tightening'' will be applied.
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.holes != 0)>>
<<link "Off">>
<<set $currentRule.surgery.holes = 0>>
<<RASurgeryChangeHoles>>
<</link>> |
<<else>>
Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
<<link "Tightening">>
<<set $currentRule.surgery.holes = 1>>
<<RASurgeryChangeHoles>>
<</link>> |
<<else>>
Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
<<link "Virginity">>
<<set $currentRule.surgery.holes = 2>>
<<RASurgeryChangeHoles>>
<</link>>
<<else>>
Virginity
<</if>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/autosurgerySettings.tw
|
tw
|
bsd-3-clause
| 7,680 |
:: BG Select [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">>
<<if ($Bodyguard != 0)>>
''__@@.pink;$Bodyguard.slaveName@@__'' is serving as your bodyguard.<br><br>She will remain close to you at all times and guard your person.
<<else>>
You have not selected a bodyguard.
<</if>>
<br><br>''Appoint a bodyguard from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Bodyguard Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/bgSelect.tw
|
tw
|
bsd-3-clause
| 486 |
:: Body Mod Rules Assistant Settings [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">>
<br>
//Please use the 'no default setting' option to identify areas I should not address.//
<br><br>
__Rule $r piercings__
<br>
Ear piercings: ''
<span id = "earpiercing">
<<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.earPiercing = "no default setting">>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.earPiercing = 0>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.earPiercing = 1>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.earPiercing = 2>>
<<RAChangeEarPiercings>>
<</link>>
<br>
Nasal piercings: ''
<span id = "nosepiercing">
<<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.nosePiercing = "no default setting">>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nosePiercing = 0>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nosePiercing = 1>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nosePiercing = 2>>
<<RAChangeNosePiercings>>
<</link>>
<br>
Eyebrow piercings: ''
<span id = "eyebrowpiercing">
<<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.eyebrowPiercing = "no default setting">>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.eyebrowPiercing = 0>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.eyebrowPiercing = 1>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.eyebrowPiercing = 2>>
<<RAChangeEyebrowPiercings>>
<</link>>
<br>
Navel piercing: ''
<span id = "navelpiercing">
<<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.navelPiercing = "no default setting">>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.navelPiercing = 0>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.navelPiercing = 1>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.navelPiercing = 2>>
<<RAChangeNavelPiercings>>
<</link>>
<br>
Nipple piercings: ''
<span id = "nipplepiercing">
<<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.nipplesPiercing = "no default setting">>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nipplesPiercing = 0>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nipplesPiercing = 1>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nipplesPiercing = 2>>
<<RAChangeNipplePiercings>>
<</link>>
<br>
Areola studs: ''
<span id = "areolapiercing">
<<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.areolaePiercing = "no default setting">>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.areolaePiercing = 0>>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "Studded">>
<<set $currentRule.areolaePiercing = 1>>
<<RAChangeAreolaPiercings>>
<</link>>
<br>
Lip piercings: ''
<span id = "lippiercing">
<<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.lipsPiercing = "no default setting">>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsPiercing = 0>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.lipsPiercing = 1>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.lipsPiercing = 2>>
<<RAChangeLipPiercings>>
<</link>>
<br>
Tongue piercing: ''
<span id = "tonguepiercing">
<<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.tonguePiercing = "no default setting">>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.tonguePiercing = 0>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.tonguePiercing = 1>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.tonguePiercing = 2>>
<<RAChangeTonguePiercings>>
<</link>>
<br>
Clit piercing: ''
<span id = "clitpiercing">
<<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing == 2>>Heavy.
<<elseif $currentRule.clitPiercing == 3>>Smart.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.clitPiercing = "no default setting">>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.clitPiercing = 0>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.clitPiercing = 1>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.clitPiercing = 2>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Smart">>
<<set $currentRule.clitPiercing = 3>>
<<RAChangeClitPiercings>>
<</link>> //Warning: expensive//
<<if ($currentRule.vagina != -1)>>
<br>
Pussylips piercings: ''
<span id = "vaginapiercing">
<<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.vaginaPiercing = "no default setting">>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaPiercing = 0>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.vaginaPiercing = 1>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.vaginaPiercing = 2>>
<<RAChangeVaginaPiercings>>
<</link>>
<</if>>
<<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>>
<br>
Shaft piercings: ''
<span id = "dickpiercing">
<<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.dickPiercing = "no default setting">>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickPiercing = 0>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.dickPiercing = 1>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.dickPiercing = 2>>
<<RAChangeDickPiercings>>
<</link>>
<</if>>
<br>
Perianal piercings: ''
<span id = "anuspiercing">
<<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.anusPiercing = "no default setting">>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusPiercing = 0>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.anusPiercing = 1>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.anusPiercing = 2>>
<<RAChangeAnusPiercings>>
<</link>>
<br>
Corset piercings: ''
<span id = "corsetpiercing">
<<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.corsetPiercing = "no default setting">>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.corsetPiercing = 0>>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "Apply">>
<<set $currentRule.corsetPiercing = 1>>
<<RAChangeCorsetPiercings>>
<</link>>
<br><br>
__Rule $r branding__
<br>
Automatic branding is
<span id = "branding">
<<if $currentRule.autoBrand == 1>>
''on.''
<<link "Deactivate">>
<<set $currentRule.autoBrand = 0>>
<<RAChangeBranding>>
<</link>>
<<else>>
''off.''
<<link "Activate">>
<<set $currentRule.autoBrand = 1>>
<<RAChangeBranding>>
<</link>>
<</if>>
</span>
<br>
<span id = "brandtarget">
Your preferred location for brands is the ''$brandTarget.''
</span>
<<link "Right buttock">>
<<set $brandTarget = "right buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right thigh">>
<<set $brandTarget = "right thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right calf">>
<<set $brandTarget = "right calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ankle">>
<<set $brandTarget = "right ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right foot">>
<<set $brandTarget = "right foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left buttock">>
<<set $brandTarget = "left buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left thigh">>
<<set $brandTarget = "left thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left calf">>
<<set $brandTarget = "left calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ankle">>
<<set $brandTarget = "left ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left foot">>
<<set $brandTarget = "left foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both buttocks">>
<<set $brandTarget = "buttocks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both thighs">>
<<set $brandTarget = "thighs">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both calves">>
<<set $brandTarget = "calves">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ankles">>
<<set $brandTarget = "ankles">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both feet">>
<<set $brandTarget = "feet">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right breast">>
<<set $brandTarget = "right breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right shoulder">>
<<set $brandTarget = "right shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right upper arm">>
<<set $brandTarget = "right upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right lower arm">>
<<set $brandTarget = "right lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right wrist">>
<<set $brandTarget = "right wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right hand">>
<<set $brandTarget = "right hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left breast">>
<<set $brandTarget = "left breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left shoulder">>
<<set $brandTarget = "left shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left upper arm">>
<<set $brandTarget = "left upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left lower arm">>
<<set $brandTarget = "left lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left wrist">>
<<set $brandTarget = "left wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left hand">>
<<set $brandTarget = "left hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both breasts">>
<<set $brandTarget = "breasts">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both shoulders">>
<<set $brandTarget = "shoulders">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both upper arms">>
<<set $brandTarget = "upper arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both lower arms">>
<<set $brandTarget = "lower left arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both wrists">>
<<set $brandTarget = "wrists">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both hands">>
<<set $brandTarget = "hands">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Back">>
<<set $brandTarget = "back">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Chest">>
<<set $brandTarget = "chest">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right cheek">>
<<set $brandTarget = "right cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left cheek">>
<<set $brandTarget = "left cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both cheeks">>
<<set $brandTarget = "cheeks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Neck">>
<<set $brandTarget = "neck">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ear">>
<<set $brandTarget = "right ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ear">>
<<set $brandTarget = "left ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ears">>
<<set $brandTarget = "ears">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Belly">>
<<set $brandTarget = "belly">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Pubic Mound">>
<<set $brandTarget = "pubic mound">>
<<RAChangeBrandTarget>>
<</link>>
<br>
<span id = "branddesign">
Your brand design is ''$brandDesign.''
</span>
<<link "Your slaving emblem">>
<<set $brandDesign = "your personal symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Your initials">>
<<set $brandDesign = "your initials">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLUT">>
<<set $brandDesign = "SLUT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "WHORE">>
<<set $brandDesign = "WHORE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLAVE">>
<<set $brandDesign = "SLAVE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "COW">>
<<set $brandDesign = "COW">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "MEAT">>
<<set $brandDesign = "MEAT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "CUMDUMP">>
<<set $brandDesign = "CUMDUMP">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "LOVER">>
<<set $brandDesign = "LOVER">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Pussy symbol">>
<<set $brandDesign = "a pussy symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Anus symbol">>
<<set $brandDesign = "an anus symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Penis symbol">>
<<set $brandDesign = "a penis symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Lady">>
<<set $brandDesign = "a lady silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Princess">>
<<set $brandDesign = "a princess silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Queen">>
<<set $brandDesign = "a queen silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Angel">>
<<set $brandDesign = "an angel silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Devil">>
<<set $brandDesign = "a devil silhouette">>
<<RAChangeBrandDesign>>
<</link>>
<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Swastika">>
<<set $brandDesign = "a swastika">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign = "a racial slur">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>>
| //FS// <<link "Star of David">>
<<set $brandDesign = "a Star of David">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign = "a racial slur">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// <<link "Gender Symbol">>
<<set $brandDesign = "a gender symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// <<link "Personal Symbol">>
<<set $brandDesign = "her own personal symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// <<link "Chain Symbol">>
<<set $brandDesign = "a chain symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// <<link "Vitruvian Man">>
<<set $brandDesign = "a Vitruvian man">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// <<link "Most Desired Implants">>
<<set $brandDesign = "a shortlist of desired implants">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// <<link "Virginity Status">>
<<set $brandDesign = "her virginity status">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// <<link "Sexual Skill Info">>
<<set $brandDesign = "her sexual skills">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// <<link "Breast Ceiling">>
<<set $brandDesign = "her absolute maximum breast size">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// <<link "Breast Floor">>
<<set $brandDesign = "her absolute minimum breast size">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// <<link "Product Quality">>
<<set $brandDesign = "her body product quality">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// <<link "Deadlift Info">>
<<set $brandDesign = "her deadlift record">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// <<link "Religious Symbol">>
<<set $brandDesign = "a religious symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// <<link "Republican Crest">>
<<set $brandDesign = "a small crest of your Republic">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// <<link "Dynastic Sigil">>
<<set $brandDesign = "a small sigil of your Dynasty">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// <<link "Mon">>
<<set $brandDesign = "a small image of the Shogunate's mon">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// <<link "Caliphate Symbol">>
<<set $brandDesign = "a small symbol of the Caliphate">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// <<link "Imperial Seal">>
<<set $brandDesign = "a small image of your Imperial Seal">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<br>
Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//
<br><br>
__Rule $r tattoos__
<br>
Chest tattoos: ''
<span id = "chesttattoo">
<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.boobsTat = "no default setting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.boobsTat = 0>>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.boobsTat = "tribal patterns">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.boobsTat = "flowers">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.boobsTat = "scenes">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.boobsTat = "Asian art">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.boobsTat = "degradation">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.boobsTat = "counting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.boobsTat = "advertisements">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.boobsTat = "rude words">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.boobsTat = "bovine patterns">>
<<RAChangeChestTattoos>>
<</link>>
<br>
Buttock tattoos: ''
<span id = "butttattoo">
<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.buttTat = "no default setting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.buttTat = 0>>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.buttTat = "tribal patterns">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.buttTat = "flowers">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.buttTat = "scenes">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.buttTat = "Asian art">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.buttTat = "degradation">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.buttTat = "counting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.buttTat = "advertisements">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.buttTat = "rude words">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.buttTat = "bovine patterns">>
<<RAChangeButtTattoos>>
<</link>>
<br>
Facial tattoos: ''
<span id = "facetattoo">
<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.lipsTat = "no default setting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsTat = 0>>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.lipsTat = "tribal patterns">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.lipsTat = "flowers">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Permanent makeup">>
<<set $currentRule.lipsTat = "permanent makeup">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.lipsTat = "Asian art">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.lipsTat = "degradation">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.lipsTat = "counting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.lipsTat = "advertisements">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.lipsTat = "rude words">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.lipsTat = "bovine patterns">>
<<RAChangeFaceTattoos>>
<</link>>
<br>
Shoulder tattoos: ''
<span id = "shouldertattoo">
<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.shouldersTat = "no default setting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.shouldersTat = 0>>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.shouldersTat = "tribal patterns">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.shouldersTat = "flowers">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.shouldersTat = "scenes">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.shouldersTat = "Asian art">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.shouldersTat = "degradation">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.shouldersTat = "counting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.shouldersTat = "advertisements">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.shouldersTat = "rude words">>
<<RAChangeShoulderTattoos>>
<</link>>
<br>
Arm tattoos: ''
<span id = "armtattoo">
<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.armsTat = "no default setting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.armsTat = 0>>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.armsTat = "tribal patterns">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.armsTat = "flowers">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.armsTat = "scenes">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.armsTat = "Asian art">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.armsTat = "degradation">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.armsTat = "counting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.armsTat = "advertisements">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.armsTat = "rude words">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.armsTat = "bovine patterns">>
<<RAChangeArmTattoos>>
<</link>>
<br>
Leg tattoos: ''
<span id = "legtattoo">
<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.legsTat = "no default setting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.legsTat = 0>>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.legsTat = "tribal patterns">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.legsTat = "flowers">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.legsTat = "scenes">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.legsTat = "Asian art">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.legsTat = "degradation">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.legsTat = "counting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.legsTat = "advertisements">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.legsTat = "rude words">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.legsTat = "bovine patterns">>
<<RAChangeLegTattoos>>
<</link>>
<br>
Upper back tattoo: ''
<span id = "backtattoo">
<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.backTat = "no default setting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.backTat = 0>>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.backTat = "tribal patterns">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.backTat = "flowers">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.backTat = "scenes">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.backTat = "Asian art">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.backTat = "degradation">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.backTat = "counting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.backTat = "advertisements">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.backTat = "rude words">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.backTat = "bovine patterns">>
<<RAChangeBackTattoos>>
<</link>>
<br>
Lower back tattoo: ''
<span id = "stamptattoo">
<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.stampTat = "no default setting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.stampTat = 0>>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.stampTat = "tribal patterns">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.stampTat = "flowers">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.stampTat = "scenes">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.stampTat = "Asian art">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.stampTat = "degradation">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.stampTat = "counting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.stampTat = "advertisements">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.stampTat = "rude words">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.stampTat = "bovine patterns">>
<<RAChangeStampTattoos>>
<</link>>
<br>
Abdominal tattoo: ''
<span id = "vaginatattoo">
<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.vaginaTat = "no default setting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaTat = 0>>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.vaginaTat = "tribal patterns">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.vaginaTat = "flowers">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.vaginaTat = "scenes">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.vaginaTat = "Asian art">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.vaginaTat = "degradation">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.vaginaTat = "counting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.vaginaTat = "advertisements">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.vaginaTat = "rude words">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.vaginaTat = "bovine patterns">>
<<RAChangeVaginaTattoos>>
<</link>>
<<if $seeDicks > 0>>
<br>
Dick tattoo: ''
<span id = "dicktattoo">
<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.dickTat = "no default setting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickTat = 0>>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.dickTat = "tribal patterns">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.dickTat = "flowers">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.dickTat = "Asian art">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.dickTat = "degradation">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.dickTat = "counting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.dickTat = "advertisements">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.dickTat = "rude words">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.dickTat = "bovine patterns">>
<<RAChangeDickTattoos>>
<</link>>
<</if>>
<br>
Anal tattoo or bleaching: ''
<span id = "anustattoo">
<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.anusTat = "no default setting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusTat = 0>>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bleached">>
<<set $currentRule.anusTat = "bleached">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Tribal pattern">>
<<set $currentRule.anusTat = "tribal patterns">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.anusTat = "flowers">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.anusTat = "degradation">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.anusTat = "counting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.anusTat = "advertisements">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.anusTat = "rude words">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.anusTat = "bovine patterns">>
<<RAChangeAnusTattoos>>
<</link>>
|
teruterubouzu/fc
|
src/uncategorized/bodyModRulesAssistantSettings.tw
|
tw
|
bsd-3-clause
| 34,073 |
:: Body Modification [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Body Modification Degradation">>
<<SlavePronouns $activeSlave>>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "The Studio">>
<<set $brandApplied = 0>>
$activeSlave.slaveName is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy.
<<if ($activeSlave.nipplesPiercing + $activeSlave.lipsPiercing + $activeSlave.vaginaPiercing + $activeSlave.anusPiercing + $activeSlave.clitPiercing) < 10>>
<br>
[[Add piercings wherever possible|Increment Piercings]]
<</if>>
<br>
<<if $activeSlave.earPiercing == 0>>
$possessiveCap ears have not been pierced.
<<elseif $activeSlave.earPiercing == 1>>
$possessiveCap earlobes are conventionally pierced.
<<elseif $activeSlave.earPiercing == 2>>
$possessiveCap ears are heavily pierced, with multiple lobe piercings and a row of helix piercings.
<</if>>
<<if $activeSlave.earPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.earPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.earPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.earPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.earPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.earPiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.nosePiercing == 0>>
$possessiveCap nose has not been pierced.
<<elseif $activeSlave.nosePiercing == 1>>
$pronounCap has a simple stud in $possessive nose.
<<elseif $activeSlave.nosePiercing == 2>>
$pronounCap has nasal studs and a large septum ring.
<</if>>
<<if $activeSlave.nosePiercing == 0>>
[[Pierce it|Body Modification][$activeSlave.nosePiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.nosePiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.nosePiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nosePiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.nosePiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.eyebrowPiercing == 0>>
$possessiveCap eyebrows have not been pierced.
<<elseif $activeSlave.eyebrowPiercing == 1>>
$pronounCap has a simple stud in one eyebrow.
<<elseif $activeSlave.eyebrowPiercing == 2>>
$pronounCap has multiple eyebrow rings.
<</if>>
<<if $activeSlave.eyebrowPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.eyebrowPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.eyebrowPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.eyebrowPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.eyebrowPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.eyebrowPiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap navel is pierced with a ring, which has a short length of light chain dangling from it.
<<else>>
$possessiveCap navel is unpierced.
<</if>>
<<if $activeSlave.navelPiercing < 1>>
[[Pierce it|Body Modification][$activeSlave.navelPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.navelPiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.navelPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.navelPiercing > 0>>
//[[Remove piercing|Body Modification][$activeSlave.navelPiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.corsetPiercing == 1>>
$pronounCap has a corset piercing, a ladder of rings down either side of $possessive back.
<<else>>
$possessiveCap back is unpierced.
<</if>>
<<if $activeSlave.corsetPiercing == 0>>
[["Give " + $possessive + " corset piercings"|Body Modification][$activeSlave.corsetPiercing = 1,$degradation += 2,$cash -= $modCost]]
<<else>>
//[[Remove corset piercings|Body Modification][$activeSlave.corsetPiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.nipplesPiercing == 0>>
$possessiveCap nipples are fresh and unpierced.
<<elseif $activeSlave.nipplesPiercing == 1>>
$possessiveCap nipples bear a simple piercing.
<<elseif $activeSlave.nipplesPiercing == 2>>
$possessiveCap nipples are heavily pierced with several rings and studs, and there is a chain between them.
<</if>>
<<if $activeSlave.nipplesPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.nipplesPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.nipplesPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.nipplesPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nipplesPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.nipplesPiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.areolaePiercing == 1>>
$pronounCap has a ring of stud piercings around the borders of each of $possessive areolae.
<<else>>
The edges of $possessive areolae are unpierced.
<</if>>
<<if $activeSlave.areolaePiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.areolaePiercing = 1,$degradation += 1,$cash -= $modCost]]
<<else>>
//[[Remove piercings|Body Modification][$activeSlave.areolaePiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.lipsPiercing == 0>>
$possessiveCap lips are unpierced.
<<elseif $activeSlave.lipsPiercing == 1>>
$pronounCap has a simple lip piercing for a stud.
<<elseif $activeSlave.lipsPiercing == 2>>
$possessiveCap lips are heavily pierced.
<</if>>
<<if $activeSlave.lipsPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.lipsPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.lipsPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.lipsPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.lipsPiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.tonguePiercing == 0>>
$possessiveCap tongue is unpierced.
<<elseif $activeSlave.tonguePiercing == 1>>
$pronounCap has a simple tongue stud.
<<elseif $activeSlave.tonguePiercing == 2>>
$possessiveCap tongue is heavily pierced.
<</if>>
<<if $activeSlave.tonguePiercing == 0>>
[[Pierce it|Body Modification][$activeSlave.tonguePiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.tonguePiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.tonguePiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.tonguePiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.tonguePiercing = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if ($activeSlave.clitPiercing == 0) && ($activeSlave.vagina != -1)>>
$possessiveCap clit is unpierced.
<<elseif ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>>
$pronounCap has a simple clitoral stud.
<<elseif ($activeSlave.clitPiercing == 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a big ring in $possessive clit.
<<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a smart piercing in $possessive clit.
<<elseif ($activeSlave.clitPiercing == 0)>>
$possessiveCap dickhead is unpierced.
<<elseif ($activeSlave.clitPiercing == 1)>>
$pronounCap has a simple dickhead stud.
<<elseif ($activeSlave.clitPiercing == 2)>>
$pronounCap has a big ring in $possessive dickhead.
<<elseif ($activeSlave.clitPiercing > 2)>>
$pronounCap has a smart frenulum piercing.
<</if>>
<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>
<<if $activeSlave.clitPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.clitPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.clitPiercing == 1>>
[[Big piercing|Body Modification][$activeSlave.clitPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.clitPiercing != 3>>
| [[Smart piercing|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality//
<</if>>
<</if>>
<<if $activeSlave.clitPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.clitPiercing = 0,$cash -= $modCost]]//
<</if>>
<<if ($activeSlave.vagina != -1)>>
<br>
<<if ($activeSlave.vaginaPiercing == 0)>>
$possessiveCap pussylips are unpierced.
<<elseif ($activeSlave.vaginaPiercing == 1)>>
$pronounCap has a simple row of studs down $possessive labia.
<<elseif ($activeSlave.vaginaPiercing == 2)>>
$pronounCap has a row of big rings down $possessive labia.
<</if>>
<<if $activeSlave.vaginaPiercing == 0>>
[["Pierce " + $possessive|Body Modification][$activeSlave.vaginaPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.vaginaPiercing == 1>>
[[Huge piercings|Body Modification][$activeSlave.vaginaPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.vaginaPiercing = 0,$cash -= $modCost]]//
<</if>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<br>
<<if ($activeSlave.dickPiercing == 0)>>
$possessiveCap shaft is unpierced.
<<elseif ($activeSlave.dickPiercing == 1)>>
$pronounCap has a simple row of studs down $possessive cock.
<<elseif ($activeSlave.dickPiercing == 2)>>
$pronounCap has a row of big rings down $possessive cock.
<</if>>
<<if ($activeSlave.balls != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
$pronounCap has a couple of studs in $possessive ballsack.
<<elseif ($activeSlave.dickPiercing == 2)>>
$pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft = $possessive perineum.
<</if>>
<</if>>
<<if $activeSlave.dickPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.dickPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.dickPiercing == 1>>
[[Huge piercings|Body Modification][$activeSlave.dickPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.dickPiercing = 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.anusPiercing == 0>>
$possessiveCap perineum has not been pierced.
<<elseif ($activeSlave.anusPiercing == 1) && ($activeSlave.vagina < 0)>>
$pronounCap has a simple piercing between the base of $possessive cock and $possessive asshole.
<<elseif $activeSlave.anusPiercing == 1>>
$pronounCap has a simple piercing between $possessive pussy and $possessive asshole.
<<elseif ($activeSlave.anusPiercing == 2) && ($activeSlave.vagina < 0)>>
$pronounCap has a big ring between between the base of $possessive cock and $possessive asshole and studs in a ring around $possessive anus.
<<elseif $activeSlave.anusPiercing == 2>>
$pronounCap has a big ring between $possessive pussy and $possessive asshole and studs in a ring around $possessive anus.
<</if>>
<<if $activeSlave.anusPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.anusPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.anusPiercing == 1>>
[[Pierce rim|Body Modification][$activeSlave.anusPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.anusPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.anusPiercing = 0,$cash -= $modCost]]//
<</if>>
<br><br>
Your preferred location for brands is the ''$brandTarget.''
<<if $activeSlave.amp == 0>>
[[Right thigh|Body Modification][$brandTarget = "right thigh"]]
| [[Left thigh|Body Modification][$brandTarget = "left thigh"]]
| [[Right calf|Body Modification][$brandTarget = "right calf"]]
| [[Left calf|Body Modification][$brandTarget = "left calf"]]
| [[Right ankle|Body Modification][$brandTarget = "right ankle"]]
| [[Left ankle|Body Modification][$brandTarget = "left ankle"]]
| [[Right foot|Body Modification][$brandTarget = "right foot"]]
| [[Left foot|Body Modification][$brandTarget = "left foot"]]
| [[Both thighs|Body Modification][$brandTarget = "thighs"]]
| [[Both calves|Body Modification][$brandTarget = "calves"]]
| [[Both ankles|Body Modification][$brandTarget = "ankles"]]
| [[Both feet|Body Modification][$brandTarget = "feet"]]
| [[Right upper arm|Body Modification][$brandTarget = "right upper arm"]]
| [[Left upper arm|Body Modification][$brandTarget = "left upper arm"]]
| [[Both upper arms|Body Modification][$brandTarget = "upper arms"]]
| [[Right lower arm|Body Modification][$brandTarget = "right lower arm"]]
| [[Left lower arm|Body Modification][$brandTarget = "left lower arm"]]
| [[Both lower arms|Body Modification][$brandTarget = "lower arms"]]
| [[Left wrist|Body Modification][$brandTarget = "left wrist"]]
| [[Right wrist|Body Modification][$brandTarget = "right wrist"]]
| [[Both wrists|Body Modification][$brandTarget = "wrists"]]
| [[Right hand|Body Modification][$brandTarget = "right hand"]]
| [[Left hand|Body Modification][$brandTarget = "left hand"]]
| [[Both hands|Body Modification][$brandTarget = "hands"]] |
<</if>>
[[Right buttock|Body Modification][$brandTarget = "right buttock"]]
| [[Left buttock|Body Modification][$brandTarget = "left buttock"]]
| [[Right shoulder|Body Modification][$brandTarget = "right shoulder"]]
| [[Left shoulder|Body Modification][$brandTarget = "left shoulder"]]
| [[Both shoulders|Body Modification][$brandTarget = "shoulders"]]
| [[Both buttocks|Body Modification][$brandTarget = "buttocks"]]
| [[Right breast|Body Modification][$brandTarget = "right breast"]]
| [[Left breast|Body Modification][$brandTarget = "left breast"]]
| [[Both breasts|Body Modification][$brandTarget = "breasts"]]
| [[Back|Body Modification][$brandTarget = "back"]]
| [[Chest|Body Modification][$brandTarget = "chest"]]
| [[Right cheek|Body Modification][$brandTarget = "right cheek"]]
| [[Left cheek|Body Modification][$brandTarget = "left cheek"]]
| [[Both cheeks|Body Modification][$brandTarget = "cheeks"]]
| [[Neck|Body Modification][$brandTarget = "neck"]]
| [[Right ear|Body Modification][$brandTarget = "right ear"]]
| [[Left ear|Body Modification][$brandTarget = "left ear"]]
| [[Both ears|Body Modification][$brandTarget = "ears"]]
| [[Belly|Body Modification][$brandTarget = "belly"]]
| [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]]
/* Branding expansion contributed by Anon1888 */
<br>
Your brand design is ''$brandDesign.''
[[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]]
| [[Your initials|Body Modification][$brandDesign = "your initials"]]
| [[SLUT|Body Modification][$brandDesign = "SLUT"]]
| [[WHORE|Body Modification][$brandDesign = "WHORE"]]
| [[SLAVE|Body Modification][$brandDesign = "SLAVE"]]
| [[COW|Body Modification][$brandDesign = "COW"]]
| [[MEAT|Body Modification][$brandDesign = "MEAT"]]
| [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]]
| [[LOVER|Body Modification][$brandDesign = "LOVER"]]
| [[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]]
| [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]]
| [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]]
| [[Lady|Body Modification][$brandDesign = "a lady silhouette"]]
| [[Princess|Body Modification][$brandDesign = "a princess silhouette"]]
| [[Queen|Body Modification][$brandDesign = "a queen silhouette"]]
| [[Angel|Body Modification][$brandDesign = "an angel silhouette"]]
| [[Devil|Body Modification][$brandDesign = "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Body Modification][$brandDesign = "the number of children "+$object+" she has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>>
<br>
Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word//
<br>
<<if $activeSlave.brand != 0>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. | [[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]]
<<else>>
[[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]]
//Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
<</if>>
<br><br>
<<if ($activeSlave.lipsTat == 0) && ($activeSlave.buttTat == 0) && ($activeSlave.vaginaTat == 0) && ($activeSlave.boobsTat == 0)>>
__Apply full-body tattoos:__
<br>
<<link "Tribal patterns">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
<<set $activeSlave.anusTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Flowers">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
<<set $activeSlave.anusTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Scenes">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "permanent makeup">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0)>>
<<set $activeSlave.anusTat = "bleached">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Asian art">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "permanent makeup">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0)>>
<<set $activeSlave.anusTat = "bleached">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Degradation">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
<<set $activeSlave.anusTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Counting">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
<<set $activeSlave.anusTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Advertisements">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
<<set $activeSlave.anusTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Rude words">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
<<set $activeSlave.anusTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Cow patterns">>
<<set $activeSlave.boobsTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.buttTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.vaginaTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dickTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<set $activeSlave.lipsTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.anusTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat = "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
<br>
<</if>>
<<if $activeSlave.boobsTat == 0>>
$possessiveCap chest and breasts are not tattooed.
<<else>>
$possessiveCap chest and breasts are tattooed with $activeSlave.boobsTat.
<</if>>
<<if $activeSlave.boobsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.boobsTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.boobsTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.boobsTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.boobsTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.boobsTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.boobsTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.boobsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.boobsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.boobsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.boobsTat = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.buttTat == 0>>
$possessiveCap buttocks are not tattooed.
<<else>>
$possessiveCap buttocks are tattooed with $activeSlave.buttTat.
<</if>>
<<if $activeSlave.buttTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.buttTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.buttTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.buttTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.buttTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.buttTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.buttTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.buttTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.buttTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.buttTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.buttTat = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.lipsTat == 0>>
$pronounCap has no facial tattoos.
<<else>>
$possessiveCap face is tattooed with $activeSlave.lipsTat.
<</if>>
<<if $activeSlave.lipsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.lipsTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.lipsTat = "flowers",$cash -= $modCost]]
| [[Permanent makeup|Body Modification][$activeSlave.lipsTat = "permanent makeup",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.lipsTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.lipsTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.lipsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.lipsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.lipsTat = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.shouldersTat == 0>>
$pronounCap has no shoulder tattoos.
<<else>>
$possessiveCap shoulders are tattooed with $activeSlave.shouldersTat.
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.shouldersTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.shouldersTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.shouldersTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.shouldersTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.shouldersTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.shouldersTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.shouldersTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.shouldersTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.shouldersTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.shouldersTat = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.backTat == 0>>
$pronounCap has no back tattoo.
<<else>>
$possessiveCap back is tattooed with $activeSlave.backTat.
<</if>>
<<if $activeSlave.backTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.backTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.backTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.backTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.backTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.backTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.backTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.backTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.backTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.backTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.backTat = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
$pronounCap has no arm tattoos.
<<else>>
$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>arms are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.armsTat.
<</if>>
<<if $activeSlave.armsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.armsTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.armsTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.armsTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.armsTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.armsTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.armsTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.armsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.armsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.armsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.armsTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.legsTat == 0>>
$pronounCap has no leg tattoos.
<<else>>
$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>legs are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.legsTat.
<</if>>
<<if $activeSlave.legsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.legsTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.legsTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.legsTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.legsTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.legsTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.legsTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.legsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.legsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.legsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.legsTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.stampTat == 0>>
$pronounCap has no lower back tattoos.
<<else>>
$possessiveCap lower back is tattooed with $activeSlave.stampTat.
<</if>>
<<if $activeSlave.stampTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.stampTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.stampTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.stampTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.stampTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.stampTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.stampTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.stampTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.stampTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.stampTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.stampTat = 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.preg > 30 && $activeSlave.pregType < 10>>
<<if $activeSlave.bellyTat == 0>>
$pronounCap has no navel tattoos.
<<else>>
$possessiveCap navel is tattooed with $activeSlave.bellyTat.
<</if>>
<<if $activeSlave.bellyTat == 0>>
<br>
[[Heart|Body Modification][$activeSlave.stampTat = "a heart",$cash -= $modCost]]
| [[Star|Body Modification][$activeSlave.stampTat = "a star",$cash -= $modCost]]
| [[Butterfly|Body Modification][$activeSlave.stampTat = "a butterfly",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.bellyTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.bellyTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.vaginaTat == 0>>
$possessiveCap abdomen and pubis have not been tattooed.
<<else>>
$possessiveCap abdomen and pubis are tattooed with $activeSlave.vaginaTat.
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.vaginaTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.vaginaTat = "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.vaginaTat = "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.vaginaTat = "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.vaginaTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.vaginaTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.vaginaTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.vaginaTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.vaginaTat = 0,$cash -= $modCost]]//
<</if>>
<<if $activeSlave.dick > 0>>
<br>
<<if $activeSlave.dickTat == 0>>
$possessiveCap dick has not been tattooed.
<<else>>
$possessiveCap dick is tattooed with $activeSlave.dickTat.
<</if>>
<<if $activeSlave.dickTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.dickTat = "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.dickTat = "flowers",$cash -= $modCost]]
| [[Degradation|Body Modification][$activeSlave.dickTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.dickTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.dickTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.dickTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.dickTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.anusTat == 0>>
$possessiveCap anus is brown and unbleached.
