Four-class labels
int64 0
3
| Binary labels
int64 0
1
| Entity
stringlengths 8
33
| Definition1
stringlengths 15
259
| Definition2
stringlengths 14
253
|
---|---|---|---|---|
2 | 1 |
binary tree
|
an ordered tree in which every vertex has no more than two children, with each child designated as a left or right child. potentially empty.
|
a tree where every node has two or fewer children. the children are usually called left and right.
|
2 | 1 |
binary tree
|
a tree where each node can only have up to two nodes attached to it
|
dynamically allocated data structure with two child nodes
|
2 | 1 |
binary tree
|
a data structure in which each node may point to a left child and a right child.
|
a type of list where each node has up to two children (left and right child)
|
0 | 0 |
binary tree
|
special case of linked list where each node points to >= 1 nodes
|
nonlinear linked list in which each node may point to 0, 1, or two other nodes. each node contains one or more data fields and two pointers.
|
3 | 1 |
tangible interfaces
|
a sensor-based interaction where physical objects are paired with a digital representation
|
- sensor-based interaction - person manipulates physical object - digital effects in response`
|
0 | 0 |
formal definition
|
paragraph development (broad) + that answers the question what is it (specific)
|
explains a term by the general category (genus)
|
0 | 0 |
formal definition
|
explains a term by the general category (genus)
|
explains a term by the quality that makes the term different from the others in the same category (differentia)
|
2 | 1 |
formal definition
|
explains a term by incorporating the term to be defined (species)
|
explains a term by the quality that makes the term different from the others in the same category (differentia)
|
1 | 0 |
formal definition
|
explains a term by incorporating the term to be defined (species)
|
explains a term by the general category (genus)
|
0 | 0 |
formal definition
|
explains a term by incorporating the term to be defined (species)
|
paragraph development (broad) + that answers the question what is it (specific)
|
0 | 0 |
formal definition
|
paragraph development (broad) + that answers the question what is it (specific)
|
explains a term by the quality that makes the term different from the others in the same category (differentia)
|
1 | 0 |
combinatorial explosion
|
a multiplicative growth. ex: if in a is introduced it has two possible states true or false. when b is introduced there are 4 possible states.
|
the number of states and the number of transitions grows very quickly as you model complex state machines - the achilles heel
|
0 | 0 |
combinatorial explosion
|
having too many rotatable bond results in
|
the number of states and the number of transitions grows very quickly as you model complex state machines - the achilles heel
|
0 | 0 |
combinatorial explosion
|
-form of duplication, exists when numerous pieces of code do the same thing using different combinations of data or behavior
|
the number of states and the number of transitions grows very quickly as you model complex state machines - the achilles heel
|
0 | 0 |
combinatorial explosion
|
-form of duplication, exists when numerous pieces of code do the same thing using different combinations of data or behavior
|
having too many rotatable bond results in
|
0 | 0 |
exception handling
|
mechanism used to improve a program's robustness
|
an error that might occur during the execution of a program
|
0 | 0 |
exception handling
|
exception handling is the process of responding to the occurrence, during computation, of exceptions.
|
a type of boundary use case; for each type of component failure, we decide how the system should react
|
2 | 1 |
exception handling
|
exception handling is a feature of oop, to handle unresolved exceptions or errors produced at runtime.
|
a set of techniques for handling errors in object-oriented programs.
|
2 | 1 |
exception handling
|
a set of techniques for handling errors in object-oriented programs.
|
the object-oriented techniques for managing errors.
|
1 | 0 |
exception handling
|
an error in programming that is &"thrown&" when something bad happens in a program, usually during runtime.
|
is necessary to capture the run-time error conditions by invoking a user-defined routine for graceful correction of the error condition or exit to avoid program crashes
|
2 | 1 |
exception handling
|
exception is an error that might occur during the execution of a program. example: try catch block
|
an error in programming that is &"thrown&" when something bad happens in a program, usually during runtime.
|
0 | 0 |
exception handling
|
exception handling is a feature of oop, to handle unresolved exceptions or errors produced at runtime.
|
the object-oriented techniques for managing errors.
|
0 | 0 |
exception handling
|
mechanism used to improve a program's robustness
|
technique used by most programming languages to intercept events that disrupt the normal flow of a program's execution
|
1 | 0 |
exception handling
|
exception is an error that might occur during the execution of a program. example: try catch block
|
is necessary to capture the run-time error conditions by invoking a user-defined routine for graceful correction of the error condition or exit to avoid program crashes
|
1 | 0 |
component analysis
|
used to determine which elements (i.e,. separable components) in a treatment package are necessary to maintain bx at acceptable levels.