<<elseif $activeSlave.anusTat == "bleached">>
$possessiveCap anus is bleached and looks like a sexual organ.
<<else>>
$possessiveCap anus is tattooed with $activeSlave.anusTat.
<</if>>
<<if $activeSlave.anusTat == 0>>
[[Bleach it|Body Modification][$activeSlave.anusTat = "bleached",$cash -= $modCost]]
<<elseif $activeSlave.anusTat == "bleached">>
<br>
[[Tribal pattern|Body Modification][$activeSlave.anusTat = "tribal patterns",$cash -= $modCost,$degradation += 1]]
| [[Flowers|Body Modification][$activeSlave.anusTat = "flowers",$cash -= $modCost]]
| [[Degradation|Body Modification][$activeSlave.anusTat = "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.anusTat = "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.anusTat = "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.anusTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if ($activeSlave.anusTat != 0) && ($activeSlave.anusTat != "bleached")>>
//[[Remove tattoo|Body Modification][$activeSlave.anusTat = "bleached",$cash -= $modCost]]//
<</if>>
<br>
<<if ($activeSlave.customTat == " ")>>
Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>
<<else>>
$pronounCap has a custom tattoo: $activeSlave.customTat
Change $possessive custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>
<br>//For more than one tat, just use commas//
<</if>>
<<if $activeSlave.customTat != "">>
//[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]//
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/bodyModification.tw
|
tw
|
bsd-3-clause
| 48,540 |
:: Body Modification Degradation
<<if ($degradation == 0)>>
<<goto "Slave Interact">>
<<else>>
<<goto "Body Modification Reaction">>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/bodyModificationDegradation.tw
|
tw
|
bsd-3-clause
| 144 |
:: Body Modification Reaction
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Slave Interact">>
As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>.
<<if ($brandApplied == 1)>>
The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt her health a little.@@
<<set $brandApplied = 0>>
<<set $activeSlave.health -= 10>>
<</if>>
<<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>>
She is appalled by the whorish spectacle you have made of her. She @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission.
<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>>
She is appalled by the whorish spectacle you have made of her. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this.
<<set $activeSlave.devotion -= 10>>
<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10)>>
She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now.
<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>>
She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@.gold;fears@@ your power to do whatever you like to her.
<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 4)>>
She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@.hotpink;accepts@@ your changes.
<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>>
She is @@.gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust.
<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>>
She is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that she has been permanently altered against her will.
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1)>>
She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@.hotpink;accepts@@ your work.
<<set $activeSlave.devotion += 4>>
<<else>>
She shows no real reaction to your modifications.
<</if>>
<<set $degradation = 0>>
<</nobr>>\
|
teruterubouzu/fc
|
src/uncategorized/bodyModificationReaction.tw
|
tw
|
bsd-3-clause
| 2,917 |
:: Bodyguard Workaround [silently]
<<if $Bodyguard != 0>>
<<set _ID = $Bodyguard.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<set $slaves[$i].assignment = "guard you", $slaves[$i].assignmentVisible = 1, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0>>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $Bodyguard = $slaves[$i]>>
<<else>>
<<set $Bodyguard = 0>>
<</if>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/bodyguardWorkaround.tw
|
tw
|
bsd-3-clause
| 623 |
:: Brothel [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Brothel", $brothelSlaves = $BrothiIDs.length>>
<<if $brothelName != "the Brothel">>
<<set $brothelNameCaps = $brothelName.replace("the ", "The ")>>
<</if>>
$brothelNameCaps
<<switch $brothelDecoration>>
<<case "Roman Revivalist">>
is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.
<<case "Egyptian Revivalist">>
is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.
<<case "Edo Revivalist">>
is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.
<<case "Arabian Revivalist">>
is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.
<<case "Chinese Revivalist">>
is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.
<<case "Chattel Religionist">>
is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.
<<case "Degradationist">>
is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.
<<case "Repopulation Focus">>
is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap.
<<case "Eugenics">>
is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations.
<<case "Asset Expansionist">>
is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage.
<<case "Transformation Fetishist">>
is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.
<<case "Gender Radicalist">>
is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.
<<case "Gender Fundamentalist">>
is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.
<<case "Physical Idealist">>
is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.
<<case "Supremacist">>
is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.
<<case "Paternalist">>
is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.
<<case "Pastoralist">>
is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted.
<<case "Maturity Preferentialist">>
is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on.
<<case "Youth Preferentialist">>
is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some.
<<case "Body Purist">>
is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.
<<case "Slimness Enthusiast">>
is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.
<<default>>
is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms.
<</switch>>
<<if $brothelAdsSpending > 0>>
Screens outside the entrance are showing porn to advertise $brothelNameCaps.
<<if $brothelAdsOld == 1>>
The featured slave actresses are all MILFs.
<<elseif $brothelAdsOld == -1>>
The featured slave actresses are all nice and young.
<<elseif $brothelAdsOld == -2>>
The featured slave actresses are all teenagers.
<<elseif $brothelAdsOld == -3>>
The featured slave actresses are all lolis.
<<else>>
The featured slave actresses vary in age.
<</if>>
<<if $brothelAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $brothelAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $brothelAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $brothelAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $brothelAdsPreg == 1>>
Most of slaves have firm, rounded bellies.
<<elseif $brothelAdsPreg == -1>>
Most of the slaves have firm, flat bellies.
<<else>>
Some of the slaves are pregnant.
<</if>>
<<if $brothelAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $brothelAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The slaves in the ads are
<<if $brothelAdsXX == 1>>
sucking dick and taking cock in their pussies and asses.
<<elseif $brothelAdsXX == -1>>
sucking cock and being assfucked while their dicks flop around.
<<else>>
sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
<</if>>
The ads are shown on media across $arcologies[0].name.
<<if ($brothelAdsXX == 1) && ($brothelAdsImplants == 1) && ($brothelAdsStacked == 1)>>
As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy.
<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>>
As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits.
<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>>
As a result, $brothelName is known as the place to go if you want to rent<<if ($brothelAdsPreg == 1)>> a pregnant<<else>> an<</if>> oppai loli.
<<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>>
As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy.
<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>>
As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy.
<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>>
As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass.
<</if>>
<</if>>
<<if $brothelSlaves > 2>>
$brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle.
<<elseif $brothelSlaves > 0>>
$brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle.
<<elseif $Madam != 0>>
$Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts.
<<else>>
$brothelNameCaps is empty and desolate. [[Decommission the brothel|Main][$brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard"]]
<</if>>
<<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>>
<br>It can support $brothel whores.
[[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//
<br>
<<if $brothelUpgradeDrugs == 1>>
It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted.
<<else>>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>
<br>$brothelNameCaps is
<<if $brothelAdsSpending > 0>>
the subject of an active ad campaign.
<<else>>
not being advertised.
<</if>>
<<link "Manage brothel advertisements">><<set $nextLink = passage(), $nextButton = "Back">><<goto "Brothel Advertisement">><</link>>
<!-- Statistics output -->
<<BrothelStatistics 1>>
<br><br>
<<if $Madam != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a Madam. [[Appoint one|Madam Select]]
<</if>>
<<if $brothelSlaves > 0>>
<br><br>''Bring a slave out of $brothelName:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if $brothel <= $brothelSlaves>>
<br><br>''$brothelNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $brothelSlaves)>>
<br><br>''Send a slave to $brothelName:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/brothel.tw
|
tw
|
bsd-3-clause
| 10,546 |
:: Brothel Advertisement
<<nobr>>
<<if $arcologies[0].FSRomanRevivalistDecoration >= 60>>
The brothel is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.
<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>>
The brothel is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.
<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>>
The brothel is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.
<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>>
The brothel is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.
<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>>
The brothel is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.
<<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>>
The brothel is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.
<<elseif $arcologies[0].FSDegradationistDecoration >= 60>>
The brothel is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.
<<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>>
$brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap.
<<elseif $arcologies[0].FSRestartDecoration >= 60>>
The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations.
<<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>>
The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage.
<<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>>
The brothel is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.
<<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>>
The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.
<<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>>
The brothel is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.
<<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>>
The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.
<<elseif $arcologies[0].FSSubjugationistDecoration >= 60>>
The brothel is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.
<<elseif $arcologies[0].FSSupremacistDecoration >= 60>>
The brothel is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.
<<elseif $arcologies[0].FSPaternalistDecoration >= 60>>
The brothel is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.
<<elseif $arcologies[0].FSBodyPuristDecoration >= 60>>
The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.
<<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>>
The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.
<<elseif $arcologies[0].FSPastoralistDecoration >= 60>>
The brothel is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted.
<</if>>
<<if $brothelAdsSpending > 0>>
Screens outside the entrance are showing porn to advertise the brothel.
<<if $brothelAdsOld == 1>>
The featured slave actresses are all MILFs.
<<elseif $brothelAdsOld == -1>>
The featured slave actresses are all nice and young.
<<elseif $brothelAdsOld == -2>>
The featured slave actresses are all teenagers.
<<elseif $brothelAdsOld == -3>>
The featured slave actresses are all lolis.
<<else>>
The featured slave actresses vary in age.
<</if>>
<<if $brothelAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $brothelAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $brothelAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $brothelAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $brothelAdsPreg == 1>>
Most of slaves have firm, rounded bellies.
<<elseif $brothelAdsPreg == -1>>
Most of the slaves have firm, flat bellies.
<<else>>
Some of the slaves are pregnant.
<</if>>
<<if $brothelAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $brothelAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The slaves in the ads are
<<if $brothelAdsXX == 1>>
sucking dick and taking cock in their pussies and asses.
<<elseif $brothelAdsXX == -1>>
sucking cock and being assfucked while their dicks flop around.
<<else>>
sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores.
<<elseif $brothelAdsSpending >= 4000>>
Advertisements based on these scenes run constantly in media across the arcology.
<<elseif $brothelAdsSpending >= 3000>>
Advertisements based on these scenes are run in media across the arcology.
<<elseif $brothelAdsSpending >= 2000>>
Advertisements based on these scenes run regularly in arcology media.
<<elseif $brothelAdsSpending >= 1000>>
Advertisements based on these scenes run occasionally in arcology media.
<<else>>
$arcologies[0].name has a robust internal media that could be used to bring customers into the brothel.
<</if>>
<</nobr>>
<<nobr>>
You are spending ¤$brothelAdsSpending each week to advertise the brothel.
<<if $brothelAdsSpending > 900>>
<<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $brothelAdsSpending < 5000>>
<<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>>
<<else>>
Increase
<</if>>
<</nobr>>
__Design Brothel Ad Campaign__ //Will replace relevant variety bonuses//
<<nobr>>
Asset size:
<<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>>
<<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>>
<<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Asset origin:
<<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>>
<<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>>
<<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Body mods:
<<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>>
<<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>>
<<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Pregnancy:
<<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>>
<<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>>
<<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Age:
<<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>>
<<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>>
<<if $minimumSlaveAge < 18>>
<<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>>
<</if>>
<<if $minimumSlaveAge < 13>>
<<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>>
<</if>>
<<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>>
<br>
<<if $seeDicks != 0>>
Genitalia:
<<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>>
<<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>>
<<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>>
<br>
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/brothelAdvertisement.tw
|
tw
|
bsd-3-clause
| 11,185 |
:: Brothel Report [nobr]
<<set $implanted = 0, $legendaryWhoreID = 0, $madamCashBonus = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0, _profits = 0, _SL = $slaves.length, _FLs = -1, _DL = $BrothiIDs.length, $brothelSlaves = _DL>>
<<set $legendaryWombID = 0, $pregYes to 0, $pregNo to 0>>
<!-- Statistics gathering -->
<<set $facility = $facility || {}, $facility.brothel = initFacilityStatistics($facility.brothel)>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $BrothiIDs[_dI].Index, _ID = $BrothiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $BrothiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>>
/% Correct the Index %/
<<set $BrothiIDs[_dI].Index = _i>>
<</if>>
<</for>>
<</if>>
<</for>>
<<SlaveSort $BrothiIDs>>
<<if ($Madam != 0)>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if ($slaves[_FLs].ID == $Madam.ID)>>
<<break>>
<</if>>
<</for>>
<<if ($slaves[_FLs].health < -80)>>
<<set $slaves[_FLs].health += 20>>
<<elseif $slaves[_FLs].health < -40>>
<<set $slaves[_FLs].health += 15>>
<<elseif $slaves[_FLs].health < 0>>
<<set $slaves[_FLs].health += 10>>
<<elseif $slaves[_FLs].health < 90>>
<<set $slaves[_FLs].health += 7>>
<</if>>
<<if $slaves[_FLs].devotion <= 45>>
<<set $slaves[_FLs].devotion += 5>>
<</if>>
<<if $slaves[_FLs].trust < 45>>
<<set $slaves[_FLs].trust += 5>>
<</if>>
<<if $slaves[_FLs].fetishStrength <= 95>>
<<if $slaves[_FLs].fetish != "dom">>
<<fetishChangeChance $slaves[_FLs]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">>
<</if>>
<<elseif $slaves[_FLs].fetishKnown == 0>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Madam = $slaves[_FLs]>>
/% Make sure we have registered living expenses as for any other slave %/
<<run getSlaveStatisticData($Madam, $facility.brothel)>>
$Madam.slaveName is serving as the madam.
<<if $Madam.relationship == -3>>
As your wife, she does her best to attract attention to your brothel.
<<set $madamCashBonus += 0.25>>
<</if>>
<<if (_FLsFetish == 1)>>
She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@.lightcoral;really likes fucking them.@@
<<elseif (_FLsFetish == 2)>>
She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@.lightsalmon;becomes more dominant.@@
<</if>>
<<if ($Madam.whoreSkill <= 10)>>
Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little.
<<elseif ($Madam.whoreSkill <= 30)>>
$Madam.slaveName's basic skills marginally @@.yellowgreen;improve@@ business at $brothelName.
<<set $madamCashBonus += 0.05>>
<<elseif ($Madam.whoreSkill <= 60)>>
$Madam.slaveName's skills @@.yellowgreen;improve@@ business at $brothelName.
<<set $madamCashBonus += 0.1>>
<<elseif ($Madam.whoreSkill < 100)>>
$Madam.slaveName's skills greatly @@.yellowgreen;improve@@ business at $brothelName.
<<set $madamCashBonus += 0.15>>
<<else>>
$Madam.slaveName's mastery immensely @@.yellowgreen;improves@@ business at $brothelName.
<<set $madamCashBonus += 0.20>>
<</if>>
<<if ($Madam.actualAge > 35)>>
Her age and experience also contribute.
<<set $madamCashBonus += 0.05>>
<</if>>
<<if $madamCareers.includes($Madam.career)>>
She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex.
<<set $madamCashBonus += 0.05>>
<</if>>
<<if ($Madam.intelligence > 0)>>
She is a clever manager.
<<set $madamCashBonus += 0.05*$Madam.intelligence>>
<</if>>
<<if ($Madam.dick > 2) && (canPenetrate($Madam))>>
Her turgid dick helps her manage the bitches.
<<set $madamCashBonus += 0.05>>
<</if>>
<<if $brothelSlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $BrothiIDs[_dI].Index>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Madam.ID>>
She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<</if>>
<<if $slaves[_i].father == $Madam.ID>>
She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<</if>>
<<if $slaves[_i].ID == $Madam.father>>
She pays special attention to her father, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<</if>>
<<if $slaves[_i].ID == $Madam.mother>>
She pays special attention to her mother, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<</if>>
<<if areSisters($slaves[_i], $Madam) == 1>>
She pays special attention to her twin sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<<elseif areSisters($slaves[_i], $Madam) == 2>>
She pays special attention to her sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<<elseif areSisters($slaves[_i], $Madam) == 3>>
She pays special attention to her half-sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<</if>>
<<else>>
<<if $Madam.relationTarget == $slaves[_i].ID>>
She pays special attention to her $slaves[_i].relation, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust++, $madamCashBonus += 0.05>>
<</if>>
<</if>> /*closes extended family mode*/
<<if $Madam.relationshipTarget == $slaves[_i].ID>>
She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship == 2>>best friend<<elseif $Madam.relationship == 3>>friend with benefits<<elseif $Madam.relationship == 4>>lover<<elseif $Madam.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her.
<<set $slaves[_i].devotion++, $madamCashBonus -= 0.05>>
<</if>>
<<if $Madam.rivalryTarget == $slaves[_i].ID>>
She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry == 2>>rival<<elseif $Madam.rivalry == 3>>bitter rival<</if>>, $slaves[_i].slaveName, to service all the men in the brothel.
<<set $slaves[_i].devotion -= 2, $slaves[_i].trust -= 2>>
<<if canDoVaginal($slaves[_i])>>
<<set $slaves[_i].vaginalCount += 10, $vaginalTotal += 10>>
<<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount = 10>><</if>>
<</if>>
<<if canDoAnal($slaves[_i])>>
<<set $slaves[_i].analCount += 10, $analTotal += 10>>
<<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount = 10>><</if>>
<</if>>
<<set $slaves[_i].oralCount += 10, $oralTotal += 10>>
<<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount = 10>><</if>>
<<if random(1,100) > 65>>
<<set $slaves[_FLs].rivalry++, $Madam.rivalry++, $slaves[_i].rivalry++>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">>
She makes sure to promote $slaves[_i].slaveName, the famed whore, in order to capitalize on her popularity.
<<set $madamCashBonus += 0.15>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">>
She makes sure to promote $slaves[_i].slaveName, the famed entertainer, in order to capitalize on her popularity.
<<set $madamCashBonus += 0.15>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">>
She makes sure to massage $slaves[_i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her.
<<set $madamCashBonus += 0.10>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">>
She shows off $slaves[_i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms.
<<set $madamCashBonus += 0.15>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[$i].preg > 10>>
She makes sure $slaves[_i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest.
<<set $madamCashBonus -= 0.05>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a breeder.">>
She makes sure to play off $slaves[_i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child.
<<set $madamCashBonus += 0.15>>
<</if>>
<</for>>
<</if>>
<<set $oldCash = $cash, $i = _FLs>>
<<if ($brothelSlaves < 5)>>
<<set $slavesGettingHelp = 0>>
<<if $universalRulesFacilityWork == 1>>
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment == "whore")>>
<<set $slavesGettingHelp++>>
<</if>>
<</for>>
<</if>>
<<if ($brothelSlaves+$slavesGettingHelp < $brothel)>>
<<if $showEWD != 0>>
<br> She <<include "SA whore">>
<<else>>
<<silently>><<include "SA whore">><</silently>>
<</if>>
<<set _seed = $cash-$oldCash, $cash += Math.trunc(0.5*_seed), _seed = Math.trunc(1.5*_seed), _profits += _seed>>
<br> Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself (<<print Math.trunc($beauty/7)>> a day), earning you @@.yellowgreen;¤_seed@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam.
<</if>>
<</if>>
<<if ($brothelSlaves > 0)>><br><</if>>
<</if>>
<<if ($brothelSlaves > 0)>>
<<if $brothelSlaves != 1>>''There are $brothelSlaves slave whores working out of $brothelName.''<<else>>''There is one slave whore working out of $brothelName.''<</if>>
<</if>>
<<if $Madam != 0>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_FLs] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as the madam.
<br>
<<if $slaves[_FLs].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_FLs].devotion <= 20)>>
<<set $slaves[_FLs].devotion -= 5>>
<<else>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<if $slaves[_FLs].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_FLs].devotion <= 20)>>
<<set $slaves[_FLs].devotion -= 5>>
<<else>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set $Madam = $slaves[_FLs]>>
<</if>>
<<if ($brothelSlaves > 0)>>
<<set _healthBonus = 0, _aphrod = 0>>
<<if ($brothelUpgradeDrugs == 1)>>
<<set _healthBonus += 3, _aphrod = 2>>
<</if>>
<<if ($brothelUpgradeHealth == 1)>>
<<set _healthBonus += 10>>
<</if>>
<<set $oldCash = $cash>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $BrothiIDs[_dI].Index, $i = _i>>
<<if ($legendaryWombID == 0) && ($slaves[_i].amp != 1) && ($slaves[_i].preg > 30) && ($slaves[_i].pregType < 50) && ($slaves[_i].eggType == "human") && ($slaves[_i].births > 10) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryWombID = $slaves[_i].ID>>
<</if>>
<<if ($legendaryWhoreID == 0) && ($slaves[_i].whoreSkill >= 100) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryWhoreID = $slaves[_i].ID>>
<</if>>
<<set $slaves[_i].health += _healthBonus, $slaves[_i].aphrodisiacs = _aphrod>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is working out of $brothelName.
<br> She <<include "SA whore">>
<br>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA whore">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<if $brothelAdsSpending != 0>>
<<set _seed = 0>>
<<if $brothelAdsStacked == 1>>
<<if ($slaves[_i].butt > 4) && ($slaves[_i].boobs > 800)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsStacked == -1>>
<<if ($slaves[_i].boobs < 500) && ($slaves[_i].butt < 3) && ($slaves[_i].weight <= 10) && ($slaves[_i].muscles <= 95)>>
<<set _seed++>>
<</if>>
<</if>>
<<set _PierceC = ($slaves[_i].lipsPiercing + $slaves[_i].nipplesPiercing + $slaves[_i].vaginaPiercing + $slaves[_i].clitPiercing + $slaves[_i].anusPiercing + $slaves[_i].earPiercing + $slaves[_i].eyebrowPiercing + $slaves[_i].nosePiercing + $slaves[_i].navelPiercing)>>
<<if $brothelAdsModded == 1>>
<<if (_PierceC > 8)>>
<<if ($slaves[_i].lipsTat != 0) && ($slaves[_i].buttTat != 0) && ($slaves[_i].anusTat != 0) && ($slaves[_i].vaginaTat != 0) && ($slaves[_i].boobsTat != 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<elseif $brothelAdsModded == -1>>
<<if (_PierceC < 3)>>
<<if ($slaves[_i].lipsTat == 0) && ($slaves[_i].buttTat == 0) && ($slaves[_i].vaginaTat == 0) && ($slaves[_i].boobsTat == 0)>>
<<set _seed++>>
<</if>>
<</if>>
<</if>>
<<if $brothelAdsPreg == 1>>
<<if ($slaves[$i].preg > 10) || ($slaves[$i].bellyImplant >= 4000)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsPreg == -1>>
<<if ($slaves[$i].pregType < 10) && ($slaves[$i].preg < 1) && ($slaves[$i].weight < 30) && (!$fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant == 0) && ($slaves[$i].inflation == 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<if $brothelAdsImplanted == 1>>
<<if ($slaves[_i].boobsImplant > 0) && ($slaves[_i].buttImplant > 0) && ($slaves[_i].waist > 0) && ($slaves[_i].lipsImplant > 0) && ($slaves[$i].bellyImplant > 0)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsImplanted == -1>>
<<if ($slaves[_i].boobsImplant == 0) && ($slaves[_i].buttImplant == 0) && ($slaves[_i].waist < 2) && ($slaves[_i].lipsImplant == 0) && ($slaves[_i].faceImplant < 2) && ($slaves[$i].bellyImplant == 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<if $brothelAdsOld == 1>>
<<if ($slaves[_i].physicalAge >= 30)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsOld == -1>>
<<if ($slaves[_i].physicalAge < 30) && ($slaves[_i].physicalAge >= 18)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsOld == -2>>
<<if ($slaves[_i].physicalAge <= 18) && ($slaves[_i].physicalAge >= 13)>>
<<set $seed++>>
<</if>>
<<elseif $brothelAdsOld == -3>>
<<if ($slaves[_i].physicalAge < 13)>>
<<set $seed++>>
<</if>>
<</if>>
<<if $brothelAdsXX == 1>>
<<if ($slaves[_i].dick == 0)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsXX == -1>>
<<if ($slaves[_i].dick > 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<if _seed > 0>>
<<set _adsIncome = _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>>
<<set $cash += _adsIncome , getSlaveStatisticData($slaves[_i], $facility.brothel).adsIncome += _adsIncome>>
<<else>>
<<set _adsIncome = random(50,60) * Math.trunc($brothelAdsSpending/1000)>>
<<set $cash += _adsIncome, getSlaveStatisticData($slaves[_i], $facility.brothel).adsIncome += _adsIncome>>
<</if>>
<</if>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif $slaves[_i].health < -40>>
<<set $slaves[_i].health += 15>>
<<elseif $slaves[_i].health < 0>>
<<set $slaves[_i].health += 10>>
<<elseif $slaves[_i].health < 90>>
<<set $slaves[_i].health += 7>>
<</if>>
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
<<elseif ($slaves[_i].devotion < 45)>>
<<set $slaves[_i].devotion += 4>>
<<elseif ($slaves[_i].devotion >= 50)>>
<<set $slaves[_i].devotion -= 4>>
<</if>>
<<if ($slaves[_i].trust < 30)>>
<<set $slaves[_i].trust += 5>>
<</if>>
<<if $slaves[_i].energy > 40 && $slaves[_i].energy < 95>>
<<set $slaves[_i].energy++>>
<</if>>
<</for>>
<<set _profits += $cash-$oldCash, $oldCash = $cash, _possibleBonuses = 0, _brothelBonuses = 0>>
<br><br>
<<if $brothelAdsSpending != 0>>
An ad campaign is supporting business there, and whores that match it make more ¤.
<</if>>
<<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>>
<<set _possibleBonuses++>>
<<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($brothelSlaves/3))>>
<<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>>
The brothel offers a @@.yellowgreen;wide@@ variety of slim and stacked slaves.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>>
<<set _possibleBonuses++>>
<<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($brothelSlaves/3))>>
<<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>>
The brothel offers a @@.yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>>
<<set _possibleBonuses++>>
<<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($brothelSlaves/3))>>
<<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>>
The brothel offers a @@.yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>>
<<set _possibleBonuses++>>
<<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($brothelSlaves/3))>>
<<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>>
The brothel offers @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means.
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>>
<<set _possibleBonuses++>>
<<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($brothelSlaves/3))>>
<<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>>
The brothel offers a @@.yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>>
<<set _possibleBonuses++>>
<<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($brothelSlaves/3))>>
<<set _adsIncome = $brothelSlaves*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>>
The brothel offers girls @@.yellowgreen;both@@ young and mature.
<</if>>
<</if>>
<</if>>
<<if (_possibleBonuses > 0) && (_brothelBonuses >= _possibleBonuses)>>
<<set _adsIncome = $brothelSlaves*random(40,60), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome>>
There is a ''@@.yellowgreen;perfect variety@@'' of slave whores working in the brothel.
<</if>>
<<set _profits += $cash-$oldCash>>
<!-- Record statistics gathering -->
<<script>>
var b = State.variables.facility.brothel;
b.whoreIncome = 0;
b.customers = 0;
b.whoreCosts = 0;
b.rep = 0;
for(var si of b.income.values()) {
b.whoreIncome += si.income + si.adsIncome;
b.customers += si.customers;
b.whoreCosts += si.cost;
b.rep += si.rep;
}
b.adsCosts = State.variables.brothelAdsSpending;
b.maintenance = State.variables.brothel * State.variables.facilityCost * (1.0 + 0.2 * State.variables.brothelUpgradeDrugs);
b.totalIncome = b.whoreIncome + b.adsIncome;
b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance;
b.profit = b.totalIncome - b.totalExpenses;
<</script>>
$brothelNameCaps makes you @@.yellowgreen;¤_profits@@ this week.
<<if $brothelDecoration != "standard">>
$brothelNameCaps's customers enjoy @@.green;fucking whores in $brothelDecoration surroundings.@@
<</if>>
<<if $brothel <= $brothelSlaves>>
<<set $brothelSpots = 0>>
<<else>>
<<set $brothelSpots = $brothel - $brothelSlaves>>
<</if>>
<!-- Statistics output -->
<<BrothelStatistics 0>>
<<else>>
<<set $brothelSpots = $brothel>>
<</if>>
<<if $brothelSlaves || $Madam>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/brothelReport.tw
|
tw
|
bsd-3-clause
| 22,840 |
:: Buy Slaves [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Main">>
<<set $activeArcology = 0>>
__Sex Slave Purchase Options__
<br>
//There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.//
<<if ($slaveCostFactor > 1.1)>>
@@.yellow;There is a bull market for slaves; the price of slaves is very high.@@
<<elseif ($slaveCostFactor > 1)>>
@@.yellow;The slave market is bullish; the price of slaves is high.@@
<<elseif ($slaveCostFactor < 0.9)>>
@@.yellow;There is a bear market for slaves; the price of slaves is very low.@@
<<elseif ($slaveCostFactor < 1)>>
@@.yellow;The slave market is bearish; the price of slaves is low.@@
<<else>>
The slave market is stable; the price of slaves is average.
<</if>>
<br>
<<if $corpIncorporated != 0>>
<br>[[Corporate Market|Slave Markets][$slaveMarket = "corporate", $slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.//
<</if>>
<br>[[The Flesh Heap|Slave Markets][$slaveMarket = "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap.//
<<if $bodyswapAnnounced == 1>>
<br>[[Order a custom husk slave from the Flesh Heap|Husk Slave]] | //Will need to be used on arrival.//
<</if>>
<<if ($rep > 500)>>
<br>[[Kidnappers' Market|Slave Markets][$slaveMarket = "kidnappers", $slavesSeen += 1]] | //Slaves will tend to be low quality and resistant.//
<</if>>
<<set $seed = 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction != 0>>
<br><<print "[[Slaves from|Slave Markets][$activeArcology = $arcologies[" + $i + "]]]">>
''$arcologies[$i].name''
<<if $seed == 0>>
| //The arcology's prosperity and culture will affect slaves who have lived there.//
<<set $seed = 1>>
<</if>>
<</if>>
<</for>>
<<if ($rep > 1000)>>
<br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket = "hunters", $slavesSeen += 1]] | //Slaves will tend to be skilled but rebellious.//
<</if>>
<<if ($rep > 2000)>>
<br>[[Indentures Market|Slave Markets][$slaveMarket = "indentures", $slavesSeen += 1]] | //Temporary enslavement and restrictions on treatment.//
<</if>>
<<if ($rep > 3000)>>
<br>[[Raiders' Market|Slave Markets][$slaveMarket = "raiders", $slavesSeen += 1]] | //Slaves will always be sold immediately upon reaching majority.//
<</if>>
<<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>>
<br>[[Raiders' Black Market|Slave Markets][$slaveMarket = "underage raiders", $slavesSeen += 1]] | //Very young slaves.//
<</if>>
<<if ($rep > 4000)>>
<br>[[Trainers' Market|Slave Markets][$slaveMarket = "trainers", $slavesSeen += 1]] | //Slaves will tend to be good quality and obedient.//
<</if>>
<<if ($rep > 5500)>>
<br>''Slave Schools:'' //High prices; will be young and healthy.//
<<if ($seeDicks != 2)>>
<br> [[The Slavegirl School][$slavesSeen += 1]] | //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[Growth Research Institute][$slavesSeen += 1]] | //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[St. Claver Preparatory][$slavesSeen += 1]] | //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>
<</if>>
<<if ($seeDicks != 0)>>
<br> [[L'école des Enculées][$slavesSeen += 1]] | //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[The Gymnasium-Academy][$slavesSeen += 1]] | //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[The Futanari Sisters][$slavesSeen += 1]] | //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
<br>//The Slave Shelter does not place slaves into Degradationist arcologies.//
<<elseif ($shelterAbuse > 10)>>
<br>//The Slave Shelter has banned you due to dark rumors about you.//
<<elseif ($shelterAbuse > 5)>>
<br>//The Slave Shelter has banned you due to rumors that you resell its slaves.//
<<elseif ($shelterSlaveBought == 1)>>
<br>//The Slave Shelter will not offer another slave for placement until next week.//
<<elseif ($rep > 7000)>>
<br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.//
<</if>>
<<if ($rep > 9000)>>
<br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.//
<</if>>
<<if ($rep > 11000)>>
<br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.//
<</if>>
<<if ($rep > 14000)>>
<br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.//
<</if>>
<<if ($rep > 17000)>>
<br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.//
<</if>>
<<if ($rep <= 500)>>
<br>//You are not reputable enough to buy kidnapped slaves.//
<<elseif ($rep <= 1000)>>
<br>//You are not reputable enough to buy recaptured slaves.//
<<elseif ($rep <= 2000)>>
<br>//You are not reputable enough to buy indentured servants.//
<<elseif ($rep <= 3000)>>
<br>//You are not reputable enough to buy teenaged slaves.//
<<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>>
<br>//You are not reputable enough to buy underaged slaves.//
<<elseif ($rep <= 4000)>>
<br>//You are not reputable enough to buy trained slaves.//
<<elseif ($rep <= 5500)>>
<br>//You are not reputable enough to acquire fresh school slaves.//
<<elseif ($rep <= 7000)>>
<br>//You are not reputable enough to take in Shelter slaves.//
<<elseif ($rep <= 9000)>>
<br>//You are not reputable enough to consult the household liquidator.//
<<elseif ($rep <= 11000)>>
<br>//You are not reputable enough to order custom slaves.//
<<elseif ($rep <= 14000)>>
<br>//You are not reputable enough to bid on prestigious slaves.//
<<elseif ($rep <= 17000)>>
<br>//You are not reputable enough to acquire other slaveowners' stock.//
<<else>>
<br>You are so reputable that you can access all of the Free Cities' slaving markets.
<</if>>
<br><br>
__Menial Slaves__
<br>
The parts of your arcology you own can house a total of <<print 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> menial slaves.
<<MenialPopCap>>
<<set $seed = Math.trunc(($slaveCostFactor*1000)/100)*100>>
<<set $seed = Math.clamp($seed, 500, 1500)>>
<br>
<<if $helots > 1>>
You own $helots menial slaves.
<<elseif $helots > 0>>
You own one menial slave.
<<else>>
You do not own any menial slaves.
<</if>>
The market price of menials is ¤$seed.
[[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=$seed]]
<<if $cash > $seed*10>>
[[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=$seed*10]]
<</if>>
<<if $cash > $seed*100>>
[[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=$seed*100]]
<</if>>
<<if $cash > $seed*2>>
[[(max)|Buy Slaves][$helots+=Math.trunc($cash/($seed)),$menialDemandFactor+=Math.trunc($cash/($seed)),$cash-=Math.trunc($cash/($seed))*($seed)]]
<</if>>
<<if $helots >= 1>>
| [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=$seed]]
<<if $helots >= 10>>
[[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=$seed*10]]
<<if $helots >= 100>>
[[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=$seed*100]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$cash+=$helots*($seed),$menialDemandFactor-=$helots*($seed),$helots = 0]]
<<if $arcologies[0].FSPaternalist == "unset">>
<<if $arcadeUpgradeFuckdolls == 1>>
<br> [[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=1000]]
<<if $helots >= 10>>
[[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10000]]
<<if $helots >= 100>>
[[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100000]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=1000*$helots,$helots=0]]
//Costs ¤1000//
<</if>>
<<if $dairyFeedersUpgrade > 0>>
<br> [[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]]
//Costs ¤500//
<<if $helots >= 10>>
[[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]]
<<if $helots >= 100>>
[[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]]
//Costs ¤500//
<</if>>
<</if>>
<</if>>
<<if $fuckdolls > 1>>
<br>You own $fuckdolls standard Fuckdolls.
<<elseif $fuckdolls > 0>>
<br>You own one standard Fuckdoll.
<<elseif $arcologies[0].FSPaternalist == "unset">>
<br>You do not own any standard Fuckdolls.
<</if>>
<<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist == "unset")>>
The market price of standard fuckdolls is ¤<<print $seed*2>>.
<<if $arcologies[0].FSPaternalist == "unset">>
[[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=$seed*2]]
<<if $cash > $seed*20>>
[[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=$seed*20]]
<</if>>
<<if $cash > $seed*200>>
[[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=$seed*200]]
<</if>>
<<if $cash > $seed*4>>
[[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/($seed*2)),$menialDemandFactor+=Math.trunc($cash/($seed*2)),$cash-=Math.trunc($cash/($seed*2))*($seed*2)]]
<</if>>
<</if>>
<<if $fuckdolls >= 1>>
| [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=$seed*2]]
<<if $fuckdolls >= 10>>
[[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=$seed*20]]
<<if $fuckdolls >= 100>>
[[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=$seed*200]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$cash+=$fuckdolls*($seed*2),$menialDemandFactor-=$fuckdolls*($seed*2),$fuckdolls = 0]]
<</if>>
<</if>>
<<if $menialBioreactors > 1>>
<br>You own $menialBioreactors standard bioreactors.
<<elseif $menialBioreactors > 0>>
<br>You own one standard bioreactor.
<<elseif $arcologies[0].FSPaternalist == "unset">>
<br>You do not own any standard bioreactors.
<</if>>
<<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist == "unset")>>
The market price of standard bioreactors is ¤<<print ($seed-100)>>.
<<if $arcologies[0].FSPaternalist == "unset">>
[[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=($seed-100)]]
<<if $cash > ($seed-100)*10>>
[[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=($seed-100)*10]]
<</if>>
<<if $cash > ($seed-100)*100>>
[[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=($seed-100)*100]]
<</if>>
<<if $cash > ($seed-100)*2>>
[[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/($seed-100)),$menialDemandFactor+=Math.trunc($cash/($seed-100)),$cash-=Math.trunc($cash/($seed-100))*($seed-100)]]
<</if>>
<</if>>
<<if $menialBioreactors >= 1>>
| [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=($seed-100)]]
<<if $menialBioreactors >= 10>>
[[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=($seed-100)*10]]
<<if $menialBioreactors >= 100>>
[[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=($seed-100)*100]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$cash+=$menialBioreactors*($seed-100),$menialDemandFactor-=$menialBioreactors*($seed-100),$menialBioreactors = 0]]
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/buySlaves.tw
|
tw
|
bsd-3-clause
| 12,027 |
:: Cellblock [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Cellblock", $cellblockSlaves = $CellBiIDs.length>>
<<if $cellblockName != "the Cellblock">>
<<set $cellblockNameCaps = $cellblockName.replace("the ", "The ")>>
<</if>>
$cellblockNameCaps
<<switch $cellblockDecoration>>
<<case "Roman Revivalist">>
is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves.
<<case "Egyptian Revivalist">>
uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert.
<<case "Edo Revivalist">>
is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk...
<<case "Arabian Revivalist">>
is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel.
<<case "Chinese Revivalist">>
is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop...
<<case "Chattel Religionist">>
is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat.
<<case "Degradationist">>
is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed.
<<case "Asset Expansionist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Transformation Fetishist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Gender Radicalist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these.
<<case "Gender Fundamentalist">>
is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next.
<<case "Physical Idealist">>
is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next.
<<case "Supremacist">>
is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here.
<<case "Subjugationist">>
is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here.
<<case "Repopulation Focus">>
is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Eugenics">>
is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops.
<<case "Paternalist">>
is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves.
<<case "Pastoralist">>
requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step.
<<case "Maturity Preferentialist">>
is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure.
<<case "Youth Preferentialist">>
is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once.
<<case "Body Purist">>
requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought.
<<case "Slimness Enthusiast">>
is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there.
<<default>>
could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them.
<</switch>>
<<if $cellblockSlaves > 2>>
$cellblockNameCaps is full of slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through each little window, though, a scene of loneliness and misery may be witnessed.
<<elseif $cellblockSlaves > 0>>
$cellblockNameCaps holds a few slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through several of the little windows, though, a scene of loneliness and misery may be witnessed.
<<elseif $Wardeness != 0>>
$Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress.
<<else>>
None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]]
<</if>>
<<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>>
<br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement.
[[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5]] //Costs ¤_Tmult0//
<br>
<<if $cellblockUpgrade == 1>>
Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction.
<<else>>
Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= 20000, $cellblockUpgrade = 1]] //Costs ¤20000//
<</if>>
<br><br>
<<if $Wardeness != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]]
<</if>>
<<if $cellblockSlaves > 0>>
<br><br>''Let a slave out of the cellblock:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if $cellblock <= $cellblockSlaves>>
<br><br>''$cellblockNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $cellblockSlaves)>>
<br><br>''Send a resistant slave to be broken in the cellblock:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/cellblock.tw
|
tw
|
bsd-3-clause
| 8,573 |
:: Cellblock Report [nobr]
<<set _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalis = 0, _FLsFetish = 0, _DL = $CellBiIDs.length, $cellblockSlaves = _DL, _SL = $slaves.length, _FLs = -1>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $CellBiIDs[_dI].Index, _ID = $CellBiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $CellBiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>>
/% Correct the Index %/
<<set $CellBiIDs[_dI].Index = _i>>
<</if>>
<</for>>
<</if>>
<</for>>
<<SlaveSort $CellBiIDs>>
<<if $cellblockDecoration != "standard">>
<<set _devBonus = 1>>
<<else>>
<<set _devBonus = 0>>
<</if>>
<<if ($Wardeness != 0)>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if ($slaves[_FLs].ID == $Wardeness.ID)>>
<<break>>
<</if>>
<</for>>
<<if ($slaves[_FLs].health < -80)>>
<<set $slaves[_FLs].health += 20>>
<<elseif ($slaves[_FLs].health < -40)>>
<<set $slaves[_FLs].health += 15>>
<<elseif ($slaves[_FLs].health < 0)>>
<<set $slaves[_FLs].health += 10>>
<<elseif ($slaves[_FLs].health < 90)>>
<<set $slaves[_FLs].health += 7>>
<</if>>
<<if ($slaves[_FLs].devotion <= 60)>>
<<set $slaves[_FLs].devotion += 2>>
<</if>>
<<set $slaves[_FLs].devotion += _devBonus>>
<<if $slaves[_FLs].trust < 60>>
<<set $slaves[_FLs].trust += 3>>
<</if>>
<<if $slaves[_FLs].fetishStrength <= 95>>
<<if $slaves[_FLs].fetish != "sadist">>
<<fetishChangeChance $slaves[_FLs]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "sadist">>
<</if>>
<<elseif $slaves[_FLs].fetishKnown == 0>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Wardeness = $slaves[_FLs], $i = _FLs>>
<<if ($Wardeness.energy > 95) || ($Wardeness.fetish == "sadist")>>
<<set _devBonus++, _trustMalis++, _idleBonus++>>
<</if>>
$Wardeness.slaveName is serving as the wardeness.
<<if $Wardeness.relationship == -3>>
<<set _devBonus++, _trustMalis++, _idleBonus++>>
As your wife, she tries her best to break the disobedient slaves to your will.
<</if>>
<<if (_FLsFetish == 1)>>
One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@.pink;become more of a sadist.@@
<<elseif (_FLsFetish == 2)>>
Being not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens her sadism.@@
<</if>>
<<if $wardenessCareers.includes($Wardeness.career)>>
<<set _devBonus++, _trustMalis++, _idleBonus++>>
She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective.
<</if>>
<<if $Wardeness.fetish == "sadist">>
She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance.
<<elseif $Wardeness.energy > 95>>
She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude.
<</if>>
<<if $Wardeness.sexualFlaw == "malicious">>
<<set _devBonus++, _trustMalis += 2, _idleBonus += 2>>
Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it.
<</if>>
<<if ($Wardeness.dick > 2) && (canPenetrate($Wardeness))>>
<<set _devBonus++, _trustMalis++, _idleBonus++>>
Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with.
<</if>>
<<if ($Wardeness.muscles > 35)>>
<<set _devBonus++, _trustMalis++, _idleBonus++>>
She is strong enough to restrain anyone that tries anything with her own hands.
<</if>>
<<if ($Wardeness.devotion > 95)>>
<<set _devBonus++, _trustMalis++, _idleBonus++>>
Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling.
<</if>>
<<if $cellblockSlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $CellBiIDs[_dI].Index>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Wardeness.ID>>
She spares no mercy for her daughter, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<</if>>
<<if $slaves[_i].father == $Wardeness.ID>>
She spares no mercy for her daughter, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<</if>>
<<if $slaves[_i].ID == $Wardeness.father>>
She spares no mercy for her father, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<</if>>
<<if $slaves[_i].ID == $Wardeness.mother>>
She spares no mercy for her mother, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<</if>>
<<if areSisters($slaves[_i], $Wardeness) == 1>>
She spares no mercy for her twin, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<<elseif areSisters($slaves[_i], $Wardeness) == 2>>
She spares no mercy for her sister, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<<elseif areSisters($slaves[_i], $Wardeness) == 3>>
She spares no mercy for her half-sister, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<</if>>
<<else>>
<<if $Wardeness.relationTarget == $slaves[_i].ID>>
She spares no mercy for her $slaves[_i].relation, $slaves[_i].slaveName, making sure she understands her place.
<<set $slaves[_i].devotion++, $slaves[_i].trust-->>
<</if>>
<</if>> /*closes extended family mode*/
<<if $Wardeness.relationshipTarget == $slaves[_i].ID>>
She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship == 2>>best friend<<elseif $Wardeness.relationship == 3>>friend with benefits<<elseif $Wardeness.relationship == 4>>lover<<elseif $Wardeness.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, but her devotion to you wins out in the end.
<<set $slaves[_i].devotion++, $slaves[_i].trust -= 3>>
<<if random(1,100) >= 50>>
Her and $slaves[_i].slaveName's relationship has been shattered by these events.
<<set $Wardeness.relationship = 0, $Wardeness.relationshipTarget = 0, $slaves[_FLs].relationship = 0, $slaves[_FLs].relationshipTarget = 0, $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>>
<</if>>
<</if>>
<<if $Wardeness.rivalryTarget == $slaves[_i].ID>>
She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry == 2>>rival<<elseif $Wardeness.rivalry >= 3>>bitter rival<</if>>, $slaves[_i].slaveName's will.
<<set $slaves[_i].devotion++, $slaves[_i].trust -= 3>>
<<if random(1,100) > 30>>
<<set $Wardeness.rivalry++, $slaves[_FLs].rivalry++, $slaves[_i].rivalry++>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if ($cellblockSlaves < $cellblock)>>
<<set _seed = random(1,10)+(($cellblock-$cellblockSlaves)*(random(150,170)+(_idleBonus*10))), $cash += _seed>>
<br> Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning @@.yellowgreen;¤_seed.@@
<</if>>
<<if ($cellblockSlaves)>><br><</if>>
<</if>>
<<if ($cellblockSlaves > 0)>>
<<if ($cellblockSlaves == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''$cellblockSlaves slaves are being confined in $cellblockName until they are willing to obey.''<</if>>
<</if>>
<<if ($Wardeness != 0)>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_FLs] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName.
<br>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set $Wardeness = $slaves[_FLs]>>
<</if>>
<<if ($cellblockSlaves > 0)>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $CellBiIDs[_dI].Index, $i = _i>>
<<if ($slaves[_i].devotion <= 20)>>
<<if ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 4, $slaves[_i].trust -= 4>>
<<else>>
<<set $slaves[_i].devotion++>>
<</if>>
<</if>>
<<if $cellblockUpgrade == 1>>
<<if ($slaves[_i].behavioralFlaw != "none") && ($slaves[_i].behavioralQuirk == "none")>>
<<switch $slaves[_i].behavioralFlaw>>
<<case "arrogant">>
<<set $slaves[_i].behavioralQuirk = "confident", _softenedQuirks++>>
<<case "bitchy">>
<<set $slaves[_i].behavioralQuirk = "cutting", _softenedQuirks++>>
<<case "odd">>
<<set $slaves[_i].behavioralQuirk = "funny", _softenedQuirks++>>
<<case "hates men">>
<<set $slaves[_i].behavioralQuirk = "adores women", _softenedQuirks++>>
<<case "hates women">>
<<set $slaves[_i].behavioralQuirk = "adores men", _softenedQuirks++>>
<<case "gluttonous">>
<<set $slaves[_i].behavioralQuirk = "fitness", _softenedQuirks++>>
<<case "anorexic">>
<<set $slaves[_i].behavioralQuirk = "insecure", _softenedQuirks++>>
<<case "devout">>
<<set $slaves[_i].behavioralQuirk = "sinful", _softenedQuirks++>>
<<case "liberated">>
<<set $slaves[_i].behavioralQuirk = "advocate", _softenedQuirks++>>
<</switch>>
<<set $slaves[_i].behavioralFlaw = "none", $slaves[_i].devotion -= 10>>
<<elseif ($slaves[_i].sexualFlaw != "none") && ($slaves[_i].sexualQuirk == "none")>>
<<switch $slaves[_i].sexualFlaw>>
<<case "hates oral">>
<<set $slaves[_i].sexualQuirk = "gagfuck queen", _softenedQuirks++>>
<<case "hates anal">>
<<set $slaves[_i].sexualQuirk = "painal queen", _softenedQuirks++>>
<<case "hates penetration">>
<<set $slaves[_i].sexualQuirk = "strugglefuck queen", _softenedQuirks++>>
<<case "shamefast">>
<<set $slaves[_i].sexualQuirk = "tease", _softenedQuirks++>>
<<case "idealistic">>
<<set $slaves[_i].sexualQuirk = "romantic", _softenedQuirks++>>
<<case "repressed">>
<<set $slaves[_i].sexualQuirk = "perverted", _softenedQuirks++>>
<<case "apathetic">>
<<set $slaves[_i].sexualQuirk = "caring", _softenedQuirks++>>
<<case "crude">>
<<set $slaves[_i].sexualQuirk = "unflinching", _softenedQuirks++>>
<<case "judgemental">>
<<set $slaves[_i].sexualQuirk = "size queen", _softenedQuirks++>>
<</switch>>
<<set $slaves[_i].sexualFlaw = "none", $slaves[_i].devotion -= 10>>
<</if>>
<</if>>
<<set $slaves[_i].devotion += _devBonus, $slaves[_i].trust -= _trustMalis>>
<<if ($Wardeness != 0) && ($Wardeness.sexualFlaw == "malicious") && ($slaves[_i].energy >= 2)>>
<<set $slaves[_i].energy -= 2>>
<</if>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < -40)>>
<<set $slaves[_i].health += 15>>
<<elseif ($slaves[_i].health < 0)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health < 40)>>
<<set $slaves[_i].health += 7>>
<<elseif ($slaves[_i].health < 100)>>
<<set $slaves[_i].health += 3>>
<</if>>
<<if ($slaves[_i].devotion > 20) || (($slaves[_i].devotion >= -20) && ($slaves[_i].trust < -20)) || (($slaves[_i].devotion >= -50) && ($slaves[_i].trust < -50))>>
<<removeJob $slaves[_i] "be confined in the cellblock">>
<<set _brokenSlaves++, _DL--, _dI-->>
<<continue>> /% Stops slave from appearing in this summary and as resting in main at same time. %/
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is confined in $cellblockName.
<br> She <<include "SA stay confined">>
<br>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA stay confined">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<</for>>
<<if (_softenedQuirks) || (_brokenSlaves)>>
<br><br>
<</if>>
<<if (_softenedQuirks > 0)>>
$cellblockName's advanced compliance systems successfully softened
<<if (_softenedQuirks == 1)>>
one slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused her @@.mediumorchid;considerable anguish.@@
<<else>>
_softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@
<</if>>
<</if>>
<<if (_brokenSlaves > 0)>>
<<if (_brokenSlaves == 1)>>
One slave is now willing to @@.hotpink;do as she's told@@ and has been released.
<<else>>
_brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released.
<</if>>
<<if $cellblockDecoration != "standard">>
$cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on <<if _brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned.
<</if>>
<</if>>
<</if>>
<<if $cellblockSlaves || $Wardeness>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/cellblockReport.tw
|
tw
|
bsd-3-clause
| 14,571 |
:: Change Language
<<nobr>>
<<set $nextButton = "Confirm changes">>
<<set $nextLink = "Manage Arcology">>
<<set $revivalistLanguage = 0>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $language != "Latin">>
<<set $revivalistLanguage = "Latin">>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $language != "Ancient Egyptian">>
<<set $revivalistLanguage = "Ancient Egyptian">>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<if $language != "Japanese">>
<<set $revivalistLanguage = "Japanese">>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<if $language != "Arabic">>
<<set $revivalistLanguage = "Arabic">>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if $language != "Chinese">>
<<set $revivalistLanguage = "Chinese">>
<</if>>
<</if>>
The lingua franca of the arcology is ''$language''.
<br><br>
//Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost ¤500 for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.//
<br><br>
Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.//
<</nobr>>\
\
<span id="result">
<<nobr>>
<<if $language != "English">>
<br><<link "English">>
<<replace "#result">>
<<set $language = "English">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Spanish">>
<br><<link "Spanish">>
<<replace "#result">>
<<set $language = "Spanish">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Portuguese">>
<br><<link "Portuguese">>
<<replace "#result">>
<<set $language = "Portuguese">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Arabic">>
<br><<link "Arabic">>
<<replace "#result">>
<<set $language = "Arabic">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Chinese">>
<br><<link "Chinese">>
<<replace "#result">>
<<set $language = "Chinese">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != $seed>>
<br><<link "Apply custom language">>
<<replace "#result">>
<<set $language = $seed>>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $revivalistLanguage != 0>>
<br><<link "Match language to Revivalist future society">>
<<replace "#result">>
<<set $language = $revivalistLanguage>>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>> //Failing to take this step will retard adoption of Revivalism//
<</if>>
<</nobr>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/changeLanguage.tw
|
tw
|
bsd-3-clause
| 6,277 |
:: Checkin Checks [nobr]
<<if $activeSlave.dick > 0>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.devotion <= 50>>
<<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>>
<<if $activeSlave.sexualFlaw != "hates women">>
<<set $REFeminizationCheckinIDs.push($activeSlave.ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.physicalAge > 35>>
<<if $activeSlave.face < 40>>
<<if $activeSlave.analSkill <= 30>>
<<set $REMILFCheckinIDs.push($activeSlave.ID)>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.attrXY <= 60>>
<<if $activeSlave.attrXX > 0>>
<<set $REOrientationCheckinIDs.push($activeSlave.ID)>>
<</if>>
<</if>>
<<if $activeSlave.face < -10>>
<<set $REUglyCheckinIDs.push($activeSlave.ID)>>
<</if>>
<<if $activeSlave.anus < 2>>
<<set $REButtholeCheckinIDs.push($activeSlave.ID)>>
<</if>>
<<if $activeSlave.boobs < 800>>
<<set $REReductionCheckinIDs.push($activeSlave.ID)>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/checkinChecks.tw
|
tw
|
bsd-3-clause
| 947 |
:: Classes Workaround [silently]
<<set $slaves[$i].assignment = "take classes", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/classesWorkaround.tw
|
tw
|
bsd-3-clause
| 136 |
:: Clinic [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Clinic", $clinicSlaves = $CliniciIDs.length>>
<<if $clinicName != "the Clinic">>
<<set $clinicNameCaps = $clinicName.replace("the ", "The ")>>
<</if>>
$clinicNameCaps
<<switch $clinicDecoration>>
<<case "Roman Revivalist">>
is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display.
<<case "Egyptian Revivalist">>
is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space.
<<case "Edo Revivalist">>
is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles.
<<case "Arabian Revivalist">>
is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense.
<<case "Chinese Revivalist">>
is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs.
<<case "Chattel Religionist">>
is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth.
<<case "Degradationist">>
is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired.
<<case "Repopulation Focus">>
is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipement is designed to accommodate heavily pregnant women.
<<case "Eugenics">>
is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care.
<<case "Asset Expansionist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth.
<<case "Transformation Fetishist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery.
<<case "Gender Radicalist">>
is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness.
<<case "Gender Fundamentalist">>
is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable.
<<case "Physical Idealist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger.
<<case "Supremacist">>
is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.
<<case "Subjugationist">>
is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.
<<case "Paternalist">>
is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.
<<case "Pastoralist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine.
<<case "Maturity Preferentialist">>
is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options.
<<case "Youth Preferentialist">>
is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options.
<<case "Body Purist">>
is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible.
<<case "Slimness Enthusiast">>
is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.
<<default>>
is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all.
<</switch>>
<<if $clinicSlaves > 2>>
$clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.
<<elseif $clinicSlaves > 0>>
$clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.
<<elseif $Nurse != 0>>
$Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients.
<<else>>
$clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0, $clinicUpgradePurge = 0, $clinicInflateBelly = 0, $clinicSpeedGestation = 0]]
<</if>>
<<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>>
<br>$clinicNameCaps has room to support $clinic slaves while they receive treatment.
[[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5]] //Costs ¤_Tmult0//
<br>
<<if $clinicUpgradeScanner == 1>>
$clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's genome.
<<else>>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= _Tmult1, $clinicUpgradeScanner = 1]] //Costs ¤_Tmult1//
<</if>>
<br>
<<if $clinicUpgradeFilters == 1>>
<<if $clinicUpgradePurge == 1>>
The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatability. Patients will likely be ill for the duration of the treatment.
<<else>>
<<set _Tmult3 = Math.trunc(150000*$upgradeMultiplierArcology)>>
The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. [[Increase the effectiveness of the impurity purging|Clinic][$cash -= _Tmult3, $clinicUpgradePurge to 1]] //Costs ¤_Tmult3 and may cause health problems in slaves//
<</if>>
<<else>>
<<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology)>>
It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= _Tmult2, $clinicUpgradeFilters = 1]] //Costs ¤_Tmult2//
<</if>>
<br>
<<if $bellyImplants == 1 && $clinicInflateBelly == 1>>
$clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflantable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]]
<<elseif $bellyImplants == 1 && $Nurse == 0>>
A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss.
<<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>>
$clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]]
<</if>>
<br>
<<if $pregSpeedControl == 1 && $clinicSpeedGestation == 1>>
It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, $Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise. [[Limit rapid gestation agents to slected slaves only|Clinic][$clinicSpeedGestation = 0]]
<<elseif $pregSpeedControl == 1 && $Nurse == 0>>
A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications.
<<elseif $pregSpeedControl == 1 && $Nurse != 0 && $clinicSpeedGestation != 1>>
$clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure [[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]]
<</if>>
<br><br>
<<if $Nurse != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]]
<</if>>
<<if $clinicSlaves > 0>>
<br><br>''Take a slave out of the clinic:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if $clinic <= $clinicSlaves>>
<br><br>''$clinicNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $clinicSlaves)>>
<br><br>''Send a slave to get treatment in $clinicName:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/clinic.tw
|
tw
|
bsd-3-clause
| 9,521 |
:: Clinic Report [nobr]
<<set _healthBonus = 0, _idleBonus = 0, _FLsFetish = 0, _restedSlaves = 0, _DL = $CliniciIDs.length, $clinicSlaves = _DL, _SL = $slaves.length, _FLs = -1>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $CliniciIDs[_dI].Index, _ID = $CliniciIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $CliniciIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
/% Correct the Index %/
<<set $CliniciIDs[_dI].Index = _i>>
<</if>>
<</for>>
<</if>>
<</for>>
<<SlaveSort $CliniciIDs>>
<<if $clinicDecoration != "standard">>
<<set _devBonus = 1>>
<<else>>
<<set _devBonus = 0>>
<</if>>
<<if $Nurse != 0>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if $slaves[_FLs].ID == $Nurse.ID>>
<<break>>
<</if>>
<</for>>
<<if ($slaves[_FLs].health < 100)>>
<<set $slaves[_FLs].health += 20>>
<</if>>
<<if ($slaves[_FLs].devotion <= 60)>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<<if $slaves[_FLs].trust < 60>>
<<set $slaves[_FLs].trust++>>
<</if>>
<<set $slaves[_FLs].devotion += _devBonus>>
<<if $slaves[_FLs].fetishStrength <= 95>>
<<if $slaves[_FLs].fetish != "dom">>
<<fetishChangeChance $slaves[_FLs]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">>
<</if>>
<<elseif $slaves[_FLs].fetishKnown == 0>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Nurse = $slaves[_FLs]>>
$Nurse.slaveName is serving as the clinical nurse.
<<if $Nurse.relationship == -3>>
She does her best to be a caring and nurturing wife.
<<set _healthBonus += 2>>
<</if>>
<<if (_FLsFetish == 1)>>
Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@.lightsalmon;becomes more dominant.@@
<<elseif (_FLsFetish == 2)>>
Every new patient in the clinic is a new target for her authority. @@.lightsalmon;She becomes more dominant.@@
<</if>>
<<if $nurseCareers.includes($Nurse.career)>>
She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can.
<<set _idleBonus++, _healthBonus++>>
<</if>>
<<if ($Nurse.fetish == "dom")>>
She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions.
<<set _idleBonus++, _healthBonus++>>
<</if>>
<<if ($Nurse.muscles > 5)>>
She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints.
<<set _idleBonus++>>
<</if>>
<<if ($Nurse.intelligence > 1)>>
The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans.
<<set _idleBonus++, _healthBonus++>>
<</if>>
<<if ($Nurse.face > 40)>>
Patients rarely object to seeing her gorgeous face hovering over them.
<<set _idleBonus++, _devBonus++>>
<</if>>
<<if ($Nurse.muscles > 5) || ($slaves[_FLs].devotion >= 60)>>
<<set _healthBonus++>>
<</if>>
<<if $clinicSlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $CliniciIDs[_dI].Index>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Nurse.ID>>
She makes sure to spend extra time caring for her daughter, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<</if>>
<<if $slaves[_i].father == $Nurse.ID>>
She makes sure to spend extra time caring for her daughter, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<</if>>
<<if $slaves[_i].ID == $Nurse.father>>
She makes sure to spend extra time caring for her father, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<</if>>
<<if $slaves[_i].ID == $Nurse.mother>>
She makes sure to spend extra time caring for her mother, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<</if>>
<<if areSisters($slaves[_i], $Nurse) == 1>>
She makes sure to spend extra time caring for her twin sister, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<<elseif areSisters($slaves[_i], $Nurse) == 2>>
She makes sure to spend extra time caring for her sister, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<<elseif areSisters($slaves[_i], $Nurse) == 3>>
She makes sure to spend extra time caring for her half-sister, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<</if>>
<<else>>
<<if $Nurse.relationTarget == $slaves[_i].ID>>
She makes sure to spend extra time caring for her $slaves[_i].relation, $slaves[_i].slaveName.
<<set $slaves[_i].trust++, $slaves[_i].health++>>
<</if>>
<</if>> /*closes extended family mode */
<<if $Nurse.relationshipTarget == $slaves[_i].ID>>
She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship == 2>>best friend<<elseif $Nurse.relationship == 3>>friend with benefits<<elseif $Nurse.relationship == 4>>lover<<elseif $Nurse.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness.
<<set _idleBonus -= 3, $slaves[_i].devotion++, $slaves[_i].trust++, $slaves[_i].health += 3>>
<</if>>
<<if $Nurse.rivalryTarget == $slaves[_i].ID>>
She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry == 2>>rival<<elseif $Nurse.rivalry == 3>>bitter rival<</if>>, $slaves[_i].slaveName, hindering her recovery and deepening their dislike for each other.
<<set $slaves[_i].devotion--, $slaves[_i].trust--, $slaves[_i].health -= 3>>
<<if random(1,100) > 65>>
<<set $Nurse.rivalry++, $slaves[_FLs].rivalry++, $slaves[_i].rivalry++>>
<</if>>
<</if>>
<<switch $slaves[_i].prestigeDesc>>
<<case "She is a famed Free Cities whore, and commands top prices.">>
She does her best to aid the famous whore, $slaves[_i].slaveName, making sure to pay special attention to her worn holes.
<<set $slaves[_i].health += 2>>
<<case "She is a famed Free Cities slut, and can please anyone.">>
She does her best to aid the famous entertainer, $slaves[_i].slaveName, making sure she can show off as soon as possible.
<<set $slaves[_i].health += 2>>
<<case "She is remembered for winning best in show as a cockmilker.">>
She does her best to aid the dribbling $slaves[_i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly.
<<set $slaves[_i].health += 4>>
<<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>>
<<if $Nurse.fetish == "none">>
<<set $Nurse.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">>
<<else>>
<<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<case "She is remembered for winning best in show as a dairy cow.">>
She does her best to aid the leaking $slaves[_i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly.
<<set $slaves[_i].health += 4>>
<<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "boobs"))>>
<<if $Nurse.fetish == "none">>
<<set $Nurse.fetish = "boobs", $slaves[_FLs].fetish = "boobs">>
<<else>>
<<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<case "She is remembered for winning best in show as a breeder." && $slaves[$i].preg > 10>>
She does her best to aid the pregnant $slaves[_i].slaveName, paying special attention to her swollen belly and the welfare of the life within.
<<set $slaves[_i].health += 6>>
<<case "She is remembered for winning best in show as a breeder.">>
She does her best to aid the breeder $slaves[_i].slaveName, paying special attention to her fertility and reproductive organs.
<<set $slaves[_i].health += 4>>
<</switch>>
<<if $slaves[_i].bellyImplant > 0 && $clinicInflateBelly == 1>>
<br>''@@.pink;$slaves[_i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of innert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth.
<<set $slaves[_i].bellyImplant += 1000, $slaves[_i].health -= 10>>
<<if ($slaves[_i].devotion > 50)>>
<<set $slaves[_i].devotion += 4, $slaves[_i].trust += 3>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].trust -= 5>>
<<else>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>>
<</if>>
<<if $slaves[_i].bellyImplant > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
<<set $slaves[_i].bellyImplant = 10000 >>
She filled to the maximum that her body can stand.
<<elseif $slaves[_i].bellyImplant > 40000 >>
<<set $slaves[_i].bellyImplant = 40000 >>
She filled to the maximum that her body can stand.
<</if>>
<</if>>
<<if $slaves[_i].preg >= 1 && $slaves[_i].preg < 31 && $slaves[_i].pregControl == "speed up">>
<br>''@@.pink;$slaves[_i].slaveName@@'' spends most of her time on bedrest being filled with rapid gestation agents and concentrated slave food. All she can do is <<if $slaves[_i].amp != 1 && canSee($slaves[_i])>>watch and feel her belly pushing further and further out with life<<elseif $slaves[_i].amp != 1>>watch her belly bulging further and further out with life<<elseif !canSee($slaves[_i])>>feel her belly pushing further and further out with life beneath her fingers<<else>>feel the every growing pressure inside her abdomen<</if>>. Careful attention, along with numerous drug injections, are used to make sure her body is able to safely adjust to her pregnancy's rapid growth.
<<set $slaves[_i].health -= 10>>
<<if ($slaves[_i].devotion > 50)>>
<<set $slaves[_i].devotion += 2, $slaves[_i].trust += 1>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].trust -= 5>>
<<else>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>>
<</if>>
<<if $slaves[_i].preg >= 31 && $slaves[_i].pregControl == "speed up">>
<<set $slaves[_i].pregControl == "none">>
''@@.pink;$slaves[_i].slaveName's@@'' child is ready to pop out of her womb, ''@@.yellow;her course of rapid gestation agents is finished''.
<</if>>
<</if>>
<</for>>
<</if>>
<<if ($clinicSlaves < $clinic)>>
<<set _seed = random(1,10)+(($clinic-$clinicSlaves)*(random(150,170)+(_idleBonus*10))), $cash += _seed>>
<br> Since she doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;¤_seed.@@
<</if>>
<<if ($clinicSlaves > 0)>><br><</if>>
<</if>>
<<if ($clinicSlaves > 0)>>
<<if ($clinicSlaves == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are $clinicSlaves slaves receiving treatment in the clinic.''<</if>>
<</if>>
<<if ($Nurse != 0)>>
<<set $i = _FLs>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_FLs] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as the clinical nurse.