|
to determine the effective components of an intervention package.
|
0 | 0 |
component analysis
|
experimental designs that combine multiple baseline, reversal, and/or alternating treatment tactics can also provide the basis for comparing the effects of two or more independent variables
|
an experiment designed to identify the active elements of a treatment condition, the relative contributions of different variables in a treatment package, or the necessary components of an intervention
|
1 | 0 |
component analysis
|
to determine the effective components of an intervention package.
|
an experiment designed to identify the active elements of a treatment condition, the relative contributions of different variables in a treatment package, or the necessary components of an intervention
|
3 | 1 |
high-level language
|
a programming language that is human readable and provides the programmer with easy to understand abstractions
|
a high level language is a programming language that is human readable (app inventor) and provides the programmer with easy to understand abstractions.
|
3 | 1 |
high-level language
|
a programming language like python that is designed to be easy for humans to read and write.
|
a programming language that is designed to be easy for humans to read & write. e.g python, java
|
2 | 1 |
high-level language
|
a programming language whose concepts and structures are convenient for human reasoning. such languages are independent of the structures of computers and operating systems.
|
a programming language that falls somewhere between natural human languages and precise machine languages, developed to streamline and simplify the programming process
|
2 | 1 |
high-level language
|
language or code that is readily able to be written and read by humans; this language must be compiled or interpreted in order to be understood by the computer
|
any programming language that must be translated into machine code in order for the cpu to understand it
|
2 | 1 |
high-level language
|
third generation language; converted into binary by compilers and interpreters; users tell the computer what results they want and how to get there. examples: basic, cobal, fortran
|
closer to natural language and highly understood by human and require software or a set of program to translate a program code into machine code
|
0 | 0 |
high-level language
|
a programming language which provides convenient features for a programmer (such as variables, control statements and subroutine definitions (which may not exist in machine code)
|
closer to natural language and highly understood by human and require software or a set of program to translate a program code into machine code
|
0 | 0 |
high-level language
|
programming languages with unique rules (syntax) and can be written without regard of computer running it, it usually uses english words and phrases and easily recognizable symbols
|
contain english words and phrases, as well as easily recognized symbols.
|
2 | 1 |
high-level language
|
a programming language that is easier for humans to read, write, and parse, guaranteed to be unambiguous
|
a programming language that is designed to be easy for humans to read and write. (basic, fortran,cobol,c,c++,java, and python)
|
2 | 1 |
high-level language
|
a programming language that is human readable (python, c#, java, r) and provides the programmer with easy to understand variables.
|
an english-like programming language. examples include cobol, java, and basic.
|
3 | 1 |
high-level language
|
a programming language written in a more natural language that humans can read and understand
|
computer programming language closer to natural english.
|
2 | 1 |
high-level language
|
instructions are closer to natural language, use familiar words and symbols
|
contain english words and phrases, as well as easily recognized symbols.
|
2 | 1 |
high-level language
|
a computer language that is closer to human language and easier for us to use than low level or machine languages
|
platform independent language that can be run in multiple types of machines; english-like and easy to learn
|
0 | 0 |
high-level language
|
any programming language that must be translated into machine code in order for the cpu to understand it
|
uses command words and grammar based on human languages
|
1 | 0 |
high-level language
|
language or code that is readily able to be written and read by humans; this language must be compiled or interpreted in order to be understood by the computer
|
uses command words and grammar based on human languages
|
3 | 1 |
high-level language
|
easily portable, human-readable languages, must be translated into a format the computer can understand before execution.
|
language or code that is readily able to be written and read by humans; this language must be compiled or interpreted in order to be understood by the computer
|
1 | 0 |
high-level language
|
a programming language which provides convenient features for a programmer (such as variables, control statements and subroutine definitions (which may not exist in machine code)
|
a computer programming language in which each instruction or statement corresponds to several machine code instructions. it allows users to write in a notation with which they are relatively familiar.
|
2 | 1 |
high-level language
|
a programming language that allows a programmer to write instructions using human-like language.
|
a programming language that is designed to be easy for programmers to read, write and express solutions to problems
|
2 | 1 |
high-level language
|
provides program instruction closer to natural languages. basic, fortran, cobol, pascal, c c++, c#, and java are examples of this language
|
an english-like programming language. examples include cobol, java, and basic.
|
2 | 1 |
high-level language
|
a programming language that is designed to be easy for humans to read and write.
|
a programming language that is easier for humans to read, write, and parse, guaranteed to be unambiguous
|
1 | 0 |
high-level language
|
third generation language; converted into binary by compilers and interpreters; users tell the computer what results they want and how to get there. examples: basic, cobal, fortran
|
a programming language which provides convenient features for a programmer (such as variables, control statements and subroutine definitions (which may not exist in machine code)
|
3 | 1 |
key exchange
|
a method by which cryptographic keys are transferred between entities.