<br>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set $Nurse = $slaves[_FLs]>>
<</if>>
<<if ($clinicSlaves > 0)>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $CliniciIDs[_dI].Index, $i = _i>>
<<set $slaves[_i].health += 10 + ($curativeUpgrade * 10)>>
<<if $slaves[_i].health > 100>>
<<set $slaves[_i].health = 100>>
<</if>>
<<if $slaves[_i].devotion < 45>>
<<set $slaves[_i].devotion += 4>>
<</if>>
<<if $slaves[_i].trust < 45>>
<<set $slaves[_i].trust += 4>>
<</if>>
<<set $slaves[_i].devotion += _devBonus, $slaves[_i].health += _healthBonus>>
<<if $clinicSpeedGestation == 1 && ($Nurse != 0)>>
<<if $slaves[_i].preg > 0>>
<<set $slaves[_i].pregControl = "speed up">>
<</if>>
<</if>>
<<if ($Nurse != 0) && ($slaves[_i].chem > 15) && ($clinicUpgradeFilters == 1)>>
<<set $slaves[_i].chem -= 5>>
<<if $clinicUpgradePurge == 1>>
<<set $slaves[_i].chem -= 50>>
<<set $slaves[_i].chem = Math.clamp($slaves[_i].chem, 0, 10000)>>
<<if $slaves[_i].health > -50>>
<<set $slaves[_i].health = -50>>
<</if>>
<</if>>
<</if>>
/* slave release block become too much a mess, need to change structure*/
<<set _stay = 0>>
<<if ($slaves[_i].health <= 40)>>
<<set _stay += 1>>
<</if>>
<<if ($slaves[_i].chem >= 20) && ($clinicUpgradeFilters == 1)>>
<<set _stay += 1>>
<</if>>
<<if (($clinicSpeedGestation >= 0) && ($slaves[_i].preg >= 1) && $Nurse != 0) || ($Nurse != 0 && $slaves[_i].pregControl == "speed up")>>
<<set _stay += 1>>
<</if>>
<<if (($slaves[$i].bellyImplant <= 40000 && $arcologies[0].FSTransformationFetishistResearch == 1) || ($slaves[_i].bellyImplant <= 10000))>>
<<if ($clinicInflateBelly > 0) && ($slaves[_i].bellyImplant >= 100) && $Nurse != 0>>
<<set _stay += 1>>
<</if>>
<</if>>
<<if _stay == 0>>
<<removeJob $slaves[_i] "get treatment in the clinic">>
<<set _restedSlaves++, _dI--, _DL-->>
<<continue>>
<</if>>
/* end of rewriten slave release check */
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is receiving treatment in the clinic.
<br> She<<include "SA rest">>
<br>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA rest">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<</for>>
<<if (_restedSlaves > 0)>>
<br><br>
<<if (_restedSlaves == 1)>>
One slave has
<<else>>
_restedSlaves slaves have
<</if>>
been returned to @@.green;health@@<<if $clinicUpgradeFilters == 1>> and @@.green;purity@@<</if>> and will be released from the clinic before the end of the week.
<<if $clinicDecoration != "standard">>
$clinicNameCaps's $clinicDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment.
<</if>>
<</if>>
<</if>>
<<if $clinicSlaves || $Nurse>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/clinicReport.tw
|
tw
|
bsd-3-clause
| 16,446 |
:: Club [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $showEncyclopedia = 1, $encyclopedia = "Club", $clubSlaves = $ClubiIDs.length>>
<<if $clubName != "the Club">>
<<set $clubNameCaps = $clubName.replace("the ", "The ")>>
<</if>>
$clubNameCaps
<<switch $clubDecoration>>
<<case "Roman Revivalist">>
is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.
<<case "Egyptian Revivalist">>
is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.
<<case "Edo Revivalist">>
is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.
<<case "Arabian Revivalist">>
is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.
<<case "Chinese Revivalist">>
is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.
<<case "Chattel Religionist">>
isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.
<<case "Degradationist">>
has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.
<<case "Repopulation Focus">>
has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls.
<<case "Eugenics">>
has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best.
<<case "Asset Expansionist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.
<<case "Transformation Fetishist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.
<<case "Gender Radicalist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.
<<case "Gender Fundamentalist">>
has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.
<<case "Physical Idealist">>
isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.
<<case "Supremacist">>
is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.
<<case "Pastoralist">>
is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.
<<case "Maturity Preferentialist">>
is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together.
<<case "Youth Preferentialist">>
is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor.
<<case "Body Purist">>
is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.
<<case "Slimness Enthusiast">>
is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality.
<<default>>
is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex.
<</switch>>
<<if $clubAdsSpending > 0>>
Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps.
<<if $clubAdsOld == 1>>
The featured strippers are all MILFs.
<<elseif $clubAdsOld == -1>>
The featured strippers are all nice and young.
<<elseif $clubAdsOld == -2>>
The featured strippers are all teenagers.
<<elseif $clubAdsOld == -3>>
The featured strippers are all lolis.
<<else>>
The featured strippers vary in age.
<</if>>
<<if $clubAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $clubAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $clubAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $clubAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $clubAdsPreg == 1>>
Most of strippers have firm, rounded bellies.
<<elseif $clubAdsPreg == -1>>
Most of the strippers have firm, flat bellies.
<<else>>
Some of the strippers are pregnant.
<</if>>
<<if $clubAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $clubAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The strippers get naked quickly, and show off
<<if $clubAdsXX == 1>>
their pussies and assholes.
<<elseif $clubAdsXX == -1>>
their assholes.
<<else>>
their holes.
<</if>>
The ads are shown across the arcology.
<<if ($clubAdsXX == 1) && ($clubAdsImplants == 1) && ($clubAdsStacked == 1)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos.
<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs.
<<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> oppai lolis.
<<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>>
As a result, $clubName is known as the place to spend a night partying with pregnant sluts.
<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>>
As a result, $clubName is known as the place to spend a night partying with shemales.
<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>>
As a result, $clubName is known as the place to spend a night partying with traps.
<</if>>
<</if>>
<<if $clubSlaves > 2>>
$clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.
<<elseif $clubSlaves > 0>>
There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.
<<elseif $DJ != 0>>
$clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself.
<<else>>
$clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. [[Decommission the rooms|Main][$club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0]]
<</if>>
<<if $clubSlaves > 2>>
<<switch $clubDecoration>>
<<case "Chattel Religionist">>
From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard.
<<case "Degradationist">>
Agonized screaming can be heard from one of the private rooms.
<<case "Repopulation Focus">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth.
<<case "Eugenics">>
The slight sounds of whispering can be heard emanating from from one of the restricted rooms.
<<case "Asset Expansionist">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts.
<<case "Transformation Fetishist">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts.
<<case "Gender Radicalist">>
Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt.
<<case "Gender Fundamentalist">>
The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms.
<<case "Physical Idealist">>
Bestial grunting can be heard from one of the private rooms.
<<case "Supremacist">>
The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.
<<case "Subjugationist">>
The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.
<<case "Paternalist">>
The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms.
<<case "Body Purist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Slimness Enthusiast">>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<<case "Pastoralist">>
A faint gushing sound is audible from one of the private rooms.
<<case "Roman Revivalist">>
A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time.
<<case "Egyptian Revivalist">>
The smell of incense and the sounds of sex are drifting out of the private rooms.
<<case "Edo Revivalist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Arabian Revivalist">>
The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms.
<<case "Chinese Revivalist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Maturity Preferentialist">>
The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms.
<<case "Youth Preferentialist">>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<<default>>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<</switch>>
<</if>>
<<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>>
<br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves.
[[Expand the club|Club][$cash -= _Tmult0, $club += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//
<br>
<<if $clubUpgradePDAs == 1>>
$clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter.
<<else>>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= _Tmult1, $clubUpgradePDAs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>
<br>
<<if $clubAdsSpending > 0>>
$clubNameCaps is the subject of an active ad campaign.
<<else>>
$clubNameCaps is not being advertised.
<</if>>
<<link "Manage club Advertisements">><<set $nextLink = passage()>><<set $nextButton = "Back">><<goto "Club Advertisement">><</link>>
<br><br>
<<if $DJ != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a DJ. [[Appoint one|DJ Select]]
<</if>>
<<if $clubSlaves > 0>>
<br><br>''Bring a slave out of $clubName:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if $club <= $clubSlaves>>
<br><br>''$clubNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $clubSlaves)>>
<br><br>''Send a slave to slut around $clubName:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/club.tw
|
tw
|
bsd-3-clause
| 13,023 |
:: Club Advertisement
<<nobr>>
<<if $arcologies[0].FSRomanRevivalistDecoration >= 60>>
$clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.
<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>>
$clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.
<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>>
$clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.
<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>>
$clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.
<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>>
$clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.
<<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>>
$clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.
<<elseif $arcologies[0].FSDegradationistDecoration >= 60>>
$clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.
<<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls.
<<elseif $arcologies[0].FSRestartDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best.
<<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.
<<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.
<<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.
<<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>>
$clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.
<<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>>
$clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.
<<elseif $arcologies[0].FSSupremacistDecoration >= 60>>
$clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.
<<elseif $arcologies[0].FSSubjugationistDecoration >= 60>>
$clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<elseif $arcologies[0].FSPaternalistDecoration >= 60>>
$clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.
<<elseif $arcologies[0].FSBodyPuristDecoration >= 60>>
$clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.
<<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>>
$clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality.
<<elseif $arcologies[0].FSPastoralistDecoration >= 60>>
$clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.
<</if>>
<<if $clubAdsSpending > 0>>
Screens outside the entrance are showing softcore music videos to advertise $clubName.
<<if $clubAdsOld == 1>>
The featured strippers are all MILFs.
<<elseif $clubAdsOld == -1>>
The featured strippers are all nice and young.
<<elseif $clubAdsOld == -2>>
The featured strippers are all teenagers.
<<elseif $clubAdsOld == -3>>
The featured strippers are all lolis.
<<else>>
The featured strippers vary in age.
<</if>>
<<if $clubAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $clubAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $clubAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $clubAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $clubAdsPreg == 1>>
Most of strippers have firm, rounded bellies.
<<elseif $clubAdsPreg == -1>>
Most of the strippers have firm, flat bellies.
<<else>>
Some of the strippers are pregnant.
<</if>>
<<if $clubAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $clubAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The strippers get naked quickly, and show off
<<if $clubAdsXX == 1>>
their pussies and assholes.
<<elseif $clubAdsXX == -1>>
their assholes.
<<else>>
their holes.
<</if>>
<</if>>
<<if $clubAdsSpending >= 5000>>
Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls.
<<elseif $clubAdsSpending >= 4000>>
Advertisements based on these scenes run constantly in media across $arcologies[0].name.
<<elseif $clubAdsSpending >= 3000>>
Advertisements based on these scenes are run in media across $arcologies[0].name.
<<elseif $clubAdsSpending >= 2000>>
Advertisements based on these scenes run regularly in arcology media.
<<elseif $clubAdsSpending >= 1000>>
Advertisements based on these scenes run occasionally in arcology media.
<<else>>
$arcologies[0].name has a robust internal media that could be used to bring patrons into the club.
<</if>>
<</nobr>>
<<nobr>>
You are spending ¤$clubAdsSpending each week to advertise $clubName.
<<if $clubAdsSpending > 900>>
<<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $clubAdsSpending < 5000>>
<<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>>
<<else>>
Increase
<</if>>
<</nobr>>
__Design Club Ad Campaign__ //Will replace relevant variety bonuses//
<<nobr>>
Asset size:
<<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked = 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>>
<<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked = -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>>
<<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
Asset origin:
<<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted = 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>>
<<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted = -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>>
<<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
Body mods:
<<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded = 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>>
<<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded = -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>>
<<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
Age:
<<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld = 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>>
<<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld = -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>>
<<if $minimumSlaveAge < 18>>
<<if $clubAdsOld != -2>><<link "Teen">><<set $clubAdsOld = -2>><<goto "Club Advertisement">><</link>> | <<else>>Teen | <</if>>
<</if>>
<<if $minimumSlaveAge < 13>>
<<if $clubAdsOld != -3>><<link "Loli">><<set $clubAdsOld = -3>><<goto "Club Advertisement">><</link>> | <<else>>Loli | <</if>>
<</if>>
<<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>>
<br>
Pregnancy:
<<if $clubAdsPreg != 1>><<link "Gravid">><<set $clubAdsPreg = 1>><<goto "Club Advertisement">><</link>> | <<else>>Gravid | <</if>>
<<if $clubAdsPreg != -1>><<link "None">><<set $clubAdsPreg = -1>><<goto "Club Advertisement">><</link>> | <<else>>None | <</if>>
<<if $clubAdsPreg != 0>><<link "Variety">><<set $clubAdsPreg = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
<<if $seeDicks != 0>>
Genitalia:
<<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX = 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>>
<<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX = -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>>
<<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>>
<br>
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/clubAdvertisement.tw
|
tw
|
bsd-3-clause
| 10,246 |
:: Club Report [nobr]
<<set $clubBonuses = 0, $DJRepBonus = 0, $implanted = 0, $legendaryEntertainerID = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0, _DL = $ClubiIDs.length, $clubSlaves = _DL, _SL = $slaves.length, _FLs = -1>>
<<set $legendaryWombID to 0, $pregYes to 0, $pregNo to 0>>
<<if $DJ != 0>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if $slaves[_FLs].ID == $DJ.ID>>
<<break>>
<</if>>
<</for>>
<<if ($slaves[_FLs].health < -80)>>
<<set $slaves[_FLs].health += 20>>
<<elseif $slaves[_FLs].health < -40>>
<<set $slaves[_FLs].health += 15>>
<<elseif $slaves[_FLs].health < 0>>
<<set $slaves[_FLs].health += 10>>
<<elseif $slaves[_FLs].health < 90>>
<<set $slaves[_FLs].health += 7>>
<</if>>
<<if $slaves[_FLs].devotion <= 60>>
<<set $slaves[_FLs].devotion += 5>>
<</if>>
<<if $slaves[_FLs].trust < 60>>
<<set $slaves[_FLs].trust += 3>>
<</if>>
<<if $slaves[_FLs].fetishStrength <= 95>>
<<if $slaves[_FLs].fetish != "humiliation">>
<<fetishChangeChance $slaves[_FLs]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "humiliation">>
<</if>>
<<elseif $slaves[_FLs].fetishKnown == 0>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<set $DJ = $slaves[_FLs]>>
$DJ.slaveName is performing as the DJ.
<<if $DJ.relationship == -3>>
She tries her best to be your energetic, cheerful wife.
<<set $DJRepBonus += 0.1>>
<</if>>
<<if (_FLsFetish == 1)>>
She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@
<<elseif (_FLsFetish == 2)>>
Every day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@
<</if>>
<<if ($DJ.eyes == -2)>>
Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight.
<<set $DJRepBonus += 0.15>>
<</if>>
<<if ($DJ.entertainSkill <= 10)>>
Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little.
<<elseif ($DJ.entertainSkill <= 30)>>
$DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.05>>
<<elseif ($DJ.entertainSkill <= 60)>>
$DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.1>>
<<elseif ($DJ.entertainSkill < 100)>>
$DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.15>>
<<elseif ($DJ.entertainSkill >= 100)>>
$DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.20>>
<</if>>
<<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>>
Her toned body helps her lead her fellow club girls by letting her dance all night.
<<set $DJRepBonus += 0.05>>
<</if>>
<<if ($DJ.intelligence > 0)>>
She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience.
<<set $DJRepBonus += 0.05*$DJ.intelligence>>
<</if>>
<<if ($DJ.face > 95)>>
Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance.
<<set $DJRepBonus += 0.05>>
<</if>>
<<if $DJCareers.includes($DJ.career)>>
She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth.
<<set $DJRepBonus += 0.05>>
<</if>>
<<set $i = _FLs>>
<<if ($clubSlaves < 10)>>
<<set $slavesGettingHelp = 0>>
<<if $universalRulesFacilityWork == 1>>
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment == "serve the public")>>
<<set $slavesGettingHelp++>>
<</if>>
<</for>>
<</if>>
<<if ($clubSlaves+$slavesGettingHelp < 10)>>
<<if ($legendaryEntertainerID == 0) && ($slaves[_FLs].prestige == 0) && ($slaves[_FLs].entertainSkill >= 100) && ($slaves[_FLs].devotion > 50)>>
<<set $legendaryEntertainerID = $slaves[_FLs].ID>>
<</if>>
<<if $showEWD != 0>>
<br> She <<include "SA serve the public">>
<<else>>
<<silently>><<include "SA serve the public">><</silently>>
<</if>>
<<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>>
<br> Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time time slutting it up herself. She has sex with $beauty citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut.
<</if>>
<</if>>
<<if ($clubSlaves > 0)>><br><</if>>
<</if>>
<<if ($clubSlaves > 0)>>
<<set _possibleBonuses = 0>>
<<if ($clubSlaves != 1)>>''The $clubSlaves slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week.
<</if>>
<<if ($DJ != 0)>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_FLs] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[_FLs].slaveName@@__'' is performing as the DJ in the club.
<br>
<<if $slaves[_FLs].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_FLs].devotion <= 20)>>
<<set $slaves[_FLs].devotion -= 5>>
<<else>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<if $slaves[_FLs].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[_FLs].devotion -= 5>>
<<else>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set $DJ = $slaves[_FLs]>>
<</if>>
<<if $clubSlaves > 0>>
<<SlaveSort $ClubiIDs>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $ClubiIDs[_dI].Index, _ID = $ClubiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $ClubiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
/% Correct the Index %/
<<set $ClubiIDs[_dI].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $i = _i>>
<<if ($legendaryEntertainerID == 0) && ($slaves[_i].prestige == 0) && ($slaves[_i].entertainSkill >= 100) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryEntertainerID = $slaves[_i].ID>>
<</if>>
<<if ($legendaryWombID == 0) && ($slaves[_i].amp != 1) && ($slaves[_i].preg > 30) && ($slaves[_i].pregType < 50) && ($slaves[_i].eggType == "human") && ($slaves[_i].births > 10) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryWombID = $slaves[_i].ID>>
<</if>>
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
<<elseif ($slaves[_i].devotion < 45)>>
<<set $slaves[_i].devotion += 4>>
<<elseif ($slaves[_i].devotion >= 50)>>
<<set $slaves[_i].devotion -= 4>>
<</if>>
<<if ($slaves[_i].trust < 30)>>
<<set $slaves[_i].trust += 5>>
<</if>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < -40)>>
<<set $slaves[_i].health += 15>>
<<elseif ($slaves[_i].health < 0)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health < 90)>>
<<set $slaves[_i].health += 7>>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is serving in the club.
<br> She <<include "SA serve the public">>
<br>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA serve the public">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<</for>>
<br><br>
<<if $clubAdsSpending != 0>>
An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons.
<</if>>
<<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>>
<<set _possibleBonuses++>>
<<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>>
There is a @@.green;wide@@ variety of slim and stacked slaves working the club.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>>
<<set _possibleBonuses++>>
<<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>>
There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>>
<<set _possibleBonuses++>>
<<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>>
Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means.
<</if>>
<</if>>
<</if>>
<<if ($seeDicks != 0)>>
<<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>>
<<set _possibleBonuses++>>
<<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>>
The club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>>
<<set _possibleBonuses++>>
<<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>>
There are girls @@.green;both@@ young and mature in $clubName.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>>
<<set _possibleBonuses++>>
<<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses++>>
There is a @@.green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club.
<</if>>
<</if>>
<</if>>
<<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>>
<<set $repGain += $clubSlaves*random(10,15)>>
There is a ''@@.green;perfect variety@@'' of slaves serving the public from the club.
<</if>>
<<if $clubDecoration != "standard">>
$clubNameCaps's customers enjoy @@.green;having sex in $clubDecoration surroundings.@@
<</if>>
<<if ($club <= $clubSlaves)>>
<<set $clubSpots = 0>>
<<else>>
<<set $clubSpots = $club - $clubSlaves>>
<</if>>
<<else>>
<<set $clubSpots = $club>>
<</if>>
<<if $clubSlaves || $DJ>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/clubReport.tw
|
tw
|
bsd-3-clause
| 12,822 |
:: Complete Catalog
<<set $nextButton = "Back to Main">>\
<<set $nextLink = "Main">>\
<<set $returnTo = "Main">>\
//This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.//
<<nobr>>
<<for $i = 0; $i < $heroSlaves.length; $i++>>
<<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave = $heroSlaves[" + $i + "]]]">> |
<</for>>
<</nobr>>
<<set $specialSlavesPriceOverride = 1>>
<<include "Long Slave Description">>\
<<slaveCost $activeSlave>>\
<<set $slaveCost = (10*Math.trunc(($slaveCost/10)*2))>>
<<if $slaveCost < 40000>>
<<set $slaveCost += random(20000,60000)>>
<</if>>
<<set $specialSlavesPriceOverride = 0>>
The offered price is ¤<<print $slaveCost>>.
[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired = $week,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main",$specialSlave = 1]]
|
teruterubouzu/fc
|
src/uncategorized/completeCatalog.tw
|
tw
|
bsd-3-clause
| 1,002 |
:: Concubine Select [nobr]
<<set $nextButton = "Back", $nextLink = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Concubine">>
<<if ($Concubine != 0)>>
''__@@.pink;$Concubine.slaveName@@__'' is serving as your Concubine.<br><br>She will take the lead in seeing to your pleasure.
<<else>>
You have not selected a Concubine.
<</if>>
<br><br>''Appoint a Concubine from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Concubine Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/concubineSelect.tw
|
tw
|
bsd-3-clause
| 479 |
:: Concubine Workaround [silently]
<<if $Concubine != 0>>
<<set _ID = $Concubine.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<if $slaves[$i].ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $slaves[$i].ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<if $slaves[$i].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment = "be your Concubine", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $Concubine = $slaves[$i]>>
<<else>>
<<set $Concubine = 0>>
<</if>>
<<goto "Master Suite">>
|
teruterubouzu/fc
|
src/uncategorized/concubineWorkaround.tw
|
tw
|
bsd-3-clause
| 1,165 |
:: Confinement Workaround [silently]
<<set $slaves[$i].assignment = "stay confined", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/confinementWorkaround.tw
|
tw
|
bsd-3-clause
| 141 |
:: Corporation Developments [nobr]
<<if $detailedCorpControls == 1>>
<<set _Numgeneral = "ALL">>
<<set _Numslave = "ALL">>
<<set _Numentrapment = "ALL">>
<<set _Numcapture = "ALL">>
<<set _Numtraining = "ALL">>
<<set _Numsurgical = "ALL">>
<<set _Numdrug = "ALL">>
<</if>>
__The Corporation__
<br>
<<set $seed = random(1,100)>>
<<set $corpPeopleEnslaved += 1>>
<<set $corpValue = ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>>
<<set $corpProfit = Math.trunc($corpValue*(random(7,15)/1000))>>
<<set $corpCash += $corpProfit>>
Your corporation made a profit of ¤$corpProfit last week.
<<if $mercenariesHelpCorp > 0>>
The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it
<<set $slaveAssets += $mercenaries*1000>>
<<set $corpPeopleEnslaved += $mercenaries>>
<<else>>
It
<</if>>
<<if $seed > 80>>
was an outstanding week for corporate enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.09)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0009)>>
<<elseif $seed > 60>>
was a great week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.07)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0007)>>
<<elseif $seed > 60>>
was a good week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.05)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0005)>>
<<elseif $seed > 60>>
was a mediocre week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.03)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0003)>>
<<else>>
was a bad week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.01)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0001)>>
<</if>>
in total, the corporation has enslaved $corpPeopleEnslaved people.
<<if $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)>>
The corporation has enough training and medical assets to rapidly improve its human holdings.
<<set $slaveAssets = Math.trunc($slaveAssets*1.1)>>
<<elseif $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)*2>>
The corporation uses its training and medical assets to improve its human holdings.
<<set $slaveAssets = Math.trunc($slaveAssets*1.05)>>
<<else>>
The corporation has only enough training and medical assets to maintain the value of its human holdings.
<</if>>
<<if $corpProfit*0.6 > ($personalShares+$publicShares)*3>>
Since it is incredibly profitable, an massive dividend of ¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))>> was paid out to stockholders; you received @@.yellowgreen;¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>.@@
<<set $cash += Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>
<<set $corpCash -= Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>
<<elseif $corpProfit > ($personalShares+$publicShares)*2.4>>
Since it is extremely profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*2>>.@@
<<set $cash += $personalShares*2>>
<<set $corpCash -= ($personalShares+$publicShares)*2>>
<<elseif $corpProfit > ($personalShares+$publicShares)*1.5>>
Since it is highly profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@.yellowgreen;¤$personalShares.@@
<<set $cash += $personalShares>>
<<set $corpCash -= ($personalShares+$publicShares)>>
<<elseif $corpProfit > ($personalShares+$publicShares)*0.8>>
Since it is very profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.5>>.@@
<<set $cash += Math.trunc($personalShares*0.5)>>
<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.5)>>
<<elseif $corpProfit > ($personalShares+$publicShares)*0.4>>
Since it is moderately profitable, a reasonable dividend of ¤0.2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.2>>.@@
<<set $cash += Math.trunc($personalShares*0.2)>>
<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.2)>>
<<elseif $corpProfit > ($personalShares+$publicShares)*0.2>>
Since it is acceptably profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.1>>.@@
<<set $cash += Math.trunc($personalShares*0.1)>>
<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.1)>>
<</if>>
<<set $seed = random(1,100)>>
<<if $corpValue > ($personalShares+$publicShares)*$sharePrice*1.1>>
The market consensus is that your corporation is undervalued, driving share prices sharply up.
<<set $sharePrice = (Math.trunc($sharePrice*random(115,125)))/100>>
<<elseif random(1,100) < $rep/30000>>
Share prices in your corporation are driven up by your reputation.
<<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>>
<<elseif $seed > 80>>
Market volatility drives share prices up.
<<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>>
<<elseif $seed < 20>>
Market volatility drives share prices down.
<<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>>
<<elseif $corpValue < ($personalShares+$publicShares)*$sharePrice*0.9>>
The market consensus is that your corporation is overvalued, driving share prices sharply down.
<<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>>
<</if>>
Shares in your corporation are trading at ¤$sharePrice:
<<if $oldSharePrice == $sharePrice>>
no different from last week.
<<elseif $oldSharePrice > $sharePrice>>
down <<print Math.trunc(($oldSharePrice-$sharePrice)*100)/100>> since last week.
<<else>>
up <<print Math.trunc(($sharePrice - $oldSharePrice)*100)/100>> since last week.
<</if>>
<<set $oldSharePrice = Math.trunc($sharePrice)>>
You hold $personalShares shares personally while $publicShares are publicly held.
<span id="capitalize">
<<if $cash > 1000*$sharePrice>>
<<link "Purchase 1000 shares from the corporation">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You purchased 1000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>> |
<</if>>
<<if $personalShares-1000 > $publicShares>>
<<link "Issue 1000 new shares">><<set $publicShares += 1000>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</link>> |
<</if>>
<<if $personalShares-1000 > $publicShares>>
<<link "Sell 1000 of your shares">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</link>>
<<else>>
//You cannot give up majority control.//
<</if>>
<<if $publicShares > 1000>>
<<if $cash > 1000*$sharePrice>>
<<if $publicShares > $personalShares*0.2>>
| <<link "Buy 1000 publicly held shares">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</link>>
<<else>>
| //You cannot make the corporation privately held.//
<</if>>
<</if>>
<</if>>
</span>
<br>
<span id="purchasing"></span>
<span id="cashOnHand">¤$corpCash </span>in cash on hand.
<span id="update"></span>
<br>
<<if $generalAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $generalAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $generalAssetPrice += 1>>
<</if>>
<<elseif $generalAssetPrice < 4>>
<<set $generalAssetPrice = 5>>
<<elseif $generalAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $generalAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $generalAssetPrice -= 1>>
<</if>>
<<else>>
<<if random(1,100) > 50>>
<<set $generalAssetPrice += 1>>
<<else>>
<<set $generalAssetPrice -= 1>>
<</if>>
<</if>>
<<if $detailedCorpControls != 1>>
<span id="genAssets">¤<<print $generalAssetPrice*$generalAssets>></span> in general assets.
General asset prices are
<<if $generalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $generalAssetPrice*500 < $corpCash>>
<<set $generalAssets += 500>>
<<set $corpCash -= 500*$generalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#genAssets">>
¤<<print $generalAssetPrice*$generalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $generalAssetPrice*1000 < $corpCash>>
<<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#genAssets">>
¤<<print $generalAssetPrice*$generalAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $generalAssets >= 1000>>
<<set $generalAssets -= 500>>
<<set $corpCash += 500*$generalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#genAssets">>
¤<<print $generalAssetPrice*$generalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="generalAssetsDisp">¤<<print $generalAssetPrice*$generalAssets>> (<<print $generalAssets/500>> unit<<if $generalAssets/500 > 1>>s<</if>>)</span> in general assets.
Prices are
<<if $generalAssetPrice > 10>>
@@.yellowgreen;¤<<print $generalAssetPrice*500>>ea@@.
<<elseif $generalAssetPrice < 10>>
@@.gold;¤<<print $generalAssetPrice*500>>ea@@.
<<else>>
¤<<print $generalAssetPrice*500>>ea.
<</if>>
<span id="controlsgeneral"><<CorpDevBuySell "general" "Numgeneral">></span><span id='generalAssetsPurchasing'></span>
<</if>>
<br>
<<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>>
<<if $detailedCorpControls != 1>>
<span id="slavAssets">¤<<print $slaveAssetPrice*$slaveAssets>></span> in slaves.
Slave prices are
<<if $slaveAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $slaveAssetPrice*500 < $corpCash>>
<<set $slaveAssets += 500>>
<<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>>
<<set $corpCash -= 500*$slaveAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#slavAssets">>
¤<<print $slaveAssetPrice*$slaveAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $slaveAssetPrice*1000 < $corpCash>>
<<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>>
<<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>>
<<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#slavAssets">>
¤<<print $slaveAssetPrice*$slaveAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $slaveAssets >= 1000>>
<<set $slaveAssets -= 500>>
<<set $corpCash += 500*$slaveAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#slavAssets">>
¤<<print $slaveAssetPrice*$slaveAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="slaveAssetsDisp">¤<<print $slaveAssetPrice*$slaveAssets>> (<<print Math.floor($slaveAssets/500)>> unit<<if Math.floor($slaveAssets/500) > 1>>s<</if>>)</span> in slaves.
Prices are
<<if $slaveAssetPrice > 10>>
@@.yellowgreen;¤<<print $slaveAssetPrice*500>>ea@@
<<elseif $slaveAssetPrice < 10>>
@@.gold;¤<<print $slaveAssetPrice*500>>ea@@
<<else>>
¤<<print $slaveAssetPrice*500>>ea
<</if>>
<span id="controlsslave"><<CorpDevBuySell "slave" "Numslave">></span><span id='slaveAssetsPurchasing'></span>
<</if>>
<br>
<<if $entrapmentAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $entrapmentAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $entrapmentAssetPrice += 1>>
<</if>>
<<elseif $entrapmentAssetPrice < 4>>
<<set $entrapmentAssetPrice = 5>>
<<elseif $entrapmentAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $entrapmentAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $entrapmentAssetPrice -= 1>>
<</if>>
<<elseif $entrapmentAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $entrapmentAssetPrice += 1>>
<<else>>
<<set $entrapmentAssetPrice -= 1>>
<</if>>
<<else>>
<<set $entrapmentAssetPrice = 5>>
<</if>>
<<if $detailedCorpControls != 1>>
<span id="trapAssets">¤<<print $entrapmentAssetPrice*$entrapmentAssets>></span> in legal enslavement assets.
Legal enslavement asset prices are
<<if $entrapmentAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $entrapmentAssetPrice*500 < $corpCash>>
<<set $entrapmentAssets += 500>>
<<set $corpCash -= 500*$entrapmentAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trapAssets">>
¤<<print $entrapmentAssetPrice*$entrapmentAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $entrapmentAssetPrice*1000 < $corpCash>>
<<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trapAssets">>
¤<<print $entrapmentAssetPrice*$entrapmentAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $entrapmentAssets >= 1000>>
<<set $entrapmentAssets -= 500>>
<<set $corpCash += 500*$entrapmentAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trapAssets">>
¤<<print $entrapmentAssetPrice*$entrapmentAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="entrapmentAssetsDisp">¤<<print $entrapmentAssetPrice*$entrapmentAssets>> (<<print Math.floor($entrapmentAssets/500)>> unit<<if Math.floor($entrapmentAssets/500) > 1>>s<</if>>)</span> in legal enslavement assets.
Prices are
<<if $entrapmentAssetPrice > 10>>
@@.yellowgreen;¤<<print $entrapmentAssetPrice*500>>ea@@
<<elseif $entrapmentAssetPrice < 10>>
@@.gold;¤<<print $entrapmentAssetPrice*500>>ea@@
<<else>>
¤<<print $entrapmentAssetPrice*500>>ea
<</if>>
<span id="controlsentrapment"><<CorpDevBuySell "entrapment" "Numentrapment">></span><span id='entrapmentAssetsPurchasing'></span>
<</if>>
<br>
<<if $captureAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $captureAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $captureAssetPrice += 1>>
<</if>>
<<elseif $captureAssetPrice < 4>>
<<set $captureAssetPrice = 5>>
<<elseif $captureAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $captureAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $captureAssetPrice -= 1>>
<</if>>
<<elseif $captureAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $captureAssetPrice += 1>>
<<else>>
<<set $captureAssetPrice -= 1>>
<</if>>
<<else>>
<<set $captureAssetPrice = 5>>
<</if>>
<<if $detailedCorpControls != 1>>
<span id="capAssets">¤<<print $captureAssetPrice*$captureAssets>></span> in conflict zone enslavement assets.
Extralegal enslavement asset prices are
<<if $captureAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $captureAssetPrice*500 < $corpCash>>
<<set $captureAssets += 500>>
<<set $corpCash -= 500*$captureAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#capAssets">>
¤<<print $captureAssetPrice*$captureAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $captureAssetPrice*1000 < $corpCash>>
<<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#capAssets">>
¤<<print $captureAssetPrice*$captureAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $captureAssets >= 1000>>
<<set $captureAssets -= 500>>
<<set $corpCash += 500*$captureAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#capAssets">>
¤<<print $captureAssetPrice*$captureAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="captureAssetsDisp">¤<<print $captureAssetPrice*$captureAssets>> (<<print Math.floor($captureAssets/500)>> unit<<if Math.floor($captureAssets/500) > 1>>s<</if>>)</span> in conflict zone enslavement assets.
Prices are
<<if $captureAssetPrice > 10>>
@@.yellowgreen;¤<<print $captureAssetPrice*500>>ea@@
<<elseif $captureAssetPrice < 10>>
@@.gold;¤<<print $captureAssetPrice*500>>ea@@
<<else>>
¤<<print $captureAssetPrice*500>>ea
<</if>>
<span id="controlscapture"><<CorpDevBuySell "capture" "Numcapture">></span><span id='captureAssetsPurchasing'></span>
<</if>>
<br>
<<if $trainingAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $trainingAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $trainingAssetPrice += 1>>
<</if>>
<<elseif $trainingAssetPrice < 4>>
<<set $trainingAssetPrice = 5>>
<<elseif $trainingAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $trainingAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $trainingAssetPrice -= 1>>
<</if>>
<<elseif $trainingAssetPrice > 5>>
<<if random(1,100) > 50>>
<<set $trainingAssetPrice += 1>>
<<else>>
<<set $trainingAssetPrice -= 1>>
<</if>>
<<else>>
<<set $trainingAssetPrice = 5>>
<</if>>
<<if $detailedCorpControls != 1>>
<span id="trainAssets">¤<<print $trainingAssetPrice*$trainingAssets>></span> in slave training assets.
Slave training asset prices are
<<if $trainingAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $trainingAssetPrice*500 < $corpCash>>
<<set $trainingAssets += 500>>
<<set $corpCash -= 500*$trainingAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trainAssets">>
¤<<print $trainingAssetPrice*$trainingAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $trainingAssetPrice*1000 < $corpCash>>
<<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trainAssets">>
¤<<print $trainingAssetPrice*$trainingAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $trainingAssets >= 1000>>
<<set $trainingAssets -= 500>>
<<set $corpCash += 500*$trainingAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trainAssets">>
¤<<print $trainingAssetPrice*$trainingAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="trainingAssetsDisp">¤<<print $trainingAssetPrice*$trainingAssets>> (<<print Math.floor($trainingAssets/500)>> unit<<if Math.floor($trainingAssets/500) > 1>>s<</if>>)</span> of slave training assets.
Prices are
<<if $trainingAssetPrice > 10>>
@@.yellowgreen;¤<<print $trainingAssetPrice*500>>ea@@
<<elseif $trainingAssetPrice < 10>>
@@.gold;¤<<print $trainingAssetPrice*500>>ea@@
<<else>>
¤<<print $trainingAssetPrice*500>>ea
<</if>>
<span id="controlstraining"><<CorpDevBuySell "training" "Numtraining">></span><span id='trainingAssetsPurchasing'></span>
<</if>>
<br>
<<if $surgicalAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $surgicalAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $surgicalAssetPrice += 1>>
<</if>>
<<elseif $surgicalAssetPrice < 4>>
<<set $surgicalAssetPrice = 5>>
<<elseif $surgicalAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $surgicalAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $surgicalAssetPrice -= 1>>
<</if>>
<<elseif $surgicalAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $surgicalAssetPrice += 1>>
<<else>>
<<set $surgicalAssetPrice -= 1>>
<</if>>
<<else>>
<<set $surgicalAssetPrice = 5>>
<</if>>
<<if $detailedCorpControls != 1>>
<span id="surgAssets">¤<<print $surgicalAssetPrice*$surgicalAssets>></span> in surgical assets.
Surgical asset prices are
<<if $surgicalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $surgicalAssetPrice*500 < $corpCash>>
<<set $surgicalAssets += 500>>
<<set $corpCash -= 500*$surgicalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#surgAssets">>
¤<<print $surgicalAssetPrice*$surgicalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $surgicalAssetPrice*1000 < $corpCash>>
<<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#surgAssets">>
¤<<print $surgicalAssetPrice*$surgicalAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $surgicalAssets >= 1000>>
<<set $surgicalAssets -= 500>>
<<set $corpCash += 500*$surgicalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#surgAssets">>
¤<<print $surgicalAssetPrice*$surgicalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="surgicalAssetsDisp">¤<<print $surgicalAssetPrice*$surgicalAssets>> (<<print Math.floor($surgicalAssets/500)>> unit<<if Math.floor($surgicalAssets/500) > 1>>s<</if>>)</span> in surgical assets.
Prices are
<<if $surgicalAssetPrice > 10>>
@@.yellowgreen;¤<<print $surgicalAssetPrice*500>>ea@@
<<elseif $surgicalAssetPrice < 10>>
@@.gold;¤<<print $surgicalAssetPrice*500>>ea@@
<<else>>
¤<<print $surgicalAssetPrice*500>>ea
<</if>>
<span id="controlssurgical"><<CorpDevBuySell "surgical" "Numsurgical">></span><span id='surgicalAssetsPurchasing'></span>
<</if>>
<br>
<<if $drugAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $drugAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $drugAssetPrice += 1>>
<</if>>
<<elseif $drugAssetPrice < 4>>
<<set $drugAssetPrice = 5>>
<<elseif $drugAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $drugAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $drugAssetPrice -= 1>>
<</if>>
<<elseif $drugAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $drugAssetPrice += 1>>
<<else>>
<<set $drugAssetPrice -= 1>>
<</if>>
<<else>>
<<set $drugAssetPrice = 5>>
<</if>>
<<if $detailedCorpControls != 1>>
<span id="drAssets">¤<<print $drugAssetPrice*$drugAssets>></span> in pharmaceutical assets.
Drug asset prices are
<<if $drugAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.
| <<link "Buy">>
<<if $drugAssetPrice*500 < $corpCash>>
<<set $drugAssets += 500>>
<<set $corpCash -= 500*$drugAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#drAssets">>
¤<<print $drugAssetPrice*$drugAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $drugAssetPrice*1000 < $corpCash>>
<<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#drAssets">>
¤<<print $drugAssetPrice*$drugAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">><<set $drugAssets -= 500>>
<<if $drugAssets >= 1000>>
<<set $drugAssets -= 500>>
<<set $corpCash += 500*$drugAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#drAssets">>
¤<<print $drugAssetPrice*$drugAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<<else>>
<span id="drugAssetsDisp">¤<<print $drugAssetPrice*$drugAssets>> (<<print Math.floor($drugAssets/500)>> unit<<if Math.floor($drugAssets/500) > 1>>s<</if>>)</span> in pharmaceutical assets.
Prices are
<<if $drugAssetPrice > 10>>
@@.yellowgreen;¤<<print $drugAssetPrice*500>>ea@@
<<elseif $drugAssetPrice < 10>>
@@.gold;¤<<print $drugAssetPrice*500>>ea@@
<<else>>
¤<<print $drugAssetPrice*500>>ea
<</if>>
<span id="controlsdrug"><<CorpDevBuySell "drug" "Numdrug">></span><span id='drugAssetsPurchasing'></span>
<</if>>
<span id="direction">
<<if $generalAssets >= 2000>>
<<if $generalUpgradeBreaking == "unselected">>
<br>The corporation has enough general expertise to specialize. Focus on breaking slaves with
<<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>>
| <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>>
| <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>>
<</if>>
<</if>>
<<if $generalAssets >= 5000>>
<<if $generalUpgradeWeight == "unselected">>
<br>The corporation has enough general expertise to specialize. Manage slaves' diets to an
<<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>>
| <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>>
<</if>>
<</if>>
<<if $generalAssets >= 10000>>
<<if $generalUpgradeMuscle == "unselected">>
<br>The corporation has enough general expertise to specialize. Train slaves until their muscles are
<<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>>
| <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>>
| <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>>
<</if>>
<</if>>
<<if $entrapmentAssets >= 2000>>
<<if $entrapmentUpgradeDevotionOne == "unselected">>
<br>The corporation is entrapping enough slaves to specialize. Focus on slaves with
<<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>>
| <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>>
<</if>>
<</if>>
<<if $entrapmentAssets >= 5000>>
<<if $entrapmentUpgradeDevotionTwo == "unselected">>
<br>The corporation is entrapping enough slaves to specialize. Focus on slaves with
<<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>>
| <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>>
<</if>>
<</if>>
<<if $entrapmentAssets >= 10000>>
<<if $entrapmentUpgradeIntelligence == "unselected">>
<br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are
<<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>>
| <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>>
| <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>>
<</if>>
<</if>>
<<if $captureAssets >= 2000>>
<<if $seeDicks != 0>>
<<if $captureUpgradeGender == "unselected">>
<br>The corporation captures enough slaves to specialize. Focus on training slaves with
<<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>>
| <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>>
| <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>
<</if>>
<</if>>
<</if>>
<<if $captureAssets >= 5000>>
<<if $captureUpgradeAge == "unselected">>
<br>The corporation captures enough slaves to specialize. Focus on training slaves who are
<<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>>
| <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>>
| <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>
<</if>>
<</if>>
<<if $captureAssets >= 10000>>
<<if $captureUpgradeRace == "unselected">>
<br>The corporation captures enough slaves to specialize. Focus on training slaves who are
<<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>>
| <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>>
| <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>>
| <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>>
| <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>>
| <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>>
| <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>>
| <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>>
| <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>>
| <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>>
| <<link "Southern European">><<set $captureUpgradeRace = "southern European">><<replace "#direction">><br><<print "You directed the corporation to retain southern European slaves for training.">><</replace>><</link>>
| <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>>
| <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>
<</if>>
<</if>>
<<if $trainingAssets >= 2000>>
<<if $trainingUpgradeAccent == "unselected">>
<br>The corporation has enough training expertise to specialize. Focus on linguistic training to
<<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>>
| <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>>
| <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>>
<</if>>
<</if>>
<<if $trainingAssets >= 5000>>
<<if $trainingUpgradeEducation == "unselected">>
<br>The corporation has enough training expertise to specialize. Train slaves with
<<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>>
| <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>>
<</if>>
<</if>>
<<if $trainingAssets >= 10000>>
<<if $trainingUpgradeSexEd == "unselected">>
<br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to
<<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>>
| <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>>
| <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>>
<</if>>
<</if>>
<<if $surgicalAssets >= 2000>>
<<if $surgicalUpgradeCosmetics == "unselected">>
<br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be
<<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>>
| <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>>
<</if>>
<</if>>
<<if $surgicalAssets >= 5000>>
<<if $surgicalUpgradeImplants == "unselected">>
<br>The corporation has enough surgical expertise to specialize. Implants should be
<<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>>
| <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>>
| <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>>
<</if>>
<</if>>
<<if $surgicalAssets >= 10000>>
<<if $seeDicks != 0>>
<<if $surgicalUpgradeGenitalia == "unselected">>
<br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to
<<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>>
<<if $seeExtreme != 0>>
| <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>>
| <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>>
<</if>>
| <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>>
<</if>>
<</if>>
<</if>>
<<if $drugAssets >= 2000>>
<<if $drugUpgradeHormones == "unselected">>
<br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to
<<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>>
| <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>>
| <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>>
<</if>>
<</if>>
<<if $drugAssets >= 5000>>
<<if $drugUpgradeInjectionOne == "unselected">>
<br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a
<<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>>
| <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>>
| <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>>
<</if>>
<</if>>
<<if $drugAssets >= 10000>>
<<if $drugUpgradeInjectionTwo == "unselected">>
<br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be
<<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>>
| <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>>
| <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>>
<</if>>
<</if>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/corporationDevelopments.tw
|
tw
|
bsd-3-clause
| 45,140 |
:: Cosmetic Rules Assistant Settings [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">>
//Please use the 'no default setting' option to identify areas I should not address.//
<br><br>
__Rule $r Optometry options:__
<br>
<span id = "eyewear">
Eyewear: ''$currentRule.eyewear.''
</span>
<<link "No default setting">>
<<set $currentRule.eyewear = "no default setting">>
<<RAChangeEyewear>>
<</link>>
| <<link "Correct with glasses">>
<<set $currentRule.eyewear = "correct with glasses">>
<<RAChangeEyewear>>
<</link>>
| <<link "Correct with contacts">>
<<set $currentRule.eyewear = "correct with contacts">>
<<RAChangeEyewear>>
<</link>>
| <<link "Universal glasses">>
<<set $currentRule.eyewear = "universal glasses">>
<<RAChangeEyewear>>
<</link>>
| <<link "Blur with glasses">>
<<set $currentRule.eyewear = "blur with glasses">>
<<RAChangeEyewear>>
<</link>>
| <<link "Blur with contacts">>
<<set $currentRule.eyewear = "blur with contacts">>
<<RAChangeEyewear>>
<</link>>
<br><br>
__Rule $r Cosmetic options:__
<br>
<span id = "eyecolor">
Eye coloring: ''$currentRule.eyeColor.''
</span>
<<link "No default eye color setting">>
<<set $currentRule.eyeColor = "no default setting">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.eyeColor = "blue">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Black">>
<<set $currentRule.eyeColor = "black">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.eyeColor = "brown">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Green">>
<<set $currentRule.eyeColor = "green">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Turquoise">>
<<set $currentRule.eyeColor = "turquoise">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Sky-blue">>
<<set $currentRule.eyeColor = "sky-blue">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.eyeColor = "hazel">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Pale-grey">>
<<set $currentRule.eyeColor = "pale-grey">>
<<RAChangeEyecolor>>
<</link>>
| <<link "White">>
<<set $currentRule.eyeColor = "white">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.eyeColor = "pink">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Amber">>
<<set $currentRule.eyeColor = "amber">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Red">>
<<set $currentRule.eyeColor = "red">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Catlike">>
<<set $currentRule.eyeColor = "catlike">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Serpent-like">>
<<set $currentRule.eyeColor = "serpent-like">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Devilish">>
<<set $currentRule.eyeColor = "devilish">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Demonic">>
<<set $currentRule.eyeColor = "demonic">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Hypnotic">>
<<set $currentRule.eyeColor = "hypnotic">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Heart-shaped">>
<<set $currentRule.eyeColor = "heart-shaped">>
<<RAChangeEyecolor>>
<</link>>
<br>
Makeup:
<span id = "makeup">
''
<<if $currentRule.makeup == 0>>
makeup-free.
<<elseif $currentRule.makeup == 1>>
minimal makeup.
<<elseif $currentRule.makeup == 2>>
luxurious, expensive makeup.
<<elseif $currentRule.makeup == 3>>
color-coordinated.
<<elseif $currentRule.makeup == 4>>
garish.
<<else>>
no default setting.
<</if>>
''
</span>
<<link "No default makeup setting">>
<<set $currentRule.makeup = "no default setting">>
<<RAChangeMakeup>>
<</link>>
| <<link "Makeup-free">>
<<set $currentRule.makeup = 0>>
<<RAChangeMakeup>>
<</link>>
| <<link "Nice">>
<<set $currentRule.makeup = 1>>
<<RAChangeMakeup>>
<</link>>
| <<link "Gorgeous">>
<<set $currentRule.makeup = 2>>
<<RAChangeMakeup>>
<</link>>
| <<link "Color-coordinate with hair">>
<<set $currentRule.makeup = 3>>
<<RAChangeMakeup>>
<</link>>
| <<link "Slutty">>
<<set $currentRule.makeup = 4>>
<<RAChangeMakeup>>
<</link>>
<br>
Nails:
<span id = "nails">
''
<<if $currentRule.nails == 0>>
clipped.
<<elseif $currentRule.nails == 1>>
long and elegant.
<<elseif $currentRule.nails == 2>>
color-coordinated.
<<elseif $currentRule.nails == 3>>
sharp and claw-like.
<<elseif $currentRule.nails == 4>>
bright and glittery.
<<elseif $currentRule.nails == 5>>
garish.
<<else>>
no default setting.
<</if>>
''
</span>
<<link "No default nails setting">>
<<set $currentRule.nails = "no default setting">>
<<RAChangeNails>>
<</link>>
| <<link "Clipped">>
<<set $currentRule.nails = 0>>
<<RAChangeNails>>
<</link>>
| <<link "Extended">>
<<set $currentRule.nails = 1>>
<<RAChangeNails>>
<</link>>
| <<link "Color-coordinate with hair">>
<<set $currentRule.nails = 2>>
<<RAChangeNails>>
<</link>>
| <<link "Sharp and claw-like">>
<<RAChangeNails>>
<<set $currentRule.nails = 3>>
<</link>>
| <<link "Bright and glittery">>
<<RAChangeNails>>
<<set $currentRule.nails = 4>><</link>>
| <<link "Hooker nails">>
<<RAChangeNails>>
<<set $currentRule.nails = 5>>
<</link>>
<br>
<span id = "hcolor">
Hair color: ''$currentRule.hColor.''
</span>
<<link "No default hair color setting">>
<<set $currentRule.hColor = "no default setting">>
<<RAChangeHColor>>
<</link>>
| <<link "Blonde">>
<<set $currentRule.hColor = "blonde">>
<<RAChangeHColor>>
<</link>>
| <<link "Golden">>
<<set $currentRule.hColor = "golden">>
<<RAChangeHColor>>
<</link>>
| <<link "Platinum Blonde">>
<<set $currentRule.hColor = "platinum blonde">>
<<RAChangeHColor>>
<</link>>
| <<link "Strawberry-Blonde">>
<<set $currentRule.hColor = "strawberry-blonde">>
<<RAChangeHColor>>
<</link>>
| <<link "Copper">>
<<set $currentRule.hColor = "copper">>
<<RAChangeHColor>>
<</link>>
| <<link "Ginger">>
<<set $currentRule.hColor = "ginger">>
<<RAChangeHColor>>
<</link>>
| <<link "Red">>
<<set $currentRule.hColor = "red">>
<<RAChangeHColor>>
<</link>>
| <<link "Green">>
<<set $currentRule.hColor = "green">>
<<RAChangeHColor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.hColor = "blue">>
<<RAChangeHColor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.hColor = "pink">>
<<RAChangeHColor>>
<</link>>
| <<link "Dark Brown">>
<<set $currentRule.hColor = "dark brown">>
<<RAChangeHColor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.hColor = "brown">>
<<RAChangeHColor>>
<</link>>
| <<link "Auburn">>
<<set $currentRule.hColor = "auburn">>
<<RAChangeHColor>>
<</link>>
| <<link "Burgundy">>
<<set $currentRule.hColor = "burgundy">>
<<RAChangeHColor>>
<</link>>
| <<link "Chocolate">>
<<set $currentRule.hColor = "chocolate">>
<<RAChangeHColor>>
<</link>>
| <<link "Chestnut">>
<<set $currentRule.hColor = "chestnut">>
<<RAChangeHColor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.hColor = "hazel">>
<<RAChangeHColor>>
<</link>>
| <<link "Black">>
<<set $currentRule.hColor = "black">>
<<RAChangeHColor>>
<</link>>
| <<link "Grey">>
<<set $currentRule.hColor = "grey">>
<<RAChangeHColor>>
<</link>>
| <<link "Silver">>
<<set $currentRule.hColor = "silver">>
<<RAChangeHColor>>
<</link>>
| <<link "White">>
<<set $currentRule.hColor = "white">>
<<RAChangeHColor>>
<</link>>
<br>
<span id = "hstyle">
Hair style: ''$currentRule.hStyle.''
</span>
<<link "No default hair length setting">>
<<set $currentRule.hStyle = "no default setting">>
<<RAChangeHStyle>>
<</link>>
| <<link "Neat">>
<<set $currentRule.hStyle = "neat">>
<<RAChangeHStyle>>
<</link>>
| <<link "Shaved">>
<<set $currentRule.hStyle = "shaved",$currentRule.hLength = 0>>
<<RAChangeHStyle>>
<</link>>
| <<link "Trimmed short">>
<<set $currentRule.hStyle = "trimmed",$currentRule.hLength = 10>>
<<RAChangeHStyle>>
<</link>>
| <<link "Buzzcut">>
<<set $currentRule.hStyle = "buzzcut",$currentRule.hLength = 1>>
<<RAChangeHStyle>>
<</link>>
| <<link "Up">>
<<set $currentRule.hStyle = "up">>
<<RAChangeHStyle>>
<</link>>
| <<link "In a ponytail">>
<<set $currentRule.hStyle = "ponytail">>
<<RAChangeHStyle>>
<</link>>
| <<link "In a bun">>
<<set $currentRule.hStyle = "bun">>
<<RAChangeHStyle>>
<</link>>
| <<link "Curled">>
<<set $currentRule.hStyle = "curls">>
<<RAChangeHStyle>>
<</link>>
| <<link "Permed">>
<<set $currentRule.hStyle = "permed">>
<<RAChangeHStyle>>
<</link>>
| <<link "Luxurious">>
<<set $currentRule.hStyle = "luxurious">>
<<RAChangeHStyle>>
<</link>>
| <<link "Dreadlocks">>
<<set $currentRule.hStyle = "dreadlocks">>
<<RAChangeHStyle>>
<</link>>
| <<link "Cornrows">>
<<set $currentRule.hStyle = "cornrows">>
<<RAChangeHStyle>>
<</link>>
| <<link "Braided">>
<<set $currentRule.hStyle = "braided">>
<<RAChangeHStyle>>
<</link>>
| <<link "In tails">>
<<set $currentRule.hStyle = "tails">>
<<RAChangeHStyle>>
<</link>>
| <<link "Afro">>
<<set $currentRule.hStyle = "afro">>
<<RAChangeHStyle>>
<</link>>
| <<link "Shaved sides">>
<<set $currentRule.hStyle = "strip">>
<<RAChangeHStyle>>
<</link>>
<br>
<<if $currentRule.hStyle != "shaved">>
<span id = "hlength">
Hair length: ''$currentRule.hLength.''
</span>
<<link "No default hair length setting">>
<<set $currentRule.hLength = "no default setting">>
<<RAChangeHLength>>
<</link>>
| <<link "Very short">>
<<set $currentRule.hLength = 5>>
<<RAChangeHLength>>
<</link>>
| <<link "Short">>
<<set $currentRule.hLength = 10>>
<<RAChangeHLength>>
<</link>>
| <<link "Shoulder length">>
<<set $currentRule.hLength = 30>>
<<RAChangeHLength>>
<</link>>
| <<link "Long">>
<<set $currentRule.hLength = 60>>
<<RAChangeHLength>>
<</link>>
| <<link "Very long">>
<<set $currentRule.hLength = 100>>
<<RAChangeHLength>>
<</link>>
| <<link "Floor length">>
<<set $currentRule.hLength = 150>>
<<RAChangeHLength>>
<</link>>
<</if>>
<br>
<span id = "phcolor">
Pubic hair color, when present: ''$currentRule.pubicHColor.''
</span>
<<link "No default pubic hair color setting">>
<<set $currentRule.pubicHColor = "no default setting">>
<<RAChangePHColor>>
<</link>>
| <<link "Blonde">>
<<set $currentRule.pubicHColor = "blonde">>
<<RAChangePHColor>>
<</link>>
| <<link "Golden">>
<<set $currentRule.pubicHColor = "golden">>
<<RAChangePHColor>>
<</link>>
| <<link "Platinum Blonde">>
<<set $currentRule.pubicHColor = "platinum blonde">>
<<RAChangePHColor>>
<</link>>
| <<link "Strawberry-Blonde">>
<<set $currentRule.pubicHColor = "strawberry-blonde">>
<<RAChangePHColor>>
<</link>>
| <<link "Copper">>
<<set $currentRule.pubicHColor = "copper">>
<<RAChangePHColor>>
<</link>>
| <<link "Ginger">>
<<set $currentRule.pubicHColor = "ginger">>
<<RAChangePHColor>>
<</link>>
| <<link "Red">>
<<set $currentRule.pubicHColor = "red">>
<<RAChangePHColor>>
<</link>>
| <<link "Green">>
<<set $currentRule.pubicHColor = "green">>
<<RAChangePHColor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.pubicHColor = "blue">>
<<RAChangePHColor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.pubicHColor = "pink">>
<<RAChangePHColor>>
<</link>>
| <<link "Dark Brown">>
<<set $currentRule.pubicHColor = "dark brown">>
<<RAChangePHColor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.pubicHColor = "brown">>
<<RAChangePHColor>>
<</link>>
| <<link "Auburn">>
<<set $currentRule.pubicHColor = "auburn">>
<<RAChangePHColor>>
<</link>>
| <<link "Burgundy">>
<<set $currentRule.pubicHColor = "burgundy">>
<<RAChangePHColor>>
<</link>>
| <<link "Chocolate">>
<<set $currentRule.pubicHColor = "chocolate">>
<<RAChangePHColor>>
<</link>>
| <<link "Chestnut">>
<<set $currentRule.pubicHColor = "chestnut">>
<<RAChangePHColor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.pubicHColor = "hazel">>
<<RAChangePHColor>>
<</link>>
| <<link "Black">>
<<set $currentRule.pubicHColor = "black">>
<<RAChangePHColor>>
<</link>>
| <<link "Grey">>
<<set $currentRule.pubicHColor = "grey">>
<<RAChangePHColor>>
<</link>>
| <<link "Silver">>
<<set $currentRule.pubicHColor = "silver">>
<<RAChangePHColor>>
<</link>>
| <<link "White">>
<<set $currentRule.pubicHColor = "white">>
<<RAChangePHColor>>
<</link>>
<br>
<span id = "phstyle">
Pubic hair style: ''$currentRule.pubicHStyle.''
</span>
<<link "No default pubic hair style setting">>
<<set $currentRule.pubicHStyle = "no default setting">>
<<RAChangePHStyle>>
<</link>>
| <<link "Hairless">>
<<set $currentRule.pubicHStyle = "hairless">>
<<RAChangePHStyle>>
<</link>>
| <<link "Waxed">>
<<set $currentRule.pubicHStyle = "waxed">>
<<RAChangePHStyle>>
<</link>>
| <<link "Landing strip">>
<<set $currentRule.pubicHStyle = "in a strip">>
<<RAChangePHStyle>>
<</link>>
| <<link "Neat">>
<<set $currentRule.pubicHStyle = "neat">>
<<RAChangePHStyle>>
<</link>>
| <<link "Bushy">>
<<set $currentRule.pubicHStyle = "bushy">>
<<RAChangePHStyle>>
<</link>>
| <<link "Bushy in front and clean in back">>
<<set $currentRule.pubicHStyle = "bushy in the front and neat in the rear">>
<<RAChangePHStyle>>
<</link>>
<br>
<span id = "ahcolor">
Underarm hair color, when present: ''$currentRule.underArmHColor.''
</span>
<<link "No default underarm hair color setting">>
<<set $currentRule.underArmHColor = "no default setting">>
<<RAChangeAHColor>>
<</link>>
| <<link "Blonde">>
<<set $currentRule.underArmHColor = "blonde">>
<<RAChangeAHColor>>
<</link>>
| <<link "Golden">>
<<set $currentRule.underArmHColor = "golden">>
<<RAChangeAHColor>>
<</link>>
| <<link "Platinum Blonde">>
<<set $currentRule.underArmHColor = "platinum blonde">>
<<RAChangeAHColor>>
<</link>>
| <<link "Strawberry-Blonde">>
<<set $currentRule.underArmHColor = "strawberry-blonde">>
<<RAChangeAHColor>>
<</link>>
| <<link "Copper">>
<<set $currentRule.underArmHColor = "copper">>
<<RAChangeAHColor>>
<</link>>
| <<link "Ginger">>
<<set $currentRule.underArmHColor = "ginger">>
<<RAChangeAHColor>>
<</link>>
| <<link "Red">>
<<set $currentRule.underArmHColor = "red">>
<<RAChangeAHColor>>
<</link>>
| <<link "Green">>
<<set $currentRule.underArmHColor = "green">>
<<RAChangeAHColor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.underArmHColor = "blue">>
<<RAChangeAHColor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.underArmHColor = "pink">>
<<RAChangeAHColor>>
<</link>>
| <<link "Dark Brown">>
<<set $currentRule.underArmHColor = "dark brown">>
<<RAChangeAHColor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.underArmHColor = "brown">>
<<RAChangeAHColor>>
<</link>>
| <<link "Auburn">>
<<set $currentRule.underArmHColor = "auburn">>
<<RAChangeAHColor>>
<</link>>
| <<link "Burgundy">>
<<set $currentRule.underArmHColor = "burgundy">>
<<RAChangeAHColor>>
<</link>>
| <<link "Chocolate">>
<<set $currentRule.underArmHColor = "chocolate">>
<<RAChangeAHColor>>
<</link>>
| <<link "Chestnut">>
<<set $currentRule.underArmHColor = "chestnut">>
<<RAChangeAHColor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.underArmHColor = "hazel">>
<<RAChangeAHColor>>
<</link>>
| <<link "Black">>
<<set $currentRule.underArmHColor = "black">>
<<RAChangeAHColor>>
<</link>>
| <<link "Grey">>
<<set $currentRule.underArmHColor = "grey">>
<<RAChangeAHColor>>
<</link>>
| <<link "Silver">>
<<set $currentRule.underArmHColor = "silver">>
<<RAChangeAHColor>>
<</link>>
| <<link "White">>
<<set $currentRule.underArmHColor = "white">>
<<RAChangeAHColor>>
<</link>>
<br>
<span id = "ahstyle">
<<if ndef $currentRule.underArmHStyle>>
<<set $currentRule.underArmHStyle = "no default setting">>
<</if>>
Underarm hair style: ''$currentRule.underArmHStyle.''