|
the process of sending and receiving secure cryptographic keys.
|
1 | 0 |
key exchange
|
the process of sending and receiving secure cryptographic keys. also the specific handshake setup between web browser and web server
|
when two sides cooperate to exchange a session key
|
1 | 0 |
data gathering
|
several video cameras and direct logging of application problems: synchronisation, and sheer volume solution: record from each perspective
|
any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups
|
0 | 0 |
data gathering
|
to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced
|
any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups
|
1 | 0 |
data gathering
|
to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced
|
collections of data is imperative.
|
1 | 0 |
data gathering
|
the process of collecting facts and figures
|
any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups
|
1 | 0 |
data gathering
|
to collect sufficient, accurate, and relevant data so that a set of stable requirements can be produced
|
the process of collecting facts and figures
|
0 | 0 |
data gathering
|
collections of data is imperative.
|
any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups
|
0 | 0 |
data gathering
|
collections of data is imperative.
|
usually the first step in reverse engineering where raw data is used to identify subject system's artifacts and relationships
|
0 | 0 |
data gathering
|
usually the first step in reverse engineering where raw data is used to identify subject system's artifacts and relationships
|
the process of collecting facts and figures
|
1 | 0 |
data gathering
|
collections of data is imperative.
|
the process of collecting facts and figures
|
0 | 0 |
data gathering
|
usually the first step in reverse engineering where raw data is used to identify subject system's artifacts and relationships
|
any technique used to get information about something and getting more data is almost always a good choice. used across all processes groups
|
0 | 0 |
data gathering
|
several video cameras and direct logging of application problems: synchronisation, and sheer volume solution: record from each perspective
|
the process of collecting facts and figures
|
3 | 1 |
address space
|
-set of addresses to access memory -typically, linear and sequential -0 to n-1 (for size n) -text -> data -> stack
|
- set of addresses to access memory - usually linear and sequential
|
2 | 1 |
address space
|
abstraction of memory each process has set of addresses that map to bytes
|
abstraction for the virtualization of memory each process has a set of addresses that map to bytes has static and dynamic components
|
0 | 0 |
address space
|
- set of logical/virtual addresses a process can reference logical/virtual address space: 0-5000 (or however long) physical address space: mapped anywhere in physical address space (tend to be continuous)
|
a portion of memory that stores the (code) instructions, global variables and stacks of an executing program
|
1 | 0 |
address space
|
the set of addresses in memory that a process can use.
|
the set of addresses that a process can use to address memory. each process has its own address space, independent of those belonging to other processes.
|
0 | 0 |
address space
|
the part of the computer's memory where the program is running.
|
a running programs (abstract) view of memory (stack, free, heap, program code/data)
|
3 | 1 |
address space
|
region of memory that a process is allocated when it is executed.
|
a portion of memory that stores the (code) instructions, global variables and stacks of an executing program
|
0 | 0 |
address space
|
memory that can be addressed by a program. each program is compiled into its own address space.
|
a running programs (abstract) view of memory (stack, free, heap, program code/data)
|
0 | 0 |
data point
|
a single point of information that is gathered by counting, measuring, questioning, or observing.
|
an individually measured value of the target behavior (the dv) at a given point in time
|
0 | 0 |
data point
|
a point on a graph showing the location of a piece of data.
|
a point on a line graph that represents one value
|
0 | 0 |
data point
|
an individually measured value of the target behavior (the dv) at a given point in time
|
small geometric forms, such as circles, squares, or triangles, are used to represent the occurrence of the target behavior during a time segment.
|
2 | 1 |
data point
|
individual piece of data plotted in a chart/graph
|
an individual item of data
|
1 | 0 |
data point
|
a single fact or piece of information
|
observation/record of (perhaps multiple) measurements for a single member of a population or data set. in the standard tabular format, a row of data.
|
0 | 0 |
data point
|
a single point of information that is gathered by counting, measuring, questioning, or observing.
|
small geometric forms, such as circles, squares, or triangles, are used to represent the occurrence of the target behavior during a time segment.
|
0 | 0 |
storage devices
|
primary storage devices include the computer's hard drive. secondary storage devices include cd-roms and flash drives.
|
portable hard drive, flash drive, tape drive, cloud, etc.
|
0 | 0 |
storage devices
|
primary storage devices include the computer's hard drive. secondary storage devices include cd-roms and flash drives.