</span>
<<link "No default underarm hair style setting">>
<<set $currentRule.underArmHStyle = "no default setting">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Hairless">>
<<set $currentRule.underArmHStyle = "hairless">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Waxed">>
<<set $currentRule.underArmHStyle = "waxed">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Landing strip">>
<<set $currentRule.underArmHStyle = "shaved">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Neat">>
<<set $currentRule.underArmHStyle = "neat">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Bushy">>
<<set $currentRule.underArmHStyle = "bushy">>
<<RAChangeAHStyle>>
<</link>>
|
teruterubouzu/fc
|
src/uncategorized/cosmeticRulesAssistantSettings.tw
|
tw
|
bsd-3-clause
| 15,714 |
:: Costs [nobr]
<<set $costs = ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>>
<<set $costs += (0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>>
<<if $dairy > 0>>
<<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>
<</if>>
<<if $brothel > 0>>
<<set $costs += $brothelAdsSpending>>
<</if>>
<<if $club > 0>>
<<set $costs += $clubAdsSpending>>
<</if>>
<<if $incubator > 0>>
<<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500>>
<</if>>
<<if ($masterSuitePregnancySlaveLuxuries == 1)>>
<<set $costs += 500>>
<</if>>
<<if ($masterSuitePregnancyFertilitySupplements == 1)>>
<<set $costs += 1000>>
<</if>>
<<set $costs += ($girls*(250+($economy*500)))>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.preg > 4>>
<<set $costs -= 500>>
<</if>>
<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>
<<set $costs += ($mercenaries*500)>>
<<else>>
<<set $costs += ($mercenaries*1000)>>
<</if>>
<<set $costs += $FSSpending>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].livingRules == "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<<set $costs += ($rulesCost*3)>>
<<else>>
<<set $costs += ($rulesCost*4)>>
<</if>>
<<elseif $slaves[$i].livingRules == "normal">>
<<set $costs += ($rulesCost*2)>>
<<else>>
<<set $costs += $rulesCost>>
<</if>>
<<set $costs += $foodCost*4>>
<<switch $slaves[$i].diet>>
<<case "fattening" "muscle building">>
<<set $costs += $foodCost>>
<<case "restricted" "slimming">>
<<set $costs -= $foodCost>>
<</switch>>
<<if $slaves[$i].weight > 50>>
<<set $costs += $foodCost>>
<<elseif $slaves[$i].weight < -50>>
<<set $costs -= $foodCost>>
<</if>>
<<if $slaves[$i].drugs == "appetite suppressors">>
<<set $costs -= $foodCost>>
<</if>>
<<if $slaves[$i].lactation > 0>>
<<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<</if>>
<<if $slaves[$i].preg > 5>>
<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>
<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>
<<else>>
<<if $slaves[$i].pregControl == "speed up">>
<<set $costs += $foodCost*$slaves[$i].pregType*3>>
<<else>>
<<set $costs += $foodCost*$slaves[$i].pregType>>
<</if>>
<</if>>
<</if>>
<<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>>
<<set $costs += 25>>
<<elseif ($slaves[$i].diet == "XXY")>>
<<set $costs += 75>>
<</if>>
<<if $boobAccessibility != 1>>
<<if ($slaves[$i].boobs > 7500)>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $costs += 50>>
<</if>>
<</if>>
<</if>>
<<if $pregAccessibility != 1>>
<<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>>
<<if ($slaves[$i].assignment != "labor in the production line")>>
<<set $Costs += 100>>
<</if>>
<</if>>
<</if>>
<<if $dickAccessibility != 1>>
<<if ($slaves[$i].dick > 45)>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $ballsAccessibility != 1>>
<<if ($slaves[$i].balls > 90)>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $buttAccessibility != 1>>
<<if ($slaves[$i].butt > 15)>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 10000>>
<<if $slaves[$i].boobsImplantType == 1>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $slaves[$i].butt > 10>>
<<if $slaves[$i].buttImplantType == 1>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $slaves[$i].preg > 25>>
<<if $slaves[$i].universalRulesBirthing == 1>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $CitizenRetirement == 1>>
<<set $costs += 250>>
<</if>>
<<if ($slaves[$i].assignment == "be a servant") || ($slaves[$i].assignment == "work as a servant")>>
<<if $slaves[$i].trust < -20>>
<<set $costs -= ($rulesCost*4)>>
<<elseif $slaves[$i].devotion < -20>>
<<set $costs -= ($rulesCost*2)>>
<<elseif $slaves[$i].devotion <= 20>>
<<set $costs -= ($rulesCost*3)>>
<<elseif $slaves[$i].devotion <= 50>>
<<set $costs -= ($rulesCost*4)>>
<<else>>
<<set $costs -= ($rulesCost*5)>>
<</if>>
<<if ($slaves[$i].fetish == "submissive")>>
<<set $costs -= ($rulesCost)>>
<<elseif ($slaves[$i].fetish == "dom")>>
<<set $costs += ($rulesCost)>>
<</if>>
<<if ($slaves[$i].relationship < -1)>>
<<set $costs -= ($rulesCost)>>
<</if>>
<<if ($slaves[$i].energy < 20)>>
<<set $costs -= ($rulesCost)>>
<<elseif ($slaves[$i].energy < 40)>>
<<set $costs -= ($rulesCost/2)>>
<</if>>
<<if ($slaves[$i].lactation > 0)>>
<<set $costs -= 25>>
<</if>>
<</if>>
<<if ($slaves[$i].amp != 0)>>
<<if ($slaves[$i].amp == 1)>>
<<set $costs += $rulesCost>>
<<else>>
<<set $costs += $rulesCost/2>>
<</if>>
<<elseif !canWalk($slaves[$i])>>
<<set $costs += $rulesCost>>
<</if>>
<<if !canSee($slaves[$i])>>
<<set $costs += 50>>
<<elseif $slaves[$i].eyes <= -1>>
<<if $slaves[$i].eyewear != "corrective glasses">>
<<if $slaves[$i].eyewear != "corrective contacts">>
<<set $costs += 25>>
<</if>>
<</if>>
<<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>>
<<set $costs += 25>>
<</if>>
<<if ($servantsQuartersUpgradeMonitoring == 1)>>
<<if ($slaves[$i].assignment == "work as a servant")>>
<<set $costs -= ($rulesCost)>>
<</if>>
<</if>>
<<if ($slaves[$i].inflation == 3)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<<set $costs += 100>>
<<case "curative" "aphrodisiac" "tightener">>
<<set $costs += (100+($drugsCost*2))>>
<</switch>>
<<elseif ($slaves[$i].inflation == 2)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<<set $costs += 50>>
<<case "curative" "aphrodisiac" "tightener">>
<<set $costs += (50+($drugsCost*2))>>
<</switch>>
<<elseif ($slaves[$i].inflation == 1)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<<set $costs += 25>>
<<case "curative" "aphrodisiac" "tightener">>
<<set $costs += (25+($drugsCost*2))>>
<</switch>>
<</if>>
<<if ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>>
<<set $costs += ($drugsCost*5)>>
<<elseif ($slaves[$i].drugs == "anti-aging cream")>>
<<set $costs += ($drugsCost*10)>>
<<elseif ($slaves[$i].drugs != "no drugs")>>
<<set $costs += ($drugsCost*2)>>
<</if>>
<<if ($slaves[$i].curatives > 0)>>
<<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<<elseif ndef $slaves[$i].curatives>>
<<set $slaves[$i].curatives = 0>>
<</if>>
<<if ($slaves[$i].aphrodisiacs > 0)>>
<<set $costs += $drugsCost*$slaves[$i].aphrodisiacs>>
<<elseif ndef $slaves[$i].aphrodisiacs>>
<<set $slaves[$i].aphrodisiacs = 0>>
<</if>>
<<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>>
<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>
<<set $costs += $drugsCost*0.5>>
<</if>>
<<if ($studio == 1)>>
<<set $costs += $slaves[$i].pornFameSpending>>
<</if>>
<</for>>
<<if $Recruiter != 0>>
<<set $costs += 250>>
<</if>>
<<if $TSS.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $GRI.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $SCP.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $LDE.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $TGA.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>>
<<set $costs += 1000>>
<</if>>
<<if $TSS.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $GRI.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $SCP.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $LDE.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $TGA.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $TFS.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $alwaysSubsidizeGrowth == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $RegularParties == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $ProImmigrationCash == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $AntiEnslavementCash == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $CoursingAssociation == 1>>
<<set $costs += 1000>>
<</if>>
<<if ($personalAttention == "trading")>>
<<set $costs += 10000>>
<<elseif ($personalAttention == "warfare")>>
<<set $costs += 10000>>
<<elseif ($personalAttention == "slaving")>>
<<set $costs += 10000>>
<<elseif ($personalAttention == "engineering")>>
<<set $costs += 10000>>
<<elseif ($personalAttention == "medicine")>>
<<set $costs += 10000>>
<</if>>
<<if $cyberMod != 0 && $researchLab.built == "true">>
<<set $costs += ((100*$researchLab.maxSpace)+(300*$researchLab.hired)+(100*$researchLab.hired))>>
<</if>>
<<if $PC.preg == -1>>
<<set $costs += 25>>
<<elseif $PC.preg >= 16>>
<<set $costs += 100>>
<</if>>
<<if $PC.career == "servant">>
<<if $personalAttention == "upkeep">>
<<if $PC.preg >= 20>>
<<set $costs = ($costs*0.80)>>
<<else>>
<<set $costs = ($costs*0.75)>>
<</if>>
<<else>>
<<set $costs = ($costs*0.90)>>
<</if>>
<</if>>
<<if $costs < 0>>
<<set $costs = 0>>
<<else>>
<<set $costs = Math.trunc($costs)>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/costs.tw
|
tw
|
bsd-3-clause
| 9,979 |
:: Costs Report
<<set $nextButton = "Back to Main">>\
<<set $nextLink = "Main">>\
\
//Your weekly costs are as follows.//
<<nobr>>
<<if $girls == 3>>
Since you are accustomed to luxury, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.
<<elseif $girls == 2>>
Since you are used to living well, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.
<<else>>
Since you are used to a fairly normal life, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.
<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.preg > 4>>
<br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' ¤500>>
<</if>>
<<if $PC.preg == -1>>
<br>Your Contraceptives expenses: ¤25>>
<<elseif $PC.preg >= 16>>
<br>Increased living expenses due to being pregnant : ¤100>>
<</if>>
<<if $mercenaries > 0>>
<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>
<br>__Mercenary__ expenses: ¤<<print ($mercenaries*500)>> //Reduced by your @@.springgreen;mercenary contacts@@//
<<else>>
<br>__Mercenary__ expenses: ¤<<print ($mercenaries*1000)>>
<</if>>
<</if>>
<<if $brothel > 0>>
<<set $seed = 0>>
<<if $brothel > 0>>
<<set $seed = $brothelAdsSpending>>
<</if>>
<br>__Brothel__ maintenance: ¤<<print ($brothel*$facilityCost)+(0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)>>
<</if>>
<<if $club > 0>>
<<set $seed = 0>>
<<if $club > 0>>
<<set $seed = $clubAdsSpending>>
<</if>>
<br>__Club__ maintenance: ¤<<print ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)>>
<</if>>
<<if $arcade > 0>>
<br>__Arcade__ maintenance: ¤<<print (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>>
<</if>>
<<if $dairy > 0>>
<br>__Dairy__ maintenance: ¤<<print ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>>
<<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>
<br> Additional maintenance for milking machines upgraded with biological components: ¤<<print ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>
<</if>>
<</if>>
<<if $collectionFacility > 0>>
<br>__Collection Facility__ maintenance: ¤<<print ($collectionFacility*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$collectionFacility*$facilityCost)+(0.2*$collectionFacilityUpgradeMilkers*$collectionFacility*$facilityCost)>>
<</if>>
<<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>>
<br>__Servants' Quarters__ maintenance: ¤<<print (0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>>
<</if>>
<<if $incubator > 0>>
<br>__Incubation Facility__ maintenance and resource drain: ¤<<print (10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>>
<<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>>
<br> Additional monitoring and maintenance costs for growing children: ¤<<print (($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500)>>
<</if>>
<</if>>
<<if ($masterSuiteUpgradePregnancy == 1)>>
<br>__Master Suite__ maintenance: ¤<<print ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>>
<</if>>
<<if $cyberMod != 0>>
<<if ($researchLab.built == "true")>>
<br>__Research Lab__ maintenance: ¤<<print (100*$researchLab.maxSpace)>>
<<if $researchLab.hired != 0>> __Scientists__: ¤<<print (300*$researchLab.hired)>><</if>>
<<if $researchLab.menials != 0>> __Menial slaves__: ¤<<print (100*$researchLab.hired)>><</if>>
<</if>>
<</if>>
<<if $FSSpending != 0>>
<br>__Society Shaping__ expenses: ¤$FSSpending
<</if>>
<<if $Recruiter != 0>>
<br>__Recruiting__ expenses: ¤250
<</if>>
<<if $TSS.schoolPresent == 1>>
<br>__The Slavegirl School__ branch campus upkeep: ¤1000
<</if>>
<<if $GRI.schoolPresent == 1>>
<br>__Growth Research Institute__ subsidiary lab upkeep: ¤1000
<</if>>
<<if $SCP.schoolPresent == 1>>
<br>__St. Claver Preparatory__ branch campus upkeep: ¤1000
<</if>>
<<if $LDE.schoolPresent == 1>>
<br>__L'Encole des Enculees__ branch campus upkeep: ¤1000
<</if>>
<<if $TGA.schoolPresent == 1>>
<br>__The Gymnasium-Academy__ branch campus upkeep: ¤1000
<</if>>
<<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>>
<br>__The Futanari Sisters__ community upkeep: ¤1000
<</if>>
<<if $TSS.subsidize != 0>>
<br>__The Slavegirl School__ branch campus influence: ¤1000
<</if>>
<<if $GRI.subsidize != 0>>
<br>__Growth Research Institute__ subsidiary lab influence: ¤1000
<</if>>
<<if $SCP.subsidize != 0>>
<br>__St. Claver Preparatory__ branch campus influence: ¤1000
<</if>>
<<if $LDE.subsidize != 0>>
<br>__L'Encole des Enculees__ branch campus influence: ¤1000
<</if>>
<<if $TGA.subsidize != 0>>
<br>__The Gymnasium-Academy__ branch campus influence: ¤1000
<</if>>
<<if $TFS.subsidize != 0>>
<br>__The Futanari Sisters__ community influence: ¤1000
<</if>>
<<if $alwaysSubsidizeGrowth == 1>>
<br>Weekly arcology growth subsidy: ¤$policyCost
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<br>Weekly self-promotion budget: $policyCost
<</if>>
<<if $RegularParties == 1>>
<br>Weekly social gatherings: $policyCost
<</if>>
<<if $ProImmigrationCash == 1>>
<br>Pro-immigration promotion budget: $policyCost
<</if>>
<<if $AntiEnslavementCash == 1>>
<br>Anti-enslavement charity budget: $policyCost
<</if>>
<<if $CoursingAssociation == 1>>
<br>Coursing Association membership: ¤1000
<</if>>
<<if ($personalAttention == "trading")>>
<br>Trading trainer fees: ¤10000
<<elseif ($personalAttention == "warfare")>>
<br>Warfare trainer fees: ¤10000
<<elseif ($personalAttention == "slaving")>>
<br>Slaving trainer fees: ¤10000
<<elseif ($personalAttention == "engineering")>>
<br>Engineering trainer fees: ¤10000
<<elseif ($personalAttention == "medicine")>>
<br>Medicine trainer fees: ¤10000
<</if>>
<br>
<<for $i = 0; $i < $slaves.length; $i++>>
<<set $individualCosts = 0>>
''$slaves[$i].slaveName'':
<<if $slaves[$i].livingRules == "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<br> Living expenses: ¤<<print ($rulesCost*3)>>
<<set $individualCosts += ($rulesCost*3)>>
<<else>>
<br> Living expenses: ¤<<print ($rulesCost*4)>>
<<set $individualCosts += ($rulesCost*4)>>
<</if>>
<<elseif $slaves[$i].livingRules == "normal">>
<br> Living expenses: ¤<<print ($rulesCost*2)>>
<<set $individualCosts += ($rulesCost*2)>>
<<else>>
<br> Living expenses: ¤<<print ($rulesCost)>>
<<set $individualCosts += $rulesCost>>
<</if>>
<br> Basic slave food cost: ¤<<print $foodCost*4>>
<<set $individualCosts += $foodCost*4>>
<<switch $slaves[$i].diet>>
<<case "fattening" "muscle building">>
<br> Heavy diet: ¤<<print $foodCost>>
<<set $individualCosts += $foodCost>>
<<case "restricted" "slimming">>
<br> Light diet: //reduced by// ¤<<print $foodCost>>
<<set $individualCosts -= $foodCost>>
<</switch>>
<<if $slaves[$i].weight > 50>>
<br> Caloric adjustment for heavy weight: ¤<<print $foodCost>>
<<set $individualCosts += $foodCost>>
<<elseif $slaves[$i].weight < -50>>
<br> Caloric adjustment for light weight: //reduced by// ¤<<print $foodCost>>
<<set $individualCosts -= $foodCost>>
<</if>>
<<if $slaves[$i].drugs == "appetite suppressors">>
<br> Food saved via suppressed appetite: //reduced by// ¤<<print $foodCost>>
<<set $individualCosts -= $foodCost>>
<</if>>
<<if $slaves[$i].lactation > 0>>
<<set $individualCosts += $foodCost>>
<<if $slaves[$i].lactation > 0>>
<br> Food to support
<<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from
<<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>:
¤<<print $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<</if>>
<</if>>
<<if $slaves[$i].preg > 5>>
<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>
<br> Extra feeding costs to support pregnancy are covered by dairy feeders.
<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>
<br> Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries.
<<else>>
<<set _pAccMult = 1>>
<br> Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy: ¤<<print $foodCost*$slaves[$i].pregType*_pAccMult>>
<<set $individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>>
<</if>>
<</if>>
<<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>>
<br> Hormone enriched diet: ¤25
<<set $individualCosts += 25>>
<<elseif ($slaves[$i].diet == "XXY")>>
<br> Specialized hermaphrodite diet: ¤75
<<set $individualCosts += 75>>
<</if>>
<<if $boobAccessibility != 1>>
<<if ($slaves[$i].boobs > 7500)>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<br> Increased living expenses due to inconveniently huge boobs: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if $pregAccessibility != 1>>
<<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>>
<<if ($slaves[$i].assignment != "labor in the production line")>>
<br> Increased living expenses due to an inconveniently huge belly: ¤100
<<set $individualCosts += 100>>
<</if>>
<</if>>
<</if>>
<<if $dickAccessibility != 1>>
<<if ($slaves[$i].dick > 45)>>
<br> Increased living expenses due to an inconveniently huge penis: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $ballsAccessibility != 1>>
<<if ($slaves[$i].balls > 90)>>
<br> Increased living expenses due to inconveniently huge balls: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $buttAccessibility != 1>>
<<if ($slaves[$i].butt > 15)>>
<br> Increased living expenses due to an inconveniently huge butt: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if !canSee($slaves[$i])>>
<br> Increased living expenses due to lack of sight: ¤50
<<set $individualCosts += 50>>
<<elseif $slaves[$i].eyes <= -1>>
<br> Increased living expenses due to poor vision: ¤25
<<set $individualCosts += 25>>
<<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>>
<br> Increased living expenses due to blurred vision: ¤25
<<set $individualCosts += 25>>
<</if>>
<<if ($slaves[$i].amp != 0)>>
<<if ($slaves[$i].amp == 1)>>
<br> Increased living expenses due to limblessness: ¤$rulesCost
<<set $individualCosts += $rulesCost>>
<<else>>
<br> Increased living expenses due to prosthetics: ¤<<print $rulesCost/2>>
<<set $individualCosts += $rulesCost/2>>
<</if>>
<<elseif !canWalk($slaves[$i])>>
<br> Increased living expenses due to immobility: ¤<<print $rulesCost>>
<<set $individualCosts += $rulesCost>>
<</if>>
<<if $slaves[$i].boobs > 10000>>
<<if $slaves[$i].boobsImplantType == 1>>
<br> Maintenance cost for oversized string implants: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $slaves[$i].butt > 10>>
<<if $slaves[$i].buttImplantType == 1>>
<br> Maintenance cost for oversized string implants: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $slaves[$i].preg > 25>>
<<if $slaves[$i].universalRulesBirthing == 1>>
<br> Coverage cost for daily pregnancy scanning: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $CitizenRetirement == 1>>
<br> Retirement account payments: ¤250
<<set $individualCosts += 250>>
<</if>>
<<if ($slaves[$i].inflation == 3)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<br> Costs of specially formulated water for enemas; 2 gallons: ¤100
<<set $individualCosts += 100>>
<<case "curative" "aphrodisiac" "tightener">>
<br> Costs of specially formulated drug mixtures for enemas; 2 gallons: ¤500
<<set $individualCosts += (100+($drugsCost*2))>>
<</switch>>
<<elseif ($slaves[$i].inflation == 2)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<br> Costs of specially formulated water for enemas; 1 gallon: ¤50
<<set $individualCosts += 50>>
<<case "curative" "aphrodisiac" "tightener">>
<br> Costs of specially formulated drug mixtures for enemas; 1 gallons: ¤250
<<set $individualCosts += (50+($drugsCost*2))>>
<</switch>>
<<elseif ($slaves[$i].inflation == 1)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<br> Costs of specially formulated water for enemas; 2 liters: ¤25
<<set $individualCosts += 25>>
<<case "curative" "aphrodisiac" "tightener">>
<br> Costs of specially formulated drug mixtures for enemas; 2 liters: ¤125
<<set $individualCosts += (25+($drugsCost*2))>>
<</switch>>
<</if>>
<<if ($slaves[$i].drugs == "anti-aging cream")>>
<br> Anti-aging creams: ¤<<print ($drugsCost*10)>>
<<set $individualCosts += ($drugsCost*10)>>
<<elseif ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>>
<br> Hormonal injections: ¤<<print ($drugsCost*5)>>
<<set $individualCosts += ($drugsCost*3)>>
<<elseif ($slaves[$i].drugs != "no drugs")>>
<br> Standard drugs: ¤<<print ($drugsCost*2)>>
<<set $individualCosts += ($drugsCost*2)>>
<</if>>
<<if ($slaves[$i].curatives > 0)>>
<br> Health drugs: ¤<<print $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<</if>>
<<if ($slaves[$i].aphrodisiacs > 0)>>
<br> Aphrodisiacs: ¤<<print ($drugsCost*$slaves[$i].aphrodisiacs)>>
<<set $individualCosts += $drugsCost*$slaves[$i].aphrodisiacs>>
<</if>>
<<if ($slaves[$i].hormones != 0)>>
<br> Hormones: ¤<<print (Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5))>>
<<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>>
<</if>>
<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>
<br> Contraceptives: ¤<<print (Math.trunc($drugsCost*0.5))>>
<<set $individualCosts += Math.trunc($drugsCost*0.5)>>
<</if>>
<<if ($studio == 1)>>
<<if ($slaves[$i].pornFameSpending > 0)>>
<br> Publicity: ¤$slaves[$i].pornFameSpending
<<set $individualCosts += $slaves[$i].pornFameSpending>>
<</if>>
<</if>>
<br> __Total__: ¤<<print ($individualCosts)>>
<br>
<</for>>
<<if $PC.career == "servant">>
<br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.preg >= 20>>20%<<else>>25%<</if>><<else>>10%<</if>>.
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/costsReport.tw
|
tw
|
bsd-3-clause
| 16,388 |
:: Coursing Association
<<nobr>>
<<set $nextButton = "Back to Main">>
<<set $nextLink = "Main">>
<<set $returnTo = "Coursing Association">>
You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen.
<br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations.
<<if $Lurcher != 0>>
$Lurcher.slaveName is assigned to compete as your lurcher.
<<else>>
You have not selected a lurcher, meaning that you will not participate in coursing events.
<</if>>
//<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.//
<<if $Lurcher != 0>>
<br><br>''Fire your Lurcher:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<br><br>''Select a slave to course as a Lurcher:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<<unset $Flag>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/coursingAssociation.tw
|
tw
|
bsd-3-clause
| 1,397 |
:: Custom Slave
<<set $nextButton = "Back">>\
<<set $nextLink = "Buy Slaves">>\
<<set $returnTo = "Buy Slaves">>\
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Kidnapped Slaves">>\
<<if ($customSlave.dick == 0) && ($customSlave.vagina == -1)>><<set $customSlave.vagina = 0>><</if>>\
\
<<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics:
<<nobr>>
<span id = "age">
<<if $customSlave.actualAge < 5>>3-4 years old.
<<elseif $customSlave.actualAge < 7>>5-6 years old.
<<elseif $customSlave.actualAge < 10>>7-9 years old.
<<elseif $customSlave.actualAge < 13>>10-12 years old.
<<elseif $customSlave.actualAge < 15>>13-14 years old.
<<elseif $customSlave.actualAge < 18>>15-17 years old.
<<elseif $customSlave.actualAge < 20>>18-19 years old.
<<elseif $customSlave.actualAge < 30>>20-29 years old.
<<elseif $customSlave.actualAge < 40>>30-39 years old.
<<else>>40+ years old.
<</if>>
</span>
<<if $minimumSlaveAge <= 3>>
<<link "3-4">>
<<set $customSlave.actualAge = random(3,4)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 5>>
<<link "5-6">>
<<set $customSlave.actualAge = random(5,6)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 7>>
<<link "7-9">>
<<set $customSlave.actualAge = random(7,9)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 10>>
<<link "10-12">>
<<set $customSlave.actualAge = random(10,12)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 13>>
<<link "13-14">>
<<set $customSlave.actualAge = random(13,14)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 15>>
<<link "15-17">>
<<set $customSlave.actualAge = random(15,17)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<link "18-19">>
<<set $customSlave.actualAge = random(18,19)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<<link "20-29">>
<<set $customSlave.actualAge = random(20,29)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<<link "30-39">>
<<set $customSlave.actualAge = random(30,39)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<<link "40+">>
<<set $customSlave.actualAge = random(40,42)>>
<<set $customSlave.physicalAge = $customSlave.actualAge>>
<<set $customSlave.visualAge = $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "health">
<<if $customSlave.health == 0>>Healthy.
<<else>>Extremely healthy.
<</if>>
</span>
<<link "Healthy">>
<<set $customSlave.health = 0>>
<<CustomSlaveHealth>>
<</link>>
|
<<link "Extremely healthy">>
<<set $customSlave.health = 80>>
<<CustomSlaveHealth>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "muscles">
<<if $customSlave.muscles <= 5>>Normal musculature.
<<elseif $customSlave.muscles <= 30>>Toned.
<<else>>Ripped.
<</if>>
</span>
<<link "Normal">>
<<set $customSlave.muscles = 0>>
<<CustomSlaveMuscles>>
<</link>>
|
<<link "Toned">>
<<set $customSlave.muscles = 20>>
<<CustomSlaveMuscles>>
<</link>>
|
<<link "Ripped">>
<<set $customSlave.muscles = 50>>
<<CustomSlaveMuscles>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "lips">
<<if $customSlave.lips == 15>>Normal lips.
<<elseif $customSlave.lips == 35>>Plush lips.
<</if>>
</span>
<<link "Normal">>
<<set $customSlave.lips = 15>>
<<CustomSlaveLips>>
<</link>>
|
<<link "Plush">>
<<set $customSlave.lips = 35>>
<<CustomSlaveLips>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "height">
<<if $customSlave.height < 130>>Tiny.
<<elseif $customSlave.height < 150>>Petite.
<<elseif $customSlave.height < 160>>Short.
<<elseif $customSlave.height < 170>>Average height.
<<elseif $customSlave.height < 185>>Tall.
<<else>>Very tall.
<</if>>
</span>
<<link "Tiny">>
<<set $customSlave.height = 125>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Petite">>
<<set $customSlave.height = 145>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Short">>
<<set $customSlave.height = 155>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Average height">>
<<set $customSlave.height = 165>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Tall">>
<<set $customSlave.height = 175>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Very tall">>
<<set $customSlave.height = 190>>
<<CustomSlaveHeight>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "face">
<<if $customSlave.face < -40>>Very unattractive face.
<<elseif $customSlave.face < -10>>Unattractive face.
<<elseif $customSlave.face <= 10>>Average face.
<<elseif $customSlave.face <= 40>>Attractive face.
<<else>>Very attractive face.
<</if>>
</span>
<<link "Very unattractive">>
<<set $customSlave.face to -55>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Unattractive">>
<<set $customSlave.face to -15>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Average">>
<<set $customSlave.face = 0>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Attractive">>
<<set $customSlave.face to 15>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Very attractive">>
<<set $customSlave.face = 55>>
<<CustomSlaveFace>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "ethnicity">
<<textbox "$customSlave.race" $customSlave.race "Custom Slave">>
</span>
<<link "White">>
<<set $customSlave.race = "white">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Asian">>
<<set $customSlave.race = "asian">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Latina">>
<<set $customSlave.race = "latina">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Middle Eastern">>
<<set $customSlave.race = "middle eastern">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Black">>
<<set $customSlave.race = "black">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Semitic">>
<<set $customSlave.race = "semitic">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Southern European">>
<<set $customSlave.race = "southern European">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Indo-aryan">>
<<set $customSlave.race = "indo-aryan">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Amerindian">>
<<set $customSlave.race = "amerindian">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Pacific Islander">>
<<set $customSlave.race = "pacific islander">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Malay">>
<<set $customSlave.race = "malay">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Mixed race">>
<<set $customSlave.race = "mixed race">>
<<CustomSlaveRace>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "skin">
<<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">>
</span>
<<link "White">>
<<set $customSlave.skin = "white">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Black">>
<<set $customSlave.skin = "black">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Tanned">>
<<set $customSlave.skin = "tanned">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Fair">>
<<set $customSlave.skin = "fair">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Light brown">>
<<set $customSlave.skin = "light brown">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Brown">>
<<set $customSlave.skin = "brown">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Dark">>
<<set $customSlave.skin = "dark">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Light">>
<<set $customSlave.skin = "light">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Olive">>
<<set $customSlave.skin = "olive">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Pale">>
<<set $customSlave.skin = "pale">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Extremely pale">>
<<set $customSlave.skin = "extremely pale">>
<<CustomSlaveSkin>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "boobs">
<<if $customSlave.boobs == 200>>Flat chest.
<<elseif $customSlave.boobs <= 500>>Healthy breasts.
<<else>>Big breasts.
<</if>>
</span>
<<link "Flat">>
<<set $customSlave.boobs = 200>>
<<CustomSlaveBoobs>>
<</link>>
|
<<link "Healthy">>
<<set $customSlave.boobs = 500>>
<<CustomSlaveBoobs>>
<</link>>
|
<<link "Big">>
<<set $customSlave.boobs = 800>>
<<CustomSlaveBoobs>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "butt">
<<if $customSlave.butt == 1>>Flat buttocks.
<<elseif $customSlave.butt < 4>>Healthy buttocks.
<<else>>Huge buttocks.
<</if>>
</span>
<<link "Flat">>
<<set $customSlave.butt = 1>>
<<CustomSlaveButt>>
<</link>>
|
<<link "Healthy">>
<<set $customSlave.butt = 3>>
<<CustomSlaveButt>>
<</link>>
|
<<link "Huge">>
<<set $customSlave.butt = 5>>
<<CustomSlaveButt>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "vagina">
<<if $customSlave.vagina == -1>>No vagina.
<<elseif $customSlave.vagina == 0>>Vaginal virgin.
<<else>>Normal vagina.
<</if>>
<<if $customSlave.dick > 0>>
<<link "No vagina">>
<<set $customSlave.vagina = -1, $customSlave.preg = -2, $customSlave.ovaries = 0>>
<<CustomSlaveVagina>>
<</link>>
<<else>>//No vagina//
<</if>>
</span>
|
<<link "Vaginal virgin">>
<<set $customSlave.vagina = 0, $customSlave.preg = -1, $customSlave.ovaries = 1>>
<<CustomSlaveVagina>>
<</link>>
|
<<link "Normal">>
<<set $customSlave.vagina = 1, $customSlave.preg = -1, $customSlave.ovaries = 1>>
<<CustomSlaveVagina>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "dick">
<<if $customSlave.dick == 0>>No penis.
<<elseif $customSlave.dick == 2>>Small penis.
<<else>>Large penis.
<</if>>
</span>
<<link "No penis">>
<<set $customSlave.dick = 0,$customSlave.balls = 0,$customSlave.clit = 0>>
<<CustomSlaveDick>>
<<CustomSlaveClitBalls>>
<<CustomSlaveVagina>>
<</link>>
|
<<link "Small penis">>
<<set $customSlave.dick = 2,$customSlave.clit = 0>>
<<CustomSlaveDick>>
<<CustomSlaveClitBalls>>
<<CustomSlaveVagina>>
<</link>>
|
<<link "Large penis">>
<<set $customSlave.dick = 4,$customSlave.clit = 0>>
<<CustomSlaveDick>>
<<CustomSlaveClitBalls>>
<<CustomSlaveVagina>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "clitballs">
<<if $customSlave.dick > 0>>
<<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls == 3>>Small testicles.<<else>>Large testicles.<</if>>
<<link "No testicles">>
<<set $customSlave.balls = 0,$customSlave.clit = 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Small testicles">>
<<set $customSlave.balls = 2,$customSlave.clit = 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Large testicles">>
<<set $customSlave.balls = 4,$customSlave.clit = 0>>
<<CustomSlaveClitBalls>>
<</link>>
<<else>>
<<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>>
<<link "Normal clitoris">>
<<set $customSlave.clit = 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Big clitoris">>
<<set $customSlave.clit = 1>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Enormous clitoris">>
<<set $customSlave.clit = 2>>
<<CustomSlaveClitBalls>>
<</link>>
<br>
<<if $customSlave.labia == 0>>Minimal labia<<elseif $customSlave.labia == 1>>Normal labia<<elseif $customSlave.labia == 2>>Huge labia.<<else>>Enormous labia.<</if>>
<<link "Minimal labia">>
<<set $customSlave.labia = 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Normal labia">>
<<set $customSlave.labia = 1>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Huge labia">>
<<set $customSlave.labia = 2>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Enormous labia">>
<<set $customSlave.labia = 3>>
<<CustomSlaveClitBalls>>
<</link>>
<</if>>
</span>
<</nobr>>
<<nobr>>
<span id = "anus">
<<if $customSlave.anus == 0>>Anal virgin.
<<else>>Normal anus.
<</if>>
</span>
<<link "Anal virgin">>
<<set $customSlave.anus = 0>>
<<CustomSlaveAnus>>
<</link>>
|
<<link "Normal anus">>
<<set $customSlave.anus = 1>>
<<CustomSlaveAnus>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "skills">
<<if $customSlave.analSkill <= 10>>Sexually unskilled.
<<elseif $customSlave.analSkill <= 10>>Basic sex skills.
<<else>>Sexual skilled.
<</if>>
</span>
<<link "Unskilled">>
<<set $customSlave.analSkill = 0,$customSlave.oralSkill = 0,$customSlave.vaginalSkill = 0>>
<<CustomSlaveSkills>>
<</link>>
|
<<link "Skilled">>
<<set $customSlave.analSkill = 15,$customSlave.oralSkill = 15,$customSlave.vaginalSkill = 15>>
<<CustomSlaveSkills>>
<</link>>
|
<<link "Expert">>
<<set $customSlave.analSkill = 35,$customSlave.oralSkill = 35,$customSlave.vaginalSkill = 35>>
<<CustomSlaveSkills>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "whoreskills">
<<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment.
<<elseif $customSlave.whoreSkill <= 10>>Basic skills at prostitution and entertainment.
<<else>>Skilled at prostitution and entertainment.
<</if>>
</span>
<<link "Unskilled">>
<<set $customSlave.whoreSkill = 0,$customSlave.entertainSkill = 0>>
<<CustomSlaveWhoreSkills>>
<</link>>
|
<<link "Skilled">>
<<set $customSlave.whoreSkill = 15,$customSlave.entertainSkill = 15>>
<<CustomSlaveWhoreSkills>>
<</link>>
|
<<link "Expert">>
<<set $customSlave.whoreSkill = 35,$customSlave.entertainSkill = 35>>
<<CustomSlaveWhoreSkills>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "combatskills">
<<if $customSlave.combatSkill == 0>>Unskilled at combat.
<<else>>Skilled at combat.
<</if>>
</span>
<<link "Unskilled">>
<<set $customSlave.combatSkill = 0>>
<<CustomSlaveCombatSkills>>
<</link>>
|
<<link "Skilled">>
<<set $customSlave.combatSkill = 1>>
<<CustomSlaveCombatSkills>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "intelligence">
<<if $customSlave.intelligence >= 3>>Brilliant.
<<elseif $customSlave.intelligence == 2>>Very smart..
<<elseif $customSlave.intelligence == 1>>Smart.
<<elseif $customSlave.intelligence == 0>>Average intelligence.
<<elseif $customSlave.intelligence == -1>>Stupid.
<<elseif $customSlave.intelligence == -2>>Very stupid.
<<else>>Moronic.
<</if>>
</span>
<<link "Brilliant">>
<<set $customSlave.intelligence = 3>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Very smart">>
<<set $customSlave.intelligence = 2>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Smart">>
<<set $customSlave.intelligence = 1>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Average intelligence">>
<<set $customSlave.intelligence = 0>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Stupid">>
<<set $customSlave.intelligence = -1>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Very stupid">>
<<set $customSlave.intelligence = -2>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Moronic">>
<<set $customSlave.intelligence = -3>>
<<CustomSlaveIntelligence>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "education">
<<if $customSlave.intelligenceImplant == 1>>Educated.
<<else>>Uneducated.
<</if>>
</span>
<<link "Educated">>
<<set $customSlave.intelligenceImplant = 1>>
<<CustomSlaveEducation>>
<</link>>
|
<<link "Uneducated">>
<<set $customSlave.intelligenceImplant = 0>>
<<CustomSlaveEducation>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "nationality">
Nationality: $customSlave.nationality.
</span>
<<for _i = 0; _i < $basenationalities.length; _i++>>
<<set _nation = $basenationalities[_i]>>
<<print "
<<link _nation>>
<<set $customSlave.nationality = $basenationalities[" + _i + "]>>
<<CustomSlaveNationality>>
<</link>>
">>
<<if _i < $basenationalities.length-1>>
|
<</if>>
<</for>>
<</nobr>>
<<nobr>>
<<if $customSlaveOrdered == 1>>
[[Withdraw custom slave order|Main][$customSlaveOrdered = 0]]
<<else>>
[[Post custom slave order|Main][$customSlaveOrdered = 1]]
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/customSlave.tw
|
tw
|
bsd-3-clause
| 16,143 |
:: Dairy [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Dairy", _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length>>
<<silently>>
DairyRestraintsSetting($dairyRestraintsSetting)
<</silently>>
<<if $dairyName != "the Dairy">>
<<set $dairyNameCaps = $dairyName.replace("the ", "The ")>>
<</if>>
<<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>>
<<if $dairyStimulatorsSetting == 2>>
<<set $dairyStimulatorsSetting = 1>>
<</if>>
<<if $dairyPregSetting >= 2>>
<<set $dairyPregSetting = 1>>
<</if>>
<<if $dairyFeedersSetting == 2>>
<<set $dairyFeedersSetting = 1>>
<</if>>
<</if>>
<<if ($Milkmaid != 0) && ($dairyRestraintsSetting == 2)>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].assignment == "be the Milkmaid">>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1, $Milkmaid = 0>>
$slaves[_i].slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties.<br><br>
<</if>>
<</for>>
<</if>>
<<if ($dairySlaves > 1)>>
<<if $dairyFeedersSettingChanged == 1>>
In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br>
<<elseif $dairyFeedersSettingChanged == -1>>
In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br>
<</if>>
<<if $dairyPregSettingChanged == 1>>
<<for _Di = 0; _Di < _DL; _Di++>>
<<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>>
<<if _ID != $slaves[_i].ID>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
<<set $DairyiIDs[_Di].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>>
$slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt.
<<removeJob $slaves[_i] "work in the dairy">>
<<set _DL-->>
<</if>>
<<if ($dairyPregSetting > 0)>>
<<set $reservedChildren -= $slaves[_i].reservedChildren>>
<<set $slaves[_i].reservedChildren = 0>>
<<if (($slaves[_i].pregType >= 50) || ($slaves[_i].bellyImplant != 0))>>
$slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions.
<<removeJob $slaves[_i] "work in the dairy">>
<</if>>
<</if>>
<</for>>
In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to
<<if $dairyFeedersSetting < 2>>
struggle instinctively against their restraints, and the more energetic ones begin to weep.
<<else>>
struggle instinctively against their restraints.
<</if>>
As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br>
<<elseif $dairyPregSettingChanged == -1>>
In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear.
<<if $dairyFeedersSetting < 2>>
The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable.
<<else>>
The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints.
<</if>>
The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br>
<</if>>
<<if $dairyStimulatorsSettingChanged == 1>>
<<for _Di = 0; _Di < _DL; _Di++>>
<<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>>
<<if _ID != $slaves[_i].ID>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
<<set $DairyiIDs[_Di].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ($slaves[_i].anus < 3)>>
$slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole.
<<removeJob $slaves[_i] "work in the dairy">>
<<set _DL-->>
<</if>>
<</for>>
In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters,
<<if $dairyFeedersSetting < 2>>
they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining
<<else>>
they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling
<</if>>
gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.<br><br>
<<elseif $dairyStimulatorsSettingChanged == -1>>
In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses.
<<if $dairyFeedersSetting < 2>>
Several of the more energetic slaves begin to cry quietly with relief
<<else>>
The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief
<</if>>
as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.<br><br>
<</if>>
<<if $dairyRestraintsSettingChanged == 1>>
<<if $dairyRestraintsSetting == 1>>
<<for _Di = 0; _Di < _DL; _Di++>>
<<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>>
<<if _ID != $slaves[_i].ID>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
<<set $DairyiIDs[_Di].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ($slaves[_i].indentureRestrictions >= 2)>>
$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking.
<<removeJob $slaves[_i] "work in the dairy">>
<<set _DL-->>
<</if>>
<</for>>
The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern.
<<else>>
The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer.
<</if>>
<br><br>
<<elseif $dairyRestraintsSettingChanged == -1>>
<<if $dairyRestraintsSetting == 1>>
<<for _Di = 0; _Di < _DL; _Di++>>
<<set _i = $DairyiIDs[_Di].Index, _ID = $DairyiIDs[_Di].ID>>
<<if _ID != $slaves[_i].ID>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
<<set $DairyiIDs[_Di].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ($slaves[_i].indentureRestrictions >= 1)>>
$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking.
<<removeJob $slaves[_i] "work in the dairy">>
<<set _DL-->>
<</if>>
<</for>>
The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror.
<<else>>
The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port.
<</if>>
<br><br>
<</if>>
<</if>>
<<set $dairySlaves = $DairyiIDs.length, $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>>
<<if ($dairyRestraintsSetting > 1)>>
$dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors.
<<switch $dairyDecoration>>
<<case "Roman Revivalist">>
The screens there review each slave's liquid contributions to the state in minute detail.
<<case "Egyptian Revivalist">>
The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly.
<<case "Edo Revivalist">>
It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions.
<<case "Arabian Revivalist">>
It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls.
<<case "Chinese Revivalist">>
The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons.
<<case "Chattel Religionist">>
It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology.
<<case "Degradationist">>
The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan.
<<case "Repopulation Focus">>
The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb.
<<case "Eugenics">>
The screens there tell very little about the slaves within. That information is privy only to Society's Elite.
<<case "Asset Expansionist">>
It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride.
<<case "Transformation Fetishist">>
It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more.
<<case "Gender Radicalist">>
The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs.
<<case "Gender Fundamentalist">>
The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage.
<<case "Physical Idealist">>
The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology.
<<case "Supremacist">>
The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more.
<<case "Subjugationist">>
The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more.
<<case "Paternalist">>
The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible.
<<case "Pastoralist">>
The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do.
<<case "Maturity Preferentialist">>
The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies.
<<case "Youth Preferentialist">>
The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them.
<<case "Body Purist">>
The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product.
<<case "Slimness Enthusiast">>
The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders.
<<default>>
Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen.
<</switch>>
<<else>>
$dairyNameCaps
<<switch $dairyDecoration>>
<<case "Roman Revivalist">>
is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests.
<<case "Egyptian Revivalist">>
is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests.
<<case "Edo Revivalist">>
is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName.
<<case "Arabian Revivalist">>
is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings.
<<case "Chinese Revivalist">>
is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can.
<<case "Chattel Religionist">>
is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably.
<<case "Degradationist">>
is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream.
<<case "Repopulation Focus">>
is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort.
<<case "Eugenics">>
is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy.
<<case "Asset Expansionist">>
looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling.
<<case "Transformation Fetishist">>
looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here.
<<case "Gender Radicalist">>
is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum.
<<case "Gender Fundamentalist">>
is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked.
<<case "Physical Idealist">>
could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong.
<<case "Supremacist">>
is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream.
<<case "Subjugationist">>
is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream.
<<case "Paternalist">>
is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward.
<<case "Pastoralist">>
is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer.
<<case "Maturity Preferentialist">>
is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep.
<<case "Youth Preferentialist">>
is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries.
<<case "Body Purist">>
is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure.
<<case "Slimness Enthusiast">>
is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body.
<<default>>
is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy.
<</switch>>
<</if>>
<<if $dairySlaves > 2>>
$dairyNameCaps is working steadily.
<<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>>
Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching.
<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>
<<if $dairyFeedersSetting == 2>>
A phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet.
<<else>>
When feeding is required, a phallus extends into cows' mouths.
<</if>>
<</if>>
<<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>>
<<if $dairyStimulatorsSetting == 2>>
Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion.
<<else>>
Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm.
<</if>>
<</if>>
<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>
<<if $dairyPregSetting == 3>>
Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning.
<<elseif $dairyPregSetting == 2>>
Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises.
<<else>>
The fertile cows are visibly pregnant.
<</if>>
<</if>>
<<else>>
The row of milking machines is available for cows to use.
<<if ($dairyRestraintsSetting > 0)>>
When they do, the machines gently restrain them until they are completely done.
<</if>>
<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>
The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked.
<</if>>
<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>
The fertile cows are visibly pregnant.
<</if>>
<<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>>
The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>>
<</if>>
<</if>>
<<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>
$dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises.
<<elseif $dairySlaves > 0>>
$dairyNameCaps is sparsely populated.
<<elseif $Milkmaid != 0>>
$Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment.
<<else>>
$dairyNameCaps is empty and desolate. [[Decommission the dairy|Main][$dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0,$dairyHyperPregRemodel = 0, $cumPipline = 0, $dairyPipeline = 0]]
<</if>>
<<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>>
<br>$dairyNameCaps can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
<br>
<<if $dairyFeedersUpgrade == 1>>
The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production.
<br> The feeders are
<<if $dairyFeedersSetting == 2>>
''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]]
<<elseif $dairyFeedersSetting == 1>>
''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]]<</if>>
<<else>>
''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]]
<</if>>
<<else>>
$dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>
<br>
<<if $dairyPregUpgrade == 1>>
$dairyNameCaps can support cow pregnancies.
<br> Fertile cows' wombs are
<<if $dairyPregSetting == 3>>
''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting = 2]]
<<elseif $dairyPregSetting == 2>>
''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyHyperPregRemodel == 1)>> [[Mass Production|Dairy][$dairyPregSetting = 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]]
<<elseif $dairyPregSetting == 1>>
''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]]<</if>>
<<else>>
''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]]
<</if>>
<<else>>
$dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs.
<br> [[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade = 1]] //Costs ¤2500 and will increase upkeep costs//
<</if>>
<br>
<<if $dairyStimulatorsUpgrade == 1>>
The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>>
<br> The sodomizers are
<<if $dairyStimulatorsSetting == 2>>
''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]]
<<elseif $dairyStimulatorsSetting == 1>>
''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]]<</if>>
<<else>>
''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]]
<</if>>
<<else>>
$dairyNameCaps does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= _Tmult1, $dairyStimulatorsUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>
<<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>>
<<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting == 2)>>
<br>
<<if $dairyPrepUpgrade == 1>>
$dairyNameCaps features a preparatory raper designed to gape slaves for integration.
<<else>>
$dairyNameCaps's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= _Tmult2, $dairyPrepUpgrade = 1]] //Costs ¤_Tmult2//
<</if>>
<</if>>
<br>
<<if $dairyRestraintsUpgrade == 1>>
$dairyNameCaps is equipped to restrain cows.
<br> The cows are restrained
<<if $dairyRestraintsSetting == 2>>
''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]]
<<elseif $dairyRestraintsSetting == 1>>
''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]]
<<else>>
''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]]
<</if>>
<<else>>
$dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= _Tmult2, $dairyRestraintsUpgrade = 1]] //Costs ¤_Tmult2//
<</if>>
<<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2) && ($dairyPregSetting >= 1)>>
<br>
<<if $dairyHyperPregRemodel == 1>>
$dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow.
<<else>>
$dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= _Tmult1, $dairyHyperPregRemodel = 1]] //Costs ¤_Tmult1//
<</if>>
<</if>>
<<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>>
<br>$dairyNameCaps will
<<if $createBioreactors == 1>>
''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]]
<<else>>
''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]]
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 80>>
<br>
<<if $dairySlimMaintainUpgrade == 1>>
Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes.
<<if $dairySlimMaintain == 1>>
$dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs//
<<else>>
$dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants//
<</if>>
<<else>>
Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2//
<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiast > 20>>
<br>
<<if $dairySlimMaintainUpgrade == 1>>
Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves.
<<if $dairySlimMaintain == 1>>
$dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs//
<<else>>
$dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants//
<</if>>
<<else>>
Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2//
<</if>>
<</if>>
<<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>>
<br><br>@@.yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows.
<</if>>
<br><br>
<<if ($Milkmaid != 0)>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>>
<br>
<<if $milkmaidImpregnates == 1>>
Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates = 0]]
<<else>>
She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates = 1]]
<</if>>
<</if>>
<<elseif $dairyRestraintsSetting > 1>>
//Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation//
<<else>>
You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]]
<</if>>
<<if $dairySlaves > 0>>
<br><br>''Bring a slave out of $dairyName:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>
<<if _seed > 1>>
//In addition, _seed milking machines have biological components installed in them.//
<<elseif _seed == 1>>
//In addition, one milking machine has biological components installed in it.//
<</if>>
<<if $dairy <= $dairySlaves+_seed>>
<br><br>''$dairyNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $dairySlaves)>>
<br><br>''Send a slave to $dairyName:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/dairy.tw
|
tw
|
bsd-3-clause
| 33,491 |
:: Dairy Report [nobr]
<<set $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, _intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0, _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length, _FLs = -1>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index, _ID = $DairyiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $DairyiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
/% Correct the Index %/
<<set $DairyiIDs[_dI].Index = _i>>
<</if>>
<</for>>
<</if>>
<</for>>
<<SlaveSort $DairyiIDs>>
<<if ($Milkmaid != 0)>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if $slaves[_FLs].ID == $Milkmaid.ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[_FLs].health < 90>>
<<set $slaves[_FLs].curatives = 2>>
<<else>>
<<set $slaves[_FLs].curatives = 0>>
<</if>>
<<if ($slaves[_FLs].diet != "healthy")>>
<<set ($slaves[_FLs].diet = "healthy")>>
<</if>>
<<if $slaves[_FLs].devotion <= 60>>
<<set $slaves[_FLs].devotion += 5>>
<</if>>
<<if $slaves[_FLs].trust < 60>>
<<set $slaves[_FLs].trust += 5>>
<</if>>
<<if ($slaves[_FLs].oralSkill > 0)>>
<<set $milkmaidDevotionBonus += Math.trunc($slaves[_FLs].oralSkill/30)>>
<</if>>
<<if ($slaves[_FLs].health >= 80)>>
<<set $milkmaidHealthBonus++>>
<</if>>
<<if $slaves[_FLs].fetishStrength <= 95>>
<<if $slaves[_FLs].fetish != "boobs">>
<<fetishChangeChance $slaves[_FLs]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "boobs">>
<</if>>
<<elseif $slaves[_FLs].fetishKnown == 0>>
<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Milkmaid = $slaves[_FLs]>>
$Milkmaid.slaveName is serving as your milkmaid
<<if $Milkmaid.relationship == -3>>
<<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>>
She tries her best to be your perfect farmwife.
<</if>>
<<if ($dairySlaves > 0) && ($milkmaidImpregnates == 1) && (canPenetrate($Milkmaid)) && $Milkmaid.pubertyXY == 1>>
<<set _milkmaidImpregnated = 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index>>
<<if (canGetPregnant($slaves[_i])) && (canBreed($slaves[_i], $Milkmaid))>>
<<set $slaves[_i].preg = 1, $slaves[_i].pregSource = $Milkmaid.ID, _milkmaidImpregnated++, $slaves[_i].vaginalCount += 10, $vaginalTotal += 10>>
<</if>>
<</for>>
<<if _milkmaidImpregnated > 0>>
It's her responsibility to keep her charges pregnant, and she constantly
<<if _milkmaidImpregnated == 1>>
breeds the one fertile cow.
<<else>>
fills the _milkmaidImpregnated cows' cunts with her cum.
<</if>>
<<set _Tmult = (_milkmaidImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Milkmaid.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>>
<</if>>
<</if>>
<<if (_FLsFetish == 1)>>
In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@.lightcoral;become more of a breast girl.@@
<<elseif (_FLsFetish == 2)>>
It's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make her more of a breast fetishist.@@
<</if>>
<<if ($Milkmaid.muscles > 30)>>
<<set $milkmaidHealthBonus++>>
Her muscles help her handle the fattest or most reluctant cow.
<</if>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index>>
<<if $dairyRestraintsSetting != 2>> /* how much effort the MM must take to force a slave into a stall */
<<if $slaves[_i].devotion < 20>>
<<set _MMWorkout++>>
<</if>>
<<if $slaves[_i].trust < 20>>
<<set _MMWorkout++>>
<</if>>
<<if $slaves[_i].muscles >= 30>>
<<set _MMWorkout++>>
<</if>>
<<if $slaves[_i].weight >= 70>>
<<set _MMWorkout++>>
<</if>>
<<if $slaves[_i].boobs >= 6000>>
<<set _MMWorkout++>>
<</if>>
<<if $slaves[_i].balls >= 30>>
<<set _MMWorkout++>>
<</if>>
<<if bigBellyPreg($slaves[_i])>>
<<set _MMWorkout++>>
<</if>>
<<if !canWalk($slaves[_i])>> /* big bonus if they can't move themselves and are fat as cows */
<<if $slaves[_i].weight >= 70>>
<<set _MMWorkout += 2>>
<</if>>
<<if $slaves[_i].boobs >= 6000>>
<<set _MMWorkout += 2>>
<</if>>
<<if $slaves[_i].balls >= 30>>
<<set _MMWorkout += 2>>
<</if>>
<<if bigBellyPreg($slaves[_i])>>
<<set _MMWorkout += 2>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _MMWorkout > (random(1,100)+$Milkmaid.muscles) && $Milkmaid.muscles < 60>>>
Constantly having to wrestle unruly or aiding heavy cows into their stalls forces her to @@.lime;build muscle.@@
<<set $slaves[_FL].muscles++>>
<</if>>
<<if ($Milkmaid.oralSkill > 30)>>
Her skilled tongue helps her keep her girls happy.
<</if>>
<<if ($Milkmaid.oralSkill < 90)>>
<<set $skillIncrease = 3>>
<<OralSkillIncrease $slaves[_FLs]>>
<</if>>
<<if ($Milkmaid.sexualQuirk == "caring")>>
<<set $milkmaidTrustBonus++>>
She's very caring, and does her best to get the cows to trust her.
<</if>>
<<if ($Milkmaid.behavioralQuirk == "funny")>>
<<set $milkmaidTrustBonus++>>
She's funny, and does her best to get the cows to trust her by keeping them laughing.
<</if>>
<<if $milkmaidCareers.includes($Milkmaid.career)>>
<<set $milkmaidHealthBonus++>>
She has career experience dealing with milk animals.
<</if>>
<<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>>
<<if $dairySlaves > 0>>
<<if ($dairyStimulatorsSetting < 2) && ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index>>
<<if ($slaves[_i].balls > 0)>>
She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating.
<<break>>
<</if>>
<</for>>
<</if>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Milkmaid.ID>>
She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<</if>>
<<if $slaves[_i].father == $Milkmaid.ID>>
She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<</if>>
<<if $slaves[_i].ID == $Milkmaid.father>>
She pays special attention to her father, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<</if>>
<<if $slaves[_i].ID == $Milkmaid.mother>>
She pays special attention to her mother, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<</if>>
<<if areSisters($slaves[_i], $Milkmaid) == 1>>
She pays special attention to her twin sister, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<<elseif areSisters($slaves[_i], $Milkmaid) == 2>>
She pays special attention to her sister, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<<elseif areSisters($slaves[_i], $Milkmaid) == 3>>
She pays special attention to her half-sister, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<</if>>
<<else>>
<<if $Milkmaid.relationTarget == $slaves[_i].ID>>
She pays special attention to her $slaves[_i].relation, $slaves[_i].slaveName, making sure she is well kept and happy.
<<set $slaves[_i].trust++>>
<</if>>
<</if>> /*closes family mode */
<<if $Milkmaid.relationshipTarget == $slaves[_i].ID>>
She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship == 2>>best friend<<elseif $Milkmaid.relationship == 3>>friend with benefits<<elseif $Milkmaid.relationship == 4>>lover<<elseif $Milkmaid.relationship == 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she is happy and comfortable.
<<set $slaves[_i].devotion++>>
<</if>>
<<if $Milkmaid.rivalryTarget == $slaves[_i].ID>>
She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry == 2>>rival<<elseif $Milkmaid.rivalry == 3>>bitter rival<</if>>, $slaves[_i].slaveName, making sure she is unhappy and uncomfortable.
<<set $slaves[_i].devotion -= 3, $slaves[_i].trust -= 3>>
<<if random(1,100) > 65>>
<<set $Milkmaid.rivalry++, $slaves[_FLs].rivalry++, $slaves[_i].rivalry++>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">>
She spends extra time with $slaves[_i].slaveName, the well-known cow. $Milkmaid.slaveName is fascinated by her massive $slaves[_i].boobs cc breasts and spends extra time massaging and kneading them to maximize production.
<<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">>
She spends extra time with $slaves[_i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them.
<<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>>
<</if>>
<<if $slaves[_i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[_i].preg > 10>>
She spends extra time with $slaves[_i].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable.
<<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>>
<</if>>
<</for>>
<br>
<</if>>
<</if>>
<<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>>
<<if ($dairySlaves + _Tadd > 0)>>
<<if ($dairySlaves != 1)>>''There are $dairySlaves cows in $dairyName.''<<else>>''There is 1 cow in $dairyName.''<</if>>
<<if ($dairyRestraintsSetting > 1)>>
It functions as an industrial slave products factory.
<</if>>
<<if (_Tadd > 0)>>
_Tadd milking machines have permanent biological components, making a total of <<print _Tadd + $dairySlaves>> milk-producing bodies.
<</if>>
<</if>>
<<if ($Milkmaid != 0)>>
<<set $i = _FLs>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_FLs] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as your milkmaid.
<br>
<<if $slaves[_FLs].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_FLs].devotion <= 20)>>
<<set $slaves[_FLs].devotion -= 5>>
<<else>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<if $slaves[_FLs].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_FLs].devotion <= 20)>>
<<set $slaves[_FLs].devotion -= 5>>
<<else>>
<<set $slaves[_FLs].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set $Milkmaid = $slaves[_FLs]>>
<</if>>
<<set $oldCash = $cash>>
<<if $dairySlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index, $i = _i>>
/* Special attention section */
<<if ($legendaryCowID == 0) && ($slaves[_i].lactation > 0) && (($slaves[_i].boobs-$slaves[_i].boobsImplant) > 6000) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryCowID = $slaves[_i].ID>>
<</if>>
<<if ($legendaryBallsID == 0) && ($slaves[_i].balls > 5) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryBallsID = $slaves[_i].ID>>
<</if>>
/* Perform facility based rule changes */
<<if ($dairySlimMaintain == 0) && ($slaves[_i].weight <= 30)>>
<<set $slaves[_i].diet = "fattening">>
<<elseif ($slaves[_i].diet == "fattening") || ($dairyRestraintsSetting > 1)>>
<<set $slaves[_i].diet = "healthy">>
<</if>>
/* General End of Week effects */
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
''__@@.pink;$slaves[$i].slaveName@@__'' is serving as a cow in $dairyName.
<br> She <<include "SA get milked">>
<br>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA get milked">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<set _milkWeek += $milk, _cumWeek += $cum>>
/* Facility Specific End of Week effects */
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
<</if>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < -40)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health < 0)>>
<<set $slaves[_i].health += 7>>
<<elseif ($slaves[_i].health < 90)>>
<<set $slaves[_i].health += 3>>
<</if>>
<<if ($slaves[_i].inflation > 0)>>
<<set $slaves[_i].inflation = 0, $slaves[_i].inflationType = "none", $slaves[_i].inflationMethod = 0, $slaves[_i].milkSource = 0>>
<</if>>
<<if ($slaves[_i].lactation > 0) && (($dairySlimMaintain == 0) || ($slaves[_i].boobs > 700))>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 100>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 50>>
<<elseif ($slaves[_i].boobs < 10000)>>
<<set $slaves[_i].boobs += 25>>
<</if>>
<</if>>
<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>
<<if ($dairySlimMaintain == 0)>>
<<if ($slaves[_i].balls == 0)>>
<<set $slaves[_i].hormones = 2>>
<</if>>
<<if ($slaves[_i].lactation < 2)>>
<<set $slaves[_i].lactation = 2, $slaves[_i].health -= 10, $cash -= $surgeryCost>>
<</if>>
<</if>>
<<if ($slaves[_i].health < 75)>>
<<set $slaves[_i].health += 25>>
<<else>>
<<if ($dairySlimMaintain == 0)>>
<<if ($slaves[_i].boobs < 25000)>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 500>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 250>>
<<else>>
<<set $slaves[_i].boobs += 100>>
<</if>>
<<else>>
<<set $slaves[_i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[_i].physicalAge)/4))>>
<</if>>
<<if ($slaves[_i].boobs > 14900) && ($slaves[_i].boobs < 15100)>>
<<set _boobtacular++>>
<</if>>
<<else>>
<<set $slaves[_i].boobs = 25000>>
<</if>>
<</if>>
<<if ($slaves[_i].balls > 0)>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($slaves[_i].balls < 125)>>
<<set $slaves[_i].balls++>>
<</if>>
<<if ($slaves[_i].balls == 125)>>
<<set _balltacular++>>
<</if>>
<<elseif ($slaves[_i].balls < 6)>>
<<if (random(1,100) > (40+(10*$slaves[_i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>>
<<set $slaves[_i].balls++>>
<</if>>
<<if ($slaves[_i].balls == 6)>>
<<set _balltacular++>>
<</if>>
<</if>>
<<if $slaves[_i].dick > 0>>
<<if $slaves[_i].dick < 10>>
<<if (random(1,100) > (40+(10*$slaves[_i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>>
<<set $slaves[_i].dick++>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($dairyStimulatorsUpgrade == 1)>>
<<if ($dairyStimulatorsSetting > 1) && ($slaves[_i].anus < 4)>>
<<set $slaves[_i].anus++>>
<<if ($slaves[_i].anus == 4)>>
<<set _anusesStretched++>>
<</if>>
<<elseif ($slaves[_i].anus < 3)>>
<<set $slaves[_i].anus++>>
<</if>>
<<if ($slaves[_i].health < 60)>>
<<set $slaves[_i].health += 20>>
<<elseif $dairySlimMaintain == 0>>
<<if ($slaves[_i].boobs < 25000)>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 500>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 250>>
<<else>>
<<set $slaves[_i].boobs += 100>>
<</if>>
<<else>>
<<set $slaves[_i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyStimulatorsSetting+$dairyRestraintsSetting+((50-$slaves[_i].physicalAge)/4))>>
<</if>>
<<if ($slaves[_i].boobs > 14900) && ($slaves[_i].boobs < 15100)>>
<<set _boobtacular++>>
<</if>>
<<else>>
<<set $slaves[_i].boobs = 25000>>
<</if>>
<</if>>
<</if>>
<<if ($dairyRestraintsSetting > 1)>>
<<set $slaves[_i].lactationAdaptation += 1>>
<<if ($slaves[_i].fetish == "mindbroken")>>
<<if ($slaves[_i].boobs > 24800) && (($slaves[_i].balls > 5) || ($slaves[_i].balls == 0))>>
<<set $bioreactorPerfectedID = $slaves[_i].ID>>
<</if>>
<<else>>
<<if ($slaves[_i].sexualFlaw != "self hating")>>
<<if ($slaves[_i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>>
<<if ($slaves[_i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>>
<<if ($slaves[_i].sexualFlaw != "breeder") || ($slaves[_i].preg < 0) || ($dairyPregSetting == 0)>>
<<if $dairyStimulatorsSetting > 1>>
<<if ($slaves[_i].sexualFlaw != "hates anal") && ($slaves[_i].sexualQuirk != "painal queen")>>
<<set $slaves[_i].sexualFlaw = "hates anal">>
<</if>>
<</if>>
<<if $dairyPregSetting > 1>>
<<if ($slaves[_i].sexualFlaw != "hates penetration") && ($slaves[_i].sexualQuirk != "strugglefuck queen")>>
<<set $slaves[_i].sexualFlaw = "hates penetration">>
<</if>>
<</if>>
<<if $dairyFeedersSetting > 1>>
<<if ($slaves[_i].sexualFlaw != "hates oral") && ($slaves[_i].sexualQuirk != "gagfuck queen")>>
<<set $slaves[_i].sexualFlaw = "hates oral">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].chem > 250>>
<<set _chemSevere++>>
<<elseif $slaves[_i].chem > 100>>
<<set _chemMinor++>>
<</if>>
<</if>>
<<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>>
<<if $slaves[_i].devotion <= 95 && $slaves[_i].sexualFlaw != "self hating">>
<<if ($slaves[_i].sexualFlaw != "breeder") || ($slaves[_i].preg < 0)>>
<<if ($slaves[_i].devotion > -75)>>
<<set $slaves[_i].devotion -= 10>>
<<if ($slaves[_i].devotion < -65)>>
<<set _hatefilled++>>
<</if>>
<<elseif ($slaves[_i].trust > -75)>>
<<set $slaves[_i].trust -= 10>>
<<if ($slaves[_i].trust < -65)>>
<<set _horrified++>>
<</if>>
<<elseif ($slaves[_i].vaginalSkill > 0)>>
<<set $slaves[_i].vaginalSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].oralSkill > 0)>>
<<set $slaves[_i].oralSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].analSkill > 0)>>
<<set $slaves[_i].analSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career = "a bioreactor", _careerForgotten++>>
<<elseif ($slaves[_i].intelligence > -1)>>
<<set $slaves[_i].intelligence--, _intelligenceLost++>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].devotion -= 10>>
<<elseif ($slaves[_i].trust > -20)>>
<<set $slaves[_i].trust -= 10>>
<<elseif ($slaves[_i].whoreSkill > 0)>>
<<set $slaves[_i].whoreSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].entertainSkill > 0)>>
<<set $slaves[_i].entertainSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].intelligence > -2)>>
<<set $slaves[_i].intelligence--, _stupidified++>>
<<elseif ($slaves[_i].fetish != "mindbroken")>>
<<set $slaves[_i].fetish = "mindbroken", _mindbroken++>>
<</if>>
<</if>>
<</if>>
<<if ($slaves[_i].milk > 1000) && ($slaves[_i].boobs > 12000) && ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career = "a bioreactor", _careerForgotten++>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
<<set $slaves[_i].chem += 5>>
<<else>>
<<set $slaves[_i].chem += 2>>
<</if>>
<<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>>
<<if ($slaves[_i].devotion < 75)>>
<<if ($slaves[_i].devotion > -75)>>
<<set $slaves[_i].devotion -= 5>>
<<if ($slaves[_i].devotion < -70)>>
<<set _hatefilled++>>
<</if>>
<<elseif ($slaves[_i].trust > -75)>>
<<set $slaves[_i].trust -= 5>>
<<if ($slaves[_i].trust < -70)>>
<<set _horrified++>>
<</if>>
<<elseif ($slaves[_i].vaginalSkill >= 20)>>
<<set $slaves[_i].vaginalSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].oralSkill >= 20)>>
<<set $slaves[_i].oralSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].analSkill >= 20)>>
<<set $slaves[_i].analSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career = "a bioreactor", _careerForgotten++>>
<<elseif ($slaves[_i].intelligence > -1)>>
<<set $slaves[_i].intelligence--, _intelligenceLost++>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].devotion -= 8>>
<<elseif ($slaves[_i].trust > -20)>>
<<set $slaves[_i].trust -= 8>>
<<elseif ($slaves[_i].whoreSkill >= 20)>>
<<set $slaves[_i].whoreSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].entertainSkill >= 20)>>
<<set $slaves[_i].entertainSkill -= 10, _skillsLost++>>
<<elseif ($slaves[_i].intelligence > -2)>>
<<set $slaves[_i].intelligence--, _stupidified++>>
<<elseif ($slaves[_i].fetish != "mindbroken")>>
<<set $slaves[_i].fetish = "mindbroken", _mindbroken++>>
<</if>>
<<elseif ($slaves[_i].milk > 1000) && ($slaves[_i].boobs > 12000) && ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career = "a bioreactor", _careerForgotten++>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
<<set $slaves[_i].chem += 2>>
<<else>>
<<set $slaves[_i].chem++>>
<</if>>
<</if>>
<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>
<<if ($slaves[_i].ovaries == 1) && ($slaves[_i].vagina > -1)>>
<<set _femCumWeek += Math.trunc((70-$slaves[_i].physicalAge)/(30-($slaves[_i].vaginaLube*10)))>>
<<if ($slaves[_i].preg == -2)>>
<<set $slaves[_i].preg = 0, _desterilized++>>
<</if>>
<<if isFertile($slaves[_i])>>
<<if $slaves[_i].eggType == "human">>
<<set $slaves[_i].preg = 1>>
<<if ($dairyPregSetting > 2)>>
<<set $slaves[_i].pregType = random(10,29)>>
<<elseif ($dairyPregSetting > 1)>>
<<set $slaves[_i].pregType = random(3,5)>>
<<else>>
<<set $slaves[_i].pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>>
<</if>>
<<set $slaves[_i].pregSource = -2>>
<</if>> /*closes eggType */
<<if ($slaves[_i].vagina == 0)>>
<<set $slaves[_i].vagina++>>
<</if>>
<</if>>
<<if ($slaves[_i].preg > 0)>>
<<if ($dairyPregSetting > 2)>>
<<set $cash += 100>>
<<elseif ($dairyPregSetting > 1)>>
<<set $cash += 50>>
<<else>>
<<set $cash += 25>>
<</if>>
<<if ($dairyPregSetting > 1) && ($slaves[_i].vagina < 4)>>
<<set $slaves[_i].vagina++>>
<<if ($slaves[_i].vagina == 4)>>
<<set _vaginasStretched++>>
<</if>>
<<elseif ($slaves[_i].vagina < 3)>>
<<set $slaves[_i].vagina++>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $inflatedSlavesMilk > 0>>
<<set _milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>>
<</if>>
<<if $inflatedSlavesCum > 0>>
<<set _cumWeek -= ((80*$inflatedSlavesCum*10)+80)>>
<<if _cumWeek < 0>>
<<set _cumWeek = 0>>
<</if>>
<</if>>
<<if (_Tadd > 0)>>
<<set _seed = (3*$bioreactorsXY) + (3*$bioreactorsHerm), _cumWeek += _seed>>
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set $cash += _seed*random(40,50)>>
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>>
<<else>>
<<set $cash += _seed*random(25,35)>>
<</if>>
<<set _seed = ($bioreactorsXX) + ($bioreactorsHerm), _femCumWeek += _seed>>
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set $cash += _seed*random(40,50)>>
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>>
<<else>>
<<set $cash += _seed*random(25,35)>>
<</if>>
<<set _seed = (300*$bioreactorsXX) + (250*$bioreactorsBarren) + (200*$bioreactorsXY) + (200*$bioreactorsHerm), _milkWeek += _seed>>
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>>
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>>
<<else>>
<<set $cash += _seed*9>>
<</if>>
<</if>>
<<if $inflatedSlavesMilk > 0>>
<<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>>
<</if>>
<<if $inflatedSlavesCum > 0>>
<<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>>
<</if>>
<<set _profits = $cash-$oldCash>>
<br><br>
<<if _chemSevere > 1>>
_chemSevere cows' productivity is being reduced by the long term effects of industrial use.