|
hold data; ex: hard drive, cd-roms flash drives
|
2 | 1 |
storage devices
|
portable hard drive, flash drive, tape drive, cloud, etc.
|
hold data; ex: hard drive, cd-roms flash drives
|
2 | 1 |
storage devices
|
stores data and programs when the machine is turned off
|
stores information and instructions (programs) over the long term. maintains information when the machine is turned off.
|
3 | 1 |
storage devices
|
the hardware components that read and write data to and from storage media.
|
hardware that reads data and programs from storage media. most also write to storage
|
3 | 1 |
storage devices
|
a piece of computer equipment on which information can be stored
|
hardware where computer information can be stored (e.g., thumb or jump drive)
|
2 | 1 |
basic operations
|
selection, projection, cartesian product, union, set difference
|
-selection -projection -cross-product -set-difference -union -rename -intersection, join, division, assignment
|
2 | 1 |
software testing
|
show that a program does what it is intended to do and to discover program defects before put into use
|
intended to show that program does what is is intended to do and meets its requirements; and to discover program defects(bugs) before it is put to use.
|
3 | 1 |
software testing
|
a set of activities conducted with the intent of finding errors in software.
|
software testing is a set of activities conducted with the intention of finding error in a software.
|
2 | 1 |
software testing
|
simulating the final design of an application in order to ensure that the development is progressing as expected is referred to as:
|
is the process of validating and verifying a software product meets the business and technical requirements that guided it's design and development.
|
3 | 1 |
software testing
|
the process of finding bugs in software and verify/validate if the software works properly. detect the defect.
|
process of detecting software failures, bugs, and or detects to help verify and that the software is working properly.
|
1 | 0 |
software testing
|
an assessment of the software to determine its level of quality and conformance to requirements.
|
verifies that the implementation matches the requirements of the system
|
3 | 1 |
software testing
|
the process of detecting software failures, bugs and or defects to help verify and validate that the software is working properly (does what it's supposed to do).
|
process of detecting software failures, bugs, and or detects to help verify and that the software is working properly.
|
3 | 1 |
software testing
|
the process of detecting software failures, bugs and or defects to help verify and validate that the software is working properly (does what it's supposed to do).
|
the process of finding bugs in software and verify/validate if the software works properly. detect the defect.
|
1 | 0 |
software testing
|
concerned with exercising and observing product behaviour (dynamic verification)
|
the dynamic verification of the behavior of a program on a finite set of test cases, suitably selected from the usually infinite execution domains, against the expected behavior.
|
1 | 0 |
software testing
|
the process of executing a program with data sets designed to discover errors
|
a systematic attempt to reveal errors in software by running test programs or scripts (interactively or automated)
|
3 | 1 |
tree structure
|
a style of depiction often used to indicate hierarchical relationships, such as the relationships (specified by phrase structure rules) among the words in a phrase or sentence
|
a style of depiction often used to indicate hierarchical relationships, such as the relationships among the words in a phrase or sentence
|
0 | 0 |
tree structure
|
• it's your standard binary search tree: - sorted by key - smaller values to the left - larger ones to the right.
|
the type of computer filing done that appears like that of a family tree
|
1 | 0 |
tree structure
|
allow directories to refer to other directories in addition to referring to files
|
the type of computer filing done that appears like that of a family tree
|
2 | 1 |
term frequency
|
more frequent within a document ---> more relevant to semantics
|
how many times the world appears in current document- higher is better.
|
0 | 0 |
term frequency
|
more frequent within a document ---> more relevant to semantics
|
prioritizing the lesser word use tf* idf (inverse document frequency)
|
2 | 1 |
web page
|
a document stored on the world wide web.
|
contains information that is displayed by a web browser
|
1 | 0 |
web page
|
is the basic unit of the world wide web, an organizational structure that includes a large part of what is offered on the internet.
|
can contain text, graphics, animation, audio, and video. additionally, web pages usually have built-in connections to other documents.
|
2 | 1 |
web page
|
what the html displays a document as
|
it is usually written in the hypertext markup language (html), and can be accessed by a url address on the internet or other network using an internet browser.
|
1 | 0 |
web page
|
a text document written in html
|
text document created with embedded html codes that provide formatting for the page and hypertext links to other pages html - hypertext markup language
|
0 | 0 |
web page
|
is the basic unit of the world wide web, an organizational structure that includes a large part of what is offered on the internet.
|
document on the world wide web that can include text, sound, pictures, and video.
|
1 | 0 |
web page
|
a document on the world wide web consisting of an html file and any related files for scripts and graphics, and often hyperlinked to other documents on the web.
|
pages that make up the world wide web. these documents are written in html (hypertext markup language) and are translated by your web browser.
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.