<<elseif _chemSevere > 0>>
One cow's productivity is being reduced by the long term effects of industrial use.
<</if>>
<<if _chemMinor > 1>>
_chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output.
<<elseif _chemMinor > 0>>
One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output.
<</if>>
<<if _desterilized > 1>>
_desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated.
<<elseif _chemMinor > 0>>
One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated.
<</if>>
<<if _hatefilled > 1>>
_hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue.
<<elseif _hatefilled > 0>>
One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue.
<</if>>
<<if _horrified > 1>>
_horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again.
<<elseif _horrified > 0>>
One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again.
<</if>>
<<if _skillsLost > 1>>
_skillsLost cows forgot skills due to their inability to focus on anything but machine rape.
<<elseif _skillsLost > 0>>
One cow forgot skills due to her inability to focus on anything but machine rape.
<</if>>
<<if _careerForgotten > 1>>
_careerForgotten cows forgot the details of their past professional lives; all they can remember now is this.
<<elseif _careerForgotten > 0>>
One cow forgot forgot the details of her past professional life; all she can remember now is this.
<</if>>
<<if _vaginasStretched > 1>>
_vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth.
<<elseif _vaginasStretched > 0>>
One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth.
<</if>>
<<if _anusesStretched > 1>>
_anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped.
<<elseif _anusesStretched > 0>>
One cow's anus was loosened by machine sodomy, and is now permanently gaped.
<</if>>
<<if _intelligenceLost > 1>>
_intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine.
<<elseif _intelligenceLost > 0>>
One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine.
<</if>>
<<if _stupidified > 1>>
_stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence.
<<elseif _stupidified > 0>>
One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence.
<</if>>
<<if _mindbroken > 1>>
_mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat.
<<elseif _mindbroken > 0>>
One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat.
<</if>>
<<if _boobtacular > 1>>
_boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity.
<<elseif _boobtacular > 0>>
One cow grew past 30 kilograms of breasts, a remarkable advance in capacity.
<</if>>
<<if _balltacular > 1>>
_balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force.
<<elseif _balltacular > 0>>
One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force.
<</if>>
<<if ($dairyPregUpgrade == 1)>>
<<if ($dairyPregSetting >= 2)>>
Fertile cows make you a significant profit through contract pregnancies.
<<elseif ($dairyPregSetting == 1)>>
Fertile cows make you a small profit through contract pregnancies.
<</if>>
<</if>>
<<set _cumWeek = Math.trunc(_cumWeek/10)>>
$dairyNameCaps produced <<print _milkWeek+((8*$inflatedSlavesMilk*10)+8)>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+(((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum<</if>> this week.
<<if $inflatedSlavesMilk > 0>>
<<print ((8*$inflatedSlavesMilk*10)+8)>> liters of milk were pumped into your penthouse for filling slaves this week.
<</if>>
<<if $inflatedSlavesCum > 0>>
<<if $inflatedSlavesMilk > 0>>and <</if>><<print (((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>.
<</if>>
<<if _femCumWeek > 0>>
The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions.
<</if>>
<<if _births > 1>>
Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week.
<<elseif _births > 0>>
Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $dairyPregSetting > 0>>
The Societal Elite know what you are doing with your cows. @@.red;They do not approve@@.
<<set $failedElite += 5>>
<</if>>
<<if _milkmaidImpregnates == 1>>
The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@.red;They are not amused by your disenterest in eugenics@@.
<<set $failedElite += 10>>
<</if>>
<</if>>
These products sell for @@.yellowgreen;¤_profits@@.
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
Slave products have completely replaced traditional dairy, making the facility extremely lucrative.
<</if>>
<<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>>
<br>
<<if $arcologies[0].FSSlimnessEnthusiast > 80>>
Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process.
<<elseif $arcologies[0].FSSlimnessEnthusiast > 20>>
In keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process.
<<else>>
Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process.
<<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>>
<</if>>
<</if>>
<<if ($dairy < ($dairySlaves + _Tadd))>>
<<set $dairySpots = 0>>
<<else>>
<<set $dairySpots = $dairy - $dairySpots>>
<<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $DairyiIDs[_dI].Index>>
<<if ($slaves[_i].ID == $bioreactorPerfectedID)>>
<br><br> $slaves[_i].slaveName's breasts<<if $slaves[_i].balls > 0>>, balls<</if>><<if $slaves[_i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately
<<if $slaves[_i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[_i].physicalAge))/1000)>> liters of cum,<</if>>
<<if $slaves[_i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[_i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>><<print 13*(45-$slaves[_i].physicalAge)>><<else>><<print 5*(45-$slaves[_i].physicalAge)>><</if>> slaves,<</if>>
and <<print 1000*Math.trunc((300*52*(45-$slaves[_i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[_i].physicalAge>> year period before its biological components must be replaced.
<<if ($slaves[_i].ovaries == 1)>>
<<if ($slaves[_i].balls == 0)>>
<<set $bioreactorsXX++>>
<<else>>
<<set $bioreactorsHerm++>>
<</if>>
<<else>>
<<if ($slaves[_i].balls == 0)>>
<<set $bioreactorsBarren++>>
<<else>>
<<set $bioreactorsXY++>>
<</if>>
<</if>>
<<set $activeSlave = $slaves[_i]>>
<<include "Remove activeSlave">>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $dairyDecoration != "standard">>
$dairyNameCaps's @@.green;$dairyDecoration style is well known.@@
<</if>>
<<else>>
<<set $dairySpots = $dairy>>
<</if>>
<<if ($dairySlaves + _Tadd) || $Milkmaid>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/dairyReport.tw
|
tw
|
bsd-3-clause
| 35,339 |
:: Degrading Name
<<silently>>
<<if $activeSlave.fuckdoll > 0>>
<<set $activeSlave.slaveName = "Fuckdoll No. " + random(1000,9999)>>
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>>
<<set $activeSlave.slaveName = "Bioreactor No. " + random(1000,9999)>>
<<else>>
<<set $prefixes = []>>
<<if ($seeRace == 1)>>
<<if ($activeSlave.race == "white")>>
<<set $prefixes.push("White", "Pale")>>
<<elseif ($activeSlave.race == "asian")>>
<<set $prefixes.push("Asian", "Yellow")>>
<<elseif ($activeSlave.race == "latina")>>
<<set $prefixes.push("Latina", "Brown")>>
<<elseif ($activeSlave.race == "black")>>
<<set $prefixes.push("Black", "Dark")>>
<<elseif ($activeSlave.race == "pacific islander")>>
<<set $prefixes.push("Islander", "Sea")>>
<<elseif ($activeSlave.race == "malay")>>
<<set $prefixes.push("Spice", "Cinnamon", "Pinoy")>>
<<elseif ($activeSlave.race == "southern European")>>
<<set $prefixes.push("Mediterranean", "Olive")>>
<<elseif ($activeSlave.race == "amerindian")>>
<<set $prefixes.push("Indian", "Reservation")>>
<<elseif ($activeSlave.race == "semitic")>>
<<set $prefixes.push("Semitic")>>
<<elseif ($activeSlave.race == "middle eastern")>>
<<set $prefixes.push("Arab", "Sand")>>
<<elseif ($activeSlave.race == "indo-aryan")>>
<<set $prefixes.push("Indian", "Brown")>>
<<elseif ($activeSlave.race == "mixed race")>>
<<set $prefixes.push("Mulatto", "Mutt")>>
<</if>>
<</if>>
<<if ($activeSlave.eyes == -2)>>
<<set $prefixes.push("Blind", "Sightless", "Eyeless")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3)>>
<<set $prefixes.push("Girly", "Thin", "Slim")>>
<</if>>
<<if ($activeSlave.boobs <= 300)>>
<<set $prefixes.push("Flat")>>
<</if>>
<<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>>
<<set $prefixes.push("Gape", "Slit", "Wideopen", "Hallway")>>
<</if>>
<<if ($activeSlave.anus > 0)>>
<<set $prefixes.push("Butt", "Anus", "Backdoor", "Butthole", "Asshole")>>
<</if>>
<<if ($activeSlave.vagina > 0)>>
<<set $prefixes.push("Cunt", "Pussy", "Vagina")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>>
<<set $prefixes.push("Trap", "Sissy", "Bottom", "Bitch")>>
<</if>>
<<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>>
<<set $prefixes.push("Futa", "She", "Trans")>>
<</if>>
<<if ($activeSlave.weight > 30)>>
<<set $prefixes.push("Fat", "Chubby", "Whale")>>
<<elseif ($activeSlave.weight <= -30)>>
<<set $prefixes.push("Skinny", "Bony", "Rail")>>
<</if>>
<<if ($activeSlave.muscles > 30)>>
<<set $prefixes.push("Ripped", "Strong", "Huge")>>
<</if>>
<<if ($activeSlave.energy > 95)>>
<<set $prefixes.push("Fuck", "Nympho", "Fuckaddict", "Sexaddict")>>
<</if>>
<<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Anal", "Butthole", "Sodomy")>>
<</if>>
<<if ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Cum", "Suck", "Sucker")>>
<</if>>
<<if ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Public", "Rape", "Showgirl")>>
<</if>>
<<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Bottom", "Rape", "Fuckee")>>
<</if>>
<<if ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Top", "Dom", "Fucker")>>
<</if>>
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Pain", "Rape", "Struggle")>>
<</if>>
<<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Breeder", "Mommy", "Fertile")>>
<</if>>
<<if ($activeSlave.fetish == "boobs") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Titty", "Boob", "Boobie", "Tit")>>
<</if>>
<<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>>
<<set $prefixes.push("Cow", "Creamy", "Milky")>>
<</if>>
<<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>>
<<set $prefixes.push("Cheap", "Gutter", "Fail")>>
<</if>>
<<if ($activeSlave.nipples != "tiny") && ($activeSlave.nipples != "cute")>>
<<set $prefixes.push("Nipples", "Pointy", "Titclit")>>
<</if>>
<<if ($activeSlave.areolae > 2)>>
<<set $prefixes.push("Headlights", "Areolas")>>
<</if>>
<<if ($activeSlave.lips > 40)>>
<<set $prefixes.push("Lippy", "Plush", "Pillow")>>
<</if>>
<<if ($activeSlave.labia > 1)>>
<<set $prefixes.push("Flower", "Lip", "Curtain")>>
<</if>>
<<if ($activeSlave.visualAge > 35)>>
<<set $prefixes.push("Old", "Cougar", "MILF")>>
<</if>>
<<if ($activeSlave.visualAge < 25)>>
<<set $prefixes.push("Young", "Girly", "Thin")>>
<</if>>
<<if ($activeSlave.amp == 1)>>
<<set $prefixes.push("Amp", "Stumpy")>>
<</if>>
<<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>>
<<set $prefixes.push("Fake", "Plastic", "Silicone")>>
<</if>>
<<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5)>>
<<set $prefixes.push("Daddy", "Potent", "Cannon")>>
<</if>>
<<if $activeSlave.breedingMark == 1>>
<<set $prefixes.push("Breeder", "Oven", "Womb")>>
<</if>>
<<if ($activeSlave.pregType >= 50) && ($activeSlave.preg > 30)>>
<<set $prefixes.push("Nursery", "Seeded", "Burst", "Factory")>>
<</if>>
<<if ($activeSlave.pregType >= 10) && ($activeSlave.preg > 20)>>
<<set $prefixes.push("Squirmy", "Bulgey", "Balloon")>>
<</if>>
<<if ($activeSlave.preg > 5)>>
<<set $prefixes.push("Preg", "Belly", "Mommy")>>
<</if>>
<<if ($activeSlave.dick > 4)>>
<<set $prefixes.push("Hung", "Dangle", "Cock", "Dick")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
<<set $prefixes.push("Soft", "Gelded", "Cut")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>
<<set $prefixes.push("Hard", "Stiff", "Erect")>>
<</if>>
<<if ($activeSlave.dick == 1)>>
<<set $prefixes.push("Tiny", "Micro", "Bitch")>>
<</if>>
<<if ($activeSlave.boobs >= 800)>>
<<set $prefixes.push("Boob", "Boobs", "Titty")>>
<</if>>
<<if ($activeSlave.butt > 5)>>
<<set $prefixes.push("Ass", "Butt", "Bottom")>>
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<set $prefixes.push("Virgin")>>
<</if>>
<<if ($activeSlave.height >= 185)>>
<<set $prefixes.push("Top", "Tower", "Tall")>>
<</if>>
<<if ($activeSlave.height < 150)>>
<<set $prefixes.push("Bottom", "Short", "Stumpy")>>
<</if>>
<<if ($activeSlave.whoreSkill > 30)>>
<<set $prefixes.push("Street", "Whore", "Money")>>
<</if>>
<<if ($activeSlave.entertainSkill > 30)>>
<<set $prefixes.push("Easy", "Slut", "Club")>>
<</if>>
<<if ($activeSlave.oralSkill > 30)>>
<<set $prefixes.push("Throat", "Suck", "Tonsil")>>
<</if>>
<<if ($activeSlave.vaginalSkill > 30)>>
<<set $prefixes.push("Pussy", "Kegel", "Channel")>>
<</if>>
<<if ($activeSlave.analSkill > 30)>>
<<set $prefixes.push("Asspussy", "Anal", "Sphincter")>>
<</if>>
<<if ($activeSlave.intelligence > 0)>>
<<set $prefixes.push("Smart", "Bright", "Clever")>>
<<elseif ($activeSlave.intelligence > 0)>>
<<set $prefixes.push("Dumb", "Stupid", "Retarded", "Cretin")>>
<</if>>
<<if ($activeSlave.intelligenceImplant == 1)>>
<<set $prefixes.push("Books", "College", "Graduate")>>
<</if>>
<<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>>
<<set $prefixes.push("Tight", "New", "Fresh")>>
<</if>>
<<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>>
<<set $prefixes.push("Tightbutt", "Tightass")>>
<</if>>
<<if ($activeSlave.devotion < -75)>>
<<set $prefixes.push("Angry", "Cage", "Biter")>>
<<elseif ($activeSlave.devotion < -50)>>
<<set $prefixes.push("Cell", "Cuffs")>>
<<elseif ($activeSlave.devotion < -20)>>
<<set $prefixes.push("Bag", "Box")>>
<<elseif ($activeSlave.devotion <= 20)>>
<<set $prefixes.push("Whiner", "Sad")>>
<</if>>
<<if ($activeSlave.trust < -50)>>
<<set $prefixes.push("Sobber", "Screamer")>>
<<elseif ($activeSlave.trust < -20)>>
<<set $prefixes.push("Weeper", "Crying")>>
<<elseif ($activeSlave.trust < 20)>>
<<set $prefixes.push("Tears", "Begging")>>
<</if>>
<<set $suffixes = ["bitch", "slut", "whore", "slave", "puppet", "hole", "butt", "tit", "thing", "object", "tool", "toy", "fuck", "ass", "face"]>>
<<if ($activeSlave.visualAge <= 25)>>
<<set $suffixes.push("girl")>>
<<elseif ($activeSlave.visualAge > 30)>>
<<set $suffixes.push("MILF", "cougar", "mother")>>
<</if>>
<<if ($activeSlave.vagina > -1)>>
<<set $suffixes.push("cunt", "pussy")>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<<if ($activeSlave.balls == 0)>>
<<set $suffixes.push("gelding", "sissy", "trap")>>
<<elseif ($activeSlave.boobs < 500)>>
<<set $suffixes.push("sissy", "trap")>>
<<else>>
<<set $suffixes.push("futa", "pole")>>
<</if>>
<</if>>
<<if ($activeSlave.assignment == "guard you")>>
<<set $activeSlave.slaveName = either("Guard", "Battle")>>
<<elseif ($activeSlave.assignment == "recruit girls")>>
<<set $activeSlave.slaveName = either("Cam", "Recruiter")>>
<<elseif ($activeSlave.assignment == "be the Madam")>>
<<set $activeSlave.slaveName = either("Pimp", "Madam")>>
<<elseif ($activeSlave.assignment == "be the DJ")>>
<<set $activeSlave.slaveName = either("Bass", "Booth")>>
<<elseif ($activeSlave.assignment == "be the Milkmaid")>>
<<set $activeSlave.slaveName = either("Farm", "Dairy")>>
<<elseif ($activeSlave.assignment == "be the Collectrix")>>
<<set $activeSlave.slaveName = either("Milker", "Fucker")>>
<<elseif ($activeSlave.assignment == "be your Head Girl")>>
<<set $activeSlave.slaveName = either("Chief", "Head")>>
<<elseif ($activeSlave.assignment == "be the Schoolteacher")>>
<<set $activeSlave.slaveName = either("Teacher", "Classroom")>>
<<elseif ($activeSlave.assignment == "be the Attendant")>>
<<set $activeSlave.slaveName = either("Spa", "Bath")>>
<<elseif ($activeSlave.assignment == "be the Wardeness")>>
<<set $activeSlave.slaveName = either("Jail", "Prison")>>
<<elseif ($activeSlave.assignment == "be your concubine")>>
<<set $activeSlave.slaveName = either("Bed", "Master")>>
<<else>>
<<set $activeSlave.slaveName = $prefixes.random()>>
<</if>>
<<set $seed = $suffixes.random()>>
<<if $seed == $activeSlave.slaveName.toLowerCase()>>
<<goto "Degrading Name">>
<</if>>
<<set $activeSlave.slaveName = $activeSlave.slaveName+$seed>>
<</if>>
<</silently>>
|
teruterubouzu/fc
|
src/uncategorized/degradingName.tw
|
tw
|
bsd-3-clause
| 10,272 |
:: Description Options [nobr]
<<set $nextButton = "Back to Main">>
<<set $nextLink = "Main">>
//These options will affect both the long form description of each slave and the miniscenes available from the main menu.//
<br><br>
<<if $showSexualHistory == 1>>
Sexual histories are @@.green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory = 0]]//
<<else>>
Sexual histories are @@.red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory = 1]]//
<</if>>
<br>
<<if $showBodyMods == 1>>
Cosmetic body mods are @@.green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods = 0]]//
<<else>>
Cosmetic body mods are @@.red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods = 1]]//
<</if>>
<br>
<<if $showImplantEffects == 1>>
The effects of implants are @@.green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects = 0]]//
<<else>>
The effects of implants are @@.red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects = 1]]//
<</if>>
<br>
<<if $showClothing == 1>>
Clothing is mostly @@.green;SHOWN.@@ //[[Hide|Description Options][$showClothing = 0]]//
<<else>>
Clothing is mostly @@.red;HIDDEN.@@ //[[Show|Description Options][$showClothing = 1]]//
<</if>>
<br>
Detailed slave age information is
<<if $showAgeDetail == 1>>
@@.green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail = 0]]//
<<else>>
@@.red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail = 1]]//
<</if>>
<br>
Approximate height is
<<if $showHeightCMs == 1>>
@@.green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs = 0]]//
<<else>>
@@.red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs = 1]]//
<</if>>
<br>
Volume, in CCs, of breasts is
<<if $showBoobCCs == 1>>
@@.green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs = 0]]//
<<else>>
@@.red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs = 1]]//
<</if>>
<<if $seeDicks != 0>>
<br>
Approximate sizes of dicks and balls are
<<if $showDickCMs == 1>>
@@.green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs = 0]]//
<<else>>
@@.red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs = 1]]//
<</if>>
<</if>>
<br>
Attractiveness and Sexual scores are
<<if $showScores == 1>>
@@.green;SHOWN.@@ //[[Hide|Description Options][$showScores = 0]]//
<<else>>
@@.red;HIDDEN.@@ //[[Show|Description Options][$showScores = 1]]//
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/descriptionOptions.tw
|
tw
|
bsd-3-clause
| 2,346 |
:: Discard Confirm
This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain?
[[Discard her|Slave Sold]]
[[Cancel|Slave Interact]]
|
teruterubouzu/fc
|
src/uncategorized/discardConfirm.tw
|
tw
|
bsd-3-clause
| 274 |
:: Dispensary [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Manage Arcology">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "The Pharmaceutical Fab.">>
<<if $dispensaryUpgrade == 0>>
//The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.//
<<else>>
//The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.//
<</if>>
<<if ($dispensaryUpgrade == 0)>>
<br><br>
<<if ($rep > 5000)>>
[[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade = 1, $drugsCost = $drugsCost/2]]
//Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>>//
<br> //Will improve production efficiency further decreasing costs.//
<<else>>
//You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades//
<</if>>
<</if>>
<br><br>
<<if ($organFarmUpgrade < 3) && ($rep <= 10000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental organ farm parts//
<<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>>
//The fabricator must updgraded before it can be fitted with perfected organ farm parts//
<<elseif $organs.length > 0>>
//The organ farm can not be upgraded while it is use//
<<elseif ($organFarmUpgrade == 2) && ($rep > 10000*$upgradeMultiplierMedicine)>>
[[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*$upgradeMultiplierMedicine, $organFarmUpgrade = 3]]
//Costs ¤<<print 150000*$upgradeMultiplierMedicine>>//
<br> //Will allow the organ farm to rapidly grow organs without risk to the implantee's health.//
<<elseif ($organFarmUpgrade == 1) && ($rep > 10000*$upgradeMultiplierMedicine)>>
[[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 2]]
//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//
<br> //Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.//
<<elseif ($organFarmUpgrade == 0) && ($rep > 10000*$upgradeMultiplierMedicine)>>
[[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 1]]
//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of tailored organs using the autosurgery.//
<</if>>
<br>
<<if $organFarmUpgrade > 2>>
The fabricator is capable of rapidly growing organs.
<<elseif $organFarmUpgrade > 1>>
The fabricator is capable of quickly growing organs, though not without side effects.
<<elseif ($organFarmUpgrade > 0)>>
The fabricator is capable of growing organs.
<</if>>
<<if $organs.length > 0>>
It is currently working on the following organs:
<<for $i = 0; $i < $organs.length; $i++>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $organs[$i].ID>>
<br>
$slaves[$j].slaveName's $organs[$i].type,
<<if $organs[$i].weeksToCompletion <= 0>>
ready for implantation.
<<else>>
<<if $organFarmUpgrade == 1>><<print $organs[$i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($organs[$i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($organs[$i].weeksToCompletion/4)>><</if>> weeks from completion.
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<br><br>
The fabricator is producing
<<if $injectionUpgrade == 0>>
standard growth hormones.
<<if $rep > 6000>>
[[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade = 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should improve the reliability of growth injections of all kinds.//
<<else>>
//You lack the reputation to obtain prototype medicines//
<</if>>
<<elseif $injectionUpgrade == 1>>
prototype growth hormones.
<<if $rep > 10000>>
[[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $injectionUpgrade = 2]]
//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//
<br> //Should improve the reliability of growth injections of all kinds.//
<<else>>
//You lack the reputation to obtain prototype fabricator upgrades//
<</if>>
<<elseif $injectionUpgrade == 2>>
prototype growth hormones.
<<if $rep > 14000>>
[[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*$upgradeMultiplierMedicine, $injectionUpgrade = 3]]
//Costs ¤<<print 100000*$upgradeMultiplierMedicine>>//
<br> //Should improve the reliability of growth injections of all kinds.//
<<else>>
//You lack the reputation to obtain prototype biomechanical microfactories//
<</if>>
<<else>>
the world's most effective growth hormones.
<</if>>
<br><br>
The fabricator is producing
<<if $hormoneUpgradeMood == 0>>
standardized hormone replacement therapies.
<<if $rep > 2000>>
[[Upgrade for individualized therapy|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $hormoneUpgradeMood = 1]]
//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//
<br> //Should eliminate the occasional moodiness caused by generalized therapy.//
<<else>>
//You lack the reputation to obtain advanced drug manufacturing components//
<</if>>
<<else>>
individualized hormone replacement therapies.
<</if>>
<br>
The hormone replacement therapies
<<if $hormoneUpgradePower == 0>>
are traditional: they're formulated to mimic natural hormones.
<<if $rep > 4000>>
[[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower = 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should increase the power of hormone therapies.//
<<else>>
//You lack the reputation to obtain prototype medicines//
<</if>>
<<else>>
are advanced: they're formulated to improve on natural hormones.
<</if>>
<br>
The hormone replacement therapies
<<if $hormoneUpgradeShrinkage == 0>>
are broad-spectrum.
<<if $rep > 4000>>
[[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage = 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should reduce atrophy of organs corresponding to original sex.//
<<else>>
//You lack the reputation to obtain prototype medicines//
<</if>>
<<else>>
are targeted, reducing atrophy of organs corresponding to original sex.
<</if>>
<<if $precociousPuberty == 1>>
<br><br>
<<if ($pubertyHormones == 0) && ($rep <= 4500*$upgradeMultiplierMedicine)>>
//You lack the reputation to fund forced puberty drugs//
<<elseif ($pubertyHormones == 0) && ($rep > 4500*$upgradeMultiplierMedicine)>>
[[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $pubertyHormones = 1]]
//Costs ¤<<print 30000*$upgradeMultiplierMedicine>>//
<br> //Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. //
<<elseif ($pubertyHormones == 1)>>
The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty.
<</if>>
<</if>>
<br><br>
<<if $feeder == 1>>
<<if ($dietXXY == 0) && ($rep <= 3500*$upgradeMultiplierMedicine)>>
//You lack the reputation to fund research into hermaphrodite hormones//
<<elseif ($dietXXY == 0) && ($rep > 3500*$upgradeMultiplierMedicine)>>
[[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietXXY = 1]]
//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//
<br> //Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. //
<<elseif ($dietXXY == 1)>>
The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality.
<</if>>
<<else>>
The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals.
<</if>>
<br><br>
<<if $cumProDiet == 0>>
[[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $cumProDiet = 1]]
//Costs ¤<<print 5000*$upgradeMultiplierMedicine>>//
<br> //Will allow for specially designed meals to be served in the cafeteria to promote cum production.//
<<elseif $cumProDiet == 1>>
The fabricator is producing meals to be served in the cafeteria designed to promote cum production.
<</if>>
<br><br>
<<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>>
[[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade = 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should improve the effectiveness of curative treatment.//
<<elseif ($curativeUpgrade == 1)>>
The fabricator is producing highly effective curative cocktails.
<</if>>
<br><br>
<<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>>
[[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade = 1]]
//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//
<br> //Should prevent most negative effects of withdrawal.//
<<elseif ($aphrodisiacUpgrade == 1)>>
The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal.
<</if>>
<br><br>
<<if ($superFertilityDrugs == 0) && ($rep > 2500*$upgradeMultiplierMedicine) && $seeHyperPreg == 1>>
[[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $superFertilityDrugs = 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Should improve the likelihood of conception and multiples. //
<<elseif ($superFertilityDrugs == 1)>>
The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children.
<</if>>
<br><br>
<<if ($healthyDrugsUpgrade == 0)>>
<<if (($organFarmUpgrade >= 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>>
<<if ($rep >= 15000*$upgradeMultiplierMedicine)>>
[[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*$upgradeMultiplierMedicine,$healthyDrugsUpgrade = 1]] //Costs ¤<<print 500000*$upgradeMultiplierMedicine>>. Will prevent the negative side effects of excessive drug usage on your slaves.//
<br><br>
<<else>>
// You lack the reputation to access the technology necessary to develop advanced drug formulations. //
<</if>>
<<else>>
// You must purchase all other upgrades before developing advanced drug formulations. //
<br><br>
<</if>>
<<else>>
The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects.
<br><br>
<</if>>
/* Code [draft] contributed by Anon1888 */
<<if ($arcologies[0].FSBodyPuristLaw == 1)>>
//The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.//
<br><br>
<</if>>
<<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental implant manufacturer parts//
<br><br>
<</if>>
<<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>>
[[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $ImplantProductionUpgrade = 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of special implants using the autosurgery.//
<<elseif ($ImplantProductionUpgrade > 0)>>
The fabricator is capable of crafting special implants.
<</if>>
<br><br>
<<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1>>
<<if ($permaPregImplant == 0) and ($rep <= 4000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental pregnancy generator schematics//
<</if>>
<<if ($permaPregImplant == 0) && ($rep > 4000*$upgradeMultiplierMedicine)>>
[[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $permaPregImplant = 1]]
//Costs ¤<<print 30000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of implants that force perpetual pregnancy.//
<<elseif ($permaPregImplant > 0)>>
The fabricator is capable of crafting pregnancy generators.
<</if>>
<br><br>
<</if>>
<<if $seeHyperPreg == 1>>
<<if $superFertilityDrugs == 1 && ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
[[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl = 1, $clinicSpeedGestation = 0]]
//Costs ¤<<print 200000*$upgradeMultiplierMedicine>>//
<br> // Fund underground research labs to develop methods for controlling pregnancy progress. //
<<elseif ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
//You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.//
<<elseif ($pregSpeedControl == 1)>>
The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even supress labor for some time. //
<</if>>
<br><br>
<<elseif $birthsTotal > 10>>
<<if ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
[[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl = 1, $clinicSpeedGestation = 0]]
//Costs ¤<<print 200000*$upgradeMultiplierMedicine>>//
<br> // Fund underground research labs to develop methods for controlling pregnancy progress. //
<<elseif ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
//You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.//
<<elseif ($pregSpeedControl == 1)>>
The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even supress labor for some time. //
<</if>>
<br><br>
<</if>>
<<if $ImplantProductionUpgrade == 1>>
<<if ($bellyImplants == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental fillable abdominal implants//
<</if>>
<<if ($bellyImplants == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>>
[[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $bellyImplants = 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of fillable abdominal implants using the autosurgery.//
<<elseif ($bellyImplants > 0)>>
The fabricator is capable of crafting fillable abdominal implants.
<</if>>
<br><br>
<</if>>
<<if $ImplantProductionUpgrade == 1>>
<<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*$upgradeMultiplierMedicine)>> /* show only after belly implants already researched */
//You lack the reputation to access schematics far experimental cervix filter micropumps for abdominal implants//
<</if>>
<<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*$upgradeMultiplierMedicine)>> /* nanotech like technology much more impressive and costly than simple implant */
[[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine, $cervixImplants = 1]]
//Costs ¤<<print 70000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.//
<<elseif ($cervixImplants > 0)>>
The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants.
<</if>>
<</if>>
<br><br>
__Societal Focused Research__
<br><br>
<<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade > 0>>
<<if ($arcologies[0].FSGenderRadicalistResearch == 0)>>
<<if ($rep >= 10000*$upgradeMultiplierMedicine)>>
[[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine,$arcologies[0].FSGenderRadicalistResearch = 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>. Will allow cloning and production of anal uteri and ovaries.//
<<else>>
// You lack the reputation to access the research necessary to develop anal uteri and ovaries. //
<</if>>
<<else>>
The organ farm has been upgraded with schematics for modified uteri and ovaries.
<</if>>
<br><br>
<</if>>
<<if ($ImplantProductionUpgrade == 1) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>>
<<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep <= 5000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental gigantic implants and elasticizing filler//
<</if>>
<<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep > 5000*$upgradeMultiplierMedicine) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>>
[[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $arcologies[0].FSTransformationFetishistResearch = 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.//
<<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>>
The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants.
<</if>>
<br><br>
<</if>>
<<if $arcologies[0].FSAssetExpansionistDecoration == 100>>
<<if ($arcologies[0].FSAssetExpansionistResearch == 0)>>
<<if ($rep >= 5000*$upgradeMultiplierMedicine)>>
[[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSAssetExpansionistResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to push assets to unthinkable sizes.//
<<else>>
// You lack the reputation to access the research necessary to develop advanced growth drug formulations. //
<</if>>
<<else>>
The fabricator has been upgraded to manufacture extremely powerful growth drugs.
<</if>>
<br><br>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>>
<<if ($arcologies[0].FSSlimnessEnthusiastResearch == 0)>>
<<if ($rep >= 5000*$upgradeMultiplierMedicine)>>
[[Fund research into drug formulations for slimming slaves|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to shrink assets.//
<<else>>
// You lack the reputation to access the research necessary to develop asset reducing drug formulations. //
<</if>>
<<else>>
The fabricator has been upgraded to manufacture growth reversing drugs.
<</if>>
<br><br>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration == 100>>
<<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>>
<<if ($rep >= 5000*$upgradeMultiplierMedicine)>>
[[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSYouthPreferentialistResearch = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of beauty creams designed to make slaves look young again.//
<<else>>
// You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. //
<</if>>
<<else>>
The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging.
<</if>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/dispensary.tw
|
tw
|
bsd-3-clause
| 20,774 |
:: DJ Select [nobr]
<<set $nextButton = "Back", $nextLink = "Club", $showEncyclopedia = 1>><<set $encyclopedia = "DJ">>
<<if ($DJ != 0)>>
''__@@.pink;$DJ.slaveName@@__'' is serving as your DJ.<br><br>She will headline entertainment in $clubName.
<<else>>
You have not selected a DJ.
<</if>>
<br><br>''Appoint a DJ from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|DJ Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/djSelect.tw
|
tw
|
bsd-3-clause
| 416 |
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